ascnet/AscNet.GameServer/Handlers/ItemModule.cs

51 lines
1.5 KiB
C#

using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GetAndroidOrIosMoneyCardResponse
{
public int Code;
public int MoneyCard;
public int Count;
}
[MessagePackObject(true)]
public class ItemUseRequest
{
public int Id;
public int Count;
}
[MessagePackObject(true)]
public class ItemUseResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class ItemModule
{
[RequestPacketHandler("GetAndroidOrIosMoneyCardRequest")]
public static void GetAndroidOrIosMoneyCardRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetAndroidOrIosMoneyCardResponse()
{
Code = 0,
Count = 0,
MoneyCard = 0
}, packet.Id);
}
// TODO: Consumable item usage
[RequestPacketHandler("ItemUseRequest")]
public static void ItemUseRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new ItemUseResponse() { Code = 1 }, packet.Id);
}
}
}