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39 Commits

Author SHA1 Message Date
rfi ca7e04a7d3 update version_config 2024-05-11 19:10:55 +07:00
Kyle Belanger bca322d8ef This is how the actual gen does it 2024-04-14 08:29:18 -04:00
Kyle Belanger e0ef1d1c78 Merge branch 'master' of https://git.lewd.wtf/PGR/ascnet 2024-04-14 08:28:08 -04:00
rfi f3b3d70b2b pcap update 2024-04-14 19:27:34 +07:00
Kyle Belanger 2189316381 UseCdKeyResponse stuff 2024-04-14 08:09:44 -04:00
Kyle Belanger 3bda362626 MailDeleteRequest stub to prevent mail deletion softlock
And a bunch of TODOs.
2024-04-13 02:30:53 -04:00
Kyle Belanger 2d9abd00f5 Stubs for equipment scrapping and CUB combining to prevent softlocks 2024-04-13 02:02:40 -04:00
Kyle Belanger a36eeeef63 Some stubs for Dorm and Guild softlocks
Dorm still has a few spots with invalid data which softlock. Guild will still softlock on trying to load guild entries, but I can't do much about that at the moment.
2024-04-13 01:52:46 -04:00
Kyle Belanger abe7e6639b UseCdKeyRequest stub to prevent softlock when using a promo code 2024-04-13 01:16:44 -04:00
Kyle Belanger fda1754e41 Co-op room creation and matchmaking stubs to prevent related softlocks 2024-04-13 01:05:44 -04:00
Kyle Belanger 869e911333 GetActivityBossDataRequest stub to prevent softlock when entering Co-op 2024-04-13 00:56:55 -04:00
Kyle Belanger 591b74e0b1 BossSingleRankInfoRequest stub to prevent softlock when entering Pain Cage 2024-04-13 00:53:57 -04:00
Kyle Belanger aae1314558 ItemUseRequest stub to prevent softlock when using consumables 2024-04-13 00:47:55 -04:00
Kyle Belanger 3e2caf704d PayInitiatedRequest stub to prevent softlock on purchasing Rainbow Cards 2024-04-13 00:36:14 -04:00
Kyle Belanger 443a4393a5 GetCourseRewardRequest stub to prevent softlock on course reward claim 2024-04-13 00:24:12 -04:00
Kyle Belanger 73af9e9d5f Stopgap fix for stage all command to prevent bricking state
It should now only be filtered to story stages and such... hopefully.
2024-04-11 22:11:59 -04:00
Kyle Belanger d0c13e3d58 CharacterTowerSaveTriggerConditionIdRequest stub, prevents softlock on char menu 2024-04-11 05:27:06 -04:00
Kyle Belanger e400325184 Long overdue save command 2024-04-11 05:11:34 -04:00
Kyle Belanger e866af9ee9 Prevent me from accidentally uploading an entire set of processed tables because I don't trust myself lol 2024-04-11 01:41:18 -04:00
Kyle Belanger 7458f40e4c Merge branch 'master' of https://gitnext.lewd.wtf/PGR/ascnet 2024-04-11 01:24:02 -04:00
Kyle Belanger da435207aa Trimmed down tables 2024-04-11 01:23:10 -04:00
Kyle Belanger 9a6da5d717 Some namespace cleanup 2024-04-11 01:21:06 -04:00
Kyle Belanger 8f7dd7993f Scripts for dealing with table stuff 2024-04-11 01:19:09 -04:00
rfi feaf5f8a41 don't throw up in leveling up equip when using equip, BIG TODO 2024-04-10 19:10:24 +07:00
rfi db41e1c69e shitty pcap reader... 2024-04-10 17:12:21 +07:00
rfi 72d904764a 2.2.0 version config 2024-04-10 10:34:14 +07:00
rfi c69b03ce6f GuideOpenRequest adding guide entry test 2024-04-06 08:27:56 +07:00
rfi 0c0d6a3f32 2.1.1 config 2024-04-05 22:28:54 +07:00
rfi f6b9186262 tabel updoood 2024-02-29 11:51:22 +07:00
rfi 6f50033729 2.1.0 version config 2024-02-23 16:53:15 +07:00
rfi a9fc6f557d uniframe modification 2024-01-25 22:23:47 +07:00
rfi 5c296af253 adding resonance, swapping is unsupported! 2024-01-24 20:33:29 +07:00
rfi 27d960c4ba 2.0.0 res 2024-01-23 07:22:05 +07:00
rfi b216990b9b 2.0 version_config 2024-01-18 16:47:18 +07:00
rfi 1dfec462cc fashion UnLock... 2024-01-18 07:53:07 +07:00
rfi a95197a7b5 Chat cooldown + new version config 2024-01-18 05:55:16 +07:00
rfi 7bb8a962af another Inventory.Do fix 2024-01-17 22:54:02 +07:00
rfi d94f60c09e coating implementation 2024-01-17 11:31:34 +07:00
rfi 0e36d06214 might or might not fix negative item issue 2024-01-16 14:56:25 +07:00
3526 changed files with 34622 additions and 464382 deletions

5
.gitignore vendored
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@ -363,4 +363,7 @@ MigrationBackup/
FodyWeavers.xsd FodyWeavers.xsd
# Generator logs # Generator logs
generator_fails* generator_fails*
# AscNet
Scripts/table

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

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@ -1,11 +1,5 @@
using System.Reflection; using Config.Net;
using AscNet.Common.Database;
using MongoDB.Driver; using MongoDB.Driver;
using Config.Net;
using MongoDB.Bson.Serialization;
using MongoDB.Bson.Serialization.Options;
using Newtonsoft.Json;
using AscNet.Common.Util;
namespace AscNet.Common namespace AscNet.Common
{ {
@ -29,6 +23,7 @@ namespace AscNet.Common
db = mongoClient.GetDatabase(config.Database.Name); db = mongoClient.GetDatabase(config.Database.Name);
} }
/*
public static void DumpTables() public static void DumpTables()
{ {
IEnumerable<Type> tableTypes = Assembly.GetAssembly(typeof(Table.V2.client.activity.ActivityGroupTable))!.GetTypes().Where(t => typeof(ITable).IsAssignableFrom(t)); IEnumerable<Type> tableTypes = Assembly.GetAssembly(typeof(Table.V2.client.activity.ActivityGroupTable))!.GetTypes().Where(t => typeof(ITable).IsAssignableFrom(t));
@ -57,7 +52,9 @@ namespace AscNet.Common
} }
} }
} }
*/
} }
public class ServerCodeException : Exception public class ServerCodeException : Exception
{ {
public int Code { get; set; } public int Code { get; set; }

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@ -77,7 +77,7 @@ namespace AscNet.Common.Database
throw new ServerCodeException("Character already obtained!", 20009022); throw new ServerCodeException("Character already obtained!", 20009022);
} }
NotifyCharacterDataList.CharacterData characterData = new() CharacterData characterData = new()
{ {
Id = (uint)character.Id, Id = (uint)character.Id,
Level = 1, Level = 1,
@ -100,7 +100,7 @@ namespace AscNet.Common.Database
}; };
// TODO: Don't do the ToString, query skill properly pls. // TODO: Don't do the ToString, query skill properly pls.
characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.CharacterData.CharacterSkill() characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new CharacterSkill()
{ {
Id = uint.Parse(x.ToString().Take(6).ToArray()), Id = uint.Parse(x.ToString().Take(6).ToArray()),
Level = 1 Level = 1
@ -121,7 +121,7 @@ namespace AscNet.Common.Database
return ret; return ret;
} }
public NotifyCharacterDataList.CharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0) public CharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
{ {
var characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == characterId); var characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == characterId);
var character = Characters.FirstOrDefault(x => x.Id == characterId); var character = Characters.FirstOrDefault(x => x.Id == characterId);
@ -153,7 +153,7 @@ namespace AscNet.Common.Database
return character; return character;
} }
public UpgradeCharacterSkillResult UpgradeCharacterSkillGroup(uint skillGroupId, int count) public UpgradeCharacterSkillResult UpgradeCharacterSkillGroup(int skillGroupId, int count)
{ {
List<uint> affectedCharacters = new(); List<uint> affectedCharacters = new();
int totalCoinCost = 0; int totalCoinCost = 0;
@ -257,7 +257,7 @@ namespace AscNet.Common.Database
[BsonElement("characters")] [BsonElement("characters")]
[BsonRequired] [BsonRequired]
public List<NotifyCharacterDataList.CharacterData> Characters { get; set; } public List<CharacterData> Characters { get; set; }
[BsonElement("equips")] [BsonElement("equips")]
[BsonRequired] [BsonRequired]
@ -307,7 +307,7 @@ namespace AscNet.Common.Database
public struct AddCharacterRet public struct AddCharacterRet
{ {
public NotifyCharacterDataList.CharacterData Character { get; set; } public CharacterData Character { get; set; }
public EquipData Equip { get; set; } public EquipData Equip { get; set; }
public FashionList Fashion { get; set; } public FashionList Fashion { get; set; }
} }

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@ -76,10 +76,23 @@ namespace AscNet.Common.Database
Item? item = Items.FirstOrDefault(x => x.Id == itemId); Item? item = Items.FirstOrDefault(x => x.Id == itemId);
ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().Find(x => x.Id == itemId); ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().Find(x => x.Id == itemId);
if (item is not null && itemTable is not null && itemTable.MaxCount <= item.Count + amount) if (item is not null && itemTable is not null)
{ {
item.Count += amount; if (item.Count + amount <= itemTable.MaxCount && item.Count + amount >= 0)
item.RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(); {
item.Count += amount;
item.RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds();
}
else if (item.Count + amount < 0)
{
item.Count = 0;
item.RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds();
}
else
{
item.Count = itemTable.MaxCount ?? item.Count + amount;
item.RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds();
}
} }
else else
{ {

