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...

27 Commits

Author SHA1 Message Date
rfi ca7e04a7d3 update version_config 2024-05-11 19:10:55 +07:00
Kyle Belanger bca322d8ef This is how the actual gen does it 2024-04-14 08:29:18 -04:00
Kyle Belanger e0ef1d1c78 Merge branch 'master' of https://git.lewd.wtf/PGR/ascnet 2024-04-14 08:28:08 -04:00
rfi f3b3d70b2b pcap update 2024-04-14 19:27:34 +07:00
Kyle Belanger 2189316381 UseCdKeyResponse stuff 2024-04-14 08:09:44 -04:00
Kyle Belanger 3bda362626 MailDeleteRequest stub to prevent mail deletion softlock
And a bunch of TODOs.
2024-04-13 02:30:53 -04:00
Kyle Belanger 2d9abd00f5 Stubs for equipment scrapping and CUB combining to prevent softlocks 2024-04-13 02:02:40 -04:00
Kyle Belanger a36eeeef63 Some stubs for Dorm and Guild softlocks
Dorm still has a few spots with invalid data which softlock. Guild will still softlock on trying to load guild entries, but I can't do much about that at the moment.
2024-04-13 01:52:46 -04:00
Kyle Belanger abe7e6639b UseCdKeyRequest stub to prevent softlock when using a promo code 2024-04-13 01:16:44 -04:00
Kyle Belanger fda1754e41 Co-op room creation and matchmaking stubs to prevent related softlocks 2024-04-13 01:05:44 -04:00
Kyle Belanger 869e911333 GetActivityBossDataRequest stub to prevent softlock when entering Co-op 2024-04-13 00:56:55 -04:00
Kyle Belanger 591b74e0b1 BossSingleRankInfoRequest stub to prevent softlock when entering Pain Cage 2024-04-13 00:53:57 -04:00
Kyle Belanger aae1314558 ItemUseRequest stub to prevent softlock when using consumables 2024-04-13 00:47:55 -04:00
Kyle Belanger 3e2caf704d PayInitiatedRequest stub to prevent softlock on purchasing Rainbow Cards 2024-04-13 00:36:14 -04:00
Kyle Belanger 443a4393a5 GetCourseRewardRequest stub to prevent softlock on course reward claim 2024-04-13 00:24:12 -04:00
Kyle Belanger 73af9e9d5f Stopgap fix for stage all command to prevent bricking state
It should now only be filtered to story stages and such... hopefully.
2024-04-11 22:11:59 -04:00
Kyle Belanger d0c13e3d58 CharacterTowerSaveTriggerConditionIdRequest stub, prevents softlock on char menu 2024-04-11 05:27:06 -04:00
Kyle Belanger e400325184 Long overdue save command 2024-04-11 05:11:34 -04:00
Kyle Belanger e866af9ee9 Prevent me from accidentally uploading an entire set of processed tables because I don't trust myself lol 2024-04-11 01:41:18 -04:00
Kyle Belanger 7458f40e4c Merge branch 'master' of https://gitnext.lewd.wtf/PGR/ascnet 2024-04-11 01:24:02 -04:00
Kyle Belanger da435207aa Trimmed down tables 2024-04-11 01:23:10 -04:00
Kyle Belanger 9a6da5d717 Some namespace cleanup 2024-04-11 01:21:06 -04:00
Kyle Belanger 8f7dd7993f Scripts for dealing with table stuff 2024-04-11 01:19:09 -04:00
rfi feaf5f8a41 don't throw up in leveling up equip when using equip, BIG TODO 2024-04-10 19:10:24 +07:00
rfi db41e1c69e shitty pcap reader... 2024-04-10 17:12:21 +07:00
rfi 72d904764a 2.2.0 version config 2024-04-10 10:34:14 +07:00
rfi c69b03ce6f GuideOpenRequest adding guide entry test 2024-04-06 08:27:56 +07:00
3971 changed files with 13226 additions and 628811 deletions

3
.gitignore vendored
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@ -364,3 +364,6 @@ FodyWeavers.xsd
# Generator logs
generator_fails*
# AscNet
Scripts/table

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@ -1,11 +1,5 @@
using System.Reflection;
using AscNet.Common.Database;
using Config.Net;
using MongoDB.Driver;
using Config.Net;
using MongoDB.Bson.Serialization;
using MongoDB.Bson.Serialization.Options;
using Newtonsoft.Json;
using AscNet.Common.Util;
namespace AscNet.Common
{
@ -29,6 +23,7 @@ namespace AscNet.Common
db = mongoClient.GetDatabase(config.Database.Name);
}
/*
public static void DumpTables()
{
IEnumerable<Type> tableTypes = Assembly.GetAssembly(typeof(Table.V2.client.activity.ActivityGroupTable))!.GetTypes().Where(t => typeof(ITable).IsAssignableFrom(t));
@ -57,7 +52,9 @@ namespace AscNet.Common
}
}
}
*/
}
public class ServerCodeException : Exception
{
public int Code { get; set; }

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@ -0,0 +1,15 @@
namespace AscNet.GameServer.Commands
{
[CommandName("save")]
internal class SaveCommand : Command
{
public SaveCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
public override string Help => "Command to save the current session state to the database";
public override void Execute()
{
session.Save();
}
}
}

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@ -19,7 +19,7 @@ namespace AscNet.GameServer.Commands
if (TargetStage == "all")
{
session.stage.Stages.Clear();
foreach (var stageData in TableReaderV2.Parse<StageTable>())
foreach (var stageData in TableReaderV2.Parse<StageTable>().Where(x => x.StageId >= 10000000 && x.StageId <= 20000000))
{
session.stage.Stages.Add(stageData.StageId, new()
{

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@ -8,7 +8,6 @@ using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game
{
@ -447,10 +446,10 @@ namespace AscNet.GameServer.Game
}
break;
case 2:
// Weapon
// TODO: Weapon gacha
break;
case 3:
// CUB
// TODO: CUB gacha
break;
default:
break;

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@ -1,9 +1,4 @@
using AscNet.Common.MsgPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Game
{

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@ -4,7 +4,6 @@ using AscNet.Common.Util;
using AscNet.Table.V2.share.chat;
using AscNet.Table.V2.share.guide;
using AscNet.Table.V2.share.photomode;
using AscNet.Table.V2.share.trpg;
using MessagePack;
using System.Diagnostics;
@ -22,6 +21,26 @@ namespace AscNet.GameServer.Handlers
public class ShutdownNotify
{
}
[MessagePackObject(true)]
public class UseCdKeyRequest
{
public string Id;
}
[MessagePackObject(true)]
public class UseCdKeyResponse
{
[MessagePackObject(true)]
public class CdKeyRewardGoods
{
public RewardType RewardType;
public int TemplateId;
}
public int Code;
public List<CdKeyRewardGoods>? RewardGoods;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -122,13 +141,20 @@ namespace AscNet.GameServer.Handlers
}, packet.Id);
}
/* TODO
/* TODO Reconnection state resumption?
[RequestPacketHandler("ReconnectAck")]
public static void ReconnectAckHandler(Session session, Packet.Request packet)
{
}
*/
// TODO: Promo code
[RequestPacketHandler("UseCdKeyRequest")]
public static void UseCdKeyRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new UseCdKeyResponse() { Code = 20054001 }, packet.Id);
}
// TODO: Move somewhere else, also split.
static void DoLogin(Session session)
{

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@ -0,0 +1,48 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class BossSingleRankInfoRequest
{
}
[MessagePackObject(true)]
public class BossSingleRankInfoResponse
{
public int Code;
}
[MessagePackObject(true)]
public class GetActivityBossDataRequest
{
}
[MessagePackObject(true)]
public class GetActivityBossDataResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class BossModule
{
// TODO: Pain Cage entry
[RequestPacketHandler("BossSingleRankInfoRequest")]
public static void BossSingleRankInfoRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new BossSingleRankInfoResponse() { Code = 1 }, packet.Id);
}
// TODO: Co-op entry
[RequestPacketHandler("GetActivityBossDataRequest")]
public static void GetActivityBossDataRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetActivityBossDataResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -1,15 +1,15 @@
using AscNet.Common.Database;
using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.grade;
using MessagePack;
using AscNet.Common;
using AscNet.Table.V2.share.character.quality;
using MongoDB.Driver.Linq;
using AscNet.Table.V2.share.character.skill;
using AscNet.Table.V2.share.character.enhanceskill;
using AscNet.Table.V2.share.character.grade;
using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.character.skill;
using AscNet.Table.V2.share.item;
using MessagePack;
using MongoDB.Driver.Linq;
namespace AscNet.GameServer.Handlers
{

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@ -0,0 +1,52 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CreateRoomRequest
{
public int StageId;
public int StageLevel;
public bool Automatch;
}
[MessagePackObject(true)]
public class CreateRoomResponse
{
public int Code;
}
[MessagePackObject(true)]
public class MatchRoomRequest
{
public int StageId;
}
[MessagePackObject(true)]
public class MatchRoomResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class CoopModule
{
// TODO: Co-op room creation
[RequestPacketHandler("CreateRoomRequest")]
public static void CreateRoomRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CreateRoomResponse() { Code = 1 }, packet.Id);
}
// TODO: Co-op room matchmaking
[RequestPacketHandler("MatchRoomRequest")]
public static void MatchRoomRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new MatchRoomResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -0,0 +1,49 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class DormEnterRequest
{
public dynamic? Content;
}
[MessagePackObject(true)]
public class DormEnterResponse
{
public int Code;
}
[MessagePackObject(true)]
public class DormitoryListRequest
{
}
[MessagePackObject(true)]
public class DormitoryListResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class DormModule
{
// TODO: Dorm entry
[RequestPacketHandler("DormEnterRequest")]
public static void DormEnterRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new DormEnterResponse(), packet.Id);
}
// TODO: Dorm list (called from Details section within account info menu)
[RequestPacketHandler("DormitoryListRequest")]
public static void DormitoryListRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new DormitoryListResponse(), packet.Id);
}
}
}

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@ -182,9 +182,9 @@ namespace AscNet.GameServer.Handlers.Drops
#endregion
/// <summary>
/// Progressive chance of getting the item based on item quality and commandant level
/// TODO: Progressive chance of getting the item based on item quality and commandant level
/// </summary>
private static bool GetProgressiveChance(int level, int quality)
static bool GetProgressiveChance(int level, int quality)
{
return true;
}

View File

@ -2,9 +2,9 @@
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.attrib;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.attrib;
using MessagePack;
namespace AscNet.GameServer.Handlers
@ -85,8 +85,8 @@ namespace AscNet.GameServer.Handlers
public class EquipLevelUpRequest
{
public int EquipId;
public Dictionary<int, int> UseItems;
public List<int> UseEquipIdList;
public Dictionary<int, int>? UseItems;
public List<int>? UseEquipIdList;
}
[MessagePackObject(true)]
@ -96,6 +96,18 @@ namespace AscNet.GameServer.Handlers
public int Level;
public int Exp;
}
[MessagePackObject(true)]
public class EquipDecomposeRequest
{
public List<int> EquipIds;
}
[MessagePackObject(true)]
public class EquipDecomposeResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -109,7 +121,7 @@ namespace AscNet.GameServer.Handlers
NotifyItemDataList notifyItemData = new();
int totalExp = 0;
int totalCost = 0;
foreach (var item in request.UseItems)
foreach (var item in request.UseItems ?? [])
{
ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
if (itemTable is not null)
@ -121,6 +133,12 @@ namespace AscNet.GameServer.Handlers
}
}
// TODO: Handle equip enchantment with equip cost
/*foreach (var costEquipId in request.UseEquipIdList ?? [])
{
}*/
notifyItemData.ItemDataList.Add(session.inventory.Do(Inventory.Coin, totalCost * -1));
session.SendPush(notifyItemData);
@ -327,5 +345,12 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new EquipResonanceResponse() { ResonanceData = resonance }, packet.Id);
}
// TODO: Equipment scrapping
[RequestPacketHandler("EquipDecomposeRequest")]
public static void EquipDecomposeRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new EquipDecomposeResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -1,7 +1,7 @@
using MessagePack;
using AscNet.Common.MsgPack;
using AscNet.Table.V2.share.exhibition;
using AscNet.Common.Util;
using AscNet.Table.V2.share.exhibition;
using AscNet.Table.V2.share.reward;
namespace AscNet.GameServer.Handlers

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@ -1,14 +1,14 @@
using AscNet.Common.Database;
using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Common;
using AscNet.GameServer.Handlers.Drops;
using AscNet.Table.V2.share.character.skill;
using AscNet.Table.V2.share.fuben;
using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.reward;
using MessagePack;
using AscNet.GameServer.Handlers.Drops;
using AscNet.Table.V2.share.robot;
using AscNet.Table.V2.share.character.skill;
using MessagePack;
namespace AscNet.GameServer.Handlers
{

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@ -3,6 +3,8 @@ using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GuideGroupFinishRequest
{
@ -34,12 +36,18 @@ namespace AscNet.GameServer.Handlers
public int Code;
public List<dynamic>? RewardGoodsList;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class GuideModule
{
[RequestPacketHandler("GuideOpenRequest")]
public static void GuideOpenRequestHandler(Session session, Packet.Request packet)
{
GuideCompleteRequest request = packet.Deserialize<GuideCompleteRequest>();
session.player.PlayerData.GuideData.Add(request.GuideGroupId);
session.SendPush(new NotifyGuide() { GuideGroupId = request.GuideGroupId });
session.SendResponse(new GuideOpenResponse(), packet.Id);
}

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@ -0,0 +1,32 @@
using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GuildListRecommendRequest
{
public int PageNo;
}
[MessagePackObject(true)]
public class GuildListRecommendResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class GuildModule
{
// TODO: Guild listing
[RequestPacketHandler("GuildListRecommendRequest")]
public static void GuildListRecommendRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GuildListRecommendResponse(), packet.Id);
}
}
}

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@ -1,9 +1,4 @@
using MessagePack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Handlers
{
@ -16,6 +11,19 @@ namespace AscNet.GameServer.Handlers
public int MoneyCard;
public int Count;
}
[MessagePackObject(true)]
public class ItemUseRequest
{
public int Id;
public int Count;
}
[MessagePackObject(true)]
public class ItemUseResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -31,5 +39,12 @@ namespace AscNet.GameServer.Handlers
MoneyCard = 0
}, packet.Id);
}
}
// TODO: Consumable item usage
[RequestPacketHandler("ItemUseRequest")]
public static void ItemUseRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new ItemUseResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -1,10 +1,15 @@
using AscNet.Common.MsgPack;
using MessagePack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class MailReadRequest
{
public string Id;
}
[MessagePackObject(true)]
public class MailReadResponse
{
@ -12,19 +17,32 @@ namespace AscNet.GameServer.Handlers
}
[MessagePackObject(true)]
public class MailReadRequest
public class MailDeleteRequest
{
public string Id;
}
[MessagePackObject(true)]
public class MailDeleteResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class MailModule
{
// TODO: Read mail
[RequestPacketHandler("MailReadRequest")]
public static void MailReadRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new MailReadResponse(), packet.Id);
}
// TODO: Delete mail
[RequestPacketHandler("MailDeleteRequest")]
public static void MailDeleteRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new MailDeleteResponse(), packet.Id);
}
}
}

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@ -0,0 +1,32 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class PartnerComposeRequest
{
public List<int> TemplateIds;
public bool IsOneKey;
}
[MessagePackObject(true)]
public class PartnerComposeResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PartnerModule
{
// TODO: CUB combining
[RequestPacketHandler("PartnerComposeRequest")]
public static void PartnerComposeRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new PartnerComposeResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -1,14 +1,37 @@
using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class PayInitiatedRequest
{
public string Key;
public string? TargetParam;
}
[MessagePackObject(true)]
public class PayInitiatedResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PayModule
{
[RequestPacketHandler("GetPurchaseListRequest")]
public static void GetPurchaseListRequestHandler(Session session, Packet.Request packet)
{
GetPurchaseListResponse getPurchaseListResponse = new();
session.SendResponse(getPurchaseListResponse, packet.Id);
session.SendResponse(new GetPurchaseListResponse(), packet.Id);
}
[RequestPacketHandler("PayInitiatedRequest")]
public static void PayInitiatedRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new PayInitiatedResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -129,6 +129,32 @@ namespace AscNet.GameServer.Handlers
public int Code;
public List<long> DisplayCharIdList;
}
[MessagePackObject(true)]
public class QueryPlayerDetailRequest
{
public int PlayerId;
}
[MessagePackObject(true)]
public class QueryPlayerDetailResponse
{
public int Code;
}
[MessagePackObject(true)]
public class SetAppearanceRequest
{
public int CharacterAppearanceType;
public dynamic? Characters;
public AppearanceSettingInfo AppearanceSettingInfo;
}
[MessagePackObject(true)]
public class SetAppearanceResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -234,5 +260,19 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
}
// TODO: "Display Preview" button in Details section of account info menu
[RequestPacketHandler("QueryPlayerDetailRequest")]
public static void QueryPlayerDetailRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new QueryPlayerDetailResponse() { Code = 1 }, packet.Id);
}
// TODO: "Save" button in Details section of account info menu
[RequestPacketHandler("SetAppearanceRequest")]
public static void SetAppearanceRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new SetAppearanceResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -3,14 +3,35 @@ using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GetShopBaseInfoRequest
{
}
[MessagePackObject(true)]
public class GetShopBaseInfoResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class ShopModule
{
/* TODO: Needs types
[RequestPacketHandler("GetShopBaseInfoRequest")]
public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
[RequestPacketHandler("GetShopInfoRequest")]
public static void GetShopInfoRequestHandler(Session session, Packet.Request packet)
{
GetShopInfoResponse rsp = new()
{
Code = 0,
ClientShop = { }
};
session.SendResponse(rsp, packet.Id);
}
*/
[RequestPacketHandler("GetShopInfoReceiveRequest")]
public static void GetShopInfoReceiveRequestHandler(Session session, Packet.Request packet)
@ -24,16 +45,11 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(rsp, packet.Id);
}
[RequestPacketHandler("GetShopInfoRequest")]
public static void GetShopInfoRequestHandler(Session session, Packet.Request packet)
// TODO: Dorm shop
[RequestPacketHandler("GetShopBaseInfoRequest")]
public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
{
GetShopInfoResponse rsp = new()
{
Code = 0,
ClientShop = { }
};
session.SendResponse(rsp, packet.Id);
session.SendResponse(new GetShopBaseInfoResponse(), packet.Id);
}
}
}

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@ -1,6 +1,5 @@
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.reward;
using AscNet.Table.V2.share.trpg;
using MessagePack;

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@ -1,17 +1,38 @@
using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GetCourseRewardRequest
{
public int StageId;
}
[MessagePackObject(true)]
public class GetCourseRewardResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TaskModule
{
[RequestPacketHandler("DoClientTaskEventRequest")]
public static void DoClientTaskEventRequestHandler(Session session, Packet.Request packet)
{
DoClientTaskEventResponse doClientTaskEventResponse = new()
{
Code = 0
};
session.SendResponse(doClientTaskEventResponse, packet.Id);
session.SendResponse(new DoClientTaskEventResponse(), packet.Id);
}
// TODO: Reward acquisition from course reward line in Tasks menu
[RequestPacketHandler("GetCourseRewardRequest")]
public static void GetCourseRewardRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetCourseRewardResponse() { Code = 1 }, packet.Id);
}
}
}

View File

@ -0,0 +1,30 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdRequest
{
public int ConditionId;
public int ChapterId;
}
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TowerModule
{
[RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")]
public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id);
}
}
}

View File

@ -1,6 +1,4 @@
using System.Net.Sockets;
using System.Reflection;
using AscNet.Common.MsgPack;
using System.Reflection;
using AscNet.Logging;
using MessagePack;

View File

@ -227,15 +227,21 @@ namespace AscNet.GameServer
return;
// DB save on disconnect
log.Info($"Saving session state...");
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
Save();
log.Warn($"{id} disconnected");
client.Close();
Server.Instance.Sessions.Remove(id);
}
public void Save()
{
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
log.Info($"Saving session state...");
}
}
}

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.2" newVersion="4.0.1.2" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E2C4ED9F-8360-4D6D-888C-EF31B551C064}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AscNet.PcapParser</RootNamespace>
<AssemblyName>AscNet.PcapParser</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="MessagePack, Version=2.5.0.0, Culture=neutral, PublicKeyToken=b4a0369545f0a1be, processorArchitecture=MSIL">
<HintPath>..\packages\MessagePack.2.5.140\lib\netstandard2.0\MessagePack.dll</HintPath>
</Reference>
<Reference Include="MessagePack.Annotations, Version=2.5.0.0, Culture=neutral, PublicKeyToken=b4a0369545f0a1be, processorArchitecture=MSIL">
<HintPath>..\packages\MessagePack.Annotations.2.5.140\lib\netstandard2.0\MessagePack.Annotations.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.NET.StringTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.NET.StringTools.17.6.3\lib\net472\Microsoft.NET.StringTools.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Base, Version=1.0.4.25027, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=MSIL">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Base.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Core, Version=1.0.4.25149, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=AMD64">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Core.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Core.Extensions, Version=1.0.4.25151, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=AMD64">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Core.Extensions.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Packets, Version=1.0.4.25028, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=MSIL">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Packets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Collections.Immutable.6.0.0\lib\net461\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Crypto.cs" />
<Compile Include="Packet.cs" />
<Compile Include="PcapParser.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,91 @@
using System;
using System.Security.Cryptography;
namespace AscNet.Common.Util
{
public static class Crypto
{
public static byte[] XORCrypt(byte[] data, byte[] key)
{
byte[] encryptedData = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
encryptedData[i] = (byte)(data[i] ^ key[i % key.Length]);
return encryptedData;
}
public static class HaruCrypt
{
private static readonly byte[] key = new byte[] { 103, 40, 227, 236, 173, 175, 148, 243, 66, 252, 58, 22, 68, 192, 159, 15, 187, 15, 15, 29, 209, 209, 212, 66, 104, 16, 252, 194, 227, 14, 116, 112, 196, 221, 5, 1, 4, 173, 165, 69, 45, 193, 95, 10, 67, 38, 167, 239, 96, 184, 133, 75, 152, 196, 36, 121, 251, 7, 73, 82, 219, 25, 118, 70, 153, 232, 120, 120, 147, 10, 88, 106, 214, 187, 216, 49, 224, 57, 1, 233, 110, 40, 65, 85, 246, 197, 4, 20, 56, 74, 245, 41, 63, 169, 188, 104, 89, 49, 115, 254, 100, 77, 79, 11, 148, 242, 95, 88, 241, 111, 48, 130, 169, 200, 224, 135, 121, 161, 72, 84, 5, 100, 135, 70, 141, 94, 244, 114, 58, 28, 87, 181, 205, 221, 154, 184, 197, 98, 210, 202, 252, 124, 144, 9, 112, 163, 24, 254, 119, 188, 5, 230, 40, 79, 171, 17, 156, 212, 134, 41, 79, 134, 26, 251, 123, 219, 191, 136, 21, 84, 192, 91, 24, 33, 68, 101, 85, 61, 186, 215, 191, 37, 45, 51, 117, 227, 14, 145, 56, 43, 32, 67, 48, 98, 192, 41, 136, 223, 50, 163, 97, 251, 174, 59, 59, 147, 237, 177, 31, 159, 52, 243, 245, 247, 148, 139, 21, 92, 139, 80, 47, 4, 105, 59, 227, 220, 180, 231, 176, 187, 205, 203, 148, 121, 98, 90, 87, 131, 245, 3, 63, 239, 57, 117, 102, 134, 40, 172, 60, 128, 108, 102, 216, 247, 133, 102 };
private static readonly RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
private static readonly byte[] signature = new byte[128];
#pragma warning disable SYSLIB0021 // Type or member is obsolete
private static readonly SHA1 sha = new SHA1CryptoServiceProvider();
#pragma warning restore SYSLIB0021 // Type or member is obsolete
private const string PUBLIC_KEY = "<RSAKeyValue><Modulus>kZE/f0ifi0DH3uP3KCWOPqTyQ3MsQKHf9X4Z65S36s226RkdkZL2kHTz20n+IlOvGChi3ByDMFLawlyB0MCW94WDnc1Mc/PtVKo6D8gBEcSvdjDbhC4Ly0f2hMHS/SNdGPMAMkEWGNvIvfuT1TEaWTPsxRLZbfASp2KPG7Wjdck=</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>";
static HaruCrypt()
{
rsa.FromXmlString(PUBLIC_KEY);
}
public static void Encrypt(byte[] content)
{
Encrypt(content, 0, content.Length);
}
public static void Encrypt(byte[] content, int offset, int count)
{
int num = count % key.Length;
for (int i = 0; i < count; i++)
{
int num2 = i + offset;
int num3 = (int)content[num2];
num3 ^= (int)key[num];
if (i > 0)
{
num3 ^= (int)content[num2 - 1];
}
num3 ^= (int)key[i % key.Length];
int num4 = ((int)((i + 1 < count) ? content[num2 + 1] : 0) + count) % 8;
num3 = (num3 << 8 - num4 | num3 >> num4);
content[num2] = (byte)num3;
}
}
public static void Decrypt(byte[] content)
{
Decrypt(content, 0, content.Length);
}
private static void Decrypt(byte[] bytes, int offset, int count)
{
int num = count % key.Length;
for (int i = count - 1; i >= 0; i--)
{
int num2 = i + offset;
int num3 = (int)bytes[num2];
int num4 = ((int)((i + 1 < count) ? bytes[num2 + 1] : 0) + count) % 8;
num3 = (num3 >> 8 - num4 | num3 << num4);
num3 ^= (int)key[i % key.Length];
if (num2 > offset)
{
num3 ^= (int)bytes[num2 - 1];
}
num3 ^= (int)key[num];
bytes[num2] = (byte)num3;
}
}
private static bool Verify(byte[] content, ref int offset, ref int count)
{
Buffer.BlockCopy(content, offset, signature, 0, signature.Length);
offset += signature.Length;
count -= signature.Length;
byte[] hash = sha.ComputeHash(content, offset, count);
return rsa.VerifyHash(hash, signature, HashAlgorithmName.SHA1, RSASignaturePadding.Pkcs1);
}
}
}
}

104
AscNet.PcapParser/Packet.cs Normal file
View File

@ -0,0 +1,104 @@
using MessagePack;
namespace AscNet.PcapParser
{
[MessagePackObject(false)]
public class Packet
{
[Key(0)]
public int No;
[Key(1)]
public ContentType Type;
[Key(2)]
public byte[] Content;
public enum ContentType
{
Request,
Response,
Push,
Exception
}
[MessagePackObject(false)]
public class Request
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Response
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Push
{
[Key(0)]
public string Name;
[Key(1)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Exception
{
[Key(0)]
public int Id;
[Key(1)]
public int Code;
[Key(2)]
public string Message;
}
}
}

