ascnet/AscNet.GameServer/Handlers/EquipModule.cs

356 lines
13 KiB
C#

using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.attrib;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class EquipUpdateLockRequest
{
public int EquipId;
public bool IsLock;
}
[MessagePackObject(true)]
public class EquipUpdateLockResponse
{
public int Code;
}
[MessagePackObject(true)]
public class EquipBreakthroughRequest
{
public int EquipId;
}
[MessagePackObject(true)]
public class EquipBreakthroughResponse
{
public int Code;
}
[MessagePackObject(true)]
public class EquipResonanceRequest
{
public int EquipId;
public int Slot;
public int? UseItemId;
public int? UseEquipId;
public int? SelectSkillId;
public int? CharacterId;
public EquipResonanceType? SelectType;
}
[MessagePackObject(true)]
public class EquipResonanceResponse
{
public int Code;
public ResonanceInfo ResonanceData;
}
[MessagePackObject(true)]
public class EquipPutOnRequest
{
public int CharacterId;
public int EquipId;
public int Site;
}
[MessagePackObject(true)]
public class EquipPutOnResponse
{
public int Code;
}
[MessagePackObject(true)]
public class EquipTakeOffRequest
{
public List<int> EquipIds;
}
[MessagePackObject(true)]
public class EquipTakeOffResponse
{
public int Code;
}
[MessagePackObject(true)]
public class EquipLevelUpRequest
{
public int EquipId;
public Dictionary<int, int>? UseItems;
public List<int>? UseEquipIdList;
}
[MessagePackObject(true)]
public class EquipLevelUpResponse
{
public int Code;
public int Level;
public int Exp;
}
[MessagePackObject(true)]
public class EquipDecomposeRequest
{
public List<int> EquipIds;
}
[MessagePackObject(true)]
public class EquipDecomposeResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class EquipModule
{
[RequestPacketHandler("EquipLevelUpRequest")]
public static void EquipLevelUpRequestHandler(Session session, Packet.Request packet)
{
EquipLevelUpRequest request = packet.Deserialize<EquipLevelUpRequest>();
NotifyItemDataList notifyItemData = new();
int totalExp = 0;
int totalCost = 0;
foreach (var item in request.UseItems ?? [])
{
ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
if (itemTable is not null)
{
var upgradeInfo = itemTable.GetEquipUpgradeInfo() * item.Value;
totalExp += upgradeInfo.Exp;
totalCost += upgradeInfo.Cost;
notifyItemData.ItemDataList.Add(session.inventory.Do(item.Key, item.Value * -1));
}
}
// TODO: Handle equip enchantment with equip cost
/*foreach (var costEquipId in request.UseEquipIdList ?? [])
{
}*/
notifyItemData.ItemDataList.Add(session.inventory.Do(Inventory.Coin, totalCost * -1));
session.SendPush(notifyItemData);
EquipLevelUpResponse rsp = new()
{
Code = 0
};
var upEquip = session.character.AddEquipExp(request.EquipId, totalExp);
if (upEquip != null)
{
rsp.Level = upEquip.Level;
rsp.Exp = upEquip.Exp;
NotifyEquipDataList notifyEquipDataList = new();
notifyEquipDataList.EquipDataList.Add(upEquip);
session.SendPush(notifyEquipDataList);
}
session.SendResponse(rsp, packet.Id);
}
[RequestPacketHandler("EquipBreakthroughRequest")]
public static void EquipBreakthroughRequestHandler(Session session, Packet.Request packet)
{
EquipBreakthroughRequest request = packet.Deserialize<EquipBreakthroughRequest>();
var response = new EquipBreakthroughResponse();
var equip = session.character.Equips.Find(x => x.Id == request.EquipId);
if (equip is null)
{
// EquipManagerGetCharEquipBySiteNotFound
response.Code = 20021012;
}
else
{
EquipBreakThroughTable? equipBreakThrough = TableReaderV2.Parse<EquipBreakThroughTable>().Find(x => x.EquipId == equip.TemplateId && equip.Breakthrough == x.Times);
if (equipBreakThrough is not null && TableReaderV2.Parse<EquipBreakThroughTable>().Any(x => x.EquipId == equip.TemplateId && equip.Breakthrough + 1 == x.Times))
{
NotifyItemDataList notifyItemData = new();
for (int i = 0; i < Math.Min(equipBreakThrough.ItemId.Count, equipBreakThrough.ItemCount.Count); i++)
{
notifyItemData.ItemDataList.Add(session.inventory.Do(equipBreakThrough.ItemId[i], equipBreakThrough.ItemCount[i] * -1));
}
if (equipBreakThrough.UseMoney is not null && equipBreakThrough.UseMoney > 0)
notifyItemData.ItemDataList.Add(session.inventory.Do(equipBreakThrough.UseItemId ?? 1, (equipBreakThrough.UseMoney ?? 0) * -1));
session.SendPush(notifyItemData);
equip.Breakthrough += 1;
equip.Level = 1;
equip.Exp = 0;
}
else if (equipBreakThrough is not null)
{
// EquipManagerBreakthroughMaxBreakthrough
response.Code = 20021010;
}
else
{
// EquipBreakthroughTemplateNotFound
response.Code = 20021002;
}
}
session.SendResponse(response, packet.Id);