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@ -105,10 +105,17 @@ namespace AscNet.Common.MsgPack
[MessagePackObject(true)] [MessagePackObject(true)]
public partial class ResonanceInfo public partial class ResonanceInfo
{ {
public long Slot { get; set; } public int Slot { get; set; }
public long Type { get; set; } public EquipResonanceType Type { get; set; }
public long CharacterId { get; set; } public int CharacterId { get; set; }
public long TemplateId { get; set; } public int TemplateId { get; set; }
}
public enum EquipResonanceType
{
Attrib = 1,
CharacterSkill = 2,
WeaponSkill = 3,
} }
[MessagePackObject(true)] [MessagePackObject(true)]
@ -345,15 +352,15 @@ namespace AscNet.Common.MsgPack
[global::MessagePack.MessagePackObject(true)] [global::MessagePack.MessagePackObject(true)]
public class NotifyEquipChipAutoRecycleSite public class NotifyEquipChipAutoRecycleSite
{ {
[global::MessagePack.MessagePackObject(true)] public ChipRecycleSite ChipRecycleSite { get; set; }
public class NotifyEquipChipAutoRecycleSiteChipRecycleSite }
{
public List<Int32> RecycleStar { get; set; } = new();
public Int32 Days { get; set; }
public Int32 SetRecycleTime { get; set; }
}
public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; } [global::MessagePack.MessagePackObject(true)]
public class ChipRecycleSite
{
public List<Int32> RecycleStar { get; set; } = new();
public Int32 Days { get; set; }
public Int32 SetRecycleTime { get; set; }
} }
@ -2496,7 +2503,7 @@ namespace AscNet.Common.MsgPack
[global::MessagePack.MessagePackObject(true)] [global::MessagePack.MessagePackObject(true)]
public class CharacterUpgradeSkillGroupRequest public class CharacterUpgradeSkillGroupRequest
{ {
public UInt32 SkillGroupId { get; set; } public Int32 SkillGroupId { get; set; }
public Int32 Count { get; set; } public Int32 Count { get; set; }
} }
@ -2506,44 +2513,44 @@ namespace AscNet.Common.MsgPack
public List<dynamic> UnlockChallengeStages { get; set; } = new(); public List<dynamic> UnlockChallengeStages { get; set; } = new();
} }
[global::MessagePack.MessagePackObject(true)]
public class CharacterSkill
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class CharacterData
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public UInt32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
public List<CharacterSkill> SkillList { get; set; } = new();
public List<CharacterSkill> EnhanceSkillList { get; set; } = new();
public UInt32 FashionId { get; set; }
public Int64 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public Int32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class CharacterHead
{
public UInt32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public CharacterHead CharacterHeadInfo { get; set; }
}
[global::MessagePack.MessagePackObject(true)] [global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataList public class NotifyCharacterDataList
{ {
[global::MessagePack.MessagePackObject(true)]
public class CharacterData
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public UInt32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class CharacterSkill
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
public List<CharacterSkill> SkillList { get; set; } = new();
public List<dynamic> EnhanceSkillList { get; set; } = new();
public UInt32 FashionId { get; set; }
public Int64 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public Int32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class CharacterHead
{
public UInt32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public CharacterHead CharacterHeadInfo { get; set; }
}
public List<CharacterData> CharacterDataList { get; set; } = new(); public List<CharacterData> CharacterDataList { get; set; } = new();
} }

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

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@ -0,0 +1,63 @@
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.GameServer.Handlers;
using AscNet.Table.V2.share.fashion;
namespace AscNet.GameServer.Commands
{
[CommandName("coating")]
internal class CoatingCommand : Command
{
public CoatingCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
public override string Help => "Command to unlock all coatings of characters.";
[Argument(0, @"^unlock$", "The operation selected (unlock)")]
string Op { get; set; } = string.Empty;
[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all' for all owned character")]
string Target { get; set; } = string.Empty;
public override void Execute()
{
int characterId = Miscs.ParseIntOr(Target);
switch (Op)
{
case "unlock":
if (Target == "all")
{
List<FashionList> newFashions = new();
foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => session.character.Characters.Any(y => y.Id == x.CharacterId)))
{
if (session.character.Fashions.Any(x => x.Id == fashion.Id))
continue;
newFashions.Add(new() { Id = fashion.Id });
}
session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
session.character.Fashions.AddRange(newFashions);
}
else
{
List<FashionList> newFashions = new();
foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => x.CharacterId == characterId))
{
if (session.character.Fashions.Any(x => x.Id == fashion.Id))
continue;
newFashions.Add(new() { Id = fashion.Id });
}
session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
session.character.Fashions.AddRange(newFashions);
}
break;
default:
throw new InvalidOperationException("Invalid operation!");
}
}
}
}

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@ -0,0 +1,15 @@
namespace AscNet.GameServer.Commands
{
[CommandName("save")]
internal class SaveCommand : Command
{
public SaveCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
public override string Help => "Command to save the current session state to the database";
public override void Execute()
{
session.Save();
}
}
}

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@ -19,7 +19,7 @@ namespace AscNet.GameServer.Commands
if (TargetStage == "all") if (TargetStage == "all")
{ {
session.stage.Stages.Clear(); session.stage.Stages.Clear();
foreach (var stageData in TableReaderV2.Parse<StageTable>()) foreach (var stageData in TableReaderV2.Parse<StageTable>().Where(x => x.StageId >= 10000000 && x.StageId <= 20000000))
{ {
session.stage.Stages.Add(stageData.StageId, new() session.stage.Stages.Add(stageData.StageId, new()
{ {

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@ -8,7 +8,6 @@ using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality; using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip; using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item; using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {
@ -447,10 +446,10 @@ namespace AscNet.GameServer.Game
} }
break; break;
case 2: case 2:
// Weapon // TODO: Weapon gacha
break; break;
case 3: case 3:
// CUB // TODO: CUB gacha
break; break;
default: default:
break; break;

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@ -1,9 +1,4 @@
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {

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@ -4,7 +4,6 @@ using AscNet.Common.Util;
using AscNet.Table.V2.share.chat; using AscNet.Table.V2.share.chat;
using AscNet.Table.V2.share.guide; using AscNet.Table.V2.share.guide;
using AscNet.Table.V2.share.photomode; using AscNet.Table.V2.share.photomode;
using AscNet.Table.V2.share.trpg;
using MessagePack; using MessagePack;
using System.Diagnostics; using System.Diagnostics;
@ -22,6 +21,26 @@ namespace AscNet.GameServer.Handlers
public class ShutdownNotify public class ShutdownNotify
{ {
} }
[MessagePackObject(true)]
public class UseCdKeyRequest
{
public string Id;
}
[MessagePackObject(true)]
public class UseCdKeyResponse
{
[MessagePackObject(true)]
public class CdKeyRewardGoods
{
public RewardType RewardType;
public int TemplateId;
}
public int Code;
public List<CdKeyRewardGoods>? RewardGoods;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
@ -121,14 +140,21 @@ namespace AscNet.GameServer.Handlers
ReconnectToken = request.Token ReconnectToken = request.Token
}, packet.Id); }, packet.Id);
} }
/* TODO /* TODO Reconnection state resumption?
[RequestPacketHandler("ReconnectAck")] [RequestPacketHandler("ReconnectAck")]
public static void ReconnectAckHandler(Session session, Packet.Request packet) public static void ReconnectAckHandler(Session session, Packet.Request packet)
{ {
} }
*/ */
// TODO: Promo code
[RequestPacketHandler("UseCdKeyRequest")]
public static void UseCdKeyRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new UseCdKeyResponse() { Code = 20054001 }, packet.Id);
}
// TODO: Move somewhere else, also split. // TODO: Move somewhere else, also split.
static void DoLogin(Session session) static void DoLogin(Session session)
{ {
@ -234,6 +260,14 @@ namespace AscNet.GameServer.Handlers
}, },
BossInfo = new() BossInfo = new()
}); });
session.SendPush(new NotifyTaskData()
{
TaskData = new()
{
NewbieHonorReward = false,
NewbieUnlockPeriod = 7
}
});
#region DisclamerMail #region DisclamerMail
NotifyMails notifyMails = new(); NotifyMails notifyMails = new();

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@ -0,0 +1,49 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class JoinActivityResponse
{
public int Code;
public int ChallengeId;
}
[MessagePackObject(true)]
public class ScoreQueryResponse
{
public int Code;
public int WaveRate;
public List<dynamic> GroupPlayerList;
public List<dynamic> TeamPlayerList;
public int ChallengeId;
public int ActivityNo;
public int ArenaLevel;
public int ContributeScore;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class ArenaModule
{
[RequestPacketHandler("JoinActivityRequest")]
public static void JoinActivityRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new JoinActivityResponse()
{
ChallengeId = 3
}, packet.Id);
}
[RequestPacketHandler("ScoreQueryRequest")]
public static void ScoreQueryRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new ScoreQueryResponse()
{
ChallengeId = 3
}, packet.Id);
}
}
}

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@ -0,0 +1,26 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class AwarenessGetDataResponse
{
public dynamic AwarenessInfo { get; set; }
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class AwarenessModule
{
[RequestPacketHandler("AwarenessGetDataRequest")]
public static void AwarenessGetDataRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new AwarenessGetDataResponse()
{
AwarenessInfo = {}
}, packet.Id);
}
}
}