View File

@ -0,0 +1,246 @@
using Newtonsoft.Json;
using PcapDotNet.Core;
using System.IO;
using System;
using System.Linq;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
using AscNet.Common.Util;
using MessagePack;
using System.Collections.Generic;
using PcapDotNet.Packets.IpV4;
namespace AscNet.PcapParser
{
class PcapParser
{
private static readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
private static readonly Dictionary<IpV4Address, byte[]> buffer = new Dictionary<IpV4Address, byte[]>();
private static readonly MemoryStream memoryStream = new MemoryStream();
private static readonly List<object> packets = new List<object>();
static void Main(string[] args)
{
// Check command line
if (args.Length != 1)
{
Console.WriteLine("usage: " + Environment.GetCommandLineArgs()[0] + " <filename>");
return;
}
// Create the offline device
OfflinePacketDevice selectedDevice = new OfflinePacketDevice(args[0]);
// Open the capture file
using (PacketCommunicator communicator =
selectedDevice.Open(65536, // portion of the packet to capture
// 65536 guarantees that the whole packet will be captured on all the link layers
PacketDeviceOpenAttributes.Promiscuous, // promiscuous mode
1000)) // read timeout
{
// Read and dispatch packets until EOF is reached
communicator.ReceivePackets(0, DispatcherHandler);
}
// ProcessPackets();
Console.WriteLine($"Got {packets.Count} packet(s)");
File.WriteAllText("packets.json", JsonConvert.SerializeObject(packets));
}
private static void DispatcherHandler(PcapDotNet.Packets.Packet packet)
{
var payload = packet.Ethernet.IpV4.Tcp.Payload;
if (payload.Length < 1)
return;
byte[] bytes;
if (buffer.ContainsKey(packet.Ethernet.IpV4.Source))
{
bytes = buffer[packet.Ethernet.IpV4.Source].Concat(payload.ToArray()).ToArray();
}
else
{
bytes = payload.ToArray();
}
int readLen = 0;
while (true)
{
if (4 > bytes.Length - readLen)
{
buffer[packet.Ethernet.IpV4.Source] = bytes.AsSpan(readLen).ToArray();
break;
}
int len = (int)BinaryPrimitives.ReadUInt32LittleEndian(bytes.AsSpan(readLen));
readLen += Marshal.SizeOf<int>();
if (len > bytes.Length - readLen)
{
buffer[packet.Ethernet.IpV4.Source] = bytes.AsSpan(readLen - 4).ToArray();
break;
}
byte[] packetBuffer = new byte[len];
Buffer.BlockCopy(bytes, readLen, packetBuffer, 0, len);
readLen += len;
Crypto.HaruCrypt.Decrypt(packetBuffer);
try
{
var msgPackPacket = MessagePackSerializer.Deserialize<Packet>(packetBuffer, lz4Options);
var packetObj = new Dictionary<string, dynamic>
{
["No"] = msgPackPacket.No,
["Type"] = msgPackPacket.Type.ToString()
};
switch (msgPackPacket.Type)
{
case Packet.ContentType.Request:
var req = MessagePackSerializer.Deserialize<Packet.Request>(msgPackPacket.Content);
packetObj["Content"] = new
{
req.Id,
req.Name,
Content = req.Deserialize()
};
Console.WriteLine($"{req.Name}, " + JsonConvert.SerializeObject(req.Deserialize()));
break;
case Packet.ContentType.Response:
var rsp = MessagePackSerializer.Deserialize<Packet.Response>(msgPackPacket.Content);
packetObj["Content"] = new
{
rsp.Id,
rsp.Name,
Content = rsp.Deserialize()
};
Console.WriteLine($"{rsp.Name}, " + JsonConvert.SerializeObject(rsp.Deserialize()));
break;
case Packet.ContentType.Push:
var push = MessagePackSerializer.Deserialize<Packet.Push>(msgPackPacket.Content);
packetObj["Content"] = new
{
push.Name,
Content = push.Deserialize()
};
Console.WriteLine($"{push.Name}, " + JsonConvert.SerializeObject(push.Deserialize()));
break;
case Packet.ContentType.Exception:
var ex = MessagePackSerializer.Deserialize<Packet.Exception>(msgPackPacket.Content);
packetObj["Content"] = ex;
Console.WriteLine(JsonConvert.SerializeObject(ex));
break;
default:
break;
}
packets.Add(packetObj);
}
catch (Exception)
{
Console.WriteLine("len: " + len + ", pack: " + Convert.ToBase64String(packetBuffer));
byte[] rawBuf = new byte[len + 4];
Buffer.BlockCopy(bytes, (readLen - len - 4), rawBuf, 0, len + 4);
Console.WriteLine("Ended abruptly while reading, processing: " + Convert.ToBase64String(rawBuf));
break;
}
if (readLen >= bytes.Length)
{
buffer.Remove(packet.Ethernet.IpV4.Source);
break;
}
}
// print packet timestamp and packet length
/*Console.WriteLine(packet.Timestamp.ToString("yyyy-MM-dd hh:mm:ss.fff") + " length:" + payload.Length);
memoryStream.Write(payload.ToArray(), 0, payload.Length);*/
}
private static void ProcessPackets()
{
List<object> packets = new List<object>();
byte[] msBytes = memoryStream.ToArray();
int readLen = 0;
while (readLen < msBytes.Length)
{
int len = BinaryPrimitives.ReadInt32LittleEndian(msBytes.AsSpan(readLen));
readLen += Marshal.SizeOf<int>();
byte[] packetBuffer = new byte[len];
Buffer.BlockCopy(msBytes, readLen, packetBuffer, 0, len);
readLen += len;
Crypto.HaruCrypt.Decrypt(packetBuffer);
try
{
var packet = MessagePackSerializer.Deserialize<Packet>(packetBuffer, lz4Options);
var packetObj = new Dictionary<string, dynamic>
{
["No"] = packet.No,
["Type"] = packet.Type.ToString()
};
switch (packet.Type)
{
case Packet.ContentType.Request:
var req = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
packetObj["Content"] = new
{
req.Id,
req.Name,
Content = req.Deserialize()
};
Console.WriteLine($"{req.Name}, " + JsonConvert.SerializeObject(req.Deserialize()));
break;
case Packet.ContentType.Response:
var rsp = MessagePackSerializer.Deserialize<Packet.Response>(packet.Content);
packetObj["Content"] = new
{
rsp.Id,
rsp.Name,
Content = rsp.Deserialize()
};
Console.WriteLine($"{rsp.Name}, " + JsonConvert.SerializeObject(rsp.Deserialize()));
break;
case Packet.ContentType.Push:
var push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
packetObj["Content"] = new
{
push.Name,
Content = push.Deserialize()
};
Console.WriteLine($"{push.Name}, " + JsonConvert.SerializeObject(push.Deserialize()));
break;
case Packet.ContentType.Exception:
var ex = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
packetObj["Content"] = ex;
Console.WriteLine(JsonConvert.SerializeObject(ex));
break;
default:
break;
}
packets.Add(packetObj);
}
catch (Exception)
{
Console.WriteLine("len: " + len + ", pack: " + Convert.ToBase64String(packetBuffer));
byte[] rawBuf = new byte[len + 4];
Buffer.BlockCopy(msBytes, (readLen - len - 4), rawBuf, 0, len + 4);
Console.WriteLine("Ended abruptly while reading, processing: " + Convert.ToBase64String(rawBuf));
break;
}
}
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AscNet.PcapParser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AscNet.PcapParser")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e2c4ed9f-8360-4d6d-888c-ef31b551c064")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MessagePack" version="2.5.140" targetFramework="net481" />
<package id="MessagePack.Annotations" version="2.5.140" targetFramework="net481" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="6.0.0" targetFramework="net481" />
<package id="Microsoft.NET.StringTools" version="17.6.3" targetFramework="net481" />
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net481" />
<package id="Pcap.Net.x64" version="1.0.4.1" targetFramework="net481" />
<package id="System.Buffers" version="4.5.1" targetFramework="net481" />
<package id="System.Collections.Immutable" version="6.0.0" targetFramework="net481" />
<package id="System.Memory" version="4.5.5" targetFramework="net481" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net481" />
<package id="System.Reflection.Emit" version="4.7.0" targetFramework="net481" />
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net481" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net481" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net481" />
</packages>

View File

@ -106,8 +106,8 @@ namespace AscNet.SDKServer.Controllers
{
Id = "1",
ModifyTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
Content = new ScrollPicNotice.NoticeContent[]
{
Content =
[
new ScrollPicNotice.NoticeContent()
{
Id = 0,
@ -123,7 +123,7 @@ namespace AscNet.SDKServer.Controllers
AppearanceTime = Array.Empty<dynamic>(),
DisappearanceCondition = Array.Empty<dynamic>(),
}
}
]
};
string serializedObject = JsonConvert.SerializeObject(notice);

View File

@ -41,7 +41,7 @@ namespace AscNet.SDKServer
private class RequestLoggingMiddleware
{
private readonly RequestDelegate _next;
private static readonly string[] SurpressedRoutes = new string[] { "/feedback" };
private static readonly string[] surpressedRoutes = ["/feedback"];
public RequestLoggingMiddleware(RequestDelegate next)
{

View File

@ -17,6 +17,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Logging", "AscNet.Lo
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Table", "AscNet.Table\AscNet.Table.csproj", "{7B6F3E2A-69D6-429B-9D5C-52339093663C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AscNet.PcapParser", "AscNet.PcapParser\AscNet.PcapParser.csproj", "{E2C4ED9F-8360-4D6D-888C-EF31B551C064}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -51,6 +53,10 @@ Global
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.Build.0 = Release|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -34,6 +34,20 @@
"IndexSha1": "117a4088e5a3b5af1d72756e1992d61ab0a4a808",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.2.0": {
"DocumentVersion": "2.2.6",
"LaunchModuleVersion": "2.2.0",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "1ad785d4b6f4209fc56ecfd3a7d2a4cf2caa052a",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.3.0": {
"DocumentVersion": "2.3.4",
"LaunchModuleVersion": "2.3.0",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "930e048f64aa85d6e2b8f008505f8ff0bf264595",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.9.0": {
"DocumentVersion": "2.9.15",
"LaunchModuleVersion": "2.9.15",

View File

@ -1,188 +0,0 @@
FxMb1BraveMd010011Attack05
FxMb1BraveMd010011Attack08Body
FxMb1BraveMd010011Attack09Laser
FxMb1BraveMd010011Attack09Zadi
FxMb1BraveMd010011Attack1302Dandao
FxMb1LadyMd10001Attack01Forearm
FxMb1LadyMd10001Attack0306m
FxMb1LadyMd10001Attack04
FxMb1LadyMd10001Attack05Zha10m
FxMb1LadyMd10001Attack05Zha30m
FxMb1LadyMd10001Attack05Zha50m
FxMb1LadyMd10001Attack11
FxMb1LadyMd10001Attack1101S6
FxMb1LadyMd10001Attack12
FxMb1LuolanMd010001Attack12
FxMb1LuolanMd010001Attack14
FxMb1LuolanMd010001Attack15
FxMb1LuolanMd010001Attack16
FxMb1OsirisMd000001Attack01
FxMb1OsirisMd000001Attack02
FxMb1OsirisMd000001Attack03
FxMb1OsirisMd000001Attack03Dandao
FxMb1OsirisMd000001Attack05
FxMb1OsirisMd000001Attack0601
FxMb1OsirisMd000001Attack0602
FxMb1OsirisMd000001Attack06Xian15
FxMb1OsirisMd000001Attack06Xian30
FxMb1OsirisMd000001Attack07
FxMb1OsirisMd000001Attack07Dandao
FxMb1OsirisMd000001Attack08
FxMb1OsirisMd000001Attack11
FxMb1OsirisMd000001Attack1301
FxMb1OsirisMd000001Attack1302
FxMb1OsirisMd000001Shouji
FxMb1OsirisMd000002Attack101R
FxMb1OsirisMd000002Attack101Y
FxMb1OsirisMd000002Attack102R
FxMb1OsirisMd000002Attack103R
FxMb1OsirisMd000002Attack1GuadianBone068
FxMb1OsirisMd000002Attack1GuadianBone070
FxMb1OsirisMd000002Attack1GuadianBone072
FxMb1OsirisMd000002Attack1GuadianBone074
FxMb1OsirisMd000002Attack1GuadianBone076
FxMb1OsirisMd000002Attack1GuadianBone078
FxMb1OsirisMd000002Attack1GuadianBone086
FxMb1OsirisMd000002Born
FxMb1OsirisMd000002BornGuadianBone068
FxMb1OsirisMd000002BornGuadianBone070
FxMb1OsirisMd000002BornGuadianBone072
FxMb1OsirisMd000002BornGuadianBone074
FxMb1OsirisMd000002BornGuadianBone076
FxMb1OsirisMd000002BornGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone068
FxMb1OsirisMd000002DeathGuadianBone070
FxMb1OsirisMd000002DeathGuadianBone072
FxMb1OsirisMd000002DeathGuadianBone074
FxMb1OsirisMd000002DeathGuadianBone076
FxMb1OsirisMd000002DeathGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone086
FxMb1OsirisMd000002Guajian
FxMb1OsirisMd000002Stand1GuadianBone068
FxMb1OsirisMd000002Stand1GuadianBone070
FxMb1OsirisMd000002Stand1GuadianBone072
FxMb1OsirisMd000002Stand1GuadianBone074
FxMb1OsirisMd000002Stand1GuadianBone076
FxMb1OsirisMd000002Stand1GuadianBone078
FxMb1OsirisMd000002Stand1GuadianDummy001
FxMb1OsirisMd000003Attack1
FxMb1OsirisMd000003Born
FxMb1OsirisMd000003Death
FxMb1OsirisMd000003Dun
FxMb1OsirisMd000003Stand1
FxMb1RobotarmorMd030001Attack03B02
FxMb1RobotarmorMd030001AttackTan
FxMb1RobotarmorMd030001PengzhuankuangB
FxMb1RobotarmorMd030001PengzhuankuangR
FxMb1RobotarmorMd030001PengzhuankuangY
FxMb1SwordMd030001Attack05
FxMb1SwordMd030001Attack0503
FxMb1SwordMd030001Attack07
FxMb1SwordMd030001Attack07Force
FxMb1SwordMd030001Shouji01
FxMb1SwordMd030002Attack03Guadian
FxMb1VirginbioMd030001Attack04Baozha
FxMb1VirginbioMd030001Attack04Bone075
FxMb1VirginbioMd030001Attack05Bone074
FxMb1VirginbioMd030001Attack181s
FxMb1VirginbioMd030001Attack18Yujing
FxMb1VirginbioMd030001Buff
FxMbMsAm020011Attack11
FxMbMsAm020011Attack2101
FxMbMsAm020011Attack2102
FxMbMsAm020011Attack3101
FxMbMsAm020011Attack3102
FxMbMsAm020011Attack3201
FxMbMsAm020011Attack3202
FxMbMsAm020011Attack33
FxMbMsAm020021Attack11
FxMbMsAm020021Attack2101
FxMbMsAm020021Attack2102
FxMbMsAm020021Attack3101
FxMbMsAm020021Attack3102
FxMbMsMd040011Attack02
FxMbMsMd040011Attack0201
FxMbMsMd040011Attack12
FxMbMsMd040011Attack1201
FxMbMsMd040011Attack1301
FxMbMsMd040011Attack1302
FxMbMsMd040011Attack17Dandao10M
FxMbMsMd040011Attack17Yujing10M1S
FxMbMsMd040011Attack17Yujing10M2S
FxMbMsMd040011Attack17Yujing10M3S
FxMbMsMd040011Attack17Yujing14M1S
FxMbMsMd040011Attack17Yujing4M1S
FxMbMsMd040011Attack17Yujing4M2S
FxMbMsMd040011Attack17Yujing4M3S
FxMbMsMd040011Attack2410M
FxMbMsMd040011AttackShouji01
FxMbMsMd040011AttackShouji02
FxMbMsMd040011Straight
FxMbMsMd040011StraightAfter
FxMbMsMd040011StraightBefore
FxMe1BioMd004040BuffB
FxMe1BioMd004040BuffR
FxMe1BioMd004040BuffY
FxMe1CattleMd000002Shouji
FxMe1SpiderMd000001Attack01Effectcase
FxMe1SpiderMd000001Attack02Shouji
FxMe1SpiderMd000001Attack0301Effectcase
FxMe1SpiderMd000001Attack03051M
FxMe1SpiderMd000001Buff01HitCase
FxMe1SpiderMd000001Buff02RootCase
FxMe1SpiderMd000001Buff03Bone22
FxMe1SwordMd002001Attack0401
FxMe1SwordMd002001Attack0402
FxMeRiderMd010010AttackShouji
FxMo1ArmorMd010071Attack0401
FxMo1BioMd010121Attack02Yubei
FxMo1BioMd010121Attack03Yubei
FxMo1BraveMd010031Attack03
FxMo1BraveMd010031Attack03Yubei
FxMo1BraveMd010031Attack04
FxMo1BraveMd010031Attack04Yubei
FxMo1FxzbcMd000003Attack01
FxMo1FxzbcMd000003Attack02
FxMo1JgrcMd000002Attack0103Height12
FxMo1JgrcMd000002Attack0103Height15
FxMo1JgrcMd000002Attack0104
FxMo1JxbzMd000001Attack0201
Mb1VirginbioMd030001Attack05Shouji
Mb1VirginbioMd030001Shouji
Me1RocketMd002002Attack0502
Me1RocketMd002002AttackShouji
Me1RocketMd002002qianyaoBip001RFinger02
Mo1BioMd010121Attack02Shouji
Mo1BioMd010121Attack03Shouji
Mo1BioMd01014101Shouji
Mo1JgrcMd000002Shouji
FxAirwall
FxAirwalllock
FxMb1OrphanMd030001Attack06PurpleDimian
FxMb1OrphanMd030001Attack06PurpleDummy001
FxMb1OrphanMd030001Attack07PurpleDimian
FxMb1OrphanMd030001Attack11
FxMb1OrphanMd030001Attack12Bip001LHand
FxMb1OrphanMd030001Attack12PurpleBip001LHand
FxMb1BraveMd010011QiangKou
FxMe1BioMd004020Attack01
FxMe1BioMd004020Attack01Shouji01
FxMe1BioMd004020Attack01Shouji02
FxMe1BioMd004020Attack02
FxMe1BioMd004020Attack02Shouji
FxMe1BioMd004020Attack03
FxMe1BioMd004020Attack03GuadianBip001RHand
FxMe1BioMd004020Attack03Shouji
FxMe1BioMd004020Attack0501
FxMe1BioMd004020Attack0502
FxMe1BioMd004020Attack05Shouji
FxMe1BioMd004020Attack07
FxMe1BioMd004020Attack07Shouji
FxMe1BioMd004020BuffGuadianBip001
FxMe1BioMd004010Attack01
FxMe1BioMd004010Attack02
FxMe1BioMd004010Attack03
FxMe1BioMd004010Attack04
FxMe1BioMd004010Attack05
FxMe1BioMd004010Attack06
FxMe1BioMd004010Attack07
1 FxMb1BraveMd010011Attack05
2 FxMb1BraveMd010011Attack08Body
3 FxMb1BraveMd010011Attack09Laser
4 FxMb1BraveMd010011Attack09Zadi
5 FxMb1BraveMd010011Attack1302Dandao
6 FxMb1LadyMd10001Attack01Forearm
7 FxMb1LadyMd10001Attack0306m
8 FxMb1LadyMd10001Attack04
9 FxMb1LadyMd10001Attack05Zha10m
10 FxMb1LadyMd10001Attack05Zha30m
11 FxMb1LadyMd10001Attack05Zha50m
12 FxMb1LadyMd10001Attack11
13 FxMb1LadyMd10001Attack1101S6
14 FxMb1LadyMd10001Attack12
15 FxMb1LuolanMd010001Attack12
16 FxMb1LuolanMd010001Attack14
17 FxMb1LuolanMd010001Attack15
18 FxMb1LuolanMd010001Attack16
19 FxMb1OsirisMd000001Attack01
20 FxMb1OsirisMd000001Attack02
21 FxMb1OsirisMd000001Attack03
22 FxMb1OsirisMd000001Attack03Dandao
23 FxMb1OsirisMd000001Attack05
24 FxMb1OsirisMd000001Attack0601
25 FxMb1OsirisMd000001Attack0602
26 FxMb1OsirisMd000001Attack06Xian15
27 FxMb1OsirisMd000001Attack06Xian30
28 FxMb1OsirisMd000001Attack07
29 FxMb1OsirisMd000001Attack07Dandao
30 FxMb1OsirisMd000001Attack08
31 FxMb1OsirisMd000001Attack11
32 FxMb1OsirisMd000001Attack1301
33 FxMb1OsirisMd000001Attack1302
34 FxMb1OsirisMd000001Shouji
35 FxMb1OsirisMd000002Attack101R
36 FxMb1OsirisMd000002Attack101Y
37 FxMb1OsirisMd000002Attack102R
38 FxMb1OsirisMd000002Attack103R
39 FxMb1OsirisMd000002Attack1GuadianBone068
40 FxMb1OsirisMd000002Attack1GuadianBone070
41 FxMb1OsirisMd000002Attack1GuadianBone072
42 FxMb1OsirisMd000002Attack1GuadianBone074
43 FxMb1OsirisMd000002Attack1GuadianBone076
44 FxMb1OsirisMd000002Attack1GuadianBone078
45 FxMb1OsirisMd000002Attack1GuadianBone086
46 FxMb1OsirisMd000002Born
47 FxMb1OsirisMd000002BornGuadianBone068
48 FxMb1OsirisMd000002BornGuadianBone070
49 FxMb1OsirisMd000002BornGuadianBone072
50 FxMb1OsirisMd000002BornGuadianBone074
51 FxMb1OsirisMd000002BornGuadianBone076
52 FxMb1OsirisMd000002BornGuadianBone078
53 FxMb1OsirisMd000002DeathGuadianBone068
54 FxMb1OsirisMd000002DeathGuadianBone070
55 FxMb1OsirisMd000002DeathGuadianBone072
56 FxMb1OsirisMd000002DeathGuadianBone074
57 FxMb1OsirisMd000002DeathGuadianBone076
58 FxMb1OsirisMd000002DeathGuadianBone078
59 FxMb1OsirisMd000002DeathGuadianBone086
60 FxMb1OsirisMd000002Guajian
61 FxMb1OsirisMd000002Stand1GuadianBone068
62 FxMb1OsirisMd000002Stand1GuadianBone070
63 FxMb1OsirisMd000002Stand1GuadianBone072
64 FxMb1OsirisMd000002Stand1GuadianBone074
65 FxMb1OsirisMd000002Stand1GuadianBone076
66 FxMb1OsirisMd000002Stand1GuadianBone078
67 FxMb1OsirisMd000002Stand1GuadianDummy001
68 FxMb1OsirisMd000003Attack1
69 FxMb1OsirisMd000003Born
70 FxMb1OsirisMd000003Death
71 FxMb1OsirisMd000003Dun
72 FxMb1OsirisMd000003Stand1
73 FxMb1RobotarmorMd030001Attack03B02
74 FxMb1RobotarmorMd030001AttackTan
75 FxMb1RobotarmorMd030001PengzhuankuangB
76 FxMb1RobotarmorMd030001PengzhuankuangR
77 FxMb1RobotarmorMd030001PengzhuankuangY
78 FxMb1SwordMd030001Attack05
79 FxMb1SwordMd030001Attack0503
80 FxMb1SwordMd030001Attack07
81 FxMb1SwordMd030001Attack07Force
82 FxMb1SwordMd030001Shouji01
83 FxMb1SwordMd030002Attack03Guadian
84 FxMb1VirginbioMd030001Attack04Baozha
85 FxMb1VirginbioMd030001Attack04Bone075
86 FxMb1VirginbioMd030001Attack05Bone074
87 FxMb1VirginbioMd030001Attack181s
88 FxMb1VirginbioMd030001Attack18Yujing
89 FxMb1VirginbioMd030001Buff
90 FxMbMsAm020011Attack11
91 FxMbMsAm020011Attack2101
92 FxMbMsAm020011Attack2102
93 FxMbMsAm020011Attack3101
94 FxMbMsAm020011Attack3102
95 FxMbMsAm020011Attack3201
96 FxMbMsAm020011Attack3202
97 FxMbMsAm020011Attack33
98 FxMbMsAm020021Attack11
99 FxMbMsAm020021Attack2101
100 FxMbMsAm020021Attack2102
101 FxMbMsAm020021Attack3101
102 FxMbMsAm020021Attack3102
103 FxMbMsMd040011Attack02
104 FxMbMsMd040011Attack0201
105 FxMbMsMd040011Attack12
106 FxMbMsMd040011Attack1201
107 FxMbMsMd040011Attack1301
108 FxMbMsMd040011Attack1302
109 FxMbMsMd040011Attack17Dandao10M
110 FxMbMsMd040011Attack17Yujing10M1S
111 FxMbMsMd040011Attack17Yujing10M2S
112 FxMbMsMd040011Attack17Yujing10M3S
113 FxMbMsMd040011Attack17Yujing14M1S
114 FxMbMsMd040011Attack17Yujing4M1S
115 FxMbMsMd040011Attack17Yujing4M2S
116 FxMbMsMd040011Attack17Yujing4M3S
117 FxMbMsMd040011Attack2410M
118 FxMbMsMd040011AttackShouji01
119 FxMbMsMd040011AttackShouji02
120 FxMbMsMd040011Straight
121 FxMbMsMd040011StraightAfter
122 FxMbMsMd040011StraightBefore
123 FxMe1BioMd004040BuffB
124 FxMe1BioMd004040BuffR
125 FxMe1BioMd004040BuffY
126 FxMe1CattleMd000002Shouji
127 FxMe1SpiderMd000001Attack01Effectcase
128 FxMe1SpiderMd000001Attack02Shouji
129 FxMe1SpiderMd000001Attack0301Effectcase
130 FxMe1SpiderMd000001Attack03051M
131 FxMe1SpiderMd000001Buff01HitCase
132 FxMe1SpiderMd000001Buff02RootCase
133 FxMe1SpiderMd000001Buff03Bone22
134 FxMe1SwordMd002001Attack0401
135 FxMe1SwordMd002001Attack0402
136 FxMeRiderMd010010AttackShouji
137 FxMo1ArmorMd010071Attack0401
138 FxMo1BioMd010121Attack02Yubei
139 FxMo1BioMd010121Attack03Yubei
140 FxMo1BraveMd010031Attack03
141 FxMo1BraveMd010031Attack03Yubei
142 FxMo1BraveMd010031Attack04
143 FxMo1BraveMd010031Attack04Yubei
144 FxMo1FxzbcMd000003Attack01
145 FxMo1FxzbcMd000003Attack02
146 FxMo1JgrcMd000002Attack0103Height12
147 FxMo1JgrcMd000002Attack0103Height15
148 FxMo1JgrcMd000002Attack0104
149 FxMo1JxbzMd000001Attack0201
150 Mb1VirginbioMd030001Attack05Shouji
151 Mb1VirginbioMd030001Shouji
152 Me1RocketMd002002Attack0502
153 Me1RocketMd002002AttackShouji
154 Me1RocketMd002002qianyaoBip001RFinger02
155 Mo1BioMd010121Attack02Shouji
156 Mo1BioMd010121Attack03Shouji
157 Mo1BioMd01014101Shouji
158 Mo1JgrcMd000002Shouji
159 FxAirwall
160 FxAirwalllock
161 FxMb1OrphanMd030001Attack06PurpleDimian
162 FxMb1OrphanMd030001Attack06PurpleDummy001
163 FxMb1OrphanMd030001Attack07PurpleDimian
164 FxMb1OrphanMd030001Attack11
165 FxMb1OrphanMd030001Attack12Bip001LHand
166 FxMb1OrphanMd030001Attack12PurpleBip001LHand
167 FxMb1BraveMd010011QiangKou
168 FxMe1BioMd004020Attack01
169 FxMe1BioMd004020Attack01Shouji01
170 FxMe1BioMd004020Attack01Shouji02
171 FxMe1BioMd004020Attack02
172 FxMe1BioMd004020Attack02Shouji
173 FxMe1BioMd004020Attack03
174 FxMe1BioMd004020Attack03GuadianBip001RHand
175 FxMe1BioMd004020Attack03Shouji
176 FxMe1BioMd004020Attack0501
177 FxMe1BioMd004020Attack0502
178 FxMe1BioMd004020Attack05Shouji
179 FxMe1BioMd004020Attack07
180 FxMe1BioMd004020Attack07Shouji
181 FxMe1BioMd004020BuffGuadianBip001
182 FxMe1BioMd004010Attack01
183 FxMe1BioMd004010Attack02
184 FxMe1BioMd004010Attack03
185 FxMe1BioMd004010Attack04
186 FxMe1BioMd004010Attack05
187 FxMe1BioMd004010Attack06
188 FxMe1BioMd004010Attack07

View File

@ -1,4 +0,0 @@
Id Name SubName EntryImage
1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png
1 Id Name SubName EntryImage
2 1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
3 2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
4 3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png

View File

@ -1,10 +0,0 @@
Id BaseTypeId Name
1 1 Main Battle
2 1 Phantom Pain Cage
3 1 War Zone
4 1 Others
5 2 Member
6 2 Equipment
7 2 CUB
8 3 Commandant Career
9 3 Member Affection
1 Id BaseTypeId Name
2 1 1 Main Battle
3 2 1 Phantom Pain Cage
4 3 1 War Zone
5 4 1 Others
6 5 2 Member
7 6 2 Equipment
8 7 2 CUB
9 8 3 Commandant Career
10 9 3 Member Affection