}
[RequestPacketHandler("EquipUpdateLockRequest")]
public static void EquipUpdateLockRequestHandler(Session session, Packet.Request packet)
{
EquipUpdateLockRequest request = packet.Deserialize<EquipUpdateLockRequest>();
var response = new EquipUpdateLockResponse();
var equip = session.character.Equips.Find(x => x.Id == request.EquipId);
if (equip is null)
{
// EquipManagerGetCharEquipBySiteNotFound
response.Code = 20021012;
}
else
{
equip.IsLock = request.IsLock;
}
session.SendResponse(response, packet.Id);
}
[RequestPacketHandler("EquipPutOnRequest")]
public static void EquipPutOnRequestHandler(Session session, Packet.Request packet)
{
EquipPutOnRequest request = packet.Deserialize<EquipPutOnRequest>();
var prevEquip = session.character.Equips.Find(x => x.CharacterId == request.CharacterId && TableReaderV2.Parse<EquipTable>().Find(t => t.Id == x.TemplateId)?.Site == request.Site);
var toEquip = session.character.Equips.Find(x => x.Id == request.EquipId);
if (prevEquip is not null && toEquip is not null)
{
prevEquip.CharacterId = 0;
}
if (toEquip is not null)
{
toEquip.CharacterId = request.CharacterId;
}
else
{
// EquipManagerGetCharEquipBySiteNotFound
session.SendResponse(new EquipPutOnResponse() { Code = 20021012 }, packet.Id);
return;
}
NotifyEquipDataList notifyEquipData = new();
notifyEquipData.EquipDataList.Add(toEquip);
if (prevEquip is not null)
notifyEquipData.EquipDataList.Add(prevEquip);
session.SendPush(notifyEquipData);
session.SendResponse(new EquipPutOnResponse(), packet.Id);
}
[RequestPacketHandler("EquipTakeOffRequest")]
public static void EquipTakeOffRequestHandler(Session session, Packet.Request packet)
{
EquipTakeOffRequest request = packet.Deserialize<EquipTakeOffRequest>();
foreach (var equipId in request.EquipIds)
{
var equip = session.character.Equips.Find(x => x.Id == equipId);
if (equip is not null)
equip.CharacterId = 0;
}
session.SendResponse(new EquipTakeOffResponse(), packet.Id);
}
// TODO: Swapping equip resonance is broken, this is only partially implemented!
[RequestPacketHandler("EquipResonanceRequest")]
public static void EquipResonanceRequestHandler(Session session, Packet.Request packet)
{
EquipResonanceRequest request = packet.Deserialize<EquipResonanceRequest>();
var equip = session.character.Equips.Find(x => x.Id == request.EquipId);
if (equip is null)
{
// EquipManagerGetCharEquipBySiteNotFound
session.SendResponse(new EquipResonanceResponse() { Code = 20021012 }, packet.Id);
return;
}
#region Pools
EquipResonanceTable? equipResonance = TableReaderV2.Parse<EquipResonanceTable>().Find(x => x.Id == equip.TemplateId);
List<ResonanceInfo> resonancePool = new();
foreach (var attribPoolId in equipResonance?.AttribPoolId ?? [])
{
var attribPool = TableReaderV2.Parse<AttribPoolTable>().Where(x => x.PoolId == attribPoolId);
foreach (var attrib in attribPool)
{
resonancePool.Add(new()
{
Slot = request.Slot,
Type = EquipResonanceType.Attrib,
TemplateId = attrib.Id
});
}
}
foreach (var characterSkillPoolId in equipResonance?.CharacterSkillPoolId ?? [])
{
throw new NotImplementedException();
}
foreach (var weaponSkillPoolId in equipResonance?.WeaponSkillPoolId ?? [])
{
throw new NotImplementedException();
}
#endregion
if (request.UseItemId is not null && request.UseItemId > 0)
{
EquipResonanceUseItemTable? resonanceUseItem = TableReaderV2.Parse<EquipResonanceUseItemTable>().Find(x => x.Id == equip.TemplateId);
if (resonanceUseItem is not null)
{
NotifyItemDataList notifyItemData = new();
for (int i = 0; i < Math.Min(resonanceUseItem.ItemId.Count, resonanceUseItem.ItemCount.Count); i++)
{
notifyItemData.ItemDataList.Add(session.inventory.Do(resonanceUseItem.ItemId[i], resonanceUseItem.ItemCount[i] * -1));
}
session.SendPush(notifyItemData);
}
else
{
session.log.Error($"EquipResonanceUseItem for template {equip.TemplateId} not found!");
// EquipResonanceUseItemTemplateNotFound
session.SendResponse(new EquipResonanceResponse() { Code = 20021038 }, packet.Id);
return;
}
}
else if (request.UseEquipId is not null && request.UseEquipId > 0)
{
throw new NotImplementedException();
}
ResonanceInfo resonance = resonancePool[Random.Shared.Next(resonancePool.Count)];
equip.ResonanceInfo.Add(resonance);
session.SendResponse(new EquipResonanceResponse() { ResonanceData = resonance }, packet.Id);
}
// TODO: Equipment scrapping
[RequestPacketHandler("EquipDecomposeRequest")]
public static void EquipDecomposeRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new EquipDecomposeResponse() { Code = 1 }, packet.Id);
}
}
}