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@ -0,0 +1,48 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class BossSingleRankInfoRequest
{
}
[MessagePackObject(true)]
public class BossSingleRankInfoResponse
{
public int Code;
}
[MessagePackObject(true)]
public class GetActivityBossDataRequest
{
}
[MessagePackObject(true)]
public class GetActivityBossDataResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class BossModule
{
// TODO: Pain Cage entry
[RequestPacketHandler("BossSingleRankInfoRequest")]
public static void BossSingleRankInfoRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new BossSingleRankInfoResponse() { Code = 1 }, packet.Id);
}
// TODO: Co-op entry
[RequestPacketHandler("GetActivityBossDataRequest")]
public static void GetActivityBossDataRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetActivityBossDataResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -1,19 +1,45 @@
using AscNet.Common.Database; using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.character; using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.enhanceskill;
using AscNet.Table.V2.share.character.grade; using AscNet.Table.V2.share.character.grade;
using MessagePack;
using AscNet.Common;
using AscNet.Table.V2.share.character.quality; using AscNet.Table.V2.share.character.quality;
using MongoDB.Driver.Linq;
using AscNet.Table.V2.share.character.skill; using AscNet.Table.V2.share.character.skill;
using AscNet.Table.V2.share.item;
using MessagePack;
using MongoDB.Driver.Linq;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme #region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterUpgradeEnhanceSkillRequest
{
public int Count;
public int SkillGroupId;
}
[MessagePackObject(true)]
public class CharacterUpgradeEnhanceSkillResponse
{
public int Code;
}
[MessagePackObject(true)]
public class CharacterUnlockEnhanceSkillRequest
{
public int SkillGroupId;
}
[MessagePackObject(true)]
public class CharacterUnlockEnhanceSkillResponse
{
public int Code;
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class CharacterLevelUpRequest public class CharacterLevelUpRequest
{ {
@ -158,7 +184,7 @@ namespace AscNet.GameServer.Handlers
} }
character.Grade = nextGrade; character.Grade = nextGrade;
session.SendPush(new NotifyCharacterDataList() session.SendPush(new NotifyCharacterDataList()
{ {
CharacterDataList = { character } CharacterDataList = { character }
@ -249,7 +275,7 @@ namespace AscNet.GameServer.Handlers
// CharacterManagerGetQualityFragmentTemplateNotFound // CharacterManagerGetQualityFragmentTemplateNotFound
throw new ServerCodeException("Character quality fragment table data not found!", 20009004); throw new ServerCodeException("Character quality fragment table data not found!", 20009004);
} }
if (TableReaderV2.Parse<CharacterQualityFragmentTable>().Any(x => x.Type == characterData?.Type && x.Quality == character?.Quality + 1)) if (TableReaderV2.Parse<CharacterQualityFragmentTable>().Any(x => x.Type == characterData?.Type && x.Quality == character?.Quality + 1))
{ {
if (characterQualityFragment.PromoteUseCoin is not null && characterQualityFragment.PromoteUseCoin > 0) if (characterQualityFragment.PromoteUseCoin is not null && characterQualityFragment.PromoteUseCoin > 0)
@ -291,7 +317,7 @@ namespace AscNet.GameServer.Handlers
var affectedChars = TableReaderV2.Parse<CharacterSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId); var affectedChars = TableReaderV2.Parse<CharacterSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId);
foreach (var character in session.character.Characters.Where(x => affectedChars.Any(y => y == x.Id))) foreach (var character in session.character.Characters.Where(x => affectedChars.Any(y => y == x.Id)))
{ {
character.SkillList.AddRange(TableReaderV2.Parse<CharacterSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId).Select(x => new NotifyCharacterDataList.CharacterData.CharacterSkill() { Id = (uint)x, Level = 1 })); character.SkillList.AddRange(TableReaderV2.Parse<CharacterSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId).Select(x => new CharacterSkill() { Id = (uint)x, Level = 1 }));
notifyCharacterData.CharacterDataList.Add(character); notifyCharacterData.CharacterDataList.Add(character);
} }
session.SendPush(notifyCharacterData); session.SendPush(notifyCharacterData);
@ -321,6 +347,88 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id); session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
} }
[RequestPacketHandler("CharacterUnlockEnhanceSkillRequest")]
public static void CharacterUnlockEnhanceSkillRequestHandler(Session session, Packet.Request packet)
{
CharacterUnlockEnhanceSkillRequest request = packet.Deserialize<CharacterUnlockEnhanceSkillRequest>();
var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
NotifyItemDataList notifyItemData = new();
NotifyCharacterDataList notifyCharacterData = new();
foreach (var enhanceSkillId in enhanceSkillIds)
{
var affectedChars = TableReaderV2.Parse<EnhanceSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId).ToList();
foreach (var character in session.character.Characters.Where(x => affectedChars.Contains((int)x.Id)))
{
if (character.EnhanceSkillList.Any(x => x.Id == enhanceSkillId))
{
// CharacterSkillUnlocked
session.SendResponse(new CharacterUnlockEnhanceSkillResponse() { Code = 20009047 }, packet.Id);
return;
}
character.EnhanceSkillList.Add(new()
{
Id = (uint)enhanceSkillId,
Level = 1
});
notifyCharacterData.CharacterDataList.Add(character);
}
EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == 0);
if (upgradeTable is null)
continue;
for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
{
notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
}
}
session.SendPush(notifyItemData);
session.SendPush(notifyCharacterData);
session.SendResponse(new CharacterUnlockEnhanceSkillResponse(), packet.Id);
}
[RequestPacketHandler("CharacterUpgradeEnhanceSkillRequest")]
public static void CharacterUpgradeEnhanceSkillRequestHandler(Session session, Packet.Request packet)
{
CharacterUpgradeEnhanceSkillRequest request = packet.Deserialize<CharacterUpgradeEnhanceSkillRequest>();
var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
NotifyItemDataList notifyItemData = new();
NotifyCharacterDataList notifyCharacterData = new();
foreach (var enhanceSkillId in enhanceSkillIds)
{
foreach (var character in session.character.Characters.Where(x => x.EnhanceSkillList.Any(x => x.Id == enhanceSkillId)))
{
for (int j = 0; j < request.Count; j++)
{
var skill = character.EnhanceSkillList.Find(x => x.Id == enhanceSkillId);
if (skill is not null)
{
EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == skill.Level);
skill.Level++;
if (upgradeTable is null)
continue;
for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
{
notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
}
}
}
notifyCharacterData.CharacterDataList.Add(character);
}
}
session.SendPush(notifyItemData);
session.SendPush(notifyCharacterData);
session.SendResponse(new CharacterUpgradeEnhanceSkillResponse(), packet.Id);
}
[RequestPacketHandler("CharacterExchangeRequest")] [RequestPacketHandler("CharacterExchangeRequest")]
public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet) public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
{ {
@ -350,7 +458,7 @@ namespace AscNet.GameServer.Handlers
} }
NotifyItemDataList notifyItemData = new(); NotifyItemDataList notifyItemData = new();
// idk if it's always 50, please investigate later... // TODO: idk if it's always 50, please investigate later...
notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1)); notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1));
session.SendPush(notifyItemData); session.SendPush(notifyItemData);

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@ -170,6 +170,7 @@ namespace AscNet.GameServer.Handlers
} }
cmd?.Execute(); cmd?.Execute();
notifyWorldChat.ChatMessages.Add(MakeLuciaMessage("Command executed!"));
} }
catch (CommandMessageCallbackException ex) catch (CommandMessageCallbackException ex)
{ {
@ -186,7 +187,7 @@ namespace AscNet.GameServer.Handlers
} }
session.SendPush(notifyWorldChat); session.SendPush(notifyWorldChat);
session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id); session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() - 10 }, packet.Id);
} }
[RequestPacketHandler("SelectChatChannelRequest")] [RequestPacketHandler("SelectChatChannelRequest")]

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@ -0,0 +1,52 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CreateRoomRequest
{
public int StageId;
public int StageLevel;
public bool Automatch;
}
[MessagePackObject(true)]
public class CreateRoomResponse
{
public int Code;
}
[MessagePackObject(true)]
public class MatchRoomRequest
{
public int StageId;
}
[MessagePackObject(true)]
public class MatchRoomResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class CoopModule
{
// TODO: Co-op room creation
[RequestPacketHandler("CreateRoomRequest")]
public static void CreateRoomRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CreateRoomResponse() { Code = 1 }, packet.Id);
}
// TODO: Co-op room matchmaking
[RequestPacketHandler("MatchRoomRequest")]
public static void MatchRoomRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new MatchRoomResponse() { Code = 1 }, packet.Id);
}
}
}

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@ -0,0 +1,49 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class DormEnterRequest
{
public dynamic? Content;
}
[MessagePackObject(true)]
public class DormEnterResponse
{
public int Code;
}
[MessagePackObject(true)]
public class DormitoryListRequest
{
}
[MessagePackObject(true)]
public class DormitoryListResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class DormModule
{
// TODO: Dorm entry
[RequestPacketHandler("DormEnterRequest")]
public static void DormEnterRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new DormEnterResponse(), packet.Id);
}
// TODO: Dorm list (called from Details section within account info menu)
[RequestPacketHandler("DormitoryListRequest")]
public static void DormitoryListRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new DormitoryListResponse(), packet.Id);
}
}
}

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@ -182,9 +182,9 @@ namespace AscNet.GameServer.Handlers.Drops
#endregion #endregion
/// <summary> /// <summary>
/// Progressive chance of getting the item based on item quality and commandant level /// TODO: Progressive chance of getting the item based on item quality and commandant level
/// </summary> /// </summary>
private static bool GetProgressiveChance(int level, int quality) static bool GetProgressiveChance(int level, int quality)
{ {
return true; return true;
} }

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@ -2,6 +2,7 @@
using AscNet.Common.Database; using AscNet.Common.Database;
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.Table.V2.share.attrib;
using AscNet.Table.V2.share.equip; using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item; using AscNet.Table.V2.share.item;
using MessagePack; using MessagePack;
@ -35,6 +36,25 @@ namespace AscNet.GameServer.Handlers
public int Code; public int Code;
} }
[MessagePackObject(true)]
public class EquipResonanceRequest
{
public int EquipId;
public int Slot;
public int? UseItemId;
public int? UseEquipId;
public int? SelectSkillId;
public int? CharacterId;
public EquipResonanceType? SelectType;
}
[MessagePackObject(true)]
public class EquipResonanceResponse
{
public int Code;
public ResonanceInfo ResonanceData;
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class EquipPutOnRequest public class EquipPutOnRequest
{ {
@ -65,8 +85,8 @@ namespace AscNet.GameServer.Handlers
public class EquipLevelUpRequest public class EquipLevelUpRequest
{ {
public int EquipId; public int EquipId;
public Dictionary<int, int> UseItems; public Dictionary<int, int>? UseItems;
public List<int> UseEquipIdList; public List<int>? UseEquipIdList;
} }
[MessagePackObject(true)] [MessagePackObject(true)]
@ -76,6 +96,18 @@ namespace AscNet.GameServer.Handlers
public int Level; public int Level;
public int Exp; public int Exp;
} }
[MessagePackObject(true)]
public class EquipDecomposeRequest
{
public List<int> EquipIds;
}
[MessagePackObject(true)]
public class EquipDecomposeResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
@ -89,7 +121,7 @@ namespace AscNet.GameServer.Handlers
NotifyItemDataList notifyItemData = new(); NotifyItemDataList notifyItemData = new();
int totalExp = 0; int totalExp = 0;
int totalCost = 0; int totalCost = 0;
foreach (var item in request.UseItems) foreach (var item in request.UseItems ?? [])
{ {
ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key); ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
if (itemTable is not null) if (itemTable is not null)
@ -101,6 +133,12 @@ namespace AscNet.GameServer.Handlers
} }
} }
// TODO: Handle equip enchantment with equip cost
/*foreach (var costEquipId in request.UseEquipIdList ?? [])
{
}*/
notifyItemData.ItemDataList.Add(session.inventory.Do(Inventory.Coin, totalCost * -1)); notifyItemData.ItemDataList.Add(session.inventory.Do(Inventory.Coin, totalCost * -1));
session.SendPush(notifyItemData); session.SendPush(notifyItemData);
@ -234,5 +272,85 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new EquipTakeOffResponse(), packet.Id); session.SendResponse(new EquipTakeOffResponse(), packet.Id);
} }
// TODO: Swapping equip resonance is broken, this is only partially implemented!
[RequestPacketHandler("EquipResonanceRequest")]
public static void EquipResonanceRequestHandler(Session session, Packet.Request packet)
{
EquipResonanceRequest request = packet.Deserialize<EquipResonanceRequest>();
var equip = session.character.Equips.Find(x => x.Id == request.EquipId);
if (equip is null)
{
// EquipManagerGetCharEquipBySiteNotFound
session.SendResponse(new EquipResonanceResponse() { Code = 20021012 }, packet.Id);
return;
}
#region Pools
EquipResonanceTable? equipResonance = TableReaderV2.Parse<EquipResonanceTable>().Find(x => x.Id == equip.TemplateId);
List<ResonanceInfo> resonancePool = new();
foreach (var attribPoolId in equipResonance?.AttribPoolId ?? [])
{
var attribPool = TableReaderV2.Parse<AttribPoolTable>().Where(x => x.PoolId == attribPoolId);
foreach (var attrib in attribPool)
{
resonancePool.Add(new()
{
Slot = request.Slot,
Type = EquipResonanceType.Attrib,
TemplateId = attrib.Id
});
}
}
foreach (var characterSkillPoolId in equipResonance?.CharacterSkillPoolId ?? [])
{
throw new NotImplementedException();
}
foreach (var weaponSkillPoolId in equipResonance?.WeaponSkillPoolId ?? [])
{
throw new NotImplementedException();
}
#endregion
if (request.UseItemId is not null && request.UseItemId > 0)
{
EquipResonanceUseItemTable? resonanceUseItem = TableReaderV2.Parse<EquipResonanceUseItemTable>().Find(x => x.Id == equip.TemplateId);
if (resonanceUseItem is not null)
{
NotifyItemDataList notifyItemData = new();
for (int i = 0; i < Math.Min(resonanceUseItem.ItemId.Count, resonanceUseItem.ItemCount.Count); i++)
{
notifyItemData.ItemDataList.Add(session.inventory.Do(resonanceUseItem.ItemId[i], resonanceUseItem.ItemCount[i] * -1));
}
session.SendPush(notifyItemData);
}
else
{
session.log.Error($"EquipResonanceUseItem for template {equip.TemplateId} not found!");
// EquipResonanceUseItemTemplateNotFound
session.SendResponse(new EquipResonanceResponse() { Code = 20021038 }, packet.Id);
return;
}
}
else if (request.UseEquipId is not null && request.UseEquipId > 0)
{
throw new NotImplementedException();
}
ResonanceInfo resonance = resonancePool[Random.Shared.Next(resonancePool.Count)];
equip.ResonanceInfo.Add(resonance);
session.SendResponse(new EquipResonanceResponse() { ResonanceData = resonance }, packet.Id);
}
// TODO: Equipment scrapping
[RequestPacketHandler("EquipDecomposeRequest")]
public static void EquipDecomposeRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new EquipDecomposeResponse() { Code = 1 }, packet.Id);
}
} }
} }