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Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
981 Returning Player Experience Survey 16 1 11 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQuestionnaire.png Returning Player Experience Survey Requirements: Commandant Lv.40\n\nEvent Info:\nEvent Info:\nThe Command Central will conduct a returning player survey in order to improve its support for Commandants. Please tap the [Advance] button below and share your thoughts! Commandants who complete the survey are eligible for rewards. 1001 11641 1
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
91 Homeward Season 15 1 15001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameV201.png Homeward Season Mission Info: Complete event missions to obtain [Tea Tins]. 190 20107
133 Wintry Shackles 49 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV201.png Wintry Shackles Event Info: Play through the new event story [Wintry Shackles] and complete missions. 193 20185
134 Anchor Realm 49 2 15301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDlchunterV201.png Anchor Realm Requirement: Commandant Lv.40\n\nEvent Info:\n1. The brand-new limited-time challenge "Anchor Realm" has come with 4 challenge options.\n2. Each challenge option has 1 to 5 difficulties. Clear the first difficulty to unlock the subsequent challenge option.\n3. Beat challenges to get random chips and use them to improve the character's stats.\n4. Complete event missions to get Nameplate and Coating reards. 87001 8001
135 Corrupted Battlefront 49 3 15011 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMaverickV201.png Corrupted Battlefront Requirements: Commandant Lv.40\n\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in the Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards.\n 89011 8001
136 Cooking Lulu 49 4 15304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRestaurantV201.png Cooking Lulu Requirement: Commandant Lv.40\n\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop.\n 89008 8001
137 Joyous Wrappings 49 5 15201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanxiaoGameV201.png Joyous Wrappings Requirements: Commandant Lv.52.\n\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage!\n 89007 8005
138 Overwinter 49 6 15901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV201.png Overwinter Requirements: Commandant Lv.40.\n\nEnds on: 02/06/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Overwinter stages only.) 20017 8001
139 Sinister Craft 49 7 15021 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV201.png Sinister Craft Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be.\n 11724 8001
140 Deadlocked 49 8 15111 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivitySuperSmashV201.png Deadlocked [Requirements]: Commandant Lv. 52\n\n [Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters).\n 20104 8005
141 Omniframe Target 49 9 15840 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawSuperAlphaV201.png Omniframe Target New Omniframe:\n\n※S-Rank Lightning Attacker [Alpha: Crimson Weave]\nNew Weapon:\n※6★ [Nightblaze] (Daisho)\n\nInfo:\n1. Character Research:\n※[Alpha: Crimson Weave] will be available in the [Themed Research] Pool.\nYou have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Nightblaze] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
142 CUB Target 49 10 15841 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV201.png CUB Target New CUB:\n\n※S-Rank CUB [Motorbolt]\n※Recommended Partner: [Alpha: Crimson Weave]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Thunder Surge]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and\nbump the target, dealing <color=#0f70bc>90%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Physical DMG 3 times.\n\n(Active Skill) [Wheel Drift]: \nAfter pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift,\nknocking away enemies within range and dealing <color=#0f70bc>400%</color> DMG.\n\n(Special Passive) [Undying Flow]:\nWhen Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.\n\n2. CUB Research:\n※[Motorbolt] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Motorbolt] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
143 New Coating - Zhuolu's Rain 49 11 15805 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaBanShengV201.png New Coating - Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain]\n\nInfo:\n[Zhuolu's Rain] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
144 New Coating - March Hare 49 12 15806 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingV201.png New Coating - March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare]\n\nInfo:\n[March Hare] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
145 New Coating - Snow Petals 49 13 15701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingV201.png New Coating - Snow Petals Info:\nDuring the event, [Snow Petals] can be obtained through "main interface - Snow Petals" Research for limited time.\nCommandants can spend [Snowy Blossoms] to perform Coating Research. 20179
146 New Update Decor Sales News 49 14 2160254 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png Phoenix and Dragon [Decor Pack]:\n1. Phoenix and Dragon Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 41 pieces of Decors. 20060
147 Tactical Assessment Manual 49 15 15730 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV201.png The Fresh Spring File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
148 Abyssal Unbounded 50 1 15821 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTrySuperAlphaV201.png Abyssal Unbounded Requirements: Clear Normal Story 2-4 Mission 194 20071
149 Crimson Weave: Zhuolu's Rain 51 1 15805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaEffectCoatingTryV201.png Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain] 195 10035
150 Scire: March Hare 52 1 15806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingTryV201.png March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare] 196 10035
151 Daydream Believer 53 1 15701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingTryV201.png Daydream Believer New Coating:\nOmniframe [Bianca: Stigmata] Coating [Snow Petals]\n\nExperience pure audio Coating Story [Daydream Believer]. 197 89012
152 Adaptation Fitting: Motorbolt 54 1 15822 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV201.png Adaptation Fitting: Motorbolt Requirements: Commandant Lv.61 198 7117
153 Arcade Anima - Nanami 14 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV201.png Arcade Anima - Nanami Requirements: Commandant Lv.40\nEvent Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. Commandants can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" stages can only be challenged after Commandants deploy the corresponding Constructs.\n4. Commandants can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps.\n 199 11776 8001
154 The Night Train on New Year's Eve 55 1 15003 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSpringFestivalStoryV201.png The Night Train on New Year's Eve Requirements: Commandant Lv.40\n\n\nEvent Info:\n1. New Event Record Story: Spring Festival [The Night Train on New Year's Eve].\n2. Permanent story. Stage progress will be retained. 200 20184 8001
155 Cursed Waves 56 1 15002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiancaTheatreV201.png Cursed Waves — Crimson Tides Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves: Crimson Tides is a permanently available game mode with the 4th ending/Insight system added to this update (Complete any ending to unlock). The 5th ending will be added in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. Reversing Tides is also added to this update for you to get the bonus Honorary Reward. 85015 5003
156 Guild Expedition III 25 1 15601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III Requirements: Join the Command Bureau\n\nInfo:\n1. Under the influence of the Sanctuary Guards and the Wheel of Fortune, the battle has more Ambushers.\n2. New outposts that cannot be reconstructed are added to the battlefield. Beat them to shorten the Ambusher refresh interval in the same outpost queue.\n3. In Lands of Resources, Ambushers closed to the base can be directly removed.\n4. Take advantage of Lands of Resources and plan your route wisely are the key to beat the challenge!\n 20126
81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768
82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770
90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175
100 Cat Grab 39 7 13401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGoldV132.png Cat Grab Requirements: Commandant Lv.40\n\nEvent Info:\n1. Travel through time and gravity while grabbing resources in the space to earn Resource Points and purchase consumable add-ons and upgrade the UFO.\n2. Complete Grab challenges to unlock more members. 20122 8001
101 Candlelit Manifold 39 8 13901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePrequelV132.png Candlelit Manifold Requirements: Commandant Lv.40.\nStage open until: 2024/1/17, 06:59 (UTC)\nEvent shop open until: 2024/1/18, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Candlelit Manifold stages only.) 20017 8001
107 Decor Pack - Snap Imaging 39 14 13811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png Snap Imaging [Decor Pack]:\n1. Snap Imaging Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle ×3, Finished Decor, and Set Decor Blueprint Choice ×20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 23 pieces of Decors. 10031
108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171
113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126
114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184
115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. You can mix and match modules to complete the challenges! 89001 8001
116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001
117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001
119 Sequence Pact 44 6 14701 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. You are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. You can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. It is recommended that you prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207
120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nStage open until: 2024/2/22, 06:59 (UTC)\nEvent shop open until: 2024/2/23, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017
121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Ayla: Kaleido] \nwhen you get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] \nResearch Pool with the same rules and rates as other weapons. 7209
122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n[Refraction Siphon] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. \nAfter casting, Rainbow will swim to the target, \npull enemies within range, and deal <color=#0f70bc>100%</color> DMG. \nThen, Rainbow will unleash a dazzling energy explosion, \ndealing <color=#0f70bc>200%</color> DMG to enemies within range.\n\n[Ripple Dash] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. After casting, \nRainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> DMG \nto the enemies ahead 3 times. \nThen, Rainbow will immediately return and \ndeal <color=#0f70bc>90%</color> DMG \nto the enemies on the path 3 times.\n\n[Inner Storm] (Special Passive):\nWhen Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> \nor <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped,\nBase DMG will increase by <color=#0f70bc>6%</color>, and Rainbow will pull \nnearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \nCasting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>6%</color> \nand summon Rainbow to assist with its basic Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, \nit will be guaranteed when you draw an S-Rank CUB. 7212
123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating: [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060
127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071
129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116
130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] 187 10035
131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] 188 10035
132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006
92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170
94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175
95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008
96 Arcade Anima 39 3 13104 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV132.png Arcade Anima Requirements: Commandant Lv.40\n\nMode Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. You can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" can only be unlocked after you obtain the corresponding Constructs.\n4. You can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps. 11772 8001
97 Spectroscopic Binary Star 39 4 13501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDoubleV132.png Spectroscopic Binary Star Requirements: Commandant Lv.52\n\n [Event Info]:\n1. This is a single-player mode that allows you to deploy two characters to the battlefield to fight the enemy.\n2. Use Reinforcement Skills in battle to let the other character trigger Matrix and attack the enemy.\n3. Each stage has its unique mechanic. Select team members wisely based on the mechanic.\n4. The event consists of 3 chapters. The first 2 chapters are of normal difficulty. Clear them and you will win most of the rewards. The 3rd chapter, however, grants a tougher challenge. 82001 8008
98 Hyperspace Collapse 39 5 13511 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV132.png Hyperspace Collapse Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [The Merciful One] being your formidable enemy.\n2. All members will be reset if knocked out during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
99 Magic Square Trial 39 6 13201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoFangV132.png Magic Square Trial Requirements: Commandant Lv.52\n\n [Event Info]:\n1. Form a team of three to participate in the event. Take advantage of the bombs' explosion patterns and adjust where the team members stand accordingly to attack the boss and earn points.\n2. The mode consists of two difficulty modes. The hard mode will be available as scheduled.\n3. Each stage contains multiple rounds. Each round is made up of Operation Phases and judgement phases. You can move freely in operation phases and carry any bombs. In judgement phases, your movement will be restricted, different bombs will explode in different areas, and the result of the current round will be settled.\n4. Use the bombs to hit the boss and earn points. When your team hit the boss with bombs of the same color, you will obtain a critical bonus. However, hitting by the boss's bombs will reduce your personal points for the corresponding round.\n5. In the hard mode, you can take damage from the bombs from your teammates. Hitting teammates or being hit by teammates will reduce points. 85010 8008
102 Omniframe Target 39 10 13809 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawLeeV132.png Omniframe Target - Hyperreal New Omniframe:\n※S-Rank Fire Attacker [Lee: Hyperreal]\nNew Weapon:\n※6★ [Key of Tempus Gate - Stokes] (Composite Armaments)\n\nInfo:\n1. Construct Research:\n※[Lee: Hyperreal] will be available in the [Themed Construct] \nResearch Pool. You have a 100% chance to get [Lee: Hyperreal] \nwhen you get an S-Rank Construct.\n2. Weapon Research:\n※[Key of Tempus Gate - Stokes] will be available in the \n[Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
103 CUB Target 39 11 13810 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV132.png CUB Target - Punchy New CUB:\n※S-Rank CUB [Punchy]\n※Recommended partner: [Lee: Hyperreal]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Downward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen.\n\n(Active Skill) [Upward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area.\n\n(Special Passive) [Potential Resonance]: Each time Punchy casts an Active Skill, the carrier's ATK increases for 8s.\n\n(Special Passive) [Mark of Overlapping Void Matrix]: When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#ff5656>Hypermatrix Strike</color> and <color=#ff5656>Collapsing Realm</color> increases. Casting <color=#ff5656>Realm Travel</color> or <color=#ff5656>Retribution</color> will summon Punchy to throw a <color=#ff5656>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#ff5656>Downward Punch</color>.\n2. CUB Research:\n※[Punchy] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Punchy] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
104 New Coating - Radiant Respite 39 12 13802 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite]\n\nInfo:\n[Radiant Respite] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
105 New Coating - Dance of Ripplets 39 13 13803 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets]\n\nInfo:\nDuring this event, [Dance of Ripplets] can be obtained in the \n"Main Interface - Dance of Ripplets" pool for a limited time. \nThe Coating Research will require [Mermaid's Gift].\n[Dance of Ripplets] is guaranteed within 10X research. 20176
106 New Coating - Scarlet Redeemer 39 14 2160218 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBanShengV132.png Scarlet Redeemer New Coating:\nOmniframe [Lee: Hyperreal] Coating: [Scarlet Redeemer]\n\nInfo:\n[Scarlet Redeemer] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
109 However Improbable 40 1 13805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLeeV132.png However Improbable Requirements: Clear Normal Story Mission 2-4 176 20071
110 Adaptation Fitting: Punchy 41 1 13806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV132.png Adaptation Fitting: Punchy Requirements: Commandant Lv.61 179 7115
111 Glory: Radiant Respite 42 1 13802 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite] 177 10035
112 Plume: Dance of Ripplets 43 1 13803 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets] 178 11773
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112
205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Valentine's Day story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010
1002 White Wishes 49 16 2160244 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png White Wishes Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 20133
1003 Love Letters 49 7 2160247 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivity520V128.png Love Letters ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get a special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, sending a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain a special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 20146
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@ -1,61 +0,0 @@
Id Name SortId Bg
1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV201.png
15 Homeward Season 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameLavelV201.png
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
25 Guild Expedition III 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableGonghuiV200.png
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
42 Glory: Radiant Respite 72 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIvyV132.png
43 Endless Summer Blue 73 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryRenYuV132.png
44 Renaissance du Fantastique 74 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
45 Age of Creators 75 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryAilaV200.png
46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
49 Wintry Shackles 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV201.png
50 Abyssal Unbounded 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTrySuperAlphaV201.png
51 Crimson Weave: Zhuolu's Rain 83 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSuperAlphaEffectCoatingTryV201.png
52 Scire: March Hare 82 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelKalieEffectCoatingTryV201.png
53 Daydream Believer 81 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiankaEffectCoatingTryV201.png
54 Adaptation Fitting: Motorbolt 84 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV201.png
55 The Night Train on New Year's Eve 85 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSpringFestivalStoryV201.png
56 Cursed Waves 86 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiancaTheatreV201.png
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
1 Id Name SortId Bg
2 1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
3 2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
4 3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
5 4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
6 5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
7 6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
8 7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
9 8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
10 9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
11 10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
12 11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
13 12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
14 13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
15 14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV201.png
16 15 Homeward Season 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameLavelV201.png
17 16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
18 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
19 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
20 19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
21 20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
22 21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
23 22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
24 23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
25 24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
26 25 Guild Expedition III 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableGonghuiV200.png
27 26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
28 27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
29 28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
30 29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
31 30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
32 31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
33 32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
34 33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
35 34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
36 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
37 36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
38 37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
39 38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
40 39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
41 40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
42 41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
43 42 Glory: Radiant Respite 72 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIvyV132.png
44 43 Endless Summer Blue 73 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryRenYuV132.png
45 44 Renaissance du Fantastique 74 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
46 45 Age of Creators 75 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryAilaV200.png
47 46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
48 47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
49 48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
50 49 Wintry Shackles 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV201.png
51 50 Abyssal Unbounded 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTrySuperAlphaV201.png
52 51 Crimson Weave: Zhuolu's Rain 83 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSuperAlphaEffectCoatingTryV201.png
53 52 Scire: March Hare 82 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelKalieEffectCoatingTryV201.png
54 53 Daydream Believer 81 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiankaEffectCoatingTryV201.png
55 54 Adaptation Fitting: Motorbolt 84 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV201.png
56 55 The Night Train on New Year's Eve 85 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSpringFestivalStoryV201.png
57 56 Cursed Waves 86 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiancaTheatreV201.png
58 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
59 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
60 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
61 1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png

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@ -1,8 +0,0 @@
Id LinkName LinkUrl Icon
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
1001 回流问卷 https://survey.kurogame.com/vm/eDf5Y05.aspx
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
1 Id LinkName LinkUrl Icon
2 1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
3 2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
4 3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
5 1001 回流问卷 https://survey.kurogame.com/vm/eDf5Y05.aspx
6 4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
7 5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
8 6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png

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@ -1,2 +0,0 @@
Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11]
1 15401 1 1 Enable Loop 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLuxiya2S/ActivityLuxiya2S.prefab 1 8 27 28 21 53 83 54 3 52 82
1 Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11]
2 1 15401 1 1 Enable Loop 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLuxiya2S/ActivityLuxiya2S.prefab 1 8 27 28 21 53 83 54 3 52 82

View File

@ -1,84 +0,0 @@
Id Name SkipId TimeId BtnInitMethodName desc
1 Main Event 20185 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
3 Solo Boss Event 11724 15021 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
8 Multi Clear 20017 15901 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
16 Training Stage 85010 13201 RefreshActivitySpecialTrain BtnActivityBigWar - Grand Operation (Special Training)
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
21 Event Shop 20055 RefreshActivityShop BtnActivityShop — Event Shop
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
27 New Construct Preview 20071 15821 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
28 Preview Stage 10035 15820 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
38 Moe War 11756 RefreshMoeWar BtnActivityMoeWar-- Moe War
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
43 Push Box 81103 RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
45 Co-op 82001 13501 RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
46 Super Tower Climb 20084 13301 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
52 Ultimate Brawl 20104 15111 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
53 Tutorial Stage Coating Trial 89012 15701 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial (Story)
54 Shooting Mode 89011 15011 RefreshMaverick BtnActivityMaverickMain — Shooting Mode: Lone Lancer
55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre -- Roguelike Mode/
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
60 Story Collection 20167 -1 RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
61 Tower Defense 82100 7401 RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
63 Secondary Panel Jump 20125 -1 RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
64 Guild War 15001 7526 RefreshGuildWar BtnActivityGongHui — Guild War
65 Miner 20122 13401 RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.29: Dragon Boat Festival Event
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
72 Special Training 11727 11102 RefreshActivitySpecialTrain BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival — Holiday Story V1.30: Double Seventh Festival Event
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshBiancaTheatre BtnActivityTheatre -- Roguelike Mode 2.0/Cursed Waves
75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.31: Mid-Autumn Event
76 Arcade Anima 11772 -1 RefreshActivityCharacterTower Character Tower/Arcade Anima
77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift The Mythic Paradise of Punishing: Gray Raven
78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -- Palette Clash
79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -- Blazing Trails
80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness -- Memory Pact (Crisis Pact)
81 Punishing: Gray Raven Restaurant 89008 15304 RefreshRestaurant Spring Festival Kitchen/Punishing: Gray Raven Kitchen (Spring Festival Restaurant/Punishing: Gray Raven Restaurant)
82 Special Training 89007 15201 RefreshActivitySpecialTrain — 2023 Lantern Festival Special Training
83 Spring Festival Story 20184 15003 RefreshActivityFestival BtnActivityFestival --Holiday Story V2.0: Spring Festival Event
1 Id Name SkipId TimeId BtnInitMethodName desc
2 1 Main Event 20185 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
3 2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
4 3 Solo Boss Event 11724 15021 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
5 4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
6 5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
7 6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
8 7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
9 8 Multi Clear 20017 15901 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
10 9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
11 10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
12 11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
13 12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
14 13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
15 14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
16 15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
17 16 Training Stage 85010 13201 RefreshActivitySpecialTrain BtnActivityBigWar - Grand Operation (Special Training)
18 17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
19 18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
20 19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
21 20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
22 21 Event Shop 20055 RefreshActivityShop BtnActivityShop — Event Shop
23 22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
24 23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
25 24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
26 25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
27 26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
28 27 New Construct Preview 20071 15821 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
29 28 Preview Stage 10035 15820 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
30 29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
31 30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
32 31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
33 32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
34 33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
35 34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
36 35 Pet 7110 RefreshPartner BtnActivityPet — Pet
37 36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
38 37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
39 38 Moe War 11756 RefreshMoeWar BtnActivityMoeWar-- Moe War
40 39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
41 40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
42 41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
43 42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
44 43 Push Box 81103 RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
45 44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
46 45 Co-op 82001 13501 RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
47 46 Super Tower Climb 20084 13301 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
48 47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
49 48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
50 49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
51 50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
52 51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
53 52 Ultimate Brawl 20104 15111 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
54 53 Tutorial Stage Coating Trial 89012 15701 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial (Story)
55 54 Shooting Mode 89011 15011 RefreshMaverick BtnActivityMaverickMain — Shooting Mode: Lone Lancer
56 55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
57 56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre -- Roguelike Mode/
58 57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
59 58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
60 59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
61 60 Story Collection 20167 -1 RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
62 61 Tower Defense 82100 7401 RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
63 62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
64 63 Secondary Panel Jump 20125 -1 RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
65 64 Guild War 15001 7526 RefreshGuildWar BtnActivityGongHui — Guild War
66 65 Miner 20122 13401 RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
67 66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
68 67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
69 68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
70 69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.29: Dragon Boat Festival Event
71 70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
72 71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
73 72 Special Training 11727 11102 RefreshActivitySpecialTrain BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
74 73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival — Holiday Story V1.30: Double Seventh Festival Event
75 74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshBiancaTheatre BtnActivityTheatre -- Roguelike Mode 2.0/Cursed Waves
76 75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.31: Mid-Autumn Event
77 76 Arcade Anima 11772 -1 RefreshActivityCharacterTower Character Tower/Arcade Anima
78 77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift The Mythic Paradise of Punishing: Gray Raven
79 78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -- Palette Clash
80 79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -- Blazing Trails
81 80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness -- Memory Pact (Crisis Pact)
82 81 Punishing: Gray Raven Restaurant 89008 15304 RefreshRestaurant Spring Festival Kitchen/Punishing: Gray Raven Kitchen (Spring Festival Restaurant/Punishing: Gray Raven Restaurant)
83 82 Special Training 89007 15201 RefreshActivitySpecialTrain — 2023 Lantern Festival Special Training
84 83 Spring Festival Story 20184 15003 RefreshActivityFestival BtnActivityFestival --Holiday Story V2.0: Spring Festival Event

View File

@ -1,5 +0,0 @@
Id ShopId ShopBg ShopItemBg ShopIcon
1 1249 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
2 1250 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
3 1251 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
4 1252 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
1 Id ShopId ShopBg ShopItemBg ShopIcon
2 1 1249 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
3 2 1250 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
4 3 1251 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
5 4 1252 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png

View File

@ -1,2 +0,0 @@
Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720
1 Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
2 1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720

View File

@ -1,13 +0,0 @@
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
1 15701 774800 20179 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaEpicGacha.png 0
2 15301 30406 80087 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDlcHunt2.png 0
3 15304 774800 89008 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRestaurant.png 1 CONDITION_RESTAURANT_ENTRANCE
4 11919 1005045 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre2.png 0
5 15012 774800 89011 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMaverick2.png 1
6 15103 10436000 11776 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCharacterTower01.png 2 CONDITION_CHARACTER_TOWER_ENTRANCE 1003
7 15001 30406 20107 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDiceGame2.png 1 CONDITION_DICEGAME_RED
8 2160245 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
14 2160246 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
15 2160244 20133 Assets/Product/Texture/Image/UiFubenActivity/MainBtnWhiteday02.png 0
1 Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
2 1 15701 774800 20179 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaEpicGacha.png 0
3 2 15301 30406 80087 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDlcHunt2.png 0
4 3 15304 774800 89008 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRestaurant.png 1 CONDITION_RESTAURANT_ENTRANCE
5 4 11919 1005045 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre2.png 0
6 5 15012 774800 89011 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMaverick2.png 1
7 6 15103 10436000 11776 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCharacterTower01.png 2 CONDITION_CHARACTER_TOWER_ENTRANCE 1003
8 7 15001 30406 20107 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDiceGame2.png 1 CONDITION_DICEGAME_RED
9 8 2160245 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
10 12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
11 13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
12 14 2160246 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
13 15 2160244 20133 Assets/Product/Texture/Image/UiFubenActivity/MainBtnWhiteday02.png 0

View File

@ -1,62 +0,0 @@
Id Type Add IconPath
1201 1
1301 1
1304 1
1401 1
1404 1
1407 1
1410 1
1413 3 Pre-Register Limited
1501 1
1502 1
1503 1
1504 1
1505 1
1506 1
1507 1
1508 1
1550 3 Christmas Limited
1551 3 Lunar New Year Limited
1552 3 Lantern Festival Limited
1601 1
1602 1
1603 1
1604 1
1605 1
1606 1
1607 1
1608 1
1609 1
1610 1
1611 1
1612 1
1613 1
1614 1
1615 1
1416 2
1509 2
1616 2
1617 1
1618 2
1619 1
1620 2
1622 1
1625 1
1553 3 Anniversary
1623 2
1557 3 Event Limited Memory
1624 1
1558 3 2nd Anniversary
1626 2
1627 1
1628 2
1629 1
1630 2
1631 1
1632 1
1633 1
1634 1
1560 3 Event Limited Memory
20001 3
20002 3
50000 1
1 Id Type Add IconPath
2 1201 1
3 1301 1
4 1304 1
5 1401 1
6 1404 1
7 1407 1
8 1410 1
9 1413 3 Pre-Register Limited
10 1501 1
11 1502 1
12 1503 1
13 1504 1
14 1505 1
15 1506 1
16 1507 1
17 1508 1
18 1550 3 Christmas Limited
19 1551 3 Lunar New Year Limited
20 1552 3 Lantern Festival Limited
21 1601 1
22 1602 1
23 1603 1
24 1604 1
25 1605 1
26 1606 1
27 1607 1
28 1608 1
29 1609 1
30 1610 1
31 1611 1
32 1612 1
33 1613 1
34 1614 1
35 1615 1
36 1416 2
37 1509 2
38 1616 2
39 1617 1
40 1618 2
41 1619 1
42 1620 2
43 1622 1
44 1625 1
45 1553 3 Anniversary
46 1623 2
47 1557 3 Event Limited Memory
48 1624 1
49 1558 3 2nd Anniversary
50 1626 2
51 1627 1
52 1628 2
53 1629 1
54 1630 2
55 1631 1
56 1632 1
57 1633 1
58 1634 1
59 1560 3 Event Limited Memory
60 20001 3
61 20002 3
62 50000 1

View File

@ -1,4 +0,0 @@
GroupId Order GroupName
1 1 Omniframe Memory
2 2 Uniframe Memory
3 3 Event Memory
1 GroupId Order GroupName
2 1 1 Omniframe Memory
3 2 2 Uniframe Memory
4 3 3 Event Memory

View File

@ -1,16 +0,0 @@
Id GroupId Order LockIconPath IconPath StoryChapterId
16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
16150000 2 10 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Motor1.png
1 Id GroupId Order LockIconPath IconPath StoryChapterId
2 16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
3 16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
4 16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
5 16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
6 16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
7 16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
8 16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
9 16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
10 16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
11 16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
12 16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
13 16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
14 16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
15 16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
16 16150000 2 10 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Motor1.png

View File

@ -1,3 +0,0 @@
Id Order GroupName
1 1 A-Rank
2 2 S-Rank
1 Id Order GroupName
2 1 1 A-Rank
3 2 2 S-Rank

View File

@ -1,35 +0,0 @@
Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 11 Gauntlets [Changyu: Qilin] Exclusive
17 12 Amplifier [Luna: Laurel] Exclusive
12 13 Katana & Greatsword [2B] Exclusive
15 14 Tactical Lance [A2] Exclusive
16 15 Katana [9S] Exclusive
18 16 Gun Set [Wanshi: Hypnos] Exclusive
19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
20 17 Gunblade [Chrome: Glory] Exclusive
21 18 Co-Bot [No. 21: XXI] Exclusive
22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
23 19 Banner Spear [Vera: Garnet] Exclusive
24 20 Scepter [Liv: Empyrea] Exclusive
25 21 Flute Sword [Selena: Capriccio] Exclusive
26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
27 22 Mega Saw [Nanami: Starfarer] Exclusive
28 23 Blast Hammer [Karenina: Scire] Exclusive
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
30 24 Swordstaff [Bianca: Stigmata] Exclusive
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
32 26 Composite Armaments [Lee: Hyperreal] Exclusive
33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
34 28 Daisho [Alpha: Crimson Weave] Exclusive
1 Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
2 1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
3 2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
4 3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
5 4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
6 5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
7 6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
8 7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
9 8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
10 9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
11 10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
12 11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 14 11 Gauntlets [Changyu: Qilin] Exclusive
15 17 12 Amplifier [Luna: Laurel] Exclusive
16 12 13 Katana & Greatsword [2B] Exclusive
17 15 14 Tactical Lance [A2] Exclusive
18 16 15 Katana [9S] Exclusive
19 18 16 Gun Set [Wanshi: Hypnos] Exclusive
20 19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
21 20 17 Gunblade [Chrome: Glory] Exclusive
22 21 18 Co-Bot [No. 21: XXI] Exclusive
23 22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
24 23 19 Banner Spear [Vera: Garnet] Exclusive
25 24 20 Scepter [Liv: Empyrea] Exclusive
26 25 21 Flute Sword [Selena: Capriccio] Exclusive
27 26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
28 27 22 Mega Saw [Nanami: Starfarer] Exclusive
29 28 23 Blast Hammer [Karenina: Scire] Exclusive
30 29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
31 30 24 Swordstaff [Bianca: Stigmata] Exclusive
32 31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
33 32 26 Composite Armaments [Lee: Hyperreal] Exclusive
34 33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
35 34 28 Daisho [Alpha: Crimson Weave] Exclusive

View File

@ -1,12 +0,0 @@
Id NpcId NpcState EffectNodeName EffectPath
1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab
1 Id NpcId NpcState EffectNodeName EffectPath
2 1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
3 2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
4 3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
5 4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
6 5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
7 6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
8 7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
9 8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
10 9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
11 10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
12 11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab

View File

@ -1,16 +0,0 @@
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] HideNodeName[4]
1 83600 1 Basic Status
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
3 83900 1 Basic Status
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
9 85400 1 Basic Status
10 85400 2 Burst Form Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
11 93311 1 Basic Status
12 93311 2 Burst Form Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
15 85570 1 Basic Status Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim Mb1LilithboxMd010004 Mb1LilithboxMd010003 Mb1LilithboxMd010002 Mb1LilithboxMd010001
1 Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] HideNodeName[4]
2 1 83600 1 Basic Status
3 2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
4 3 83900 1 Basic Status
5 4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
6 5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
7 6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
8 7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
9 8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
10 9 85400 1 Basic Status
11 10 85400 2 Burst Form Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
12 11 93311 1 Basic Status
13 12 93311 2 Burst Form Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
14 13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
15 14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
16 15 85570 1 Basic Status Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim Mb1LilithboxMd010004 Mb1LilithboxMd010003 Mb1LilithboxMd010002 Mb1LilithboxMd010001

