forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv

15 lines
5.2 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Id Style Name Desc UnlockLv FightEventId[1] FightEventId[2] FightEventId[3] Icon IsCore IsPermanent
1 1 Basic Calibration Enter <color=#34aff8>Matrix</color> at the start of battle or when switched into battle\nThe cooldown of character switch decreases by 3s 0 2240378 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png 1
2 1 Enhanced Matrix <color=#34aff8>After deployment</color>, the character will <color=#34aff8>deal 15% more DMG</color> for 15s. <color=#34aff8>Stacks up to 5 times</color>.\n<color=#BFBFBF>Amazing!</color> 0 2240379 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png
3 1 Energy Recharge Upon deployment, the character restores <color=#34aff8>1 set of Signal Orbs</color>. If <color=#34aff8>Signal Orbs ≤ 3</color> when the character leaves the battlefield, then the next character entering the battlefield will restore <color=#34aff8>2 sets of Signal Orbs</color>.\n<color=#BFBFBF>Show me what the new frame can do!</color> 0 2240380 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
4 1 Arrived! Upon deployment, deals <color=#34aff8>1200% AOE DMG</color> once.\n<color=#BFBFBF>Hmm, this is too much. I'm talking about your attack, not your weight.</color> 0 2240381 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png
5 1 Time Beyond If the character kill an enemy within <color=#34aff8>8s</color> after being deployed, the challenge time will be <color=#34aff8>extended by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time, grant me your strength!</color> 0 2240382 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png
6 1 Collab Core α Character has 1 stack of Mark upon deployment.\n<color=#34aff8>Upon 4 stacks of Mark</color>, removes all stacks and enters <color=#34aff8>Burst Form</color> for 20s.\n<color=#34aff8>Burst Form</color>: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second. 0 2240383 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png 1
7 1 Collab Core β If the character entering the battlefield and the character leaving the battlefield are from <color=#34aff8>different classes</color>, launches an attack at a random enemy and deals DMG equal to <color=#34aff8>1000% ATK</color>.\nAfter the effect is triggered <color=#34aff8>2 times</color>, directly reduces the target's HP by <color=#34aff8>30% of their max HP</color> when the effect is triggered <color=#34aff8>the 3rd time</color>. 0 2240384 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png 1
8 2 Basic Calibration Activates another unit's QTE when a QTE is triggered. For <color=#34aff8>each new character entering the battlefield</color>, the character you control<color=#34aff8>gains 15% ATK</color> and <color=#34aff8>deals 30% more DMG</color>.\nFor every 1000k DMG dealt, activates the QTE of 2 units.\n<color=#A52A2A>The effect will overwrite Da Vinci Memory.</color> 0 2240385 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png 1
9 2 Matrix Cooldown Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\n<color=#BFBFBF>It's beneficial for me to enter the Matrix!</color> 0 2240386 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png
10 2 Energy Catalyst After a QTE is triggered, the character you control <color=#34aff8>will restore 1 set of Signal Orbs every 4s</color>. The effect lasts 8s.\n<color=#BFBFBF>Do we have some normal frames here?</color> 0 2240387 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png
11 2 I'm Here! After a QTE is triggered, the character you control will deal <color=#34aff8>300%</color> additional damage when performing a Basic Attack.\n<color=#BFBFBF>Somehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.</color> 0 2240388 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png
12 2 Time Beyond Killing an enemy within 8s after a QTE is triggered will <color=#34aff8>extend the challenge time by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time is not your expertise.</color> 0 2240389 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png
13 2 Solo Core α After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase <color=#34aff8>the ATK of the character you control by 3%</color>.\n<color=#34aff8>Upon the 6th stack</color>, removes all stacks and deals <color=#34aff8>DMG equal to 30% of max HP</color> to targets within 8m. 0 2240390 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png 1
14 2 Solo Core β After a QTE is triggered, the character you control gains a Mark based on their class. <color=#34aff8>Upon gaining the 2nd Mark, an effect will be triggered</color> for 4s.\n<color=#34aff8>Same Class</color>: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\n<color=#34aff8>Different Classes</color>: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. 0 2240391 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png 1