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@ -1,7 +1,7 @@
using MessagePack; using MessagePack;
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using AscNet.Table.V2.share.exhibition;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.Table.V2.share.exhibition;
using AscNet.Table.V2.share.reward; using AscNet.Table.V2.share.reward;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers

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@ -0,0 +1,72 @@
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.fashion;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class FashionUnLockRequest
{
public uint FashionId { get; set; }
}
[MessagePackObject(true)]
public class FashionUnLockResponse
{
public int Code { get; set; }
}
[MessagePackObject(true)]
public class FashionUseRequest
{
public uint FashionId { get; set; }
}
[MessagePackObject(true)]
public class FashionUseResponse
{
public int Code { get; set; }
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class FashionModule
{
[RequestPacketHandler("FashionUseRequest")]
public static void HandleFashionUseRequestHandler(Session session, Packet.Request packet)
{
FashionUseRequest req = packet.Deserialize<FashionUseRequest>();
var character = session.character.Characters.Find(x => x.Id == TableReaderV2.Parse<FashionTable>().Find(x => x.Id == req.FashionId)?.CharacterId);
if (character is not null)
{
character.FashionId = req.FashionId;
NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.Add(character);
session.SendPush(notifyCharacterData);
}
session.SendResponse(new FashionUseResponse(), packet.Id);
}
[RequestPacketHandler("FashionUnLockRequest")]
public static void HandleFashionUnLockRequestHandler(Session session, Packet.Request packet)
{
FashionUnLockRequest req = packet.Deserialize<FashionUnLockRequest>();
var fashion = session.character.Fashions.Find(x => x.Id == req.FashionId);
if (fashion is not null && fashion.IsLock)
{
fashion.IsLock = false;
FashionSyncNotify fashionSync = new();
fashionSync.FashionList.Add(fashion);
session.SendPush(fashionSync);
}
session.SendResponse(new FashionUnLockResponse(), packet.Id);
}
}
}

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@ -1,15 +1,14 @@
using AscNet.Common.Database; using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using static AscNet.Common.MsgPack.NotifyCharacterDataList;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.Common; using AscNet.GameServer.Handlers.Drops;
using AscNet.Table.V2.share.character.skill;
using AscNet.Table.V2.share.fuben; using AscNet.Table.V2.share.fuben;
using AscNet.Table.V2.share.item; using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.reward; using AscNet.Table.V2.share.reward;
using MessagePack;
using AscNet.GameServer.Handlers.Drops;
using AscNet.Table.V2.share.robot; using AscNet.Table.V2.share.robot;
using AscNet.Table.V2.share.character.skill; using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
@ -132,6 +131,18 @@ namespace AscNet.GameServer.Handlers
public FightSettleResult Result { get; set; } public FightSettleResult Result { get; set; }
} }
[MessagePackObject(true)]
public class EnterStoryRequest
{
public int StageId { get; set; }
}
[MessagePackObject(true)]
public class EnterStoryResponse
{
public int Code { get; set; }
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class FightRebootRequest public class FightRebootRequest
{ {
@ -249,7 +260,7 @@ namespace AscNet.GameServer.Handlers
InitQuality = robot.CharacterQuality, InitQuality = robot.CharacterQuality,
Star = robot.CharacterStar, Star = robot.CharacterStar,
Grade = robot.CharacterGrade, Grade = robot.CharacterGrade,
SkillList = skills.Where(x => !robot.RemoveSkillId.Contains(x)).Select(x => new CharacterData.CharacterSkill() { Id = (uint)x, Level = Math.Min(robot.SkillLevel, TableReaderV2.Parse<CharacterSkillLevelEffectTable>().OrderByDescending(x => x.Level).FirstOrDefault(y => y.SkillId == x)?.Level ?? 1) }).ToList(), SkillList = skills.Where(x => !robot.RemoveSkillId.Contains(x)).Select(x => new CharacterSkill() { Id = (uint)x, Level = Math.Min(robot.SkillLevel, TableReaderV2.Parse<CharacterSkillLevelEffectTable>().OrderByDescending(x => x.Level).FirstOrDefault(y => y.SkillId == x)?.Level ?? 1) }).ToList(),
FashionId = (uint)robot.FashionId, FashionId = (uint)robot.FashionId,
CreateTime = 0, CreateTime = 0,
TrustLv = 1, TrustLv = 1,
@ -278,6 +289,32 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new FightRebootResponse(), packet.Id); session.SendResponse(new FightRebootResponse(), packet.Id);
} }
[RequestPacketHandler("EnterStoryRequest")]
public static void HandleEnterStoryRequestHandler(Session session, Packet.Request packet)
{
EnterStoryRequest req = packet.Deserialize<EnterStoryRequest>();
StageDatum stageData = new()
{
StageId = req.StageId,
StarsMark = 7,
Passed = true,
PassTimesToday = 0,
PassTimesTotal = 1,
BuyCount = 0,
Score = 0,
LastPassTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
RefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
CreateTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
BestRecordTime = 0,
LastRecordTime = 0
};
session.stage.AddStage(stageData);
session.SendPush(new NotifyStageData() { StageList = [stageData] });
session.SendResponse(new EnterStoryResponse(), packet.Id);
}
[RequestPacketHandler("TeamSetTeamRequest")] [RequestPacketHandler("TeamSetTeamRequest")]
public static void HandleTeamSetTeamRequestHandler(Session session, Packet.Request packet) public static void HandleTeamSetTeamRequestHandler(Session session, Packet.Request packet)
{ {

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@ -3,6 +3,8 @@ using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)] [MessagePackObject(true)]
public class GuideGroupFinishRequest public class GuideGroupFinishRequest
{ {
@ -34,12 +36,18 @@ namespace AscNet.GameServer.Handlers
public int Code; public int Code;
public List<dynamic>? RewardGoodsList; public List<dynamic>? RewardGoodsList;
} }
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class GuideModule internal class GuideModule
{ {
[RequestPacketHandler("GuideOpenRequest")] [RequestPacketHandler("GuideOpenRequest")]
public static void GuideOpenRequestHandler(Session session, Packet.Request packet) public static void GuideOpenRequestHandler(Session session, Packet.Request packet)
{ {
GuideCompleteRequest request = packet.Deserialize<GuideCompleteRequest>();
session.player.PlayerData.GuideData.Add(request.GuideGroupId);
session.SendPush(new NotifyGuide() { GuideGroupId = request.GuideGroupId });
session.SendResponse(new GuideOpenResponse(), packet.Id); session.SendResponse(new GuideOpenResponse(), packet.Id);
} }

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@ -0,0 +1,32 @@
using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GuildListRecommendRequest
{
public int PageNo;
}
[MessagePackObject(true)]
public class GuildListRecommendResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class GuildModule
{
// TODO: Guild listing
[RequestPacketHandler("GuildListRecommendRequest")]
public static void GuildListRecommendRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GuildListRecommendResponse(), packet.Id);
}
}
}

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@ -1,9 +1,4 @@
using MessagePack; using MessagePack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
@ -16,6 +11,19 @@ namespace AscNet.GameServer.Handlers
public int MoneyCard; public int MoneyCard;
public int Count; public int Count;
} }
[MessagePackObject(true)]
public class ItemUseRequest
{
public int Id;
public int Count;
}
[MessagePackObject(true)]
public class ItemUseResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
@ -31,5 +39,12 @@ namespace AscNet.GameServer.Handlers
MoneyCard = 0 MoneyCard = 0
}, packet.Id); }, packet.Id);
} }
}
// TODO: Consumable item usage
[RequestPacketHandler("ItemUseRequest")]
public static void ItemUseRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new ItemUseResponse() { Code = 1 }, packet.Id);
}
}
} }

View File

@ -1,30 +1,48 @@
using AscNet.Common.MsgPack; using MessagePack;
using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme #region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class MailReadRequest
{
public string Id;
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class MailReadResponse public class MailReadResponse
{ {
public int Code; public int Code;
} }
[MessagePackObject(true)]
public class MailDeleteRequest
{
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class MailReadRequest public class MailDeleteResponse
{ {
public string Id; public int Code;
} }
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
internal class MailModule internal class MailModule
{ {
// TODO: Read mail
[RequestPacketHandler("MailReadRequest")] [RequestPacketHandler("MailReadRequest")]
public static void MailReadRequestHandler(Session session, Packet.Request packet) public static void MailReadRequestHandler(Session session, Packet.Request packet)
{ {
session.SendResponse(new MailReadResponse(), packet.Id); session.SendResponse(new MailReadResponse(), packet.Id);
} }
// TODO: Delete mail
[RequestPacketHandler("MailDeleteRequest")]
public static void MailDeleteRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new MailDeleteResponse(), packet.Id);
}
} }
} }

View File

@ -0,0 +1,32 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class PartnerComposeRequest
{
public List<int> TemplateIds;
public bool IsOneKey;
}
[MessagePackObject(true)]
public class PartnerComposeResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PartnerModule
{
// TODO: CUB combining
[RequestPacketHandler("PartnerComposeRequest")]
public static void PartnerComposeRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new PartnerComposeResponse() { Code = 1 }, packet.Id);
}
}
}

View File

@ -1,14 +1,37 @@
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class PayInitiatedRequest
{
public string Key;
public string? TargetParam;
}
[MessagePackObject(true)]
public class PayInitiatedResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class PayModule internal class PayModule
{ {
[RequestPacketHandler("GetPurchaseListRequest")] [RequestPacketHandler("GetPurchaseListRequest")]
public static void GetPurchaseListRequestHandler(Session session, Packet.Request packet) public static void GetPurchaseListRequestHandler(Session session, Packet.Request packet)
{ {
GetPurchaseListResponse getPurchaseListResponse = new(); session.SendResponse(new GetPurchaseListResponse(), packet.Id);
session.SendResponse(getPurchaseListResponse, packet.Id); }
[RequestPacketHandler("PayInitiatedRequest")]
public static void PayInitiatedRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new PayInitiatedResponse() { Code = 1 }, packet.Id);
} }
} }
} }