View File

@ -1,403 +0,0 @@
Id Name ModelId
70010 Lee R2LiangMd010011RPG
70020 Lucia R1LuxiyaMd010011RPG
70030 Liv R1LifuMd010011RPG
70040 Bianca R2BiankaMd010011
70050 Nanami R2YongyechaoMd010011
70060 Kamui R2ShenweiMd010011
70070 Karenina R2KalieninaMd010011
70080 Watanabe R2DubianMd010011
70120 Lucia: Dawn R2LuxiyaMd010011
70130 Liv R2LifuMd010011
70230 Liv R3LifuMd010011
70110 Lee: Entropy R3LiangMd010011
70111 Lee: Entropy R3LiangMd010021
70090 Ayla R2AilaMd010011
70100 Sophia R2SufeiyaMd010011
70011 Lee R2LiangMd010011
70021 Lucia R1LuxiyaMd010011
70031 Liv R1LifuMd010011
70041 Bianca R2BiankaMd010011
70051 Nanami R2YongyechaoMd010011
70061 Kamui R2ShenweiMd010011
70071 Karenina R2KalieninaMd010011
70081 Watanabe R2DubianMd010011
70121 Lucia: Dawn R2LuxiyaMd010011
70131 Liv R2LifuMd010011
70231 Liv R3LifuMd010011
71020 Chrome R2KuluomuMd010031
70220 Lucia - Rank 3 R3LuxiyaMd010011
81100 Assault Fort Mb1TankarmorMd030001
81110 Assault Fort: Destruction Mb1TankarmorMd030002
81200 Musashi IX Me1SwordMd002001
81300 Roseblade Mb1SwordMd030001
81310 Roseblade (Dark) Mb1SwordMd030001
81400 Sister Mb1LadyMd10001
81401 Sister Mb1LadyMd10001
81410 Martyr Mb1LadybabyMd10001
81420 Harvester Mb1RobotarmorMd030001
81430 Musashi IX Me1SwordMd002001
81500 Nozzle Mb1OrphanMd030001
81600 Roland Mb1LuolanMd010001
81700 Iron Maiden Mb1VirginbioMd030001
81710 Iron Maiden Spike
81800 Vassago Mb1SandwormMd030001
81900 Unknown Construct α Mb1LuxiyaMd000003
82100 Harvester Mb1RobotarmorMd030001
20100 Energy Zone
20110 Energy Ball
82130 Electric Ball Summon Mb1BaodongchibangMd000001
82140 Electric Ball Rhythm Control
82150 Riot Mb1BraveMd010011
82160 Ignite Beetle Mo1LiebianyuanchongMd000001
83100 Camu Mb1XiuMd010003
83110 Camu Mb1XiuerjieMd000001
83200 Rosetta Mb1LuosaitamaMd000001
83220 Rosetta (Doll) Mb1LuosaitarenMd000001
83111 Camu Mb1XiuerjieMd000001
83102 Camu: Blade
87010 Osiris Mb1OsirisMd000001
87020 Eye of Judgment Mb1OsirisyanjingMd000001
87030 Eye of Punishment Mb1OsirischibangMd000001
87050 Clear Tornado
87310 Rosetta Mb1LuosaitamaMd000001
87320 Collapse Bomb
87330 Rosetta Mb1LuosaitarenMd000001
87360 Hetero-Core - Mimicry Mb1CubeMd050001
87370 Hetero-Core - Mimicry
87380 Hetero-Core - Mimicry Mb1CubedizuoMd000001
87390 Hetero-Core - Scan Mb1FangjianbeiMd000001
87400 Hetero-Core - Scan Mb1FangjianbeiMd000001
87410 Hetero-Core Mb1CubejiaoMd000001
87420 Heteromer Particle
87430 Hetero-Core Mb1CubejiaoMd000001
87440 Heteromer Particle
83400 Rail Heterozygote Mb1TrackalienMd010001
83500 Qu Mb1MelodyMd010001
83520 Huaxu Mb1MelodyhuaxuMd10001
83600 Gabriel Mb1JiabailieMd000001
811000 Assault Fort Mb1TankarmorMd030001
811100 Assault Fort: Destruction Mb1TankarmorMd030002
811200 Assault Fort Mb1TankarmorMd030001
811201 Assault Fort: Rime Mb1TankarmorMd030011
811300 Assault Fort: Destruction Mb1TankarmorMd030002
812000 Musashi IX Me1SwordMd002001
813000 Roseblade Mb1SwordMd030001
813100 Roseblade (Dark) Mb1SwordMd030001
814000 Sister Mb1LadyMd10001
814010 Sister Mb1LadyMd10001
814100 Martyr Mb1LadybabyMd10001
814200 Harvester Mb1RobotarmorMd030001
814300 Musashi IX Me1SwordMd002001
815000 Nozzle Mb1OrphanMd030001
816000 Roland Mb1LuolanMd010001
817000 Iron Maiden Mb1VirginbioMd030001
818000 Vassago Mb1SandwormMd030001
819000 Unknown Construct α R3LuxiyaMd010011
821000 Harvester Mb1RobotarmorMd030001
201000 Energy Zone
201100 Energy Ball
821300 Electric Ball Summon Mb1BaodongchibangMd000001
821400 Electric Ball Rhythm Control
821500 Riot Mb1BraveMd010011
821501 Korolev Mb1BraveMd010011
821600 Lightning Beetle Mo1LiebianyuanchongMd000001
831000 Camu Mb1XiuMd010001
831100 Camu Mb1XiuerjieMd000001
870100 Osiris Mb1OsirisMd000001
870200 Eye of Judgment Mb1OsirisyanjingMd000001
870300 Eye of Punishment Mb1OsirischibangMd000001
870500 Clear Tornado
870600 Rail Heterozygote Mb1TrackalienMd010001
870601 Rail Heterozygote (Left Limb) Me1JinweiMd000001
870602 Rail Heterozygote (Forelimb) Me1JinweiMd000001
870603 Rail Heterozygote (Right Limb) Me1JinweiMd000001
870604 Prism Device (Left) Mb1PrismMd010001
870605 Prism Device (Right) Mb1PrismMd010001
870606 Rail Heterozygote (Left Baffle) Mb1CubebaifangkuaiMd000001
870607 Rail Heterozygote (Right Baffle) Mb1CubebaifangkuaiMd000001
870608 Rail Heterozygote (Left Mouth Claw) Me1JinweiMd000001
870609 Rail Heterozygote (Right Mouth Claw) Me1JinweiMd000001
870610 Rail Heterozygote (Core) Me1JinweiMd000001
870620 Rail Heterozygote Mb1TrackalienMd010001
835000 Qu Mb1MelodyMd010001
835200 Huaxu Mb1MelodyhuaxuMd10001
836000 Gabriel Mb1JiabailieMd000001
90000 Pillar Dweller (Monster)
90001 TP Point Mo1LiebianyuanchongMd000001
90002 Signature Move Monster
90003 Pillar Dweller (Character)
90004 Healing Drone
90005 Imprisoned Dweller (Monster)
90007 Signature Move Monster (Sophia)
90020 Kuroro Mo1KuroMd1001
90030 Repairer (Extreme) Mo1XiulijigongMd000001
90040 Laser Line Mb1BaodongchibangMd000001
90060 Impact Sphere
90090 Ground Monitor (Extreme) Mo1DimianjianshiqiMd000001
90100 Aerial Monitor (Extreme) Mo1KongzhongjianshiqiMd000001
90110 Pilgrim (Extreme) Me1XunjingzheMd000001
90120 Protector (Extreme) Mo1BaohuzheMd000001
90130 Tamer (Extreme) Me1XunshoushiMd000001
90140 Jitterbomb (Extreme) Mo1LiebianyuanchongMd000001
90150 Hydraulic (Extreme) Mo1YeyaMd000001
90160 Sentry Gun (Extreme) Mo1ShaojiejipaoMd000001
90170 Missionary (Extreme) Mo1BudaozheMd000001
90171 Abastian Mo1BudaozheMd000001
90180 Executor (Extreme) Mo1ZhixingzheMd000001
90181 Toby Mo1ZhixingzheMd000001
90190 Shieldbearer (Extreme) Mo1ShouhuzheMd000001
90191 Narwhal Mo1ShouhuzheMd000001
90192 Turret Mo1ShouhuzheMd000001
90200 Black Spider (Extreme) Mo1HeizhizhuMd000001
90210 Gardener (Extreme) Me1YuandingMd000001
90211 Antonio Me1YuandingMd000001
90220 Excavator Me1YijiwajuezheMd000001
90230 Bullet Hell Launcher
90250 Ronin IV (Extreme) Mo1LangrensixingMd000001
90260 Bio-Salamander (Extreme) Mo1FangshengrongyuanMd000001
90330 Envoy (Extreme) Me1XinshiMd000001
90340 Royal Guard (Extreme) Me1JinweiMd000001
90341 Tree Me1JinweiMd000001
90342 Miranda Me1JinweiMd000001
90350 Firefighter (Extreme) Me1XiaofangweishiMd000001
90351 Caliban Me1XiaofangweishiMd000001
90360 Deconstructor (Extreme) Me1FenjiezheMd000001
90361 Trinculo Me1FenjiezheMd000001
90370 Explorer (Extreme) Me1YijikantanzheMd000001
90380 Construct (Extreme) Me1GouzaotiMd10001
90381 Toby Me1GouzaotiMd10001
90382 Weary Toby Me1GouzaotiMd10001
90390 Harvester (Extreme) Mb1RobotarmorMd030001
90400 Bio-Bull (Extreme) Me1FangshengdouniuMd000001
90410 Acid Ant (Extreme) Me1SuanyegongyiMd000001
90420 Musashi VI (Extreme) Me1WuzangliuxingMd000001
90430 Musashi IX (Extreme) Me1SwordMd002001
90440 Terrapod (Extreme) Me1ZilujingweiMd000001
90450 Polar Soldier Me1JidijibingMd000001
90460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
90470 Heteromer Hydraulic (Extreme) Mo1YijuyeyaMd000001
90480 Heteromer Sentry Gun (Extreme) Mo1YijushaojiejipaoMd000001
90490 Heteromer Aerial Monitor (Extreme) Mo1YijukongzhongjianshiqiMd000001
90500 Heteromer Terminal Me1YijuzhongduanMd000001
90501 Heteromer Terminal - Progeny Me1YijuzhongduanMd000002
90502 4D Barrier
90505 Obelisk Mb1FangjianbeiMd000001
90506 Heteromer Cube Mb1YijutifangkuaiMd000001
90507 Heteromer Phalanx Mo1XiulijigongMd000001
90600 Hetero Deconstruct Unit (Extreme) Me1YihefenjiedanyuanMd000001
90610 Hetero Repair Unit (Extreme) Me1YihexiufudanyuanMd000001
90611 Authentication Module Me1YihexiufudanyuanMd000001
90620 Hetero Fire Unit (Extreme) Me1YihehuolidanyuanMd000001
90630 Hetero Explore Unit (Extreme) Me1YihekantandanyuanMd000001
90640 Rikishi VI (Extreme) Mo1LishiliuxingMd000001
90650 Ballwheel IV (Extreme) Mo1WulunsixingMd000001
90660 Hanged Man III (Extreme) Mo1DiaorensanxingMd000001
90670 Kemuri I (Extreme) Mo1YanfenyixingMd000001
90680 Kowloong Crew - Yazi (Extreme) Me1JiulongzhongyaziMd000001
91030 Repairer (Enhanced) Mo1XiulijigongMd000001
91031 Repairer Specialist I Mo1XiulijigongMd000001
91090 Ground Monitor (Enhanced) Mo1DimianjianshiqiMd000001
91100 Aerial Monitor (Enhanced) Mo1KongzhongjianshiqiMd000001
91110 Pilgrim (Enhanced) Me1XunjingzheMd000001
91111 Pilgrim Specialist I Me1XunjingzheMd000001
91120 Protector (Enhanced) Mo1BaohuzheMd000001
91130 Tamer (Enhanced) Me1XunshoushiMd000001
91140 Jitterbomb (Enhanced) Mo1LiebianyuanchongMd000001
91150 Hydraulic (Enhanced) Mo1YeyaMd000001
91160 Sentry Gun (Enhanced) Mo1ShaojiejipaoMd000001
91170 Missionary (Enhanced) Mo1BudaozheMd000001
91180 Executor (Enhanced) Mo1ZhixingzheMd000001
91190 Shieldbearer (Enhanced) Mo1ShouhuzheMd000001
91200 Black Spider (Enhanced) Mo1HeizhizhuMd000001
91210 Gardener (Enhanced) Me1YuandingMd000001
91250 Ronin IV (Enhanced) Mo1LangrensixingMd000001
91260 Bio-Salamander (Enhanced) Mo1FangshengrongyuanMd000001
91330 Envoy (Enhanced) Me1XinshiMd000001
91340 Royal Guard (Enhanced) Me1JinweiMd000001
91350 Firefighter (Enhanced) Me1XiaofangweishiMd000001
91360 Deconstructor (Enhanced) Me1FenjiezheMd000001
91370 Explorer (Enhanced) Me1YijikantanzheMd000001
91380 Construct (Enhanced) Me1GouzaotiMd10001
91381 Construct (Support) Me1GouzaotiMd10001
91390 Harvester (Enhanced) Mb1RobotarmorMd030001
91400 Bio-Bull (Enhanced) Me1FangshengdouniuMd000001
91410 Acid Ant (Enhanced) Me1SuanyegongyiMd000001
91420 Musashi VI (Enhanced) Me1WuzangliuxingMd000001
91430 Musashi IX (Enhanced) Me1SwordMd002001
91440 Terrapod (Enhanced) Me1ZilujingweiMd000001
91450 Polar Soldier Me1JidijibingMd000001
91460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000002
91470 Heteromer Hydraulic (Enhanced) Mo1YijuyeyaMd000001
91480 Heteromer Sentry Gun (Enhanced) Mo1YijushaojiejipaoMd000001
91490 Heteromer Aerial Monitor (Enhanced) Mo1YijukongzhongjianshiqiMd000001
91600 Hetero Deconstruct Unit (Enhanced) Me1YihefenjiedanyuanMd000001
91610 Hetero Repair Unit (Enhanced) Me1YihexiufudanyuanMd000001
91620 Hetero Fire Unit (Enhanced) Me1YihehuolidanyuanMd000001
91630 Hetero Explore Unit (Enhanced) Me1YihekantandanyuanMd000001
91640 Rikishi VI (Enhanced) Mo1LishiliuxingMd000001
91650 Ballwheel IV (Enhanced) Mo1WulunsixingMd000001
91660 Hanged Man III (Enhanced) Mo1DiaorensanxingMd000001
91670 Kemuri I (Enhanced) Mo1YanfenyixingMd000001
91680 Kowloong Crew - Yazi (Enhanced) Me1JiulongzhongyaziMd000001
92030 Repairer (Basic) Mo1XiulijigongMd000001
92090 Ground Monitor (Basic) Mo1DimianjianshiqiMd000001
92100 Aerial Monitor (Basic) Mo1KongzhongjianshiqiMd000001
92110 Pilgrim (Basic) Me1XunjingzheMd000001
92120 Protector (Basic) Mo1BaohuzheMd000001
92130 Tamer (Basic) Me1XunshoushiMd000001
92140 Jitterbomb (Basic) Mo1LiebianyuanchongMd000001
92150 Hydraulic (Basic) Mo1YeyaMd000001
92160 Sentry Gun (Basic) Mo1ShaojiejipaoMd000001
92170 Missionary (Basic) Mo1BudaozheMd000001
92180 Executor (Basic) Mo1ZhixingzheMd000001
92190 Shieldbearer (Basic) Mo1ShouhuzheMd000001
92200 Black Spider (Basic) Mo1HeizhizhuMd000001
92210 Gardener (Basic) Me1YuandingMd000001
92250 Ronin IV (Basic) Mo1LangrensixingMd000001
92260 Bio-Salamander (Basic) Mo1FangshengrongyuanMd000001
92330 Envoy (Basic) Me1XinshiMd000001
92340 Royal Guard (Basic) Me1JinweiMd000001
92350 Firefighter (Basic) Me1XiaofangweishiMd000001
92360 Deconstructor (Basic) Me1FenjiezheMd000001
92370 Explorer (Basic) Me1YijikantanzheMd000001
92380 Construct (Basic) Me1GouzaotiMd10001
92390 Harvester (Basic) Mb1RobotarmorMd030001
92400 Bio-Bull (Basic) Me1FangshengdouniuMd000001
92410 Acid Ant (Basic) Me1SuanyegongyiMd000001
92420 Musashi VI (Basic) Me1WuzangliuxingMd000001
92430 Musashi IX (Basic) Me1SwordMd002001
92440 Terrapod (Basic) Me1ZilujingweiMd000001
92450 Polar Soldier Me1JidijibingMd000001
92460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000003
92470 Heteromer Hydraulic (Basic) Mo1YijuyeyaMd000001
92480 Heteromer Sentry Gun (Basic) Mo1YijushaojiejipaoMd000001
92490 Heteromer Aerial Monitor (Basic) Mo1YijukongzhongjianshiqiMd000001
92600 Hetero Deconstruct Unit (Basic) Me1YihefenjiedanyuanMd000001
92610 Hetero Repair Unit (Basic) Me1YihexiufudanyuanMd000001
92620 Hetero Fire Unit (Basic) Me1YihehuolidanyuanMd000001
92630 Hetero Explore Unit (Basic) Me1YihekantandanyuanMd000001
92640 Rikishi VI (Basic) Mo1LishiliuxingMd000001
92650 Ballwheel IV (Basic) Mo1WulunsixingMd000001
92660 Hanged Man III (Basic) Mo1DiaorensanxingMd000001
92661 Hanged Man III (Mini) Mo1DiaorensanxingMd000002
92670 Kemuri I (Basic) Mo1YanfenyixingMd000001
92680 Kowloong Crew - Yazi (Basic) Me1JiulongzhongyaziMd000001
96080 Supply Crates Mt1BujixiangMd000001
96160 Iso-Device Mt1GelizhuangzhiMd000001
96161 Restraint Device Mt1GelizhuangzhiMd000001
96162 Signal Launcher Mt1PagerMd01001
97110 Terrapod (Extreme) Me1ZilujingweiMd000001
97120 Terrapod Me1ZilujingweiMd000001
97610 Terrapod Me1ZilujingweiMd000001
97620 Terrapod Me1ZilujingweiMd000001
97508 Dagger1 Mt1DubianfeijiMd000001
97509 Unidentified Enemy Aircraft - α Mt1DubiandibingfeijiMd000001
97510 Unidentified Enemy Aircraft - β Mt1DubiandibingfeijiMd000001
97511 Unidentified Enemy Aircraft - γ Mt1DubiandibingfeijiMd000001
97512 Unidentified Enemy Aircraft - δ Mt1DubiandibingfeijiMd000001
97513 Unidentified Enemy Aircraft - ε Mt1DubiandibingfeijiMd000001
97514 Dagger2 Mt1DubianfeijiMd000002
97515 Dagger1 Mt1DubianfeijiMd000001
97516 Dagger1 Mt1DubianfeijiMd000001
96170 Rail Heterozygote (Left Limb) Mo1XiulijigongMd000001
96171 Rail Heterozygote (Middle Limb) Mo1XiulijigongMd000001
96172 Rail Heterozygote (Right Limb) Mo1XiulijigongMd000001
90690 Phecda Mo1LucunMd000001
91690 Phecda Mo1LucunMd000001
92690 Phecda Mo1LucunMd000001
90700 Prime Me1ZhizunMd000001
90710 Performer (Extreme) Mo1BiaoyanyirenMd000001
90720 Bartender (Extreme) Mo1TiaojiushiMd000001
91720 Bartender (Extreme) Mo1TiaojiushiMd000001
90730 Swimming Instructor (Extreme) Mo1YouyongjiaoguanMd000001
92740 A'Mao Me1XiguajunMd000002UI
837000 Shark-speare Mb1AolajiangMd010001
837100 Shark-speare Mb1AolajiangMd010002
87500 Gabriel - Starfall Mb1JiabailieMd000002
90750 Snow Owl Mb1XuexiaoMd000002UI
90760 Ground 3 - Rabbit Mo1TuziMd000002UI
90770 Naval 5 - Squid Mo1ZhangyuMd000002UI
90780 Ground 1 - Polar Bear Me1XiongrenMd000002UI
83800 Amberia Mb1BaiyangnvMd010001
92790 Hanged Man I Me1DiaorenyixingMd000001UI
92800 Yunlu Me1YunluMd000003UI
92810 Tai'E I Mb1TaiayixingMd010001UI
83900 Luna Mb1LunaMd010001UI
90830 Bettle (Extreme) Mo1MifengMd010001UI
90840 Pei (Extreme) Mo1QiuqiujiaoMd010001UI
90850 Chomper (Extreme) Mo1ShirenhuaMd010002UI
841000 Pterygota Queen (Punishing Hetero-Creature) Mb1XigeluenMd010002UI
84007 Hades DMG Mb1HadisiMd010001UI
92860 Popper (Extreme) Mo1BopuerMd010001UI
90880 Nian Me1NianMd010001UI
90870 Jaspers (Extreme) Me1YasibeiersiMd010001UI
84200 Machiavelli Mb1MajiyaweiliMd010001UI
84210 Machiavelli Mb1MajiyaweiliMd010002UI
90900 Sea Squirt Mo1HaiqiaoMd010001UI
90910 Gear Me1UnknownMd010001UI
84300 Siren Mb1SirenMd010001UI
84310 Si! ren! Mb1SirenMd010002UI
90790 Guardian I Me1DiaorenyixingMd000001UI
90800 Moyuan Me1YunluMd000003UI
90930 Monkfish Mo1YingdengyuMd010001UI
90890 Corrupted Construct Mo1UngouzaotiMd010001UI
90940 Buthus Mo1CiganxieMd010001UI
90950 Recycle Prisoner Me1JiegouqiutuMd010001UI
84400 Hetero-Hive Mother Mb1MotherMd010001UI
90960 Blair Mo1BeiyaMd010001UI
90970 M4-Medic Bot Mo1ModelmMd010001UI
90980 PK-43 "Sheriff" Me1PoliceMd010001UI
845000 Voodoo Mb1VoodooMd010001UI
93010 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
93020 SSG-Meanderer Mo1ShuixiyiMd010001UI
90990 Trailblazing Surfer Me1SkaterboyMd010001UI
846000 Lamia Mb1LamiyaMd010001UI
846100 Lamia (Phase 2) Mb1LamiyaMd010002UI
93030 Hetero-Sapien Mo1SemifiniMd010001UI
847100 Male & Female Mb1OniisanMd010003UI
848100 The Punishing Virus Data Set Mb1PunishdataMd010001UI
848200 The Punishing Virus Data Set Mb1PunishdataMd010002UI
93070 Sanctuary Guard Me1ShengtangMd010001UI
93050 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
93060 Construct Captain (Female) Mo1CyborgleaderMd10001UI
93110 Fairy Mo1XiaojinglingMd010001UI
84900 Hamlet Mb1HamuleiteMd010001UI
93101 Treant Mo1ShujingMd010001UI
93081 Dragon Me1WutailongMd010001UI
93140 Heaven Breaker Me1GuitaristMd000001UI
93130 God Slayer Me1KeyboardistMd000001UI
93129 Demon Bane Me1DrummerMd000001UI
93160 Gung-hoer Mo1GangsterMd000001UI
82200 MC Solar Mb1RapperMd000001UI
93170 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
93180 Nalasr-E Mo1HetipaotaiMd010001UI
93190 Heal-Z Mo1HetiyiliaojiMd010001UI
93230 Courier-M Me1HetigongzuojiqiMd010001UI
93221 Deporter-R Mo1HetiwurenjiMd010001UI
85100 Trailblazer Mb1StarknightMd010001UI
93240 Moon Morpher Mo1MoonlighterMd010001UI
85300 Moon Eater Mb1MoonguyMd010001UI
93251 Signal Light Phantom Me1LampmonsterMd000001UI
93291 Redcoral Host Mo1CoralerMd010001UI
93301 Chela Host Mo1YssutiMd010001UI
93311 Hetero-Consciousness Host Me1TwofacerMd010001UI
85400 Lithos & Paper Crane Mb1HuoshaMd010001UI
85500 Hetero-Humanoid: Chiko Mb1LostwomenMd010001UI
93331 "Naughty Child" Mo1BadboyMd010001UI
93341 "Good Child" Mo1GoodgirlMd010001UI
93321 "Dottie" Me1PuppetMd010001UI
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
93351 Elite Construct Mo1GztcaptainMd010001UI
85350 Primal Projection Mb1MercyMd010001UI
85360 Primal Projection Mb1MercyMd010002UI
81720 Iron Maiden: Phantom Mb1TifaMd010001UI
93371 Statue Guardian Mo1ShigaonanMd010001UI
93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI
85460 "Echo" Mb1YalishaMd010001UI
85470 "Echo" Mb1AliyaMd010001UI
81920 Alpha: Crimson Weave Placeholder Mb1LuxiyaMd000005UI
85570 Lilith Placeholder Mb1LilithMd010001UI
93381 Two-Legged Brain Mo1NaohuaMd010001UI2
93391 Four-Legged Brain Mo1NaohuaMd010001UI1
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@ -1,3 +0,0 @@
Id Order Name
1 1 Login Interface
2 2 Story Cutscenes
1 Id Order Name
2 1 1 Login Interface
3 2 2 Story Cutscenes

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@ -1,5 +0,0 @@
Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2
1 Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
2 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
3 2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
4 3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
5 4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2

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@ -1,9 +0,0 @@
Id Name Icon Prefab StageDetailBg
1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png
1 Id Name Icon Prefab StageDetailBg
2 1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
4 3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png

View File

@ -1,3 +0,0 @@
Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking
1 Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
2 1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
3 2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking

