Id Style Name Desc UnlockLv FightEventId[1] FightEventId[2] FightEventId[3] Icon IsCore IsPermanent
1 1 Basic Calibration Enter Matrix at the start of battle or when switched into battle\nThe cooldown of character switch decreases by 3s 0 2240378 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png 1
2 1 Enhanced Matrix After deployment, the character will deal 15% more DMG for 15s. Stacks up to 5 times.\nAmazing! 0 2240379 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png
3 1 Energy Recharge Upon deployment, the character restores 1 set of Signal Orbs. If Signal Orbs ≤ 3 when the character leaves the battlefield, then the next character entering the battlefield will restore 2 sets of Signal Orbs.\nShow me what the new frame can do! 0 2240380 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
4 1 Arrived! Upon deployment, deals 1200% AOE DMG once.\nHmm, this is too much. I'm talking about your attack, not your weight. 0 2240381 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png
5 1 Time Beyond If the character kill an enemy within 8s after being deployed, the challenge time will be extended by 20s. The effect can be triggered up to 2 times.\nTime, grant me your strength! 0 2240382 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png
6 1 Collab Core α Character has 1 stack of Mark upon deployment.\nUpon 4 stacks of Mark, removes all stacks and enters Burst Form for 20s.\nBurst Form: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second. 0 2240383 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png 1
7 1 Collab Core β If the character entering the battlefield and the character leaving the battlefield are from different classes, launches an attack at a random enemy and deals DMG equal to 1000% ATK.\nAfter the effect is triggered 2 times, directly reduces the target's HP by 30% of their max HP when the effect is triggered the 3rd time. 0 2240384 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png 1
8 2 Basic Calibration Activates another unit's QTE when a QTE is triggered. For each new character entering the battlefield, the character you controlgains 15% ATK and deals 30% more DMG.\nFor every 1000k DMG dealt, activates the QTE of 2 units.\nThe effect will overwrite Da Vinci Memory. 0 2240385 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png 1
9 2 Matrix Cooldown Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\nIt's beneficial for me to enter the Matrix! 0 2240386 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png
10 2 Energy Catalyst After a QTE is triggered, the character you control will restore 1 set of Signal Orbs every 4s. The effect lasts 8s.\nDo we have some normal frames here? 0 2240387 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png
11 2 I'm Here! After a QTE is triggered, the character you control will deal 300% additional damage when performing a Basic Attack.\nSomehow the QTE triggered is more powerful than before. Maybe it's because of the character you control. 0 2240388 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png
12 2 Time Beyond Killing an enemy within 8s after a QTE is triggered will extend the challenge time by 20s. The effect can be triggered up to 2 times.\nTime is not your expertise. 0 2240389 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png
13 2 Solo Core α After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase the ATK of the character you control by 3%.\nUpon the 6th stack, removes all stacks and deals DMG equal to 30% of max HP to targets within 8m. 0 2240390 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png 1
14 2 Solo Core β After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. 0 2240391 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png 1