View File

@ -38,7 +38,7 @@ namespace AscNet.GameServer.Handlers
session.player.PlayerData.DisplayCharIdList.Add(request.CharId); session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
} }
NotifyCharacterDataList.CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId); CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId);
if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId)) if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId))
{ {
character.FashionId = (uint)request.FashionId; character.FashionId = (uint)request.FashionId;

View File

@ -129,6 +129,32 @@ namespace AscNet.GameServer.Handlers
public int Code; public int Code;
public List<long> DisplayCharIdList; public List<long> DisplayCharIdList;
} }
[MessagePackObject(true)]
public class QueryPlayerDetailRequest
{
public int PlayerId;
}
[MessagePackObject(true)]
public class QueryPlayerDetailResponse
{
public int Code;
}
[MessagePackObject(true)]
public class SetAppearanceRequest
{
public int CharacterAppearanceType;
public dynamic? Characters;
public AppearanceSettingInfo AppearanceSettingInfo;
}
[MessagePackObject(true)]
public class SetAppearanceResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
@ -234,5 +260,19 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id); session.SendResponse(new SetDisplayCharIdFirstResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
} }
// TODO: "Display Preview" button in Details section of account info menu
[RequestPacketHandler("QueryPlayerDetailRequest")]
public static void QueryPlayerDetailRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new QueryPlayerDetailResponse() { Code = 1 }, packet.Id);
}
// TODO: "Save" button in Details section of account info menu
[RequestPacketHandler("SetAppearanceRequest")]
public static void SetAppearanceRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new SetAppearanceResponse() { Code = 1 }, packet.Id);
}
} }
} }

View File

@ -3,27 +3,24 @@ using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GetShopBaseInfoRequest
{
}
[MessagePackObject(true)]
public class GetShopBaseInfoResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class ShopModule internal class ShopModule
{ {
/* TODO: Needs types
[RequestPacketHandler("GetShopBaseInfoRequest")]
public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
{
}
*/
[RequestPacketHandler("GetShopInfoReceiveRequest")]
public static void GetShopInfoReceiveRequestHandler(Session session, Packet.Request packet)
{
GetShopInfoResponse rsp = new()
{
Code = 0,
ClientShop = { }
};
session.SendResponse(rsp, packet.Id);
}
[RequestPacketHandler("GetShopInfoRequest")] [RequestPacketHandler("GetShopInfoRequest")]
public static void GetShopInfoRequestHandler(Session session, Packet.Request packet) public static void GetShopInfoRequestHandler(Session session, Packet.Request packet)
{ {
@ -35,5 +32,24 @@ namespace AscNet.GameServer.Handlers
session.SendResponse(rsp, packet.Id); session.SendResponse(rsp, packet.Id);
} }
[RequestPacketHandler("GetShopInfoReceiveRequest")]
public static void GetShopInfoReceiveRequestHandler(Session session, Packet.Request packet)
{
GetShopInfoResponse rsp = new()
{
Code = 0,
ClientShop = { }
};
session.SendResponse(rsp, packet.Id);
}
// TODO: Dorm shop
[RequestPacketHandler("GetShopBaseInfoRequest")]
public static void GetShopBaseInfoRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetShopBaseInfoResponse(), packet.Id);
}
} }
} }

View File

@ -1,6 +1,5 @@
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using AscNet.Common.Util; using AscNet.Common.Util;
using AscNet.Table.V2.share.reward;
using AscNet.Table.V2.share.trpg; using AscNet.Table.V2.share.trpg;
using MessagePack; using MessagePack;

View File

@ -1,17 +1,38 @@
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers namespace AscNet.GameServer.Handlers
{ {
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GetCourseRewardRequest
{
public int StageId;
}
[MessagePackObject(true)]
public class GetCourseRewardResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TaskModule internal class TaskModule
{ {
[RequestPacketHandler("DoClientTaskEventRequest")] [RequestPacketHandler("DoClientTaskEventRequest")]
public static void DoClientTaskEventRequestHandler(Session session, Packet.Request packet) public static void DoClientTaskEventRequestHandler(Session session, Packet.Request packet)
{ {
DoClientTaskEventResponse doClientTaskEventResponse = new() session.SendResponse(new DoClientTaskEventResponse(), packet.Id);
{ }
Code = 0
}; // TODO: Reward acquisition from course reward line in Tasks menu
session.SendResponse(doClientTaskEventResponse, packet.Id); [RequestPacketHandler("GetCourseRewardRequest")]
public static void GetCourseRewardRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetCourseRewardResponse() { Code = 1 }, packet.Id);
} }
} }
} }

View File

@ -0,0 +1,30 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdRequest
{
public int ConditionId;
public int ChapterId;
}
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TowerModule
{
[RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")]
public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id);
}
}
}

View File

@ -1,6 +1,4 @@
using System.Net.Sockets; using System.Reflection;
using System.Reflection;
using AscNet.Common.MsgPack;
using AscNet.Logging; using AscNet.Logging;
using MessagePack; using MessagePack;

View File

@ -227,15 +227,21 @@ namespace AscNet.GameServer
return; return;
// DB save on disconnect // DB save on disconnect
log.Info($"Saving session state..."); Save();
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
log.Warn($"{id} disconnected"); log.Warn($"{id} disconnected");
client.Close(); client.Close();
Server.Instance.Sessions.Remove(id); Server.Instance.Sessions.Remove(id);
} }
public void Save()
{
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
log.Info($"Saving session state...");
}
} }
} }

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.2" newVersion="4.0.1.2" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E2C4ED9F-8360-4D6D-888C-EF31B551C064}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AscNet.PcapParser</RootNamespace>
<AssemblyName>AscNet.PcapParser</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="MessagePack, Version=2.5.0.0, Culture=neutral, PublicKeyToken=b4a0369545f0a1be, processorArchitecture=MSIL">
<HintPath>..\packages\MessagePack.2.5.140\lib\netstandard2.0\MessagePack.dll</HintPath>
</Reference>
<Reference Include="MessagePack.Annotations, Version=2.5.0.0, Culture=neutral, PublicKeyToken=b4a0369545f0a1be, processorArchitecture=MSIL">
<HintPath>..\packages\MessagePack.Annotations.2.5.140\lib\netstandard2.0\MessagePack.Annotations.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.NET.StringTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.NET.StringTools.17.6.3\lib\net472\Microsoft.NET.StringTools.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Base, Version=1.0.4.25027, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=MSIL">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Base.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Core, Version=1.0.4.25149, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=AMD64">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Core.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Core.Extensions, Version=1.0.4.25151, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=AMD64">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Core.Extensions.dll</HintPath>
</Reference>
<Reference Include="PcapDotNet.Packets, Version=1.0.4.25028, Culture=neutral, PublicKeyToken=06a20bc2fabb1931, processorArchitecture=MSIL">
<HintPath>..\packages\Pcap.Net.x64.1.0.4.1\lib\net45\PcapDotNet.Packets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Collections.Immutable.6.0.0\lib\net461\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Crypto.cs" />
<Compile Include="Packet.cs" />
<Compile Include="PcapParser.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,91 @@
using System;
using System.Security.Cryptography;
namespace AscNet.Common.Util
{
public static class Crypto
{
public static byte[] XORCrypt(byte[] data, byte[] key)
{
byte[] encryptedData = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
encryptedData[i] = (byte)(data[i] ^ key[i % key.Length]);
return encryptedData;
}
public static class HaruCrypt
{
private static readonly byte[] key = new byte[] { 103, 40, 227, 236, 173, 175, 148, 243, 66, 252, 58, 22, 68, 192, 159, 15, 187, 15, 15, 29, 209, 209, 212, 66, 104, 16, 252, 194, 227, 14, 116, 112, 196, 221, 5, 1, 4, 173, 165, 69, 45, 193, 95, 10, 67, 38, 167, 239, 96, 184, 133, 75, 152, 196, 36, 121, 251, 7, 73, 82, 219, 25, 118, 70, 153, 232, 120, 120, 147, 10, 88, 106, 214, 187, 216, 49, 224, 57, 1, 233, 110, 40, 65, 85, 246, 197, 4, 20, 56, 74, 245, 41, 63, 169, 188, 104, 89, 49, 115, 254, 100, 77, 79, 11, 148, 242, 95, 88, 241, 111, 48, 130, 169, 200, 224, 135, 121, 161, 72, 84, 5, 100, 135, 70, 141, 94, 244, 114, 58, 28, 87, 181, 205, 221, 154, 184, 197, 98, 210, 202, 252, 124, 144, 9, 112, 163, 24, 254, 119, 188, 5, 230, 40, 79, 171, 17, 156, 212, 134, 41, 79, 134, 26, 251, 123, 219, 191, 136, 21, 84, 192, 91, 24, 33, 68, 101, 85, 61, 186, 215, 191, 37, 45, 51, 117, 227, 14, 145, 56, 43, 32, 67, 48, 98, 192, 41, 136, 223, 50, 163, 97, 251, 174, 59, 59, 147, 237, 177, 31, 159, 52, 243, 245, 247, 148, 139, 21, 92, 139, 80, 47, 4, 105, 59, 227, 220, 180, 231, 176, 187, 205, 203, 148, 121, 98, 90, 87, 131, 245, 3, 63, 239, 57, 117, 102, 134, 40, 172, 60, 128, 108, 102, 216, 247, 133, 102 };
private static readonly RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
private static readonly byte[] signature = new byte[128];
#pragma warning disable SYSLIB0021 // Type or member is obsolete
private static readonly SHA1 sha = new SHA1CryptoServiceProvider();
#pragma warning restore SYSLIB0021 // Type or member is obsolete
private const string PUBLIC_KEY = "<RSAKeyValue><Modulus>kZE/f0ifi0DH3uP3KCWOPqTyQ3MsQKHf9X4Z65S36s226RkdkZL2kHTz20n+IlOvGChi3ByDMFLawlyB0MCW94WDnc1Mc/PtVKo6D8gBEcSvdjDbhC4Ly0f2hMHS/SNdGPMAMkEWGNvIvfuT1TEaWTPsxRLZbfASp2KPG7Wjdck=</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>";
static HaruCrypt()
{
rsa.FromXmlString(PUBLIC_KEY);
}
public static void Encrypt(byte[] content)
{
Encrypt(content, 0, content.Length);
}
public static void Encrypt(byte[] content, int offset, int count)
{
int num = count % key.Length;
for (int i = 0; i < count; i++)
{
int num2 = i + offset;
int num3 = (int)content[num2];
num3 ^= (int)key[num];
if (i > 0)
{
num3 ^= (int)content[num2 - 1];
}
num3 ^= (int)key[i % key.Length];
int num4 = ((int)((i + 1 < count) ? content[num2 + 1] : 0) + count) % 8;
num3 = (num3 << 8 - num4 | num3 >> num4);
content[num2] = (byte)num3;
}
}
public static void Decrypt(byte[] content)
{
Decrypt(content, 0, content.Length);
}
private static void Decrypt(byte[] bytes, int offset, int count)
{
int num = count % key.Length;
for (int i = count - 1; i >= 0; i--)
{
int num2 = i + offset;
int num3 = (int)bytes[num2];
int num4 = ((int)((i + 1 < count) ? bytes[num2 + 1] : 0) + count) % 8;
num3 = (num3 >> 8 - num4 | num3 << num4);
num3 ^= (int)key[i % key.Length];
if (num2 > offset)
{
num3 ^= (int)bytes[num2 - 1];
}
num3 ^= (int)key[num];
bytes[num2] = (byte)num3;
}
}
private static bool Verify(byte[] content, ref int offset, ref int count)
{
Buffer.BlockCopy(content, offset, signature, 0, signature.Length);
offset += signature.Length;
count -= signature.Length;
byte[] hash = sha.ComputeHash(content, offset, count);
return rsa.VerifyHash(hash, signature, HashAlgorithmName.SHA1, RSASignaturePadding.Pkcs1);
}
}
}
}