File diff suppressed because it is too large Load Diff

View File

@ -1,728 +0,0 @@
Id CueSheetName CueAwb HasAwb
1 External/Criware/b_char.acb 0
2 External/Criware/c_nornal_step.acb 0
3 External/Criware/g_amb_sea_ice.acb 0
4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
5 External/Criware/g_ui.acb 0
6 External/Criware/e_signal.acb 0
7 External/Criware/g_story.acb 0
8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
31 External/Criware/me_step.acb 0
32 External/Criware/g_ingame.acb 0
33 External/Criware/me_jiaojing.acb 0
34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
37 External/Criware/amb_building_in.acb 0
38 External/Criware/amb_building_out.acb 0
39 External/Criware/amb_city_barren.acb 0
40 External/Criware/amb_city_desert.acb 0
41 External/Criware/amb_digital.acb 0
42 External/Criware/amb_digital_2.acb 0
43 External/Criware/amb_factory_in.acb 0
44 External/Criware/amb_factory_out.acb 0
45 External/Criware/amb_generator.acb 0
46 External/Criware/amb_jungle.acb 0
47 External/Criware/amb_rain.acb 0
48 External/Criware/amb_room.acb 0
49 External/Criware/amb_sea.acb 0
50 External/Criware/amb_sky.acb 0
51 External/Criware/amb_snow.acb 0
52 External/Criware/g_amb_story_crowd.acb 0
53 External/Criware/g_amb_story_fire.acb 0
54 External/Criware/g_amb_story_rain.acb 0
55 External/Criware/g_amb_story_wind.acb 0
56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
62 External/Criware/g_amb_ev3_traininside.acb 0
63 External/Criware/g_amb_ev3_trainnm.acb 0
64 External/Criware/g_amb_ev3_trainrain.acb 0
65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
66 External/Criware/g_amb_ev3_traintunnel.acb 0
67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
68 External/Criware/g_ui_weapon.acb 0
69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
72 External/Criware/g_amb_ev4_babieta.acb 0
73 External/Criware/g_amb_ev4_jiaban.acb 0
74 External/Criware/g_amb_ev4_pubu.acb 0
75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
77 External/Criware/g_equip.acb 0
78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
81 External/Criware/g_cg.acb 0
82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
93 External/Criware/g_amb_ev9_factory.acb 0
94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
107 External/Criware/c_act_fallstand.acb 0
108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
116 External/Criware/g_amb_ev13_forest.acb 0
117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
120 External/Criware/g_amb_ev14_undersea.acb 0
121 External/Criware/g_amb_ev14_seaside.acb 0
122 External/Criware/g_amb_ev14_seawave.acb 0
123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
127 External/Criware/g_amd_ev15_forest.acb 0
128 External/Criware/g_amd_ev15_wind_heavy.acb 0
129 External/Criware/g_amd_ev15_wind_light.acb 0
130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
149 External/Criware/e_signal.acb 0
150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
189 External/Criware/m_ev25_return.acb External/Criware/m_ev25_return.awb 1
190 External/Criware/m_ev25_battle.acb External/Criware/m_ev25_battle.awb 1
191 External/Criware/m_ev25_boss.acb External/Criware/m_ev25_boss.awb 1
192 External/Criware/m_ev25_boss_2.acb External/Criware/m_ev25_boss_2.awb 1
193 External/Criware/m_ev25_intro.acb External/Criware/m_ev25_intro.awb 1
194 External/Criware/m_ev25_intro_piano.acb External/Criware/m_ev25_intro_piano.awb 1
195 External/Criware/m_ev25_system1.acb External/Criware/m_ev25_system1.awb 1
196 External/Criware/m_ev25_system2.acb External/Criware/m_ev25_system2.awb 1
197 External/Criware/m_ev24_CD.acb External/Criware/m_ev24_CD.awb 1
198 External/Criware/m_ev25_music_loop.acb External/Criware/m_ev25_music_loop.awb 1
199 External/Criware/m_ev25_music_2.acb External/Criware/m_ev25_music_2.awb 1
200 External/Criware/g_ingame_EV26.acb 0
4101 External/Criware/c_pet.acb 0
4102 External/Criware/c_pet_he.acb 0
4103 External/Criware/c_pet_xiao.acb 0
4104 External/Criware/c_pet_ma.acb 0
4105 External/Criware/c_pet_bei.acb 0
4106 External/Criware/c_pet_cat.acb 0
4107 External/Criware/c_pet_sheep.acb 0
4108 External/Criware/c_pet_eagle.acb 0
4109 External/Criware/c_pet_hedgehog.acb 0
4110 External/Criware/c_pet_hu.acb 0
4111 External/Criware/c_pet_tu.acb 0
4112 External/Criware/c_pet_yao.acb 0
4113 External/Criware/c_pet_robot.acb 0
4114 External/Criware/c_pet_squid.acb 0
4115 External/Criware/c_pet_moto.acb 0
4706 External/Criware/me_jiegouqiutu_player.acb 0
10001 External/Criware/c_liRK2.acb 0
10011 External/Criware/c_liRK3.acb 0
11011 External/Criware/c_liRk3_swim.acb 0
12011 External/Criware/c_liRk3_ZS.acb 0
10002 External/Criware/c_lucia.acb 0
10012 External/Criware/c_luciaRK2.acb 0
10022 External/Criware/c_luciaRK3.acb 0
11022 External/Criware/c_luciaRk3_swim.acb 0
12022 External/Criware/c_luciaRk3_MG.acb 0
10032 External/Criware/c_luciaRk4.acb 0
11032 External/Criware/c_luciaRk4_skin.acb 0
12032 External/Criware/c_luciaRk4_swim.acb 0
10042 External/Criware/c_luciaalphaRK5.acb 0
11042 External/Criware/c_luciaalphaRK5_Gui.acb 0
10003 External/Criware/c_liv.acb 0
10013 External/Criware/c_livRK2.acb 0
11013 External/Criware/c_livRK2_HS.acb 0
10023 External/Criware/c_livRK3.acb 0
11023 External/Criware/c_livRK3_swim.acb 0
10004 External/Criware/c_biancaRK2.acb 0
10014 External/Criware/c_biancaRK3.acb 0
11014 External/Criware/c_biankaRK3_CN.acb 0
12014 External/Criware/c_biancaRK3_HS.acb 0
13014 External/Criware/c_biankaRK3_CN2.acb 0
10005 External/Criware/c_imper9t.acb 0
10015 External/Criware/c_imper9tRK3.acb 0
11015 External/Criware/c_imper9tRK3_ai.acb 0
12015 External/Criware/c_imper9tRK3_swim.acb 0
13015 External/Criware/c_70superRk3.acb 0
10006 External/Criware/c_kamuiRK2.acb 0
10016 External/Criware/c_kamuiRK3.acb 0
11016 External/Criware/c_kamuiRk3_gui.acb 0
12016 External/Criware/c_kamuiRK3_HU.acb 0
10007 External/Criware/c_karenRK2.acb 0
10017 External/Criware/c_karenRK3.acb 0
11017 External/Criware/c_karenRK3_swim.acb 0
12017 External/Criware/c_karenRK3_nya.acb 0
10027 External/Criware/c_karenRk4.acb 0
10008 External/Criware/c_watanabeRK2.acb 0
10018 External/Criware/c_watanabeRK3.acb 0
10009 External/Criware/c_ailaRK2.acb 0
10101 External/Criware/c_sufeiyaRK2.acb 0
10102 External/Criware/c_kuluomuRk2.acb 0
11102 External/Criware/c_kuluomuRk2_sr.acb 0
10103 External/Criware/c_weilaRk2.acb 0
10104 External/Criware/c_kamuRk2.acb 0
10105 External/Criware/c_luosaitaRk3.acb 0
11105 External/Criware/c_luosaitaRk3_QS.acb 0
10106 External/Criware/c_quRk2.acb 0
11106 External/Criware/c_quRk2_ZH.acb 0
10107 External/Criware/c_changyuRk2.acb 0
10108 External/Criware/c_lunaRk3.acb 0
11108 External/Criware/c_lunaRk3_swim.acb 0
10201 External/Criware/c_2bRk3.acb 0
10202 External/Criware/c_a2Rk3.acb 0
10203 External/Criware/c_9sRk3.acb 0
10109 External/Criware/c_wanshiRk2.acb 0
10301 External/Criware/c_sailinnaRk3.acb 0
10311 External/Criware/c_sailinnaRk4.acb 0
10112 External/Criware/c_kuluomuRk3.acb 0
11112 External/Criware/c_kuluomuRk3_JX.acb 0
12112 External/Criware/c_kuluomuRk3_BJ.acb 0
10302 External/Criware/c_luolanRk2.acb 0
10303 External/Criware/c_21Rk2.acb 0
12108 External/Criware/c_lunaRk3_JT.acb 0
11301 External/Criware/c_sailinnaRk3_swim.acb 0
10113 External/Criware/c_weilaRk3.acb 0
10033 External/Criware/c_livRk4.acb 0
11033 External/Criware/c_livRk4_YJ.acb 0
12033 External/Criware/c_livRk4_sen.acb 0
13040 External/Criware/c_pulaoRk2.acb 0
13041 External/Criware/c_hakamaRk2.acb 0
13042 External/Criware/c_pulaoRk2_Idol.acb 0
13061 External/Criware/c_nuoanRk2.acb 0
11113 External/Criware/c_weilaRK3_swim.acb 0
14014 External/Criware/c_biankasuperRk3.acb 0
14114 External/Criware/c_biankasuperRk3_JY.acb 0
14214 External/Criware/c_biankasuperRk3_QS.acb 0
12105 External/Criware/c_luosaitaRk3_SC.acb 0
13071 External/Criware/c_bangbinataRk2.acb 0
13105 External/Criware/c_kuluomuRk3_XY.acb 0
11002 External/Criware/c_luciaRk1_RM.acb 0
11004 External/Criware/c_biankaRk2_RM.acb 0
11007 External/Criware/c_karenRk2_RM.acb 0
10021 External/Criware/c_liRk4.acb 0
10321 External/Criware/c_sailinnaRk4_WN.acb 0
13108 External/Criware/c_lunaRk3_SN.acb 0
10019 External/Criware/c_ailaRk3.acb 0
18511 External/Criware/c_starknightRK3.acb 0
11027 External/Criware/c_karenRk4_BZ.acb 0
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
2091 External/Criware/ja/v_ailaRK3.acb External/Criware/ja/v_ailaRK3.awb 1
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
234 External/Criware/ja/v_luciaalphaRK4.acb External/Criware/ja/v_luciaalphaRK4.awb 1
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
3091 External/Criware/zh/v_ailaRK3.acb External/Criware/zh/v_ailaRK3.awb 1
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
334 External/Criware/zh/v_luciaalphaRK4.acb External/Criware/zh/v_luciaalphaRK4.awb 1
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
4091 External/Criware/ca/v_ailaRK3.acb External/Criware/ca/v_ailaRK3.awb 1
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
434 External/Criware/ca/v_luciaalphaRK4.acb External/Criware/ca/v_luciaalphaRK4.awb 1
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
532 External/Criware/ja/ac25.acb External/Criware/ja/ac25.awb 1
533 External/Criware/zh/ac25.acb External/Criware/zh/ac25.awb 1
534 External/Criware/ca/ac25.acb External/Criware/ca/ac25.awb 1
535 External/Criware/ja/ac26.acb External/Criware/ja/ac26.awb 1
536 External/Criware/zh/ac26.acb External/Criware/zh/ac26.awb 1
537 External/Criware/ca/ac26.acb External/Criware/ca/ac26.awb 1
538 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
539 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
543 External/Criware/ja/ac27.acb External/Criware/ja/ac27.awb 1
544 External/Criware/zh/ac27.acb External/Criware/zh/ac27.awb 1
545 External/Criware/ca/ac27.acb External/Criware/ca/ac27.awb 1
546 External/Criware/ja/ac27_boss.acb External/Criware/ja/ac27_boss.awb 1
547 External/Criware/ja/ac27_hunt.acb External/Criware/ja/ac27_hunt.awb 1
548 External/Criware/zh/ac27_boss.acb External/Criware/zh/ac27_boss.awb 1
549 External/Criware/zh/ac27_hunt.acb External/Criware/zh/ac27_hunt.awb 1
550 External/Criware/ca/ac27_boss.acb External/Criware/ca/ac27_boss.awb 1
551 External/Criware/ca/ac27_hunt.acb External/Criware/ca/ac27_hunt.awb 1
600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
603 External/Criware/m_ev26_boss2.acb External/Criware/m_ev26_boss2.awb 1
604 External/Criware/m_ev26_intro.acb External/Criware/m_ev26_intro.awb 1
605 External/Criware/m_ev26_intro_p1.acb External/Criware/m_ev26_intro_p1.awb 1
606 External/Criware/m_ev26_intro_p2.acb External/Criware/m_ev26_intro_p2.awb 1
607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
610 External/Criware/m_ev26_dragon_1.acb External/Criware/m_ev26_dragon_1.awb 1
611 External/Criware/m_ev26_dragon_1_light.acb External/Criware/m_ev26_dragon_1_light.awb 1
612 External/Criware/m_ev26_dragon_2_intro.acb External/Criware/m_ev26_dragon_2_intro.awb 1
613 External/Criware/m_ev26_dragon_2_loop.acb External/Criware/m_ev26_dragon_2_loop.awb 1
614 External/Criware/m_ev26_dragon.acb External/Criware/m_ev26_dragon.awb 1
615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
616 External/Criware/m_ev26_cd_2.acb External/Criware/m_ev26_cd_2.awb 1
617 External/Criware/PGN_SONG2_M01_lp_normal.acb External/Criware/PGN_SONG2_M01_lp_normal.awb 1
618 External/Criware/PGN_SONG2_M01_lp_madness.acb External/Criware/PGN_SONG2_M01_lp_madness.awb 1
619 External/Criware/PGN_SONG4_M02_lp_normal.acb External/Criware/PGN_SONG4_M02_lp_normal.awb 1
620 External/Criware/PGN_SONG4_M02_lp_madness.acb External/Criware/PGN_SONG4_M02_lp_madness.awb 1
621 External/Criware/PGN_SONG5_M04_lp_normal.acb External/Criware/PGN_SONG5_M04_lp_normal.awb 1
622 External/Criware/PGN_SONG3_M03_all.acb External/Criware/PGN_SONG3_M03_all.awb 1
623 External/Criware/m_ev27_battle.acb External/Criware/m_ev27_battle.awb 1
624 External/Criware/m_ev27_boss1.acb External/Criware/m_ev27_boss1.awb 1
625 External/Criware/m_ev27_boss2.acb External/Criware/m_ev27_boss2.awb 1
626 External/Criware/m_ev27_intro.acb External/Criware/m_ev27_intro.awb 1
627 External/Criware/m_ev27_story.acb External/Criware/m_ev27_story.awb 1
628 External/Criware/m_ev27_gacha_bianka_1.acb External/Criware/m_ev27_gacha_bianka_1.awb 1
629 External/Criware/m_ev27_gacha_bianka_2.acb External/Criware/m_ev27_gacha_bianka_2.awb 1
630 External/Criware/m_ev27_8bit.acb External/Criware/m_ev27_8bit.awb 1
631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
632 External/Criware/m_nbat_victory_error.acb External/Criware/m_nbat_victory_error.awb 1
700 External/Criware/g_ingame_EV27.acb 0
9708 External/Criware/me_sword.acb 0
8130 External/Criware/mb_sword.acb 0
8140 External/Criware/mb_lady.acb 0
8170 External/Criware/mb_virginbio.acb 0
8310 External/Criware/mb_xiurk1.acb 0
8311 External/Criware/mb_xiurk2.acb 0
9034 External/Criware/me_prisoner.acb 0
9033 External/Criware/me_paw.acb 0
9037 External/Criware/me_arrowsoldier.acb 0
9026 External/Criware/mo_jgrc.acb 0
9711 External/Criware/me_camouflage.acb 0
9035 External/Criware/me_bio.acb 0
8215 External/Criware/mb_brave.acb 0
8701 External/Criware/mb_osirisrk1.acb 0
8702 External/Criware/mb_osirisrk2.acb 0
8703 External/Criware/mb_osirisrk3.acb 0
9716 External/Criware/me_cattle.acb 0
9714 External/Criware/me_rocket.acb 0
9701 External/Criware/me_spider.acb 0
9013 External/Criware/me_rider.acb 0
9019 External/Criware/mo_armor.acb 0
9018 External/Criware/mo_hunter.acb 0
9017 External/Criware/mo_actor.acb 0
9003 External/Criware/mo_spanner.acb 0
9014 External/Criware/mo_thunderbug.acb 0
9020 External/Criware/mo_blackspider.acb 0
9025 External/Criware/mo_ssjk.acb 0
9012 External/Criware/mo_crawler.acb 0
9009 External/Criware/mo_act.acb 0
9011 External/Criware/mo_shooter.acb 0
9015 External/Criware/mo_tracer.acb 0
9016 External/Criware/mo_security.acb 0
9010 External/Criware/mo_ca.acb 0
9036 External/Criware/me_backsaw.acb 0
9021 External/Criware/me_armorsp.acb 0
8150 External/Criware/mb_orphan.acb 0
8160 External/Criware/mb_luolan.acb 0
8180 External/Criware/mb_sandworm.acb 0
9022 External/Criware/me_bio_0.acb 0
9038 External/Criware/me_gouzaoti.acb 0
8210 External/Criware/mb_robotarmor.acb 0
8110 External/Criware/mb_tankarmor.acb 0
8190 External/Criware/mb_luciaRK3.acb 0
9045 External/Criware/me_jidijibing.acb 0
9046 External/Criware/me_jijuxie.acb 0
8320 External/Criware/me_luosaita_ma.acb 0
8322 External/Criware/me_luosaita_ren.acb 0
9002 External/Criware/mo_kuro.acb 0
9047 External/Criware/me_heizhuizongzhe.acb 0
9048 External/Criware/me_heibaoan.acb 0
9049 External/Criware/me_heizhenchaji.acb 0
9050 External/Criware/me_shizijia.acb 0
8736 External/Criware/me_cube.acb 0
8739 External/Criware/me_cube2.acb 0
8741 External/Criware/me_cube3.acb 0
9061 External/Criware/me_xiufudanyuan.acb 0
9060 External/Criware/me_fenjiedanyuan.acb 0
9062 External/Criware/me_huolidanyuan.acb 0
9063 External/Criware/me_kantandanyuan.acb 0
8340 External/Criware/mb_trackalien.acb 0
9942 External/Criware/mb_motor.acb 0
9064 External/Criware/mo_lishiliuxiung.acb 0
9065 External/Criware/mo_wulunsixing.acb 0
8350 External/Criware/mb_melody.acb 0
9068 External/Criware/me_yazi.acb 0
9066 External/Criware/mo_diaoren.acb 0
9067 External/Criware/mo_yanfen1.acb 0
9069 External/Criware/mo_lucun.acb 0
9070 External/Criware/me_zhizun.acb 0
8360 External/Criware/mb_jiabailie.acb 0
9071 External/Criware/mo_biaoyanyiren.acb 0
9072 External/Criware/mo_tiaojiushi.acb 0
9073 External/Criware/mo_youyongjiaoguan.acb 0
9074 External/Criware/me_xiguajun.acb 0
8370 External/Criware/mb_aolajiang.acb 0
8371 External/Criware/mb_aolajiangb.acb 0
8750 External/Criware/mb_jiabailie02.acb 0
9077 External/Criware/mo_zhangyu.acb 0
9075 External/Criware/mb_xuexiao.acb 0
9076 External/Criware/mo_tuzi.acb 0
9078 External/Criware/me_xiongren.acb 0
8380 External/Criware/mb_baiyangnv.acb 0
9079 External/Criware/me_diaoren1.acb 0
9080 External/Criware/me_yunlu.acb 0
9082 External/Criware/me_yunlukulei.acb 0
9081 External/Criware/mb_taia1.acb 0
8390 External/Criware/mb_luna.acb 0
8400 External/Criware/mb_hadisi.acb 0
8401 External/Criware/mb_hadisi2.acb 0
8410 External/Criware/mb_xigeluen.acb 0
9085 External/Criware/mo_mifeng.acb 0
9083 External/Criware/mo_shirenhua.acb 0
9086 External/Criware/mo_bopuer.acb 0
9087 External/Criware/me_yasibeiersi.acb 0
8430 External/Criware/mb_majiyaweili.acb 0
9088 External/Criware/me_nian.acb 0
9089 External/Criware/mo_ungouzaoti.acb 0
9090 External/Criware/mo_haiqiao.acb 0
9091 External/Criware/me_unknown.acb 0
8420 External/Criware/mb_siren.acb 0
9093 External/Criware/mo_yingdengyu.acb 0
9094 External/Criware/mo_ciganxie.acb 0
9095 External/Criware/me_jiegouqiutu.acb 0
8440 External/Criware/mb_mother.acb 0
9096 External/Criware/mo_beiya.acb 0
9097 External/Criware/mo_modelm.acb 0
9098 External/Criware/me_police.acb 0
9099 External/Criware/me_skaterboy.acb 0
8450 External/Criware/mb_voodoo.acb 0
8451 External/Criware/mb_voodoo2.acb 0
9301 External/Criware/mo_qingjiejiqi.acb 0
9302 External/Criware/mo_shuixiyi.acb 0
8460 External/Criware/mb_lamiya.acb 0
9303 External/Criware/mo_semifini.acb 0
8470 External/Criware/mb_shuangzi.acb 0
9305 External/Criware/mo_cyborgleader.acb 0
9307 External/Criware/me_shengtang.acb 0
8481 External/Criware/mb_hongchaonv.acb 0
9310 External/Criware/mo_shujing.acb 0
9311 External/Criware/mo_xiaojingling.acb 0
9308 External/Criware/me_wutailong.acb 0
8490 External/Criware/mb_hamuleite.acb 0
9312 External/Criware/me_drummer.acb 0
9313 External/Criware/me_keyboardist.acb 0
9314 External/Criware/me_guitarist.acb 0
9316 External/Criware/mo_gangster.acb 0
8220 External/Criware/mb_rapper.acb 0
9317 External/Criware/me_hetimingyunzhilun.acb 0
9318 External/Criware/mo_hetipaotai.acb 0
9319 External/Criware/mo_hetiyiliaoji.acb 0
8510 External/Criware/mb_starknight.acb 0
9320 External/Criware/me_sword2.acb 0
9322 External/Criware/mo_hetiwurenji.acb 0
9323 External/Criware/me_hetigongzuojiqi.acb 0
9324 External/Criware/mb_moonguy.acb 0
9325 External/Criware/mo_moonlighter.acb 0
9326 External/Criware/me_lampmonster.acb 0
9327 External/Criware/mb_huosha.acb 0
9328 External/Criware/mo_coraler.acb 0
9329 External/Criware/mo_yssuti.acb 0
9330 External/Criware/mb_lostwomen.acb 0
9331 External/Criware/me_twofacer.acb 0
9332 External/Criware/mo_goodgirl.acb 0
9333 External/Criware/mo_badboy.acb 0
9334 External/Criware/me_puppet.acb 0
9335 External/Criware/mb_maidmaster.acb 0
9336 External/Criware/mo_gztcaptain.acb 0
9337 External/Criware/mb_mercy.acb 0
9338 External/Criware/mb_bengyue.acb 0
9339 External/Criware/mb_tifa.acb 0
9340 External/Criware/mo_shigaonan.acb 0
9341 External/Criware/me_simmoonguy.acb 0
9342 External/Criware/mb_sister.acb 0
9343 External/Criware/mb_lilith.acb 0
9344 External/Criware/mo_naohua.acb 0
9345 External/Criware/mo_naohua2.acb 0
9346 External/Criware/mb_juean.acb 0
9347 External/Criware/mb_luxiya_rk5.acb 0
10000000 External/Criware/c_luciaRk3_JP.acb 0
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
10000004 External/Criware/m_ev27_cd_1.acb External/Criware/m_ev27_cd_1.awb 1
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
564 External/Criware/en/ac10_boss_1.acb External/Criware/en/ac10_boss_1.awb 1
565 External/Criware/en/v_ac12.acb External/Criware/en/v_ac12.awb 1
566 External/Criware/en/v_ac14.acb External/Criware/en/v_ac14.awb 1
567 External/Criware/en/v_ac15.acb External/Criware/en/v_ac15.awb 1
568 External/Criware/en/v_ac16.acb External/Criware/en/v_ac16.awb 1
569 External/Criware/en/ac17_boss.acb External/Criware/en/ac17_boss.awb 1
570 External/Criware/en/ac18_pulao.acb External/Criware/en/ac18_pulao.awb 1
571 External/Criware/en/v_ac21.acb External/Criware/en/v_ac21.awb 1
572 External/Criware/en/v_ac23.acb External/Criware/en/v_ac23.awb 1
802 External/Criware/en/v_lucia.acb External/Criware/en/v_lucia.awb 1
8021 External/Criware/en/v_luciaalpha.acb External/Criware/en/v_luciaalpha.awb 1
8022 External/Criware/en/v_luciaice.acb External/Criware/en/v_luciaice.awb 1
803 External/Criware/en/v_liv.acb External/Criware/en/v_liv.awb 1
801 External/Criware/en/v_li.acb External/Criware/en/v_li.awb 1
806 External/Criware/en/v_kamui.acb External/Criware/en/v_kamui.awb 1
8061 External/Criware/en/v_kamuianneng.acb External/Criware/en/v_kamuianneng.awb 1
805 External/Criware/en/v_imper9t.acb External/Criware/en/v_imper9t.awb 1
804 External/Criware/en/v_bianca.acb External/Criware/en/v_bianca.awb 1
808 External/Criware/en/v_watanabe.acb External/Criware/en/v_watanabe.awb 1
807 External/Criware/en/v_karen.acb External/Criware/en/v_karen.awb 1
809 External/Criware/en/v_aila.acb External/Criware/en/v_aila.awb 1
810 External/Criware/en/v_sufeiya.acb External/Criware/en/v_sufeiya.awb 1
811 External/Criware/en/v_kuluomu.acb External/Criware/en/v_kuluomu.awb 1
812 External/Criware/en/v_weila.acb External/Criware/en/v_weila.awb 1
813 External/Criware/en/v_camu.acb External/Criware/en/v_camu.awb 1
814 External/Criware/en/v_luosaita.acb External/Criware/en/v_luosaita.awb 1
815 External/Criware/en/v_changyu.acb External/Criware/en/v_changyu.awb 1
816 External/Criware/en/v_qu.acb External/Criware/en/v_qu.awb 1
817 External/Criware/en/v_luna.acb External/Criware/en/v_luna.awb 1
818 External/Criware/en/v_sailinna.acb External/Criware/en/v_sailinna.awb 1
819 External/Criware/en/v_wanshi.acb External/Criware/en/v_wanshi.awb 1
820 External/Criware/en/v_kuluomuice.acb External/Criware/en/v_kuluomuice.awb 1
821 External/Criware/en/v_twentyone.acb External/Criware/en/v_twentyone.awb 1
822 External/Criware/en/v_weilathunder.acb External/Criware/en/v_weilathunder.awb 1
823 External/Criware/en/v_luolan.acb External/Criware/en/v_luolan.awb 1
824 External/Criware/en/v_livsuper.acb External/Criware/en/v_livsuper.awb 1
825 External/Criware/en/v_sailinnasuper.acb External/Criware/en/v_sailinnasuper.awb 1
826 External/Criware/en/v_pulao.acb External/Criware/en/v_pulao.awb 1
827 External/Criware/en/v_qishisuper.acb External/Criware/en/v_qishisuper.awb 1
828 External/Criware/en/v_hakama.acb External/Criware/en/v_hakama.awb 1
829 External/Criware/en/v_kaliesuper.acb External/Criware/en/v_kaliesuper.awb 1
830 External/Criware/en/v_nuoan.acb External/Criware/en/v_nuoan.awb 1
831 External/Criware/en/v_biankasuper.acb External/Criware/en/v_biankasuper.awb 1
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1
833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1
8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1
578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1
579 External/Criware/en/ac27.acb External/Criware/en/ac27.awb 1
580 External/Criware/en/ac27_boss.acb External/Criware/en/ac27_boss.awb 1
581 External/Criware/en/ac27_hunt.acb External/Criware/en/ac27_hunt.awb 1
834 External/Criware/en/v_luciaalphaRK4.acb External/Criware/en/v_luciaalphaRK4.awb 1
1 Id CueSheetName CueAwb HasAwb
2 1 External/Criware/b_char.acb 0
3 2 External/Criware/c_nornal_step.acb 0
4 3 External/Criware/g_amb_sea_ice.acb 0
5 4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
6 5 External/Criware/g_ui.acb 0
7 6 External/Criware/e_signal.acb 0
8 7 External/Criware/g_story.acb 0
9 8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
10 9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
11 10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
12 11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
13 12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
14 13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
15 14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
16 15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
17 16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
18 17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
19 18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
20 19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
21 20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
22 21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
23 22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
24 23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
25 24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
26 25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
27 26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
28 27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
29 28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
30 29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
31 30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
32 31 External/Criware/me_step.acb 0
33 32 External/Criware/g_ingame.acb 0
34 33 External/Criware/me_jiaojing.acb 0
35 34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
36 35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
37 36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
38 37 External/Criware/amb_building_in.acb 0
39 38 External/Criware/amb_building_out.acb 0
40 39 External/Criware/amb_city_barren.acb 0
41 40 External/Criware/amb_city_desert.acb 0
42 41 External/Criware/amb_digital.acb 0
43 42 External/Criware/amb_digital_2.acb 0
44 43 External/Criware/amb_factory_in.acb 0
45 44 External/Criware/amb_factory_out.acb 0
46 45 External/Criware/amb_generator.acb 0
47 46 External/Criware/amb_jungle.acb 0
48 47 External/Criware/amb_rain.acb 0
49 48 External/Criware/amb_room.acb 0
50 49 External/Criware/amb_sea.acb 0
51 50 External/Criware/amb_sky.acb 0
52 51 External/Criware/amb_snow.acb 0
53 52 External/Criware/g_amb_story_crowd.acb 0
54 53 External/Criware/g_amb_story_fire.acb 0
55 54 External/Criware/g_amb_story_rain.acb 0
56 55 External/Criware/g_amb_story_wind.acb 0
57 56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
58 57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
59 58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
60 59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
61 60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
62 61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
63 62 External/Criware/g_amb_ev3_traininside.acb 0
64 63 External/Criware/g_amb_ev3_trainnm.acb 0
65 64 External/Criware/g_amb_ev3_trainrain.acb 0
66 65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
67 66 External/Criware/g_amb_ev3_traintunnel.acb 0
68 67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
69 68 External/Criware/g_ui_weapon.acb 0
70 69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
71 70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
72 71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
73 72 External/Criware/g_amb_ev4_babieta.acb 0
74 73 External/Criware/g_amb_ev4_jiaban.acb 0
75 74 External/Criware/g_amb_ev4_pubu.acb 0
76 75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
77 76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
78 77 External/Criware/g_equip.acb 0
79 78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
80 79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
81 80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
82 81 External/Criware/g_cg.acb 0
83 82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
84 83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
85 84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
86 85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
87 86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
88 87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
89 88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
90 89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
91 90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
92 91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
93 92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
94 93 External/Criware/g_amb_ev9_factory.acb 0
95 94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
96 95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
97 96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
98 97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
99 98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
100 99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
101 100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
102 101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
103 102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
104 103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
105 104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
106 105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
107 106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
108 107 External/Criware/c_act_fallstand.acb 0
109 108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
110 109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
111 110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
112 111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
113 112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
114 113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
115 114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
116 115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
117 116 External/Criware/g_amb_ev13_forest.acb 0
118 117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
119 118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
120 119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
121 120 External/Criware/g_amb_ev14_undersea.acb 0
122 121 External/Criware/g_amb_ev14_seaside.acb 0
123 122 External/Criware/g_amb_ev14_seawave.acb 0
124 123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
125 124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
126 125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
127 126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
128 127 External/Criware/g_amd_ev15_forest.acb 0
129 128 External/Criware/g_amd_ev15_wind_heavy.acb 0
130 129 External/Criware/g_amd_ev15_wind_light.acb 0
131 130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
132 131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
133 132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
134 133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
135 134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
136 135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
137 136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
138 137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
139 138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
140 139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
141 140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
142 141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
143 142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
144 143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
145 144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
146 145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
147 146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
148 147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
149 149 External/Criware/e_signal.acb 0
150 150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
151 151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
152 152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
153 153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
154 154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
155 155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
156 156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
157 157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
158 158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
159 159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
160 160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
161 161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
162 162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
163 163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
164 164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
165 165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
166 166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
167 167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
168 168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
169 169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
170 170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
171 171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
172 172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
173 173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
174 174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
175 175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
176 176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
177 177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
178 178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
179 179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
180 180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
189 189 External/Criware/m_ev25_return.acb External/Criware/m_ev25_return.awb 1
190 190 External/Criware/m_ev25_battle.acb External/Criware/m_ev25_battle.awb 1
191 191 External/Criware/m_ev25_boss.acb External/Criware/m_ev25_boss.awb 1
192 192 External/Criware/m_ev25_boss_2.acb External/Criware/m_ev25_boss_2.awb 1
193 193 External/Criware/m_ev25_intro.acb External/Criware/m_ev25_intro.awb 1
194 194 External/Criware/m_ev25_intro_piano.acb External/Criware/m_ev25_intro_piano.awb 1
195 195 External/Criware/m_ev25_system1.acb External/Criware/m_ev25_system1.awb 1
196 196 External/Criware/m_ev25_system2.acb External/Criware/m_ev25_system2.awb 1
197 197 External/Criware/m_ev24_CD.acb External/Criware/m_ev24_CD.awb 1
198 198 External/Criware/m_ev25_music_loop.acb External/Criware/m_ev25_music_loop.awb 1
199 199 External/Criware/m_ev25_music_2.acb External/Criware/m_ev25_music_2.awb 1
200 200 External/Criware/g_ingame_EV26.acb 0
201 4101 External/Criware/c_pet.acb 0
202 4102 External/Criware/c_pet_he.acb 0
203 4103 External/Criware/c_pet_xiao.acb 0
204 4104 External/Criware/c_pet_ma.acb 0
205 4105 External/Criware/c_pet_bei.acb 0
206 4106 External/Criware/c_pet_cat.acb 0
207 4107 External/Criware/c_pet_sheep.acb 0
208 4108 External/Criware/c_pet_eagle.acb 0
209 4109 External/Criware/c_pet_hedgehog.acb 0
210 4110 External/Criware/c_pet_hu.acb 0
211 4111 External/Criware/c_pet_tu.acb 0
212 4112 External/Criware/c_pet_yao.acb 0
213 4113 External/Criware/c_pet_robot.acb 0
214 4114 External/Criware/c_pet_squid.acb 0
215 4115 External/Criware/c_pet_moto.acb 0
216 4706 External/Criware/me_jiegouqiutu_player.acb 0
217 10001 External/Criware/c_liRK2.acb 0
218 10011 External/Criware/c_liRK3.acb 0
219 11011 External/Criware/c_liRk3_swim.acb 0
220 12011 External/Criware/c_liRk3_ZS.acb 0
221 10002 External/Criware/c_lucia.acb 0
222 10012 External/Criware/c_luciaRK2.acb 0
223 10022 External/Criware/c_luciaRK3.acb 0
224 11022 External/Criware/c_luciaRk3_swim.acb 0
225 12022 External/Criware/c_luciaRk3_MG.acb 0
226 10032 External/Criware/c_luciaRk4.acb 0
227 11032 External/Criware/c_luciaRk4_skin.acb 0
228 12032 External/Criware/c_luciaRk4_swim.acb 0
229 10042 External/Criware/c_luciaalphaRK5.acb 0
230 11042 External/Criware/c_luciaalphaRK5_Gui.acb 0
231 10003 External/Criware/c_liv.acb 0
232 10013 External/Criware/c_livRK2.acb 0
233 11013 External/Criware/c_livRK2_HS.acb 0
234 10023 External/Criware/c_livRK3.acb 0
235 11023 External/Criware/c_livRK3_swim.acb 0
236 10004 External/Criware/c_biancaRK2.acb 0
237 10014 External/Criware/c_biancaRK3.acb 0
238 11014 External/Criware/c_biankaRK3_CN.acb 0
239 12014 External/Criware/c_biancaRK3_HS.acb 0
240 13014 External/Criware/c_biankaRK3_CN2.acb 0
241 10005 External/Criware/c_imper9t.acb 0
242 10015 External/Criware/c_imper9tRK3.acb 0
243 11015 External/Criware/c_imper9tRK3_ai.acb 0
244 12015 External/Criware/c_imper9tRK3_swim.acb 0
245 13015 External/Criware/c_70superRk3.acb 0
246 10006 External/Criware/c_kamuiRK2.acb 0
247 10016 External/Criware/c_kamuiRK3.acb 0
248 11016 External/Criware/c_kamuiRk3_gui.acb 0
249 12016 External/Criware/c_kamuiRK3_HU.acb 0
250 10007 External/Criware/c_karenRK2.acb 0
251 10017 External/Criware/c_karenRK3.acb 0
252 11017 External/Criware/c_karenRK3_swim.acb 0
253 12017 External/Criware/c_karenRK3_nya.acb 0
254 10027 External/Criware/c_karenRk4.acb 0
255 10008 External/Criware/c_watanabeRK2.acb 0
256 10018 External/Criware/c_watanabeRK3.acb 0
257 10009 External/Criware/c_ailaRK2.acb 0
258 10101 External/Criware/c_sufeiyaRK2.acb 0
259 10102 External/Criware/c_kuluomuRk2.acb 0
260 11102 External/Criware/c_kuluomuRk2_sr.acb 0
261 10103 External/Criware/c_weilaRk2.acb 0
262 10104 External/Criware/c_kamuRk2.acb 0
263 10105 External/Criware/c_luosaitaRk3.acb 0
264 11105 External/Criware/c_luosaitaRk3_QS.acb 0
265 10106 External/Criware/c_quRk2.acb 0
266 11106 External/Criware/c_quRk2_ZH.acb 0
267 10107 External/Criware/c_changyuRk2.acb 0
268 10108 External/Criware/c_lunaRk3.acb 0
269 11108 External/Criware/c_lunaRk3_swim.acb 0
270 10201 External/Criware/c_2bRk3.acb 0
271 10202 External/Criware/c_a2Rk3.acb 0
272 10203 External/Criware/c_9sRk3.acb 0
273 10109 External/Criware/c_wanshiRk2.acb 0
274 10301 External/Criware/c_sailinnaRk3.acb 0
275 10311 External/Criware/c_sailinnaRk4.acb 0
276 10112 External/Criware/c_kuluomuRk3.acb 0
277 11112 External/Criware/c_kuluomuRk3_JX.acb 0
278 12112 External/Criware/c_kuluomuRk3_BJ.acb 0
279 10302 External/Criware/c_luolanRk2.acb 0
280 10303 External/Criware/c_21Rk2.acb 0
281 12108 External/Criware/c_lunaRk3_JT.acb 0
282 11301 External/Criware/c_sailinnaRk3_swim.acb 0
283 10113 External/Criware/c_weilaRk3.acb 0
284 10033 External/Criware/c_livRk4.acb 0
285 11033 External/Criware/c_livRk4_YJ.acb 0
286 12033 External/Criware/c_livRk4_sen.acb 0
287 13040 External/Criware/c_pulaoRk2.acb 0
288 13041 External/Criware/c_hakamaRk2.acb 0
289 13042 External/Criware/c_pulaoRk2_Idol.acb 0
290 13061 External/Criware/c_nuoanRk2.acb 0
291 11113 External/Criware/c_weilaRK3_swim.acb 0
292 14014 External/Criware/c_biankasuperRk3.acb 0
293 14114 External/Criware/c_biankasuperRk3_JY.acb 0
294 14214 External/Criware/c_biankasuperRk3_QS.acb 0
295 12105 External/Criware/c_luosaitaRk3_SC.acb 0
296 13071 External/Criware/c_bangbinataRk2.acb 0
297 13105 External/Criware/c_kuluomuRk3_XY.acb 0
298 11002 External/Criware/c_luciaRk1_RM.acb 0
299 11004 External/Criware/c_biankaRk2_RM.acb 0
300 11007 External/Criware/c_karenRk2_RM.acb 0
301 10021 External/Criware/c_liRk4.acb 0
302 10321 External/Criware/c_sailinnaRk4_WN.acb 0
303 13108 External/Criware/c_lunaRk3_SN.acb 0
304 10019 External/Criware/c_ailaRk3.acb 0
305 18511 External/Criware/c_starknightRK3.acb 0
306 11027 External/Criware/c_karenRk4_BZ.acb 0
307 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
308 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
309 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
310 203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
311 201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
312 206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
313 2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
314 205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
315 204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
316 208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
317 207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
318 209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
319 2091 External/Criware/ja/v_ailaRK3.acb External/Criware/ja/v_ailaRK3.awb 1
320 210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
321 211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
322 212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
323 213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
324 214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
325 215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
326 216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
327 217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
328 218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
329 219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
330 220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
331 221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
332 222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
333 223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
334 224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
335 225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
336 226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
337 227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
338 228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
339 229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
340 230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
341 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
342 232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
343 233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
344 234 External/Criware/ja/v_luciaalphaRK4.acb External/Criware/ja/v_luciaalphaRK4.awb 1
345 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
346 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
347 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
348 303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
349 301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
350 306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
351 3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
352 305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
353 304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
354 308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
355 307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
356 309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
357 3091 External/Criware/zh/v_ailaRK3.acb External/Criware/zh/v_ailaRK3.awb 1
358 310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
359 311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
360 312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
361 313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
362 314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
363 315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
364 316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
365 317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
366 318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
367 319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
368 320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
369 321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
370 322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
371 323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
372 324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
373 325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
374 326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
375 327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
376 3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
377 328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
378 329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
379 330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
380 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
381 332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
382 333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
383 334 External/Criware/zh/v_luciaalphaRK4.acb External/Criware/zh/v_luciaalphaRK4.awb 1
384 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
385 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
386 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
387 403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
388 401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
389 406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
390 4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
391 405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
392 404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
393 408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
394 407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
395 409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
396 4091 External/Criware/ca/v_ailaRK3.acb External/Criware/ca/v_ailaRK3.awb 1
397 410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
398 411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
399 412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
400 413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
401 414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
402 415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
403 416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
404 417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
405 418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
406 419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
407 420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
408 421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
409 422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
410 423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
411 424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
412 425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
413 426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
414 427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
415 428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
416 429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
417 430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
418 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
419 432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
420 433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
421 434 External/Criware/ca/v_luciaalphaRK4.acb External/Criware/ca/v_luciaalphaRK4.awb 1
422 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
423 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
424 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
425 504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
426 505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
427 506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
428 507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
429 508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
430 509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
431 510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
432 511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
433 512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
434 513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
435 514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
436 515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
437 516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
438 517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
439 518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
440 519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
441 520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
442 521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
443 522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
444 523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
445 524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
446 525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
447 526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
448 527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
449 528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
450 529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
451 530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
452 531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
453 532 External/Criware/ja/ac25.acb External/Criware/ja/ac25.awb 1
454 533 External/Criware/zh/ac25.acb External/Criware/zh/ac25.awb 1
455 534 External/Criware/ca/ac25.acb External/Criware/ca/ac25.awb 1
456 535 External/Criware/ja/ac26.acb External/Criware/ja/ac26.awb 1
457 536 External/Criware/zh/ac26.acb External/Criware/zh/ac26.awb 1
458 537 External/Criware/ca/ac26.acb External/Criware/ca/ac26.awb 1
459 538 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
460 539 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
461 540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
462 541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
463 542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
464 543 External/Criware/ja/ac27.acb External/Criware/ja/ac27.awb 1
465 544 External/Criware/zh/ac27.acb External/Criware/zh/ac27.awb 1
466 545 External/Criware/ca/ac27.acb External/Criware/ca/ac27.awb 1
467 546 External/Criware/ja/ac27_boss.acb External/Criware/ja/ac27_boss.awb 1
468 547 External/Criware/ja/ac27_hunt.acb External/Criware/ja/ac27_hunt.awb 1
469 548 External/Criware/zh/ac27_boss.acb External/Criware/zh/ac27_boss.awb 1
470 549 External/Criware/zh/ac27_hunt.acb External/Criware/zh/ac27_hunt.awb 1
471 550 External/Criware/ca/ac27_boss.acb External/Criware/ca/ac27_boss.awb 1
472 551 External/Criware/ca/ac27_hunt.acb External/Criware/ca/ac27_hunt.awb 1
473 600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
474 601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
475 602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
476 603 External/Criware/m_ev26_boss2.acb External/Criware/m_ev26_boss2.awb 1
477 604 External/Criware/m_ev26_intro.acb External/Criware/m_ev26_intro.awb 1
478 605 External/Criware/m_ev26_intro_p1.acb External/Criware/m_ev26_intro_p1.awb 1
479 606 External/Criware/m_ev26_intro_p2.acb External/Criware/m_ev26_intro_p2.awb 1
480 607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
481 608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
482 609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
483 610 External/Criware/m_ev26_dragon_1.acb External/Criware/m_ev26_dragon_1.awb 1
484 611 External/Criware/m_ev26_dragon_1_light.acb External/Criware/m_ev26_dragon_1_light.awb 1
485 612 External/Criware/m_ev26_dragon_2_intro.acb External/Criware/m_ev26_dragon_2_intro.awb 1
486 613 External/Criware/m_ev26_dragon_2_loop.acb External/Criware/m_ev26_dragon_2_loop.awb 1
487 614 External/Criware/m_ev26_dragon.acb External/Criware/m_ev26_dragon.awb 1
488 615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
489 616 External/Criware/m_ev26_cd_2.acb External/Criware/m_ev26_cd_2.awb 1
490 617 External/Criware/PGN_SONG2_M01_lp_normal.acb External/Criware/PGN_SONG2_M01_lp_normal.awb 1
491 618 External/Criware/PGN_SONG2_M01_lp_madness.acb External/Criware/PGN_SONG2_M01_lp_madness.awb 1
492 619 External/Criware/PGN_SONG4_M02_lp_normal.acb External/Criware/PGN_SONG4_M02_lp_normal.awb 1
493 620 External/Criware/PGN_SONG4_M02_lp_madness.acb External/Criware/PGN_SONG4_M02_lp_madness.awb 1
494 621 External/Criware/PGN_SONG5_M04_lp_normal.acb External/Criware/PGN_SONG5_M04_lp_normal.awb 1
495 622 External/Criware/PGN_SONG3_M03_all.acb External/Criware/PGN_SONG3_M03_all.awb 1
496 623 External/Criware/m_ev27_battle.acb External/Criware/m_ev27_battle.awb 1
497 624 External/Criware/m_ev27_boss1.acb External/Criware/m_ev27_boss1.awb 1
498 625 External/Criware/m_ev27_boss2.acb External/Criware/m_ev27_boss2.awb 1
499 626 External/Criware/m_ev27_intro.acb External/Criware/m_ev27_intro.awb 1
500 627 External/Criware/m_ev27_story.acb External/Criware/m_ev27_story.awb 1
501 628 External/Criware/m_ev27_gacha_bianka_1.acb External/Criware/m_ev27_gacha_bianka_1.awb 1
502 629 External/Criware/m_ev27_gacha_bianka_2.acb External/Criware/m_ev27_gacha_bianka_2.awb 1
503 630 External/Criware/m_ev27_8bit.acb External/Criware/m_ev27_8bit.awb 1
504 631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
505 632 External/Criware/m_nbat_victory_error.acb External/Criware/m_nbat_victory_error.awb 1
506 700 External/Criware/g_ingame_EV27.acb 0
507 9708 External/Criware/me_sword.acb 0
508 8130 External/Criware/mb_sword.acb 0
509 8140 External/Criware/mb_lady.acb 0
510 8170 External/Criware/mb_virginbio.acb 0
511 8310 External/Criware/mb_xiurk1.acb 0
512 8311 External/Criware/mb_xiurk2.acb 0
513 9034 External/Criware/me_prisoner.acb 0
514 9033 External/Criware/me_paw.acb 0
515 9037 External/Criware/me_arrowsoldier.acb 0
516 9026 External/Criware/mo_jgrc.acb 0
517 9711 External/Criware/me_camouflage.acb 0
518 9035 External/Criware/me_bio.acb 0
519 8215 External/Criware/mb_brave.acb 0
520 8701 External/Criware/mb_osirisrk1.acb 0
521 8702 External/Criware/mb_osirisrk2.acb 0
522 8703 External/Criware/mb_osirisrk3.acb 0
523 9716 External/Criware/me_cattle.acb 0
524 9714 External/Criware/me_rocket.acb 0
525 9701 External/Criware/me_spider.acb 0
526 9013 External/Criware/me_rider.acb 0
527 9019 External/Criware/mo_armor.acb 0
528 9018 External/Criware/mo_hunter.acb 0
529 9017 External/Criware/mo_actor.acb 0
530 9003 External/Criware/mo_spanner.acb 0
531 9014 External/Criware/mo_thunderbug.acb 0
532 9020 External/Criware/mo_blackspider.acb 0
533 9025 External/Criware/mo_ssjk.acb 0
534 9012 External/Criware/mo_crawler.acb 0
535 9009 External/Criware/mo_act.acb 0
536 9011 External/Criware/mo_shooter.acb 0
537 9015 External/Criware/mo_tracer.acb 0
538 9016 External/Criware/mo_security.acb 0
539 9010 External/Criware/mo_ca.acb 0
540 9036 External/Criware/me_backsaw.acb 0
541 9021 External/Criware/me_armorsp.acb 0
542 8150 External/Criware/mb_orphan.acb 0
543 8160 External/Criware/mb_luolan.acb 0
544 8180 External/Criware/mb_sandworm.acb 0
545 9022 External/Criware/me_bio_0.acb 0
546 9038 External/Criware/me_gouzaoti.acb 0
547 8210 External/Criware/mb_robotarmor.acb 0
548 8110 External/Criware/mb_tankarmor.acb 0
549 8190 External/Criware/mb_luciaRK3.acb 0
550 9045 External/Criware/me_jidijibing.acb 0
551 9046 External/Criware/me_jijuxie.acb 0
552 8320 External/Criware/me_luosaita_ma.acb 0
553 8322 External/Criware/me_luosaita_ren.acb 0
554 9002 External/Criware/mo_kuro.acb 0
555 9047 External/Criware/me_heizhuizongzhe.acb 0
556 9048 External/Criware/me_heibaoan.acb 0
557 9049 External/Criware/me_heizhenchaji.acb 0
558 9050 External/Criware/me_shizijia.acb 0
559 8736 External/Criware/me_cube.acb 0
560 8739 External/Criware/me_cube2.acb 0
561 8741 External/Criware/me_cube3.acb 0
562 9061 External/Criware/me_xiufudanyuan.acb 0
563 9060 External/Criware/me_fenjiedanyuan.acb 0
564 9062 External/Criware/me_huolidanyuan.acb 0
565 9063 External/Criware/me_kantandanyuan.acb 0
566 8340 External/Criware/mb_trackalien.acb 0
567 9942 External/Criware/mb_motor.acb 0
568 9064 External/Criware/mo_lishiliuxiung.acb 0
569 9065 External/Criware/mo_wulunsixing.acb 0
570 8350 External/Criware/mb_melody.acb 0
571 9068 External/Criware/me_yazi.acb 0
572 9066 External/Criware/mo_diaoren.acb 0
573 9067 External/Criware/mo_yanfen1.acb 0
574 9069 External/Criware/mo_lucun.acb 0
575 9070 External/Criware/me_zhizun.acb 0
576 8360 External/Criware/mb_jiabailie.acb 0
577 9071 External/Criware/mo_biaoyanyiren.acb 0
578 9072 External/Criware/mo_tiaojiushi.acb 0
579 9073 External/Criware/mo_youyongjiaoguan.acb 0
580 9074 External/Criware/me_xiguajun.acb 0
581 8370 External/Criware/mb_aolajiang.acb 0
582 8371 External/Criware/mb_aolajiangb.acb 0
583 8750 External/Criware/mb_jiabailie02.acb 0
584 9077 External/Criware/mo_zhangyu.acb 0
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15 14 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg27.png 2
16 15 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg32.png 2
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29 28 20156 2
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44 43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2
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View File

