forked from PGR/ascnet
5.2 KiB
5.2 KiB
1 | Id | Style | Name | Desc | UnlockLv | FightEventId[1] | FightEventId[2] | FightEventId[3] | Icon | IsCore | IsPermanent |
---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | Basic Calibration | Enter <color=#34aff8>Matrix</color> at the start of battle or when switched into battle\nThe cooldown of character switch decreases by 3s | 0 | 2240378 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png | 1 | |||
3 | 2 | 1 | Enhanced Matrix | <color=#34aff8>After deployment</color>, the character will <color=#34aff8>deal 15% more DMG</color> for 15s. <color=#34aff8>Stacks up to 5 times</color>.\n<color=#BFBFBF>Amazing!</color> | 0 | 2240379 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png | ||||
4 | 3 | 1 | Energy Recharge | Upon deployment, the character restores <color=#34aff8>1 set of Signal Orbs</color>. If <color=#34aff8>Signal Orbs ≤ 3</color> when the character leaves the battlefield, then the next character entering the battlefield will restore <color=#34aff8>2 sets of Signal Orbs</color>.\n<color=#BFBFBF>Show me what the new frame can do!</color> | 0 | 2240380 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png | ||||
5 | 4 | 1 | Arrived! | Upon deployment, deals <color=#34aff8>1200% AOE DMG</color> once.\n<color=#BFBFBF>Hmm, this is too much. I'm talking about your attack, not your weight.</color> | 0 | 2240381 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | ||||
6 | 5 | 1 | Time Beyond | If the character kill an enemy within <color=#34aff8>8s</color> after being deployed, the challenge time will be <color=#34aff8>extended by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time, grant me your strength!</color> | 0 | 2240382 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | ||||
7 | 6 | 1 | Collab Core α | Character has 1 stack of Mark upon deployment.\n<color=#34aff8>Upon 4 stacks of Mark</color>, removes all stacks and enters <color=#34aff8>Burst Form</color> for 20s.\n<color=#34aff8>Burst Form</color>: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second. | 0 | 2240383 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png | 1 | |||
8 | 7 | 1 | Collab Core β | If the character entering the battlefield and the character leaving the battlefield are from <color=#34aff8>different classes</color>, launches an attack at a random enemy and deals DMG equal to <color=#34aff8>1000% ATK</color>.\nAfter the effect is triggered <color=#34aff8>2 times</color>, directly reduces the target's HP by <color=#34aff8>30% of their max HP</color> when the effect is triggered <color=#34aff8>the 3rd time</color>. | 0 | 2240384 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png | 1 | |||
9 | 8 | 2 | Basic Calibration | Activates another unit's QTE when a QTE is triggered. For <color=#34aff8>each new character entering the battlefield</color>, the character you control<color=#34aff8>gains 15% ATK</color> and <color=#34aff8>deals 30% more DMG</color>.\nFor every 1000k DMG dealt, activates the QTE of 2 units.\n<color=#A52A2A>The effect will overwrite Da Vinci Memory.</color> | 0 | 2240385 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png | 1 | |||
10 | 9 | 2 | Matrix Cooldown | Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\n<color=#BFBFBF>It's beneficial for me to enter the Matrix!</color> | 0 | 2240386 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png | ||||
11 | 10 | 2 | Energy Catalyst | After a QTE is triggered, the character you control <color=#34aff8>will restore 1 set of Signal Orbs every 4s</color>. The effect lasts 8s.\n<color=#BFBFBF>Do we have some normal frames here?</color> | 0 | 2240387 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png | ||||
12 | 11 | 2 | I'm Here! | After a QTE is triggered, the character you control will deal <color=#34aff8>300%</color> additional damage when performing a Basic Attack.\n<color=#BFBFBF>Somehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.</color> | 0 | 2240388 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png | ||||
13 | 12 | 2 | Time Beyond | Killing an enemy within 8s after a QTE is triggered will <color=#34aff8>extend the challenge time by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time is not your expertise.</color> | 0 | 2240389 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png | ||||
14 | 13 | 2 | Solo Core α | After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase <color=#34aff8>the ATK of the character you control by 3%</color>.\n<color=#34aff8>Upon the 6th stack</color>, removes all stacks and deals <color=#34aff8>DMG equal to 30% of max HP</color> to targets within 8m. | 0 | 2240390 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png | 1 | |||
15 | 14 | 2 | Solo Core β | After a QTE is triggered, the character you control gains a Mark based on their class. <color=#34aff8>Upon gaining the 2nd Mark, an effect will be triggered</color> for 4s.\n<color=#34aff8>Same Class</color>: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\n<color=#34aff8>Different Classes</color>: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. | 0 | 2240391 | Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png | 1 |