104
AscNet.PcapParser/Packet.cs Normal file
View File

@ -0,0 +1,104 @@
using MessagePack;
namespace AscNet.PcapParser
{
[MessagePackObject(false)]
public class Packet
{
[Key(0)]
public int No;
[Key(1)]
public ContentType Type;
[Key(2)]
public byte[] Content;
public enum ContentType
{
Request,
Response,
Push,
Exception
}
[MessagePackObject(false)]
public class Request
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Response
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Push
{
[Key(0)]
public string Name;
[Key(1)]
public byte[] Content;
public T Deserialize<T>()
{
return MessagePackSerializer.Deserialize<T>(Content);
}
public object Deserialize()
{
return MessagePackSerializer.Typeless.Deserialize(Content);
}
}
[MessagePackObject(false)]
public class Exception
{
[Key(0)]
public int Id;
[Key(1)]
public int Code;
[Key(2)]
public string Message;
}
}
}

View File

@ -0,0 +1,246 @@
using Newtonsoft.Json;
using PcapDotNet.Core;
using System.IO;
using System;
using System.Linq;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
using AscNet.Common.Util;
using MessagePack;
using System.Collections.Generic;
using PcapDotNet.Packets.IpV4;
namespace AscNet.PcapParser
{
class PcapParser
{
private static readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
private static readonly Dictionary<IpV4Address, byte[]> buffer = new Dictionary<IpV4Address, byte[]>();
private static readonly MemoryStream memoryStream = new MemoryStream();
private static readonly List<object> packets = new List<object>();
static void Main(string[] args)
{
// Check command line
if (args.Length != 1)
{
Console.WriteLine("usage: " + Environment.GetCommandLineArgs()[0] + " <filename>");
return;
}
// Create the offline device
OfflinePacketDevice selectedDevice = new OfflinePacketDevice(args[0]);
// Open the capture file
using (PacketCommunicator communicator =
selectedDevice.Open(65536, // portion of the packet to capture
// 65536 guarantees that the whole packet will be captured on all the link layers
PacketDeviceOpenAttributes.Promiscuous, // promiscuous mode
1000)) // read timeout
{
// Read and dispatch packets until EOF is reached
communicator.ReceivePackets(0, DispatcherHandler);
}
// ProcessPackets();
Console.WriteLine($"Got {packets.Count} packet(s)");
File.WriteAllText("packets.json", JsonConvert.SerializeObject(packets));
}
private static void DispatcherHandler(PcapDotNet.Packets.Packet packet)
{
var payload = packet.Ethernet.IpV4.Tcp.Payload;
if (payload.Length < 1)
return;
byte[] bytes;
if (buffer.ContainsKey(packet.Ethernet.IpV4.Source))
{
bytes = buffer[packet.Ethernet.IpV4.Source].Concat(payload.ToArray()).ToArray();
}
else
{
bytes = payload.ToArray();
}
int readLen = 0;
while (true)
{
if (4 > bytes.Length - readLen)
{
buffer[packet.Ethernet.IpV4.Source] = bytes.AsSpan(readLen).ToArray();
break;
}
int len = (int)BinaryPrimitives.ReadUInt32LittleEndian(bytes.AsSpan(readLen));
readLen += Marshal.SizeOf<int>();
if (len > bytes.Length - readLen)
{
buffer[packet.Ethernet.IpV4.Source] = bytes.AsSpan(readLen - 4).ToArray();
break;
}
byte[] packetBuffer = new byte[len];
Buffer.BlockCopy(bytes, readLen, packetBuffer, 0, len);
readLen += len;
Crypto.HaruCrypt.Decrypt(packetBuffer);
try
{
var msgPackPacket = MessagePackSerializer.Deserialize<Packet>(packetBuffer, lz4Options);
var packetObj = new Dictionary<string, dynamic>
{
["No"] = msgPackPacket.No,
["Type"] = msgPackPacket.Type.ToString()
};
switch (msgPackPacket.Type)
{
case Packet.ContentType.Request:
var req = MessagePackSerializer.Deserialize<Packet.Request>(msgPackPacket.Content);
packetObj["Content"] = new
{
req.Id,
req.Name,
Content = req.Deserialize()
};
Console.WriteLine($"{req.Name}, " + JsonConvert.SerializeObject(req.Deserialize()));
break;
case Packet.ContentType.Response:
var rsp = MessagePackSerializer.Deserialize<Packet.Response>(msgPackPacket.Content);
packetObj["Content"] = new
{
rsp.Id,
rsp.Name,
Content = rsp.Deserialize()
};
Console.WriteLine($"{rsp.Name}, " + JsonConvert.SerializeObject(rsp.Deserialize()));
break;
case Packet.ContentType.Push:
var push = MessagePackSerializer.Deserialize<Packet.Push>(msgPackPacket.Content);
packetObj["Content"] = new
{
push.Name,
Content = push.Deserialize()
};
Console.WriteLine($"{push.Name}, " + JsonConvert.SerializeObject(push.Deserialize()));
break;
case Packet.ContentType.Exception:
var ex = MessagePackSerializer.Deserialize<Packet.Exception>(msgPackPacket.Content);
packetObj["Content"] = ex;
Console.WriteLine(JsonConvert.SerializeObject(ex));
break;
default:
break;
}
packets.Add(packetObj);
}
catch (Exception)
{
Console.WriteLine("len: " + len + ", pack: " + Convert.ToBase64String(packetBuffer));
byte[] rawBuf = new byte[len + 4];
Buffer.BlockCopy(bytes, (readLen - len - 4), rawBuf, 0, len + 4);
Console.WriteLine("Ended abruptly while reading, processing: " + Convert.ToBase64String(rawBuf));
break;
}
if (readLen >= bytes.Length)
{
buffer.Remove(packet.Ethernet.IpV4.Source);
break;
}
}
// print packet timestamp and packet length
/*Console.WriteLine(packet.Timestamp.ToString("yyyy-MM-dd hh:mm:ss.fff") + " length:" + payload.Length);
memoryStream.Write(payload.ToArray(), 0, payload.Length);*/
}
private static void ProcessPackets()
{
List<object> packets = new List<object>();
byte[] msBytes = memoryStream.ToArray();
int readLen = 0;
while (readLen < msBytes.Length)
{
int len = BinaryPrimitives.ReadInt32LittleEndian(msBytes.AsSpan(readLen));
readLen += Marshal.SizeOf<int>();
byte[] packetBuffer = new byte[len];
Buffer.BlockCopy(msBytes, readLen, packetBuffer, 0, len);
readLen += len;
Crypto.HaruCrypt.Decrypt(packetBuffer);
try
{
var packet = MessagePackSerializer.Deserialize<Packet>(packetBuffer, lz4Options);
var packetObj = new Dictionary<string, dynamic>
{
["No"] = packet.No,
["Type"] = packet.Type.ToString()
};
switch (packet.Type)
{
case Packet.ContentType.Request:
var req = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
packetObj["Content"] = new
{
req.Id,
req.Name,
Content = req.Deserialize()
};
Console.WriteLine($"{req.Name}, " + JsonConvert.SerializeObject(req.Deserialize()));
break;
case Packet.ContentType.Response:
var rsp = MessagePackSerializer.Deserialize<Packet.Response>(packet.Content);
packetObj["Content"] = new
{
rsp.Id,
rsp.Name,
Content = rsp.Deserialize()
};
Console.WriteLine($"{rsp.Name}, " + JsonConvert.SerializeObject(rsp.Deserialize()));
break;
case Packet.ContentType.Push:
var push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
packetObj["Content"] = new
{
push.Name,
Content = push.Deserialize()
};
Console.WriteLine($"{push.Name}, " + JsonConvert.SerializeObject(push.Deserialize()));
break;
case Packet.ContentType.Exception:
var ex = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
packetObj["Content"] = ex;
Console.WriteLine(JsonConvert.SerializeObject(ex));
break;
default:
break;
}
packets.Add(packetObj);
}
catch (Exception)
{
Console.WriteLine("len: " + len + ", pack: " + Convert.ToBase64String(packetBuffer));
byte[] rawBuf = new byte[len + 4];
Buffer.BlockCopy(msBytes, (readLen - len - 4), rawBuf, 0, len + 4);
Console.WriteLine("Ended abruptly while reading, processing: " + Convert.ToBase64String(rawBuf));
break;
}
}
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AscNet.PcapParser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AscNet.PcapParser")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e2c4ed9f-8360-4d6d-888c-ef31b551c064")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MessagePack" version="2.5.140" targetFramework="net481" />
<package id="MessagePack.Annotations" version="2.5.140" targetFramework="net481" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="6.0.0" targetFramework="net481" />
<package id="Microsoft.NET.StringTools" version="17.6.3" targetFramework="net481" />
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net481" />
<package id="Pcap.Net.x64" version="1.0.4.1" targetFramework="net481" />
<package id="System.Buffers" version="4.5.1" targetFramework="net481" />
<package id="System.Collections.Immutable" version="6.0.0" targetFramework="net481" />
<package id="System.Memory" version="4.5.5" targetFramework="net481" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net481" />
<package id="System.Reflection.Emit" version="4.7.0" targetFramework="net481" />
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net481" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net481" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net481" />
</packages>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk.Web"> <Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>

View File

@ -106,8 +106,8 @@ namespace AscNet.SDKServer.Controllers
{ {
Id = "1", Id = "1",
ModifyTime = DateTimeOffset.Now.ToUnixTimeSeconds(), ModifyTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
Content = new ScrollPicNotice.NoticeContent[] Content =
{ [
new ScrollPicNotice.NoticeContent() new ScrollPicNotice.NoticeContent()
{ {
Id = 0, Id = 0,
@ -123,7 +123,7 @@ namespace AscNet.SDKServer.Controllers
AppearanceTime = Array.Empty<dynamic>(), AppearanceTime = Array.Empty<dynamic>(),
DisappearanceCondition = Array.Empty<dynamic>(), DisappearanceCondition = Array.Empty<dynamic>(),
} }
} ]
}; };
string serializedObject = JsonConvert.SerializeObject(notice); string serializedObject = JsonConvert.SerializeObject(notice);