@ -1,5 +0,0 @@
Key Numerical GrowRate
Life 1 100
AttackNormal 10 1000
DefenseNormal 10 1000
Crit 5 500
1 Key Numerical GrowRate
2 Life 1 100
3 AttackNormal 10 1000
4 DefenseNormal 10 1000
5 Crit 5 500

View File

@ -1,7 +0,0 @@
Id ElementName Description Icon
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
1 Id ElementName Description Icon
2 1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
3 2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
4 3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
5 4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
6 5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
7 6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png

View File

@ -1,78 +0,0 @@
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
HelpKey Help Key BiancaTheatre
RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
FirstStoryId First Played Cutscene ID RG00601BA
BtnSelectName Button's Text Select
BtnRewardName Button's Text Claim
PercentTitle Progress: %d%%
BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
StrengthenCoinId Enhanced Token ID 96118
SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
LevelItemId Level Item ID 96117
PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
TextColor Text Color BBBBBBFF FF0000FF
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached.
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
BtnRecruitName Recruit Button Name Recruit Star Up Declension
BiancaTheatreComboTips Bond Description Evolve Requirement:
BannerProgress Entry Progress Description Current Level: %s/%s
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
RebootTitle Battle Reset Title Reset Warning
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
RetreatTitle Battle Retreat Title Battle Warning
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
MainViewShowRewardId Main Screen Reward Display 550224
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
NotActiveQualityColor Unactivated Quality Color 797979
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
MissionComplete All mission completed
VisionUnlockDesc Insight Unlocking Text The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on.
VisionUpSound Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) 2827 2827 2827
VisionUpDesc Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) Your understanding of the Insight has improved.\nInsight Level increased to phase 2. You'll see the other side of the world.\nInsight Level increased to phase 3. You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase.
StrengthenSkillNodePrefab External Loop Enhancement Node Preset Format Url Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab
AchievementAllPrecoss Total Achievement Mission Progress (Achievement Interface) Completed: <color=#d7c979>%d</color>/%d
MainAchievementAllPrecoss Total Achievement Mission Progress (Main Interface) Progress: %d/%d
TxtBureauTeam5Effect Survey Team: Additional description of the expedition effect Current: %s bonus
TeamUnLockConditionProgress Survey Team: Condition Progress <color=#bfae53>Progress: %d</color>/%d
RecruitFloorIndexesTxt Recruitment: Guarantee Character Draw Notice Recruitment slot %s has all been drawn. A random draw will be made among all characters.
RecruitDecayTitleTxt Declension: Title Text "Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element."
RecruitOverDecayTxt Declension: Button Text Declension done.
RecruitDecayTxt Declension Text %s has accepted declension
RecruitDecayRefreshTxt Declension Refresh Text Remaining Declension Attempts:
RecruitAreNotRole Recruitment: No Characters All characters have been drawn.
RecruitDecayTip Declension: Ability Notice 3★ characters and elemental Bond phase 5 unlocked.
DecayRoleEffect Declension: Character Effect Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab
CueWhenGetReward Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) 2829 2830 2831
AchievementRewardAllGet Complete all Achievement Rewards. All rewards claimed.
VisionSettleDesc Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) Your knowledge of Insight is only at the surface level. Your knowledge of Insight is growing. Insight has become an inseparable part of you. You have mastered the most profound wisdom of the world.
VisionUiEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab
VisionPsionicEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab
AchievementFinishTipTxt Accomplished Achievement Top Left Corner Small Window Text Completed Entries +1
VersionUpdateOldPlaySettleTip Player Progress Reset Notice Due to version update, the result of your ongoing exploration has been calculated.
1 Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
2 NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
3 NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
4 NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
5 NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
6 DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
7 DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
8 SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
9 SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
10 HelpKey Help Key BiancaTheatre
11 RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
12 RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
13 RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
14 RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
15 RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
16 RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
17 DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
18 FirstStoryId First Played Cutscene ID RG00601BA
19 BtnSelectName Button's Text Select
20 BtnRewardName Button's Text Claim
21 PercentTitle Progress: %d%%
22 BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
23 GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
24 GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
25 StrengthenCoinId Enhanced Token ID 96118
26 SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
27 LevelItemId Level Item ID 96117
28 PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
29 NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
30 NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
31 NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
32 StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
33 TextColor Text Color BBBBBBFF FF0000FF
34 RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached.
35 UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
36 BtnRecruitName Recruit Button Name Recruit Star Up Declension
37 BiancaTheatreComboTips Bond Description Evolve Requirement:
38 BannerProgress Entry Progress Description Current Level: %s/%s
39 StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
40 QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
41 RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
42 NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
43 StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
44 FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
45 RebootTitle Battle Reset Title Reset Warning
46 RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
47 RetreatTitle Battle Retreat Title Battle Warning
48 RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
49 MainViewShowRewardId Main Screen Reward Display 550224
50 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
51 NotActiveQualityColor Unactivated Quality Color 797979
52 UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
53 RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
54 ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
55 MissionComplete All mission completed
56 VisionUnlockDesc Insight Unlocking Text The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on.
57 VisionUpSound Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) 2827 2827 2827
58 VisionUpDesc Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) Your understanding of the Insight has improved.\nInsight Level increased to phase 2. You'll see the other side of the world.\nInsight Level increased to phase 3. You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase.
59 StrengthenSkillNodePrefab External Loop Enhancement Node Preset Format Url Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab
60 AchievementAllPrecoss Total Achievement Mission Progress (Achievement Interface) Completed: <color=#d7c979>%d</color>/%d
61 MainAchievementAllPrecoss Total Achievement Mission Progress (Main Interface) Progress: %d/%d
62 TxtBureauTeam5Effect Survey Team: Additional description of the expedition effect Current: %s bonus
63 TeamUnLockConditionProgress Survey Team: Condition Progress <color=#bfae53>Progress: %d</color>/%d
64 RecruitFloorIndexesTxt Recruitment: Guarantee Character Draw Notice Recruitment slot %s has all been drawn. A random draw will be made among all characters.
65 RecruitDecayTitleTxt Declension: Title Text Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element.
66 RecruitOverDecayTxt Declension: Button Text Declension done.
67 RecruitDecayTxt Declension Text %s has accepted declension
68 RecruitDecayRefreshTxt Declension Refresh Text Remaining Declension Attempts:
69 RecruitAreNotRole Recruitment: No Characters All characters have been drawn.
70 RecruitDecayTip Declension: Ability Notice 3★ characters and elemental Bond phase 5 unlocked.
71 DecayRoleEffect Declension: Character Effect Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab
72 CueWhenGetReward Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) 2829 2830 2831
73 AchievementRewardAllGet Complete all Achievement Rewards. All rewards claimed.
74 VisionSettleDesc Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) Your knowledge of Insight is only at the surface level. Your knowledge of Insight is growing. Insight has become an inseparable part of you. You have mastered the most profound wisdom of the world.
75 VisionUiEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab
76 VisionPsionicEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab
77 AchievementFinishTipTxt Accomplished Achievement Top Left Corner Small Window Text Completed Entries +1
78 VersionUpdateOldPlaySettleTip Player Progress Reset Notice Due to version update, the result of your ongoing exploration has been calculated.