View File

@ -41,7 +41,7 @@ namespace AscNet.SDKServer
private class RequestLoggingMiddleware private class RequestLoggingMiddleware
{ {
private readonly RequestDelegate _next; private readonly RequestDelegate _next;
private static readonly string[] SurpressedRoutes = new string[] { "/feedback" }; private static readonly string[] surpressedRoutes = ["/feedback"];
public RequestLoggingMiddleware(RequestDelegate next) public RequestLoggingMiddleware(RequestDelegate next)
{ {

View File

@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

View File

@ -15,7 +15,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Test", "AscNet.Test\
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Logging", "AscNet.Logging\AscNet.Logging.csproj", "{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Logging", "AscNet.Logging\AscNet.Logging.csproj", "{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AscNet.Table", "AscNet.Table\AscNet.Table.csproj", "{7B6F3E2A-69D6-429B-9D5C-52339093663C}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Table", "AscNet.Table\AscNet.Table.csproj", "{7B6F3E2A-69D6-429B-9D5C-52339093663C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AscNet.PcapParser", "AscNet.PcapParser\AscNet.PcapParser.csproj", "{E2C4ED9F-8360-4D6D-888C-EF31B551C064}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -51,6 +53,10 @@ Global
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Debug|Any CPU.Build.0 = Debug|Any CPU {7B6F3E2A-69D6-429B-9D5C-52339093663C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.ActiveCfg = Release|Any CPU {7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.Build.0 = Release|Any CPU {7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.Build.0 = Release|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E2C4ED9F-8360-4D6D-888C-EF31B551C064}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

View File

@ -2,7 +2,6 @@
using AscNet.GameServer.Handlers; using AscNet.GameServer.Handlers;
using AscNet.GameServer.Commands; using AscNet.GameServer.Commands;
using AscNet.Logging; using AscNet.Logging;
using Newtonsoft.Json;
namespace AscNet namespace AscNet
{ {

View File

@ -14,12 +14,40 @@
"LaunchIndexSha1": "def7cf0ae2dbc6a31c5f85632f1d82d1f1d6cbfa" "LaunchIndexSha1": "def7cf0ae2dbc6a31c5f85632f1d82d1f1d6cbfa"
}, },
"1.32.0": { "1.32.0": {
"DocumentVersion": "1.32.6", "DocumentVersion": "1.32.7",
"LaunchModuleVersion": "1.32.0", "LaunchModuleVersion": "1.32.0",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31", "IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "2da53f02debddd597e2e69d04849dd18e9b87d37", "IndexSha1": "0bd055ef185b199c476ee7a730baa6108393384a",
"LaunchIndexSha1": "def7cf0ae2dbc6a31c5f85632f1d82d1f1d6cbfa" "LaunchIndexSha1": "def7cf0ae2dbc6a31c5f85632f1d82d1f1d6cbfa"
}, },
"2.0.0": {
"DocumentVersion": "2.0.8",
"LaunchModuleVersion": "2.0.8",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "7ae82c13f9427d1f120f76abb4e559bad283d3e1",
"LaunchIndexSha1": "297287965d68643bad0d54c8cb2f5ae76a18b26c"
},
"2.1.0": {
"DocumentVersion": "2.1.10",
"LaunchModuleVersion": "2.1.10",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "117a4088e5a3b5af1d72756e1992d61ab0a4a808",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.2.0": {
"DocumentVersion": "2.2.6",
"LaunchModuleVersion": "2.2.0",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "1ad785d4b6f4209fc56ecfd3a7d2a4cf2caa052a",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.3.0": {
"DocumentVersion": "2.3.4",
"LaunchModuleVersion": "2.3.0",
"IndexMd5": "c5d4baac85a6e37b8109ea43dc045d31",
"IndexSha1": "930e048f64aa85d6e2b8f008505f8ff0bf264595",
"LaunchIndexSha1": "3176dd2c60f61f2d6b220232712d65127cb8523f"
},
"2.9.0": { "2.9.0": {
"DocumentVersion": "2.9.15", "DocumentVersion": "2.9.15",
"LaunchModuleVersion": "2.9.15", "LaunchModuleVersion": "2.9.15",