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@ -1,4 +0,0 @@
Id Name OrderId
1 Fate's Impulse 1
2 Forces Unition 2
3 Spectral Nexus 3
1 Id Name OrderId
2 1 Fate's Impulse 1
3 2 Forces Unition 2
4 3 Spectral Nexus 3

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@ -1,67 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg "Walk into the 'Reality'." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
148 Lost Remains Assets/Product/Texture/Image/BgStory/Bgstory444.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
149 Street Performer Assets/Product/Texture/Image/BgStory/Bgstory361.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
150 Forbidden Church Assets/Product/Texture/Image/BgStory/BgStory710.jpg This is the beginning of it all. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
151 Trial of Nothingness Assets/Product/Texture/Image/BgStory/Bgstory612.jpg The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
152 Trial of Infinity Assets/Product/Texture/Image/BgStory/Bgstory301.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
153 Trial of Eternal Darkness Assets/Product/Texture/Image/BgStory/Bgstory317.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
154 "New World" Assets/Product/Texture/Image/BgStory/Bgstory425.jpg Be reborn Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
155 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
156 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
157 Path of Fate Assets/Product/Texture/Image/BgStory/Bgstory380.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
158 Faction Conflict Assets/Product/Texture/Image/BgStory/Bgstory410.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
159 The Library Assets/Product/Texture/Image/BgStory/Bgstory415.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
160 Sword Tomb Assets/Product/Texture/Image/BgStory/BgStory659.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
161 Astronomical Wonder Assets/Product/Texture/Image/BgStory/BgStory688.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
164 Mysterious Wall Assets/Product/Texture/Image/BgStory/Bgstory275.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
165 Crimson Moon Assets/Product/Texture/Image/BgStory/Bgstory523.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
166 The Legend of the "Demon" Assets/Product/Texture/Image/BgStory/Bgstory204.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
167 The "Demon" Recipe Assets/Product/Texture/Image/BgStory/Bgstory189.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
168 The "Demon" Appears Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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Id Name Order
1 Current Bonus 1
2 Bonus Codex 2
3 Other Artifacts 3
1 Id Name Order
2 1 Current Bonus 1
3 2 Bonus Codex 2
4 3 Other Artifacts 3

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@ -1,282 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20024 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20025 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20026 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20038 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20039 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20040 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20048 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20049 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20050 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20058 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
20059 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20060 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30013 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30014 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30015 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30018 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30019 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30020 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30023 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30024 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30025 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30028 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30029 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30030 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30033 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30034 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30035 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30038 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30039 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30040 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30043 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30044 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30045 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30048 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30049 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30050 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30056 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30057 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30058 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30059 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30060 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30066 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30067 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30068 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30069 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30070 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30076 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30077 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30078 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30079 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30080 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40016 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40017 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40018 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40019 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40020 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40026 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40027 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40028 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40029 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40030 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40036 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40037 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40038 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40039 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40040 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40046 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40047 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40048 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40049 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40050 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40055 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40056 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40057 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40058 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40059 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40065 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40066 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40067 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
40068 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40069 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50011 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50012 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50013 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50014 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50015 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50016 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50017 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50018 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50019 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50020 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50021 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50022 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50023 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50024 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50025 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50026 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50027 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50028 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50029 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50030 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50031 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50032 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50033 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50034 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50035 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50036 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50037 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50038 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50039 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50040 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50041 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50042 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50043 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50044 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50045 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50046 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50047 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50048 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50049 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50050 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50051 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50052 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50053 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50054 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50055 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50056 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50057 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50058 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50059 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50060 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50061 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50062 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50063 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50064 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50065 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50066 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50067 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50068 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50069 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50070 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60012 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60021 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60022 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60031 Dawn Swallower Assets/Product/Texture/Image/BgStory/BgStory594.jpg Good night, see you "tomorrow." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
70011 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Let's duel! Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70021 What's Faith Assets/Product/Texture/Image/BgStory/Bgstory511.jpg She is spreading her gospel, nothing more. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86411 New Ending - Chapter 6 - Destruction 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86421 New Ending - Chapter 6 - Destruction 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86431 New Ending - Chapter 6 - Destruction 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86461 New Ending - Chapter 6 - Resistance 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86471 New Ending - Chapter 6 - Resistance 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
86481 New Ending - Chapter 6 - Resistance 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
80011 New Punishment Boss Fight Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
80021 Infinite Stage Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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@ -1,8 +0,0 @@
Type Name
1 Ability Boost
2 Journey's Provisions
3 Special Boost
4 Event Treasure
5 Exclusive Emporium
6 Insight Crystal
7 Crimson Treasure
1 Type Name
2 1 Ability Boost
3 2 Journey's Provisions
4 3 Special Boost
5 4 Event Treasure
6 5 Exclusive Emporium
7 6 Insight Crystal
8 7 Crimson Treasure

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@ -1,32 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
71 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory614.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
1 Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
2 11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
3 12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
4 13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
5 14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
6 21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
7 22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
8 23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
9 24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
10 31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
11 32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
12 33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
13 34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
14 41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
15 42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
16 43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
17 44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
18 51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
19 52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
20 53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
21 54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
22 61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
23 62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
24 63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
25 64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
26 15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
27 25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
28 35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
29 45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
30 55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
31 65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
32 71 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory614.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png

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3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2
1 Id TitleAsset LevelAsset Name PreStrengthenGroupId
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4 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2

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2 Progress Missions 2 92001 92002 92003 92004 92005 92006
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
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Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
1 Sinister Craft 1 15021 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab70.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity70.png Event Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 90015 11724 15021
2 Corrupted Battlefront 2 15011 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab71.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity71.png Requirements: Commandant Lv.40\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards. 1 50005 102 11000120 89011 15011
3 Guild Expedition III 3 15601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab72.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity72.png Requirements: Join the Command Bureau\n\nInfo:\n1. Work with the Command Bureau members to face up to the challenge brought by the Wheel of Fortune and Sanctuary Guards.\n2. This is a Command Bureau event. Beat the last node to obtain the victory of the Guild Expedition.\n3. After the Guild Expedition starts, players who haven't participated in this round can still do this through the Command Bureau.\n4. Under the influence of the Wheel of Fortune and Sanctuary Guards, there are more outposts and Ambushers, so watch out.\n5. Clear the final node to unlock the hidden area. Deal as much damage as possible before the 60s time limit runs out.\n6. It's up to all Command Bureau members to protect the base from Ambushers and beat the final node asap. 1 96004 102 50000 15001 15601
4 Ultimate Brawl 4 15111 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab73.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity73.png [Requirements]: Commandant Lv. 52\n[Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters). 1 50005 102 11000121 20104 15111
5 Daydream Believer 5 15701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab74.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity74.png Bianca: Stigmata [Snow Petals]\nClear Coating Story stage [Daydream Believer]. 1 3 31204 1 89012 15701
6 Cooking Lulu 6 15304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab75.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity75.png Requirement: Commandant Lv.40\nEvent Time: 12/01/2023 05:00 - 09/02/2023 05:00\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop. 1 50005 11000118 102 89008 15304
7 The Night Train on New Year's Eve 7 15003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab76.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity76.png Info: Hop on the mysterious Babylonia tram and explore the unknown. 1 3 60002 1 20184 15003
8 Joyous Wrappings 8 15201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab77.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity77.png Requirements: Commandant Lv.52.\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage! 1 50005 102 13019402 89007 15201
9 Homeward Season 9 15001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab78.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity78.png Info: Complete the event mission to obtain [Canned Tea Leaves]. Accumulate Dice Points as fast as possible! 1 3 102 31104 20107 15001
10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206
11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205
12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225
13 White Wishes 13 2160244 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab28.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity28.png Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 1 3 31204 31104 20133 2160244
14 Love Letters 5 2160247 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab33.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity33.png ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, send a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 1 40802 20146
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4 RoomDomitory RoomDomitory 0 0 0 8 0.2 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 DormTest DormTest 0 1 0 8 0.2 75 0 1 0.04079235 -360 360 3 1 27 0 36 3 0 0 0 0 0 0 0
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9 sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
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Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill. 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill. Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage. Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output. Skills can switch attacking modes. 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move. 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy. Her core form grants high burst and gains energy. 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself. 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies. Able to hack enemies, dealing massive DMG. 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force. Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping. Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG. Can remove abnormal status effects when in Haywire status. 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos. Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon. Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions. Deals massive DMG in a short time. 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG. Deals massive DMG in a short time. 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021005 RoleStory.R4BiankaNormal01 4 100 Form Switch Burst Skills can switch attacking modes Deals massive DMG in a short time. 91 80 70 82 75 93 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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Id ElementName Description Icon Icon2
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
4 Lightning A high-voltage ion beam generated by an internal energy module separates the electrons and protons in an area to cause lightning. From the high temperature, nearby gases expand rapidly, thus generating a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
1 Id ElementName Description Icon Icon2
2 1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
3 2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
4 3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
5 4 Lightning A high-voltage ion beam generated by an internal energy module separates the electrons and protons in an area to cause lightning. From the high temperature, nearby gases expand rapidly, thus generating a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
6 5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
7 6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png

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Id TagGroups[1] TagGroups[2] TagGroups[3]
1 1 2
2 1 2
3 1 2
4 1 2
5 1 2
6 1 2
7 3
8 4 2
9 2
1 Id TagGroups[1] TagGroups[2] TagGroups[3]
2 1 1 2
3 2 1 2
4 3 1 2
5 4 1 2
6 5 1 2
7 6 1 2
8 7 3
9 8 4 2
10 9 2

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@ -1,5 +0,0 @@
Id Desc Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Tags[8] Tags[9] Tags[10] Tags[11] Tags[12] Tags[13]
1 Omniframe 101 102 103 105 201 202 203 204 205 501 502 503
2 Transcendant Exclusive 104 201 202 203 204 205 501 502 503
3 Side Story Interlude 101 102 103 104 105 201 202 203 204 205 501 502 503
4 Character Shard 101 102 103 201 202 203 204 205 501 502
1 Id Desc Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Tags[8] Tags[9] Tags[10] Tags[11] Tags[12] Tags[13]
2 1 Omniframe 101 102 103 105 201 202 203 204 205 501 502 503
3 2 Transcendant Exclusive 104 201 202 203 204 205 501 502 503
4 3 Side Story Interlude 101 102 103 104 105 201 202 203 204 205 501 502 503
5 4 Character Shard 101 102 103 201 202 203 204 205 501 502

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@ -1,23 +0,0 @@
Id TagName CharacterType Value SelectedIcon UnSelectedIcon
101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
301 Normal 0 1
302 Elite 0 2
303 Boss 0 3
401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png
1 Id TagName CharacterType Value SelectedIcon UnSelectedIcon
2 101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
3 102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
4 103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
5 104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
6 105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
7 201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
8 202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
9 203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
10 204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
11 205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
12 206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
13 301 Normal 0 1
14 302 Elite 0 2
15 303 Boss 0 3
16 401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
17 402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
18 403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
19 404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
20 405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
21 501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
22 502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
23 503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png

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Id GroupName Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Order
1 Class 101 102 103 104 105 1
2 Energy 201 202 203 204 205 206 2
3 Level 301 302 303 4
4 Class 401 402 403 404 405 5
5 Initial Rank 501 502 503 3
1 Id GroupName Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Order
2 1 Class 101 102 103 104 105 1
3 2 Energy 201 202 203 204 205 206 2
4 3 Level 301 302 303 4
5 4 Class 401 402 403 404 405 5
6 5 Initial Rank 501 502 503 3

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Id GraphName
1 Single
2 Survival
3 Support
4 Area
5 Difficulty
6 Burst
1 Id GraphName
2 1 Single
3 2 Survival
4 3 Support
5 4 Area
6 5 Difficulty
7 6 Burst

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Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
1 1011002 1 R2LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Allow the member to be stationed in Sequence Pact.
186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
241 1021005 1 R5LuxiyaMd010011 Novice An awakened member's appearance can be modified by changing their coating.
242 1021005 2 R5LuxiyaMd010021 Novice An awakened member's appearance can be modified by changing their coating.
243 1021005 3 R5LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
244 1021005 4 R5LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
245 1021005 5 R5LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
1 Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
2 1 1011002 1 R2LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
3 2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
4 3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
5 4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
6 5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
7 6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
8 7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
9 8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
10 9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
11 10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
12 11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
13 12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
14 13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
15 14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
16 15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
17 16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
18 17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
19 18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
20 19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
21 20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
22 21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
23 22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
24 23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
25 24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
26 25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
27 26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
28 27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
29 28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
30 29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
31 30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
32 31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
33 32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
34 33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
35 34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
36 35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
37 36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
38 37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
39 38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
40 39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
41 40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
42 41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
43 42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
44 43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
45 44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
46 45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
47 46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
48 47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
49 48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
50 49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
51 50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
52 51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
53 52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
54 53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
55 54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
56 55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
57 56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
58 57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
59 58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
60 59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
61 60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
62 61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
63 62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
64 63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
65 64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
66 65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
67 66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
68 67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
69 68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
70 69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
71 70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
72 71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
73 72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
74 73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
75 74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
76 75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
77 76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
78 77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
79 78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
80 79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
81 80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
82 81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
83 82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
84 83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
85 84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
86 85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
87 86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
88 87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
89 88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
90 89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
91 90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
92 91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
93 92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
94 93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
95 94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
96 95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
97 96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
98 97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
99 98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
100 99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
101 100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
102 101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
103 102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
104 103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
105 104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
106 105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
107 106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
108 107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
109 108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
110 109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
111 110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
112 111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
113 112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
114 113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
115 114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
116 115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
117 116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
118 117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
119 118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
120 119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
121 120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
122 121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
123 122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
124 123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
125 124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
126 125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
127 126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
128 127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
129 128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
130 129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
131 130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
132 131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
133 132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
134 133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
135 134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
136 135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
137 136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
138 137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
139 138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
140 139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
141 140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
142 141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
143 142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
144 143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
145 144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
146 145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
147 146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
148 147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
149 148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
150 149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
151 150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
152 151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
153 152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
154 153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
155 154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
156 155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
157 156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
158 157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
159 158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
160 159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
161 160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
162 161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
163 162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
164 163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
165 164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
166 165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
167 166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
168 167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
169 168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
170 169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
171 170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
172 171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
173 172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
174 173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
175 174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
176 175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
177 176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
178 177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
179 178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
180 179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
181 180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
182 181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
183 182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
184 183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
185 184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
186 185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Allow the member to be stationed in Sequence Pact.
187 186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
188 187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
189 188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
190 189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
191 190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
192 191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
193 192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
194 193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
195 194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
196 195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
197 196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
198 197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
199 198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
200 199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
201 200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
202 201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
203 202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
204 203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
205 204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
206 205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
207 206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
208 207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
209 208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
210 209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
211 210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
212 211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
213 212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
214 213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
215 214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
216 215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
217 216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
218 217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
219 218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
220 219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
221 220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
222 221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
223 222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
224 223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
225 224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
226 225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
227 226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
228 227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
229 228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
230 229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
231 230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
232 231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
233 232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
234 233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
235 234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
236 235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
237 236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
238 237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
239 238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
240 239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
241 240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
242 241 1021005 1 R5LuxiyaMd010011 Novice An awakened member's appearance can be modified by changing their coating.
243 242 1021005 2 R5LuxiyaMd010021 Novice An awakened member's appearance can be modified by changing their coating.
244 243 1021005 3 R5LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
245 244 1021005 4 R5LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
246 245 1021005 5 R5LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.

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Quality Icon IconCharacter IconGoods Desc
1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+
1 Quality Icon IconCharacter IconGoods Desc
2 1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
3 2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
4 3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
5 4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
6 5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
7 6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+

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@ -1,229 +0,0 @@
Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
1010 1051001 1031002
1011 1051003 1111002
1012 1141003 1031001
1020 1141003 1031001
1021 1051001 1031001
1022 1051001 1031002
1030 1021001 1051001
1031 1011003 1141003
1032 1021003 1141003
1040 1051001 1031001
1041 1141003 1031001
1042 1051001 1031002
1050 1021001 1031001
1051 1021003 1141003
1052 1011003 1141003
1060 1021001 1031001
1061 1011003 1071002
1062 1021003 1071002
1070 1051001 1031001
1071 1141003 1031002
1072 1141003 1031001
1080 1051001 1031001
1081 1141003 1031001
1082 1141003 1031002
1090 1051001 1031001
1091 1121002 1031002
1092 1121002 1031003
1100 1021001 1051001
1101 1021002 1121002
1102 1041003 1121002
1103 1131003 1021005
1110 1051001 1031001
1111 1141003 1031001
1112 1141003 1031002
1120 1141003 1011003
1121 1021003 1051001
1122 1021001 1051001
1123 1041004 1141003
1124 1031004 1051004
1130 1081003 1131002
1131 1171003 1131002
1132 1171003 1031003
1140 1051003 1111002
1141 1051003 1031002
1142 1051001 1031001
1143 1011002 1111002
1144 1071003 1111002
1145 1071003 1031002
1146 1051001 1031001
1147 1141003 1031001
1148 1141003 1031002
1149 1071004 1131002
1150 1071004 1031002
1151 1051001 1131002
1152 1021003 1031001
1153 1011003 1031001
1154 1021001 1031001
1155 1121002 1031002
1156 1121002 1031003
1157 1051001 1031002
1158 1071003 1051003
1159 1011002 1051003
1160 1011002 1051001
1161 1041003 1031002
1162 1021002 1031002
1163 1161002 1131002
1164 1161002 1031002
1165 1081003 1071004
1166 1171003 1071004
1167 1021004 1161002
1168 1021003 1031001
1169 1021001 1031001
1170 1011003 1031001
1171 1141003 1551003
1172 1041004 1031003
1173 1031004 1051004
1174 1021004 1131002
1175 1021004 1031002
1176 1201003 1191003
1177 1201003 1181003
1178 1181003 1191003
1179 1071004 1131002
1180 1071004 1031002
1181 1051001 1031002
1220 1091003 1121003
1240 1531004 1071004
1320 1131003 1031002
1330 1021004 1161002
1331 1021004 1071002
1332 1231002 1121003
1340 1021004 1211002
1341 1021004 1031002
1342 1231002 1211002
1343 1091003 1021004
1350 1171003 1131002
1351 1081003 1131002
1360 1041003 1031002
1361 1021002 1031002
1362 1021005 1031002
1370 1051003 1031004
1380 1071003 1051003
1381 1011004 1051004
1390 1171003 1071004
1400 1521003 1141003
1410 1031004 1071003
1411 1031004 1011004
1420 1121003 1211002
1430 1171003 1531004
1440 1531003 1131003
1450 1031003 1141003
1460 1211002 1121003
1470 1031004 1051004
1480 1021004 1121003
1490 1131003 1031002
2010 1051003 1111002
2011 1141003 1071002
2012 1051001 1031001
2020 1051001 1071002
2021 1051001 1031001
2022 1141003 1071002
2030 1021001 1051001
2031 1021003 1141003
2032 1021003 1051001
2040 1141003 1031001
2041 1141003 1071002
2042 1051001 1071002
2050 1021003 1071002
2051 1011003 1071002
2052 1021001 1071002
2060 1021001 1071002
2061 1021003 1071002
2062 1031001 1071002
2070 1021003 1141003
2071 1011003 1141003
2072 1021001 1051001
2080 1141003 1071002
2081 1091002 1071002
2082 1051001 1071002
2090 1121002 1031002
2091 1121002 1071002
2092 1051001 1071002
2100 1041003 1121002
2101 1021002 1121002
2102 1021002 1051001
2103 1131003 1021005
2110 1141003 1031001
2111 1141003 1071002
2112 1051001 1031001
2120 1141003 1011003
2121 1021003 1051001
2122 1021001 1051001
2123 1041004 1141003
2124 1031004 1051004
2130 1081003 1131002
2131 1171003 1131002
2132 1081003 1071002
2140 1051003 1111002
2141 1051003 1071002
2142 1051001 1031001
2143 1011002 1111002
2144 1071003 1071002
2145 1071003 1111002
2146 1141003 1071002
2147 1051001 1031001
2148 1091002 1031001
2149 1071004 1131002
2150 1071004 1071002
2151 1051001 1071002
2152 1021003 1031001
2153 1011003 1071002
2154 1021001 1071002
2155 1121002 1031002
2156 1121002 1071002
2157 1051001 1031002
2158 1051003 1071003
2159 1051003 1011002
2160 1051001 1071002
2161 1041003 1031002
2162 1021002 1071002
2163 1161002 1131002
2164 1161002 1071002
2165 1081003 1071004
2166 1171003 1071004
2167 1021004 1161002
2168 1021003 1071002
2169 1011003 1071002
2170 1021001 1031001
2171 1141003 1551003
2172 1041004 1031003
2173 1031004 1051004
2174 1021004 1071002
2175 1021004 1031002
2176 1201003 1191003
2177 1201003 1181003
2178 1181003 1191003
2179 1071004 1071002
2180 1071004 1131002
2181 1051001 1131002
2220 1091003 1121003
2240 1531004 1071004
2320 1131003 1031002
2330 1021004 1161002
2331 1021004 1071002
2332 1231002 1121003
2340 1021004 1211002
2341 1021004 1031002
2342 1231002 1211002
2343 1091003 1021004
2350 1171003 1131002
2351 1081003 1131002
2360 1041003 1031002
2361 1021002 1031002
2362 1021005 1031002
2370 1051003 1031004
2380 1071003 1051003
2381 1011004 1051004
2390 1171003 1071004
2400 1521003 1141003
2410 1031004 1071003
2411 1031004 1011004
2420 1121003 1211002
2430 1171003 1531004
2440 1531003 1131003
2450 1031003 1141003
2460 1211002 1121003
2470 1031004 1051004
2480 1021004 1121003
2490 1131003 1031002
1 Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
2 1010 1051001 1031002
3 1011 1051003 1111002
4 1012 1141003 1031001
5 1020 1141003 1031001
6 1021 1051001 1031001
7 1022 1051001 1031002
8 1030 1021001 1051001
9 1031 1011003 1141003
10 1032 1021003 1141003
11 1040 1051001 1031001
12 1041 1141003 1031001
13 1042 1051001 1031002
14 1050 1021001 1031001
15 1051 1021003 1141003
16 1052 1011003 1141003
17 1060 1021001 1031001
18 1061 1011003 1071002
19 1062 1021003 1071002
20 1070 1051001 1031001
21 1071 1141003 1031002
22 1072 1141003 1031001
23 1080 1051001 1031001
24 1081 1141003 1031001
25 1082 1141003 1031002
26 1090 1051001 1031001
27 1091 1121002 1031002
28 1092 1121002 1031003
29 1100 1021001 1051001
30 1101 1021002 1121002
31 1102 1041003 1121002
32 1103 1131003 1021005
33 1110 1051001 1031001
34 1111 1141003 1031001
35 1112 1141003 1031002
36 1120 1141003 1011003
37 1121 1021003 1051001
38 1122 1021001 1051001
39 1123 1041004 1141003
40 1124 1031004 1051004
41 1130 1081003 1131002
42 1131 1171003 1131002
43 1132 1171003 1031003
44 1140 1051003 1111002
45 1141 1051003 1031002
46 1142 1051001 1031001
47 1143 1011002 1111002
48 1144 1071003 1111002
49 1145 1071003 1031002
50 1146 1051001 1031001
51 1147 1141003 1031001
52 1148 1141003 1031002
53 1149 1071004 1131002
54 1150 1071004 1031002
55 1151 1051001 1131002
56 1152 1021003 1031001
57 1153 1011003 1031001
58 1154 1021001 1031001
59 1155 1121002 1031002
60 1156 1121002 1031003
61 1157 1051001 1031002
62 1158 1071003 1051003
63 1159 1011002 1051003
64 1160 1011002 1051001
65 1161 1041003 1031002
66 1162 1021002 1031002
67 1163 1161002 1131002
68 1164 1161002 1031002
69 1165 1081003 1071004
70 1166 1171003 1071004
71 1167 1021004 1161002
72 1168 1021003 1031001
73 1169 1021001 1031001
74 1170 1011003 1031001
75 1171 1141003 1551003
76 1172 1041004 1031003
77 1173 1031004 1051004
78 1174 1021004 1131002
79 1175 1021004 1031002
80 1176 1201003 1191003
81 1177 1201003 1181003
82 1178 1181003 1191003
83 1179 1071004 1131002
84 1180 1071004 1031002
85 1181 1051001 1031002
86 1220 1091003 1121003
87 1240 1531004 1071004
88 1320 1131003 1031002
89 1330 1021004 1161002
90 1331 1021004 1071002
91 1332 1231002 1121003
92 1340 1021004 1211002
93 1341 1021004 1031002
94 1342 1231002 1211002
95 1343 1091003 1021004
96 1350 1171003 1131002
97 1351 1081003 1131002
98 1360 1041003 1031002
99 1361 1021002 1031002
100 1362 1021005 1031002
101 1370 1051003 1031004
102 1380 1071003 1051003
103 1381 1011004 1051004
104 1390 1171003 1071004
105 1400 1521003 1141003
106 1410 1031004 1071003
107 1411 1031004 1011004
108 1420 1121003 1211002
109 1430 1171003 1531004
110 1440 1531003 1131003
111 1450 1031003 1141003
112 1460 1211002 1121003
113 1470 1031004 1051004
114 1480 1021004 1121003
115 1490 1131003 1031002
116 2010 1051003 1111002
117 2011 1141003 1071002
118 2012 1051001 1031001
119 2020 1051001 1071002
120 2021 1051001 1031001
121 2022 1141003 1071002
122 2030 1021001 1051001
123 2031 1021003 1141003
124 2032 1021003 1051001
125 2040 1141003 1031001
126 2041 1141003 1071002
127 2042 1051001 1071002
128 2050 1021003 1071002
129 2051 1011003 1071002
130 2052 1021001 1071002
131 2060 1021001 1071002
132 2061 1021003 1071002
133 2062 1031001 1071002
134 2070 1021003 1141003
135 2071 1011003 1141003
136 2072 1021001 1051001
137 2080 1141003 1071002
138 2081 1091002 1071002
139 2082 1051001 1071002
140 2090 1121002 1031002
141 2091 1121002 1071002
142 2092 1051001 1071002
143 2100 1041003 1121002
144 2101 1021002 1121002
145 2102 1021002 1051001
146 2103 1131003 1021005
147 2110 1141003 1031001
148 2111 1141003 1071002
149 2112 1051001 1031001
150 2120 1141003 1011003
151 2121 1021003 1051001
152 2122 1021001 1051001
153 2123 1041004 1141003
154 2124 1031004 1051004
155 2130 1081003 1131002
156 2131 1171003 1131002
157 2132 1081003 1071002
158 2140 1051003 1111002
159 2141 1051003 1071002
160 2142 1051001 1031001
161 2143 1011002 1111002
162 2144 1071003 1071002
163 2145 1071003 1111002
164 2146 1141003 1071002
165 2147 1051001 1031001
166 2148 1091002 1031001
167 2149 1071004 1131002
168 2150 1071004 1071002
169 2151 1051001 1071002
170 2152 1021003 1031001
171 2153 1011003 1071002
172 2154 1021001 1071002
173 2155 1121002 1031002
174 2156 1121002 1071002
175 2157 1051001 1031002
176 2158 1051003 1071003
177 2159 1051003 1011002
178 2160 1051001 1071002
179 2161 1041003 1031002
180 2162 1021002 1071002
181 2163 1161002 1131002
182 2164 1161002 1071002
183 2165 1081003 1071004
184 2166 1171003 1071004
185 2167 1021004 1161002
186 2168 1021003 1071002
187 2169 1011003 1071002
188 2170 1021001 1031001
189 2171 1141003 1551003
190 2172 1041004 1031003
191 2173 1031004 1051004
192 2174 1021004 1071002
193 2175 1021004 1031002
194 2176 1201003 1191003
195 2177 1201003 1181003
196 2178 1181003 1191003
197 2179 1071004 1071002
198 2180 1071004 1131002
199 2181 1051001 1131002
200 2220 1091003 1121003
201 2240 1531004 1071004
202 2320 1131003 1031002
203 2330 1021004 1161002
204 2331 1021004 1071002
205 2332 1231002 1121003
206 2340 1021004 1211002
207 2341 1021004 1031002
208 2342 1231002 1211002
209 2343 1091003 1021004
210 2350 1171003 1131002
211 2351 1081003 1131002
212 2360 1041003 1031002
213 2361 1021002 1031002
214 2362 1021005 1031002
215 2370 1051003 1031004
216 2380 1071003 1051003
217 2381 1011004 1051004
218 2390 1171003 1071004
219 2400 1521003 1141003
220 2410 1031004 1071003
221 2411 1031004 1011004
222 2420 1121003 1211002
223 2430 1171003 1531004
224 2440 1531003 1131003
225 2450 1031003 1141003
226 2460 1211002 1121003
227 2470 1031004 1051004
228 2480 1021004 1121003
229 2490 1131003 1031002

View File

@ -1,45 +0,0 @@
CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
1011002 0 1300 1400 1575 1820 2100
1021001 1130 1230 1330 1500 1730 1995
1031001 1130 1230 1330 1500 1730 1995
1041002 0 1300 1400 1575 1820 2100
1051001 0 1300 1400 1575 1820 2100
1061002 0 1300 1400 1575 1820 2100
1071002 0 1300 1400 1575 1820 2100
1081002 0 1300 1400 1575 1820 2100
1021002 0 1300 1400 1575 1820 2100
1031002 0 1300 1400 1575 1820 2100
1011003 0 0 2000 2250 2600 3000
1031003 0 0 2000 2250 2600 3000
1061003 0 0 2000 2250 2600 3000
1071003 0 0 2000 2250 2600 3000
1051003 0 0 2000 2250 2600 3000
1021003 0 0 2000 2250 2600 3000
1081003 0 1300 1400 1575 1820 2100
1091002 0 1300 1400 1575 1820 2100
1041003 0 0 2000 2250 2600 3000
1111002 0 1300 1400 1575 1820 2100
1121002 0 1300 1400 1575 1820 2100
1021004 0 0 2000 2250 2600 3000
1131002 0 1300 1400 1575 1820 2100
1511003 0 0 2000 2250 2600 3000
1141003 0 0 2000 2250 2600 3000
1521003 0 0 2000 2250 2600 3000
1161002 0 1300 1400 1575 1820 2100
1171003 0 0 2000 2250 2600 3000
1181003 0 0 2000 2250 2600 3000
1191003 0 0 2000 2250 2600 3000
1201003 0 0 2000 2250 2600 3000
1211002 0 1300 1400 1575 1820 2100
1531003 0 0 2000 2250 2600 3000
1121003 0 0 2000 2250 2600 3000
1221002 0 1300 1400 1575 1820 2100
1131003 0 0 2000 2250 2600 3000
1541003 0 0 2000 2250 2600 3000
1031004 0 0 2000 2250 2600 3000
1531004 0 0 2000 2250 2600 3000
1551003 0 0 2000 2250 2600 3000
1051004 0 0 2000 2250 2600 3000
1561003 0 0 2000 2250 2600 3000
1071004 0 0 2000 2250 2600 3000
1571003 0 0 2000 2250 2600 3000
1 CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
2 1011002 0 1300 1400 1575 1820 2100
3 1021001 1130 1230 1330 1500 1730 1995
4 1031001 1130 1230 1330 1500 1730 1995
5 1041002 0 1300 1400 1575 1820 2100
6 1051001 0 1300 1400 1575 1820 2100
7 1061002 0 1300 1400 1575 1820 2100
8 1071002 0 1300 1400 1575 1820 2100
9 1081002 0 1300 1400 1575 1820 2100
10 1021002 0 1300 1400 1575 1820 2100
11 1031002 0 1300 1400 1575 1820 2100
12 1011003 0 0 2000 2250 2600 3000
13 1031003 0 0 2000 2250 2600 3000
14 1061003 0 0 2000 2250 2600 3000
15 1071003 0 0 2000 2250 2600 3000
16 1051003 0 0 2000 2250 2600 3000
17 1021003 0 0 2000 2250 2600 3000
18 1081003 0 1300 1400 1575 1820 2100
19 1091002 0 1300 1400 1575 1820 2100
20 1041003 0 0 2000 2250 2600 3000
21 1111002 0 1300 1400 1575 1820 2100
22 1121002 0 1300 1400 1575 1820 2100
23 1021004 0 0 2000 2250 2600 3000
24 1131002 0 1300 1400 1575 1820 2100
25 1511003 0 0 2000 2250 2600 3000
26 1141003 0 0 2000 2250 2600 3000
27 1521003 0 0 2000 2250 2600 3000
28 1161002 0 1300 1400 1575 1820 2100
29 1171003 0 0 2000 2250 2600 3000
30 1181003 0 0 2000 2250 2600 3000
31 1191003 0 0 2000 2250 2600 3000
32 1201003 0 0 2000 2250 2600 3000
33 1211002 0 1300 1400 1575 1820 2100
34 1531003 0 0 2000 2250 2600 3000
35 1121003 0 0 2000 2250 2600 3000
36 1221002 0 1300 1400 1575 1820 2100
37 1131003 0 0 2000 2250 2600 3000
38 1541003 0 0 2000 2250 2600 3000
39 1031004 0 0 2000 2250 2600 3000
40 1531004 0 0 2000 2250 2600 3000
41 1551003 0 0 2000 2250 2600 3000
42 1051004 0 0 2000 2250 2600 3000
43 1561003 0 0 2000 2250 2600 3000
44 1071004 0 0 2000 2250 2600 3000
45 1571003 0 0 2000 2250 2600 3000

View File

@ -1,9 +0,0 @@
Id Tags[1] Tags[2] Tags[3] Tags[4]
1 1 2 3 4
2 1 2 3 4
3 1 2 3 4
4 1 2 3 4
5 1 2 3 4
6 1 5 3 4
7 1 4 6
8 1 2 3 4
1 Id Tags[1] Tags[2] Tags[3] Tags[4]
2 1 1 2 3 4
3 2 1 2 3 4
4 3 1 2 3 4
5 4 1 2 3 4
6 5 1 2 3 4
7 6 1 5 3 4
8 7 1 4 6
9 8 1 2 3 4

View File

@ -1,7 +0,0 @@
Id TagName CharacterType
1 Default 0
2 Lv 0
3 Rank 0
4 BP 0
5 Ultralimit 0
6 Monster Rank 0
1 Id TagName CharacterType
2 1 Default 0
3 2 Lv 0
4 3 Rank 0
5 4 BP 0
6 5 Ultralimit 0
7 6 Monster Rank 0

View File

@ -1,197 +0,0 @@
Id CharacterId TabId TabName RecommendType GroupId
101 1011002 1 Phantom Pain Cage 1 101
102 1021001 1 Phantom Pain Cage 1 102
103 1031001 1 Phantom Pain Cage 1 103
104 1041002 1 Phantom Pain Cage 1 104
105 1051001 1 Phantom Pain Cage 1 105
106 1061002 1 Phantom Pain Cage 1 106
107 1071002 1 Phantom Pain Cage 1 107
108 1081002 1 Phantom Pain Cage 1 108
109 1021002 1 Phantom Pain Cage 1 109
110 1031002 1 Phantom Pain Cage 1 110
111 1011003 1 Phantom Pain Cage 1 111
112 1031003 1 Phantom Pain Cage 1 112
113 1061003 1 Phantom Pain Cage 1 113
114 1071003 1 Phantom Pain Cage 1 114
115 1051003 1 Phantom Pain Cage 1 115
116 1021003 1 Phantom Pain Cage 1 116
117 1081003 1 Phantom Pain Cage 1 117
118 1091002 1 Phantom Pain Cage 1 118
119 1041003 1 Phantom Pain Cage 1 119
120 1111002 1 Phantom Pain Cage 1 120
121 1121002 1 Phantom Pain Cage 1 121
122 1021004 1 Phantom Pain Cage 1 122
123 1131002 1 Phantom Pain Cage 1 123
124 1511003 1 Phantom Pain Cage 1 124
125 1141003 1 Phantom Pain Cage 1 125
126 1521003 1 Phantom Pain Cage 1 126
127 1161002 1 Phantom Pain Cage 1 127
128 1181003 1 Phantom Pain Cage 1 128
129 1191003 1 Phantom Pain Cage 1 129
130 1201003 1 Phantom Pain Cage 1 130
131 1171003 1 Phantom Pain Cage 1 131
132 1531003 1 Phantom Pain Cage 1 132
133 1211002 1 Phantom Pain Cage 1 133
134 1121003 1 Phantom Pain Cage 1 134
135 1221002 1 Phantom Pain Cage 1 135
136 1131003 1 Phantom Pain Cage 1 136
137 1541003 1 Phantom Pain Cage 1 137
138 1031004 1 Phantom Pain Cage 1 138
139 1531004 1 Phantom Pain Cage 1 139
140 1551003 1 Phantom Pain Cage 1 140
141 1051004 1 Phantom Pain Cage 1 141
142 1561003 1 Phantom Pain Cage 1 142
143 1071004 1 Phantom Pain Cage 1 143
144 1571003 1 Phantom Pain Cage 1 144
145 1041004 1 Phantom Pain Cage 1 145
146 1231002 1 Phantom Pain Cage 1 146
147 1011004 1 Phantom Pain Cage 1 147
148 1091003 1 Phantom Pain Cage 1 148
149 1021005 1 Phantom Pain Cage 1 149
201 1011002 2 War Zone 1 201
202 1021001 2 War Zone 1 202
203 1031001 2 War Zone 1 203
204 1041002 2 War Zone 1 204
205 1051001 2 War Zone 1 205
206 1061002 2 War Zone 1 206
207 1071002 2 War Zone 1 207
208 1081002 2 War Zone 1 208
209 1021002 2 War Zone 1 209
210 1031002 2 War Zone 1 210
211 1011003 2 War Zone 1 211
212 1031003 2 War Zone 1 212
213 1061003 2 War Zone 1 213
214 1071003 2 War Zone 1 214
215 1051003 2 War Zone 1 215
216 1021003 2 War Zone 1 216
217 1081003 2 War Zone 1 217
218 1091002 2 War Zone 1 218
219 1041003 2 War Zone 1 219
220 1111002 2 War Zone 1 220
221 1121002 2 War Zone 1 221
222 1021004 2 War Zone 1 222
223 1131002 2 War Zone 1 223
224 1511003 2 War Zone 1 224
225 1141003 2 War Zone 1 225
226 1521003 2 War Zone 1 226
227 1161002 2 War Zone 1 227
228 1181003 2 War Zone 1 228
229 1191003 2 War Zone 1 229
230 1201003 2 War Zone 1 230
231 1171003 2 War Zone 1 231
232 1531003 2 War Zone 1 232
233 1211002 2 War Zone 1 233
234 1121003 2 War Zone 1 234
235 1221002 2 War Zone 1 235
236 1131003 2 War Zone 1 236
237 1541003 2 War Zone 1 237
238 1031004 2 War Zone 1 238
239 1531004 2 War Zone 1 239
240 1551003 2 War Zone 1 240
241 1051004 2 War Zone 1 241
242 1561003 2 War Zone 1 242
243 1071004 2 War Zone 1 243
244 1571003 2 War Zone 1 244
245 1041004 2 War Zone 1 245
246 1231002 2 War Zone 1 246
247 1011004 2 War Zone 1 247
248 1091003 2 War Zone 1 248
249 1021005 2 War Zone 1 249
301 1011002 1 Phantom Pain Cage 2 3010
302 1021001 1 Phantom Pain Cage 2 3020
303 1031001 1 Phantom Pain Cage 2 3030
304 1041002 1 Phantom Pain Cage 2 3040
305 1051001 1 Phantom Pain Cage 2 3050
306 1061002 1 Phantom Pain Cage 2 3060
307 1071002 1 Phantom Pain Cage 2 3070
308 1081002 1 Phantom Pain Cage 2 3080
309 1021002 1 Phantom Pain Cage 2 3090
310 1031002 1 Phantom Pain Cage 2 3100
311 1011003 1 Phantom Pain Cage 2 3110
312 1031003 1 Phantom Pain Cage 2 3120
313 1061003 1 Phantom Pain Cage 2 3130
314 1071003 1 Phantom Pain Cage 2 3140
315 1051003 1 Phantom Pain Cage 2 3150
316 1021003 1 Phantom Pain Cage 2 3160
317 1081003 1 Phantom Pain Cage 2 3170
318 1091002 1 Phantom Pain Cage 2 3180
319 1041003 1 Phantom Pain Cage 2 3190
320 1111002 1 Phantom Pain Cage 2 3200
321 1121002 1 Phantom Pain Cage 2 3210
322 1021004 1 Phantom Pain Cage 2 3220
323 1131002 1 Phantom Pain Cage 2 3230
324 1511003 1 Phantom Pain Cage 2 3240
325 1141003 1 Phantom Pain Cage 2 3250
326 1521003 1 Phantom Pain Cage 2 3260
327 1161002 1 Phantom Pain Cage 2 3270
328 1181003 1 Phantom Pain Cage 2 3280
329 1191003 1 Phantom Pain Cage 2 3290
330 1201003 1 Phantom Pain Cage 2 3300
331 1171003 1 Phantom Pain Cage 2 3310
332 1531003 1 Phantom Pain Cage 2 3320
333 1211002 1 Phantom Pain Cage 2 3330
334 1121003 1 Phantom Pain Cage 2 3340
335 1221002 1 Phantom Pain Cage 2 3350
336 1131003 1 Phantom Pain Cage 2 3360
337 1541003 1 Phantom Pain Cage 2 3370
338 1031004 1 Phantom Pain Cage 2 3380
339 1531004 1 Phantom Pain Cage 2 3390
340 1551003 1 Phantom Pain Cage 2 3400
341 1051004 1 Phantom Pain Cage 2 3410
342 1561003 1 Phantom Pain Cage 2 3420
343 1071004 1 Phantom Pain Cage 2 3430
344 1571003 1 Phantom Pain Cage 2 3440
345 1041004 1 Phantom Pain Cage 2 3450
346 1231002 1 Phantom Pain Cage 2 3460
347 1011004 1 Phantom Pain Cage 2 3470
348 1091003 1 Phantom Pain Cage 2 3480
349 1021005 1 Phantom Pain Cage 2 3490
401 1011002 2 War Zone 2 4010
402 1021001 2 War Zone 2 4020
403 1031001 2 War Zone 2 4030
404 1041002 2 War Zone 2 4040
405 1051001 2 War Zone 2 4050
406 1061002 2 War Zone 2 4060
407 1071002 2 War Zone 2 4070
408 1081002 2 War Zone 2 4080
409 1021002 2 War Zone 2 4090
410 1031002 2 War Zone 2 4100
411 1011003 2 War Zone 2 4110
412 1031003 2 War Zone 2 4120
413 1061003 2 War Zone 2 4130
414 1071003 2 War Zone 2 4140
415 1051003 2 War Zone 2 4150
416 1021003 2 War Zone 2 4160
417 1081003 2 War Zone 2 4170
418 1091002 2 War Zone 2 4180
419 1041003 2 War Zone 2 4190
420 1111002 2 War Zone 2 4200
421 1121002 2 War Zone 2 4210
422 1021004 2 War Zone 2 4220
423 1131002 2 War Zone 2 4230
424 1511003 2 War Zone 2 4240
425 1141003 2 War Zone 2 4250
426 1521003 2 War Zone 2 4260
427 1161002 2 War Zone 2 4270
428 1181003 2 War Zone 2 4280
429 1191003 2 War Zone 2 4290
430 1201003 2 War Zone 2 4300
431 1171003 2 War Zone 2 4310
432 1531003 2 War Zone 2 4320
433 1211002 2 War Zone 2 4330
434 1121003 2 War Zone 2 4340
435 1221002 2 War Zone 2 4350
436 1131003 2 War Zone 2 4360
437 1541003 2 War Zone 2 4370
438 1031004 2 War Zone 2 4380
439 1531004 2 War Zone 2 4390
440 1551003 2 War Zone 2 4400
441 1051004 2 War Zone 2 4410
442 1561003 2 War Zone 2 4420
443 1071004 2 War Zone 2 4430
444 1571003 2 War Zone 2 4440
445 1041004 2 War Zone 2 4450
446 1231002 2 War Zone 2 4460
447 1011004 2 War Zone 2 4470
448 1091003 2 War Zone 2 4480
449 1021005 2 War Zone 2 4490
1 Id CharacterId TabId TabName RecommendType GroupId
2 101 1011002 1 Phantom Pain Cage 1 101
3 102 1021001 1 Phantom Pain Cage 1 102
4 103 1031001 1 Phantom Pain Cage 1 103
5 104 1041002 1 Phantom Pain Cage 1 104
6 105 1051001 1 Phantom Pain Cage 1 105
7 106 1061002 1 Phantom Pain Cage 1 106
8 107 1071002 1 Phantom Pain Cage 1 107
9 108 1081002 1 Phantom Pain Cage 1 108
10 109 1021002 1 Phantom Pain Cage 1 109
11 110 1031002 1 Phantom Pain Cage 1 110
12 111 1011003 1 Phantom Pain Cage 1 111
13 112 1031003 1 Phantom Pain Cage 1 112
14 113 1061003 1 Phantom Pain Cage 1 113
15 114 1071003 1 Phantom Pain Cage 1 114
16 115 1051003 1 Phantom Pain Cage 1 115
17 116 1021003 1 Phantom Pain Cage 1 116
18 117 1081003 1 Phantom Pain Cage 1 117
19 118 1091002 1 Phantom Pain Cage 1 118
20 119 1041003 1 Phantom Pain Cage 1 119
21 120 1111002 1 Phantom Pain Cage 1 120
22 121 1121002 1 Phantom Pain Cage 1 121
23 122 1021004 1 Phantom Pain Cage 1 122
24 123 1131002 1 Phantom Pain Cage 1 123
25 124 1511003 1 Phantom Pain Cage 1 124
26 125 1141003 1 Phantom Pain Cage 1 125
27 126 1521003 1 Phantom Pain Cage 1 126
28 127 1161002 1 Phantom Pain Cage 1 127
29 128 1181003 1 Phantom Pain Cage 1 128
30 129 1191003 1 Phantom Pain Cage 1 129
31 130 1201003 1 Phantom Pain Cage 1 130
32 131 1171003 1 Phantom Pain Cage 1 131
33 132 1531003 1 Phantom Pain Cage 1 132
34 133 1211002 1 Phantom Pain Cage 1 133
35 134 1121003 1 Phantom Pain Cage 1 134
36 135 1221002 1 Phantom Pain Cage 1 135
37 136 1131003 1 Phantom Pain Cage 1 136
38 137 1541003 1 Phantom Pain Cage 1 137
39 138 1031004 1 Phantom Pain Cage 1 138
40 139 1531004 1 Phantom Pain Cage 1 139
41 140 1551003 1 Phantom Pain Cage 1 140
42 141 1051004 1 Phantom Pain Cage 1 141
43 142 1561003 1 Phantom Pain Cage 1 142
44 143 1071004 1 Phantom Pain Cage 1 143
45 144 1571003 1 Phantom Pain Cage 1 144
46 145 1041004 1 Phantom Pain Cage 1 145
47 146 1231002 1 Phantom Pain Cage 1 146
48 147 1011004 1 Phantom Pain Cage 1 147
49 148 1091003 1 Phantom Pain Cage 1 148
50 149 1021005 1 Phantom Pain Cage 1 149
51 201 1011002 2 War Zone 1 201
52 202 1021001 2 War Zone 1 202
53 203 1031001 2 War Zone 1 203
54 204 1041002 2 War Zone 1 204
55 205 1051001 2 War Zone 1 205
56 206 1061002 2 War Zone 1 206
57 207 1071002 2 War Zone 1 207
58 208 1081002 2 War Zone 1 208
59 209 1021002 2 War Zone 1 209
60 210 1031002 2 War Zone 1 210
61 211 1011003 2 War Zone 1 211
62 212 1031003 2 War Zone 1 212
63 213 1061003 2 War Zone 1 213
64 214 1071003 2 War Zone 1 214
65 215 1051003 2 War Zone 1 215
66 216 1021003 2 War Zone 1 216
67 217 1081003 2 War Zone 1 217
68 218 1091002 2 War Zone 1 218
69 219 1041003 2 War Zone 1 219
70 220 1111002 2 War Zone 1 220
71 221 1121002 2 War Zone 1 221
72 222 1021004 2 War Zone 1 222
73 223 1131002 2 War Zone 1 223
74 224 1511003 2 War Zone 1 224
75 225 1141003 2 War Zone 1 225
76 226 1521003 2 War Zone 1 226
77 227 1161002 2 War Zone 1 227
78 228 1181003 2 War Zone 1 228
79 229 1191003 2 War Zone 1 229
80 230 1201003 2 War Zone 1 230
81 231 1171003 2 War Zone 1 231
82 232 1531003 2 War Zone 1 232
83 233 1211002 2 War Zone 1 233
84 234 1121003 2 War Zone 1 234
85 235 1221002 2 War Zone 1 235
86 236 1131003 2 War Zone 1 236
87 237 1541003 2 War Zone 1 237
88 238 1031004 2 War Zone 1 238
89 239 1531004 2 War Zone 1 239
90 240 1551003 2 War Zone 1 240
91 241 1051004 2 War Zone 1 241
92 242 1561003 2 War Zone 1 242
93 243 1071004 2 War Zone 1 243
94 244 1571003 2 War Zone 1 244
95 245 1041004 2 War Zone 1 245
96 246 1231002 2 War Zone 1 246
97 247 1011004 2 War Zone 1 247
98 248 1091003 2 War Zone 1 248
99 249 1021005 2 War Zone 1 249
100 301 1011002 1 Phantom Pain Cage 2 3010
101 302 1021001 1 Phantom Pain Cage 2 3020
102 303 1031001 1 Phantom Pain Cage 2 3030
103 304 1041002 1 Phantom Pain Cage 2 3040
104 305 1051001 1 Phantom Pain Cage 2 3050
105 306 1061002 1 Phantom Pain Cage 2 3060
106 307 1071002 1 Phantom Pain Cage 2 3070
107 308 1081002 1 Phantom Pain Cage 2 3080
108 309 1021002 1 Phantom Pain Cage 2 3090
109 310 1031002 1 Phantom Pain Cage 2 3100
110 311 1011003 1 Phantom Pain Cage 2 3110
111 312 1031003 1 Phantom Pain Cage 2 3120
112 313 1061003 1 Phantom Pain Cage 2 3130
113 314 1071003 1 Phantom Pain Cage 2 3140
114 315 1051003 1 Phantom Pain Cage 2 3150
115 316 1021003 1 Phantom Pain Cage 2 3160
116 317 1081003 1 Phantom Pain Cage 2 3170
117 318 1091002 1 Phantom Pain Cage 2 3180
118 319 1041003 1 Phantom Pain Cage 2 3190
119 320 1111002 1 Phantom Pain Cage 2 3200
120 321 1121002 1 Phantom Pain Cage 2 3210
121 322 1021004 1 Phantom Pain Cage 2 3220
122 323 1131002 1 Phantom Pain Cage 2 3230
123 324 1511003 1 Phantom Pain Cage 2 3240
124 325 1141003 1 Phantom Pain Cage 2 3250
125 326 1521003 1 Phantom Pain Cage 2 3260
126 327 1161002 1 Phantom Pain Cage 2 3270
127 328 1181003 1 Phantom Pain Cage 2 3280
128 329 1191003 1 Phantom Pain Cage 2 3290
129 330 1201003 1 Phantom Pain Cage 2 3300
130 331 1171003 1 Phantom Pain Cage 2 3310
131 332 1531003 1 Phantom Pain Cage 2 3320
132 333 1211002 1 Phantom Pain Cage 2 3330
133 334 1121003 1 Phantom Pain Cage 2 3340
134 335 1221002 1 Phantom Pain Cage 2 3350
135 336 1131003 1 Phantom Pain Cage 2 3360
136 337 1541003 1 Phantom Pain Cage 2 3370
137 338 1031004 1 Phantom Pain Cage 2 3380
138 339 1531004 1 Phantom Pain Cage 2 3390
139 340 1551003 1 Phantom Pain Cage 2 3400
140 341 1051004 1 Phantom Pain Cage 2 3410
141 342 1561003 1 Phantom Pain Cage 2 3420
142 343 1071004 1 Phantom Pain Cage 2 3430
143 344 1571003 1 Phantom Pain Cage 2 3440
144 345 1041004 1 Phantom Pain Cage 2 3450
145 346 1231002 1 Phantom Pain Cage 2 3460
146 347 1011004 1 Phantom Pain Cage 2 3470
147 348 1091003 1 Phantom Pain Cage 2 3480
148 349 1021005 1 Phantom Pain Cage 2 3490
149 401 1011002 2 War Zone 2 4010
150 402 1021001 2 War Zone 2 4020
151 403 1031001 2 War Zone 2 4030
152 404 1041002 2 War Zone 2 4040
153 405 1051001 2 War Zone 2 4050
154 406 1061002 2 War Zone 2 4060
155 407 1071002 2 War Zone 2 4070
156 408 1081002 2 War Zone 2 4080
157 409 1021002 2 War Zone 2 4090
158 410 1031002 2 War Zone 2 4100
159 411 1011003 2 War Zone 2 4110
160 412 1031003 2 War Zone 2 4120
161 413 1061003 2 War Zone 2 4130
162 414 1071003 2 War Zone 2 4140
163 415 1051003 2 War Zone 2 4150
164 416 1021003 2 War Zone 2 4160
165 417 1081003 2 War Zone 2 4170
166 418 1091002 2 War Zone 2 4180
167 419 1041003 2 War Zone 2 4190
168 420 1111002 2 War Zone 2 4200
169 421 1121002 2 War Zone 2 4210
170 422 1021004 2 War Zone 2 4220
171 423 1131002 2 War Zone 2 4230
172 424 1511003 2 War Zone 2 4240
173 425 1141003 2 War Zone 2 4250
174 426 1521003 2 War Zone 2 4260
175 427 1161002 2 War Zone 2 4270
176 428 1181003 2 War Zone 2 4280
177 429 1191003 2 War Zone 2 4290
178 430 1201003 2 War Zone 2 4300
179 431 1171003 2 War Zone 2 4310
180 432 1531003 2 War Zone 2 4320
181 433 1211002 2 War Zone 2 4330
182 434 1121003 2 War Zone 2 4340
183 435 1221002 2 War Zone 2 4350
184 436 1131003 2 War Zone 2 4360
185 437 1541003 2 War Zone 2 4370
186 438 1031004 2 War Zone 2 4380
187 439 1531004 2 War Zone 2 4390
188 440 1551003 2 War Zone 2 4400
189 441 1051004 2 War Zone 2 4410
190 442 1561003 2 War Zone 2 4420
191 443 1071004 2 War Zone 2 4430
192 444 1571003 2 War Zone 2 4440
193 445 1041004 2 War Zone 2 4450
194 446 1231002 2 War Zone 2 4460
195 447 1011004 2 War Zone 2 4470
196 448 1091003 2 War Zone 2 4480
197 449 1021005 2 War Zone 2 4490

View File

@ -1,75 +0,0 @@
Id FashionId ActionId EffectRootName EffectPath
1 6110306 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019161/FxR3LiangUiStand1.prefab
2 6310306 Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuUiStand1.prefab
3 6000601 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
4 6000602 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
5 6000603 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
6 6000604 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
7 6001801 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
8 6001802 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
9 6001803 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
10 6001804 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019291/FxR4LifuUiStand.prefab
11 6001805 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019331/FxR4LifuUiStand.prefab
12 6002001 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
13 6002002 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
14 6002003 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
15 6002004 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
16 6002005 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
17 6002005 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/R2PulaoMd019091/FxUiR2PulaoStand.prefab
18 6110307 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019101/FxR3LiangUistandRose.prefab
19 6001605 Assets/Product/Effect/Prefab/FxR3WeilaPrefab/R3WeilaMd019331/FxR3WeilaUiStand.prefab
20 6002201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
21 6002201 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
22 6002201 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
23 6002202 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
24 6002202 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
25 6002202 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
26 6002203 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
27 6002203 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
28 6002203 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
29 6002204 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
30 6002204 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
31 6002204 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
32 6002301 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
33 6002302 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
34 6002303 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
35 6002304 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
36 6002401 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
37 6002402 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
45 6810101 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
46 6810102 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
47 6810103 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
48 6810104 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
49 6001406 Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/R3KuluomuMd019011/FxR3KuluomuUiStand.prefab
50 6002701 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand03.prefab
51 6002702 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand02.prefab
52 6002703 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand.prefab
53 6002704 Assets/Product/Effect/Prefab/FxR4LiangPrefab/R4LiangMd019011/FxR4LiangUiStand.prefab
54 6002701 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
55 6002702 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
56 6002703 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
57 6002704 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
58 6002701 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
59 6002702 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
60 6002703 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
61 6002704 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
62 6002801 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
63 6002802 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
64 6002803 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
65 6002804 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
66 6002801 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
70 6002901 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
71 6002902 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
72 6002903 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
73 6002505 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaUiStand.prefab
74 6002305 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/R4KalieninaMd019131/FxR4KalieninaUiStand.prefab
1 Id FashionId ActionId EffectRootName EffectPath
2 1 6110306 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019161/FxR3LiangUiStand1.prefab
3 2 6310306 Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuUiStand1.prefab
4 3 6000601 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
5 4 6000602 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
6 5 6000603 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
7 6 6000604 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
8 7 6001801 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
9 8 6001802 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
10 9 6001803 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
11 10 6001804 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019291/FxR4LifuUiStand.prefab
12 11 6001805 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019331/FxR4LifuUiStand.prefab
13 12 6002001 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
14 13 6002002 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
15 14 6002003 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
16 15 6002004 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
17 16 6002005 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
18 17 6002005 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/R2PulaoMd019091/FxUiR2PulaoStand.prefab
19 18 6110307 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019101/FxR3LiangUistandRose.prefab
20 19 6001605 Assets/Product/Effect/Prefab/FxR3WeilaPrefab/R3WeilaMd019331/FxR3WeilaUiStand.prefab
21 20 6002201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
22 21 6002201 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
23 22 6002201 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
24 23 6002202 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
25 24 6002202 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
26 25 6002202 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
27 26 6002203 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
28 27 6002203 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
29 28 6002203 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
30 29 6002204 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
31 30 6002204 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
32 31 6002204 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
33 32 6002301 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
34 33 6002302 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
35 34 6002303 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
36 35 6002304 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
37 36 6002401 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
38 37 6002402 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
39 38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
40 39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
41 40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
42 41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
43 42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
44 43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
45 44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
46 45 6810101 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
47 46 6810102 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
48 47 6810103 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
49 48 6810104 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
50 49 6001406 Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/R3KuluomuMd019011/FxR3KuluomuUiStand.prefab
51 50 6002701 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand03.prefab
52 51 6002702 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand02.prefab
53 52 6002703 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand.prefab
54 53 6002704 Assets/Product/Effect/Prefab/FxR4LiangPrefab/R4LiangMd019011/FxR4LiangUiStand.prefab
55 54 6002701 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
56 55 6002702 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
57 56 6002703 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
58 57 6002704 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
59 58 6002701 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
60 59 6002702 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
61 60 6002703 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
62 61 6002704 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
63 62 6002801 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
64 63 6002802 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
65 64 6002803 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
66 65 6002804 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
67 66 6002801 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
68 67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
69 68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
70 69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
71 70 6002901 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
72 71 6002902 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
73 72 6002903 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
74 73 6002505 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaUiStand.prefab
75 74 6002305 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/R4KalieninaMd019131/FxR4KalieninaUiStand.prefab

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@ -1,20 +0,0 @@
Id Name Description
1 Dark Matter Radiation Increases Dark DMG.
2 Chain Fusion Decreases Dark Resistance.
11 Fire Tempered Increases Fire DMG.
12 Scorching Invasion Decreases Fire Resistance.
21 Frost Crystal Increases Ice DMG.
22 Frost Corrosion Decreases Ice Resistance.
31 Lightning Surge Increases Lightning DMG.
32 Turbulence Interference Decreases Lightning Resistance.
41 Battlefield Analysis Increases Physical DMG.
42 Electron Medicine Increases Physical DMG.
101 Glorious Shield Glory's HP is compressed during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
102 Condensed Frost Glory enters this form once a 3-Ping is made after certain conditions are met. While in this form, Glory is immune to attacks and the attacker will be slowed instead.
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attacks.
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges an attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
106 Freeze Condenses the moisture in the air, making it impossible for the enemy to perform any action.
107 Lance of Perception Decreases Physical Defense.
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
109 Time Lag Calculation During the animation, time will be stopped. Some of the effects on the character and the enemy will be paused.
1 Id Name Description
2 1 Dark Matter Radiation Increases Dark DMG.
3 2 Chain Fusion Decreases Dark Resistance.
4 11 Fire Tempered Increases Fire DMG.
5 12 Scorching Invasion Decreases Fire Resistance.
6 21 Frost Crystal Increases Ice DMG.
7 22 Frost Corrosion Decreases Ice Resistance.
8 31 Lightning Surge Increases Lightning DMG.
9 32 Turbulence Interference Decreases Lightning Resistance.
10 41 Battlefield Analysis Increases Physical DMG.
11 42 Electron Medicine Increases Physical DMG.
12 101 Glorious Shield Glory's HP is compressed during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
13 102 Condensed Frost Glory enters this form once a 3-Ping is made after certain conditions are met. While in this form, Glory is immune to attacks and the attacker will be slowed instead.
14 103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attacks.
15 104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
16 105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges an attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
17 106 Freeze Condenses the moisture in the air, making it impossible for the enemy to perform any action.
18 107 Lance of Perception Decreases Physical Defense.
19 108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
20 109 Time Lag Calculation During the animation, time will be stopped. Some of the effects on the character and the enemy will be paused.

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@ -1,16 +0,0 @@
Type Name
1 Red Orb Skill
2 Yellow Orb Skill
3 Blue Orb Skill
4 Basic Attack Skill
5 Signature Move
6 QTE Skill
7 Core Passive Skill
8 Leader Skill
9 Class Skill
10 Ultima Awaken Skill
11 SS Passive Skill
12 SSS Passive Skill
13 SSS+ Passive Skill
14 Frame Skill Leap
15 Uniframe Skill
1 Type Name
2 1 Red Orb Skill
3 2 Yellow Orb Skill
4 3 Blue Orb Skill
5 4 Basic Attack Skill
6 5 Signature Move
7 6 QTE Skill
8 7 Core Passive Skill
9 8 Leader Skill
10 9 Class Skill
11 10 Ultima Awaken Skill
12 11 SS Passive Skill
13 12 SSS Passive Skill
14 13 SSS+ Passive Skill
15 14 Frame Skill Leap
16 15 Uniframe Skill

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