View File

@ -1,188 +0,0 @@
FxMb1BraveMd010011Attack05
FxMb1BraveMd010011Attack08Body
FxMb1BraveMd010011Attack09Laser
FxMb1BraveMd010011Attack09Zadi
FxMb1BraveMd010011Attack1302Dandao
FxMb1LadyMd10001Attack01Forearm
FxMb1LadyMd10001Attack0306m
FxMb1LadyMd10001Attack04
FxMb1LadyMd10001Attack05Zha10m
FxMb1LadyMd10001Attack05Zha30m
FxMb1LadyMd10001Attack05Zha50m
FxMb1LadyMd10001Attack11
FxMb1LadyMd10001Attack1101S6
FxMb1LadyMd10001Attack12
FxMb1LuolanMd010001Attack12
FxMb1LuolanMd010001Attack14
FxMb1LuolanMd010001Attack15
FxMb1LuolanMd010001Attack16
FxMb1OsirisMd000001Attack01
FxMb1OsirisMd000001Attack02
FxMb1OsirisMd000001Attack03
FxMb1OsirisMd000001Attack03Dandao
FxMb1OsirisMd000001Attack05
FxMb1OsirisMd000001Attack0601
FxMb1OsirisMd000001Attack0602
FxMb1OsirisMd000001Attack06Xian15
FxMb1OsirisMd000001Attack06Xian30
FxMb1OsirisMd000001Attack07
FxMb1OsirisMd000001Attack07Dandao
FxMb1OsirisMd000001Attack08
FxMb1OsirisMd000001Attack11
FxMb1OsirisMd000001Attack1301
FxMb1OsirisMd000001Attack1302
FxMb1OsirisMd000001Shouji
FxMb1OsirisMd000002Attack101R
FxMb1OsirisMd000002Attack101Y
FxMb1OsirisMd000002Attack102R
FxMb1OsirisMd000002Attack103R
FxMb1OsirisMd000002Attack1GuadianBone068
FxMb1OsirisMd000002Attack1GuadianBone070
FxMb1OsirisMd000002Attack1GuadianBone072
FxMb1OsirisMd000002Attack1GuadianBone074
FxMb1OsirisMd000002Attack1GuadianBone076
FxMb1OsirisMd000002Attack1GuadianBone078
FxMb1OsirisMd000002Attack1GuadianBone086
FxMb1OsirisMd000002Born
FxMb1OsirisMd000002BornGuadianBone068
FxMb1OsirisMd000002BornGuadianBone070
FxMb1OsirisMd000002BornGuadianBone072
FxMb1OsirisMd000002BornGuadianBone074
FxMb1OsirisMd000002BornGuadianBone076
FxMb1OsirisMd000002BornGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone068
FxMb1OsirisMd000002DeathGuadianBone070
FxMb1OsirisMd000002DeathGuadianBone072
FxMb1OsirisMd000002DeathGuadianBone074
FxMb1OsirisMd000002DeathGuadianBone076
FxMb1OsirisMd000002DeathGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone086
FxMb1OsirisMd000002Guajian
FxMb1OsirisMd000002Stand1GuadianBone068
FxMb1OsirisMd000002Stand1GuadianBone070
FxMb1OsirisMd000002Stand1GuadianBone072
FxMb1OsirisMd000002Stand1GuadianBone074
FxMb1OsirisMd000002Stand1GuadianBone076
FxMb1OsirisMd000002Stand1GuadianBone078
FxMb1OsirisMd000002Stand1GuadianDummy001
FxMb1OsirisMd000003Attack1
FxMb1OsirisMd000003Born
FxMb1OsirisMd000003Death
FxMb1OsirisMd000003Dun
FxMb1OsirisMd000003Stand1
FxMb1RobotarmorMd030001Attack03B02
FxMb1RobotarmorMd030001AttackTan
FxMb1RobotarmorMd030001PengzhuankuangB
FxMb1RobotarmorMd030001PengzhuankuangR
FxMb1RobotarmorMd030001PengzhuankuangY
FxMb1SwordMd030001Attack05
FxMb1SwordMd030001Attack0503
FxMb1SwordMd030001Attack07
FxMb1SwordMd030001Attack07Force
FxMb1SwordMd030001Shouji01
FxMb1SwordMd030002Attack03Guadian
FxMb1VirginbioMd030001Attack04Baozha
FxMb1VirginbioMd030001Attack04Bone075
FxMb1VirginbioMd030001Attack05Bone074
FxMb1VirginbioMd030001Attack181s
FxMb1VirginbioMd030001Attack18Yujing
FxMb1VirginbioMd030001Buff
FxMbMsAm020011Attack11
FxMbMsAm020011Attack2101
FxMbMsAm020011Attack2102
FxMbMsAm020011Attack3101
FxMbMsAm020011Attack3102
FxMbMsAm020011Attack3201
FxMbMsAm020011Attack3202
FxMbMsAm020011Attack33
FxMbMsAm020021Attack11
FxMbMsAm020021Attack2101
FxMbMsAm020021Attack2102
FxMbMsAm020021Attack3101
FxMbMsAm020021Attack3102
FxMbMsMd040011Attack02
FxMbMsMd040011Attack0201
FxMbMsMd040011Attack12
FxMbMsMd040011Attack1201
FxMbMsMd040011Attack1301
FxMbMsMd040011Attack1302
FxMbMsMd040011Attack17Dandao10M
FxMbMsMd040011Attack17Yujing10M1S
FxMbMsMd040011Attack17Yujing10M2S
FxMbMsMd040011Attack17Yujing10M3S
FxMbMsMd040011Attack17Yujing14M1S
FxMbMsMd040011Attack17Yujing4M1S
FxMbMsMd040011Attack17Yujing4M2S
FxMbMsMd040011Attack17Yujing4M3S
FxMbMsMd040011Attack2410M
FxMbMsMd040011AttackShouji01
FxMbMsMd040011AttackShouji02
FxMbMsMd040011Straight
FxMbMsMd040011StraightAfter
FxMbMsMd040011StraightBefore
FxMe1BioMd004040BuffB
FxMe1BioMd004040BuffR
FxMe1BioMd004040BuffY
FxMe1CattleMd000002Shouji
FxMe1SpiderMd000001Attack01Effectcase
FxMe1SpiderMd000001Attack02Shouji
FxMe1SpiderMd000001Attack0301Effectcase
FxMe1SpiderMd000001Attack03051M
FxMe1SpiderMd000001Buff01HitCase
FxMe1SpiderMd000001Buff02RootCase
FxMe1SpiderMd000001Buff03Bone22
FxMe1SwordMd002001Attack0401
FxMe1SwordMd002001Attack0402
FxMeRiderMd010010AttackShouji
FxMo1ArmorMd010071Attack0401
FxMo1BioMd010121Attack02Yubei
FxMo1BioMd010121Attack03Yubei
FxMo1BraveMd010031Attack03
FxMo1BraveMd010031Attack03Yubei
FxMo1BraveMd010031Attack04
FxMo1BraveMd010031Attack04Yubei
FxMo1FxzbcMd000003Attack01
FxMo1FxzbcMd000003Attack02
FxMo1JgrcMd000002Attack0103Height12
FxMo1JgrcMd000002Attack0103Height15
FxMo1JgrcMd000002Attack0104
FxMo1JxbzMd000001Attack0201
Mb1VirginbioMd030001Attack05Shouji
Mb1VirginbioMd030001Shouji
Me1RocketMd002002Attack0502
Me1RocketMd002002AttackShouji
Me1RocketMd002002qianyaoBip001RFinger02
Mo1BioMd010121Attack02Shouji
Mo1BioMd010121Attack03Shouji
Mo1BioMd01014101Shouji
Mo1JgrcMd000002Shouji
FxAirwall
FxAirwalllock
FxMb1OrphanMd030001Attack06PurpleDimian
FxMb1OrphanMd030001Attack06PurpleDummy001
FxMb1OrphanMd030001Attack07PurpleDimian
FxMb1OrphanMd030001Attack11
FxMb1OrphanMd030001Attack12Bip001LHand
FxMb1OrphanMd030001Attack12PurpleBip001LHand
FxMb1BraveMd010011QiangKou
FxMe1BioMd004020Attack01
FxMe1BioMd004020Attack01Shouji01
FxMe1BioMd004020Attack01Shouji02
FxMe1BioMd004020Attack02
FxMe1BioMd004020Attack02Shouji
FxMe1BioMd004020Attack03
FxMe1BioMd004020Attack03GuadianBip001RHand
FxMe1BioMd004020Attack03Shouji
FxMe1BioMd004020Attack0501
FxMe1BioMd004020Attack0502
FxMe1BioMd004020Attack05Shouji
FxMe1BioMd004020Attack07
FxMe1BioMd004020Attack07Shouji
FxMe1BioMd004020BuffGuadianBip001
FxMe1BioMd004010Attack01
FxMe1BioMd004010Attack02
FxMe1BioMd004010Attack03
FxMe1BioMd004010Attack04
FxMe1BioMd004010Attack05
FxMe1BioMd004010Attack06
FxMe1BioMd004010Attack07
1 FxMb1BraveMd010011Attack05
2 FxMb1BraveMd010011Attack08Body
3 FxMb1BraveMd010011Attack09Laser
4 FxMb1BraveMd010011Attack09Zadi
5 FxMb1BraveMd010011Attack1302Dandao
6 FxMb1LadyMd10001Attack01Forearm
7 FxMb1LadyMd10001Attack0306m
8 FxMb1LadyMd10001Attack04
9 FxMb1LadyMd10001Attack05Zha10m
10 FxMb1LadyMd10001Attack05Zha30m
11 FxMb1LadyMd10001Attack05Zha50m
12 FxMb1LadyMd10001Attack11
13 FxMb1LadyMd10001Attack1101S6
14 FxMb1LadyMd10001Attack12
15 FxMb1LuolanMd010001Attack12
16 FxMb1LuolanMd010001Attack14
17 FxMb1LuolanMd010001Attack15
18 FxMb1LuolanMd010001Attack16
19 FxMb1OsirisMd000001Attack01
20 FxMb1OsirisMd000001Attack02
21 FxMb1OsirisMd000001Attack03
22 FxMb1OsirisMd000001Attack03Dandao
23 FxMb1OsirisMd000001Attack05
24 FxMb1OsirisMd000001Attack0601
25 FxMb1OsirisMd000001Attack0602
26 FxMb1OsirisMd000001Attack06Xian15
27 FxMb1OsirisMd000001Attack06Xian30
28 FxMb1OsirisMd000001Attack07
29 FxMb1OsirisMd000001Attack07Dandao
30 FxMb1OsirisMd000001Attack08
31 FxMb1OsirisMd000001Attack11
32 FxMb1OsirisMd000001Attack1301
33 FxMb1OsirisMd000001Attack1302
34 FxMb1OsirisMd000001Shouji
35 FxMb1OsirisMd000002Attack101R
36 FxMb1OsirisMd000002Attack101Y
37 FxMb1OsirisMd000002Attack102R
38 FxMb1OsirisMd000002Attack103R
39 FxMb1OsirisMd000002Attack1GuadianBone068
40 FxMb1OsirisMd000002Attack1GuadianBone070
41 FxMb1OsirisMd000002Attack1GuadianBone072
42 FxMb1OsirisMd000002Attack1GuadianBone074
43 FxMb1OsirisMd000002Attack1GuadianBone076
44 FxMb1OsirisMd000002Attack1GuadianBone078
45 FxMb1OsirisMd000002Attack1GuadianBone086
46 FxMb1OsirisMd000002Born
47 FxMb1OsirisMd000002BornGuadianBone068
48 FxMb1OsirisMd000002BornGuadianBone070
49 FxMb1OsirisMd000002BornGuadianBone072
50 FxMb1OsirisMd000002BornGuadianBone074
51 FxMb1OsirisMd000002BornGuadianBone076
52 FxMb1OsirisMd000002BornGuadianBone078
53 FxMb1OsirisMd000002DeathGuadianBone068
54 FxMb1OsirisMd000002DeathGuadianBone070
55 FxMb1OsirisMd000002DeathGuadianBone072
56 FxMb1OsirisMd000002DeathGuadianBone074
57 FxMb1OsirisMd000002DeathGuadianBone076
58 FxMb1OsirisMd000002DeathGuadianBone078
59 FxMb1OsirisMd000002DeathGuadianBone086
60 FxMb1OsirisMd000002Guajian
61 FxMb1OsirisMd000002Stand1GuadianBone068
62 FxMb1OsirisMd000002Stand1GuadianBone070
63 FxMb1OsirisMd000002Stand1GuadianBone072
64 FxMb1OsirisMd000002Stand1GuadianBone074
65 FxMb1OsirisMd000002Stand1GuadianBone076
66 FxMb1OsirisMd000002Stand1GuadianBone078
67 FxMb1OsirisMd000002Stand1GuadianDummy001
68 FxMb1OsirisMd000003Attack1
69 FxMb1OsirisMd000003Born
70 FxMb1OsirisMd000003Death
71 FxMb1OsirisMd000003Dun
72 FxMb1OsirisMd000003Stand1
73 FxMb1RobotarmorMd030001Attack03B02
74 FxMb1RobotarmorMd030001AttackTan
75 FxMb1RobotarmorMd030001PengzhuankuangB
76 FxMb1RobotarmorMd030001PengzhuankuangR
77 FxMb1RobotarmorMd030001PengzhuankuangY
78 FxMb1SwordMd030001Attack05
79 FxMb1SwordMd030001Attack0503
80 FxMb1SwordMd030001Attack07
81 FxMb1SwordMd030001Attack07Force
82 FxMb1SwordMd030001Shouji01
83 FxMb1SwordMd030002Attack03Guadian
84 FxMb1VirginbioMd030001Attack04Baozha
85 FxMb1VirginbioMd030001Attack04Bone075
86 FxMb1VirginbioMd030001Attack05Bone074
87 FxMb1VirginbioMd030001Attack181s
88 FxMb1VirginbioMd030001Attack18Yujing
89 FxMb1VirginbioMd030001Buff
90 FxMbMsAm020011Attack11
91 FxMbMsAm020011Attack2101
92 FxMbMsAm020011Attack2102
93 FxMbMsAm020011Attack3101
94 FxMbMsAm020011Attack3102
95 FxMbMsAm020011Attack3201
96 FxMbMsAm020011Attack3202
97 FxMbMsAm020011Attack33
98 FxMbMsAm020021Attack11
99 FxMbMsAm020021Attack2101
100 FxMbMsAm020021Attack2102
101 FxMbMsAm020021Attack3101
102 FxMbMsAm020021Attack3102
103 FxMbMsMd040011Attack02
104 FxMbMsMd040011Attack0201
105 FxMbMsMd040011Attack12
106 FxMbMsMd040011Attack1201
107 FxMbMsMd040011Attack1301
108 FxMbMsMd040011Attack1302
109 FxMbMsMd040011Attack17Dandao10M
110 FxMbMsMd040011Attack17Yujing10M1S
111 FxMbMsMd040011Attack17Yujing10M2S
112 FxMbMsMd040011Attack17Yujing10M3S
113 FxMbMsMd040011Attack17Yujing14M1S
114 FxMbMsMd040011Attack17Yujing4M1S
115 FxMbMsMd040011Attack17Yujing4M2S
116 FxMbMsMd040011Attack17Yujing4M3S
117 FxMbMsMd040011Attack2410M
118 FxMbMsMd040011AttackShouji01
119 FxMbMsMd040011AttackShouji02
120 FxMbMsMd040011Straight
121 FxMbMsMd040011StraightAfter
122 FxMbMsMd040011StraightBefore
123 FxMe1BioMd004040BuffB
124 FxMe1BioMd004040BuffR
125 FxMe1BioMd004040BuffY
126 FxMe1CattleMd000002Shouji
127 FxMe1SpiderMd000001Attack01Effectcase
128 FxMe1SpiderMd000001Attack02Shouji
129 FxMe1SpiderMd000001Attack0301Effectcase
130 FxMe1SpiderMd000001Attack03051M
131 FxMe1SpiderMd000001Buff01HitCase
132 FxMe1SpiderMd000001Buff02RootCase
133 FxMe1SpiderMd000001Buff03Bone22
134 FxMe1SwordMd002001Attack0401
135 FxMe1SwordMd002001Attack0402
136 FxMeRiderMd010010AttackShouji
137 FxMo1ArmorMd010071Attack0401
138 FxMo1BioMd010121Attack02Yubei
139 FxMo1BioMd010121Attack03Yubei
140 FxMo1BraveMd010031Attack03
141 FxMo1BraveMd010031Attack03Yubei
142 FxMo1BraveMd010031Attack04
143 FxMo1BraveMd010031Attack04Yubei
144 FxMo1FxzbcMd000003Attack01
145 FxMo1FxzbcMd000003Attack02
146 FxMo1JgrcMd000002Attack0103Height12
147 FxMo1JgrcMd000002Attack0103Height15
148 FxMo1JgrcMd000002Attack0104
149 FxMo1JxbzMd000001Attack0201
150 Mb1VirginbioMd030001Attack05Shouji
151 Mb1VirginbioMd030001Shouji
152 Me1RocketMd002002Attack0502
153 Me1RocketMd002002AttackShouji
154 Me1RocketMd002002qianyaoBip001RFinger02
155 Mo1BioMd010121Attack02Shouji
156 Mo1BioMd010121Attack03Shouji
157 Mo1BioMd01014101Shouji
158 Mo1JgrcMd000002Shouji
159 FxAirwall
160 FxAirwalllock
161 FxMb1OrphanMd030001Attack06PurpleDimian
162 FxMb1OrphanMd030001Attack06PurpleDummy001
163 FxMb1OrphanMd030001Attack07PurpleDimian
164 FxMb1OrphanMd030001Attack11
165 FxMb1OrphanMd030001Attack12Bip001LHand
166 FxMb1OrphanMd030001Attack12PurpleBip001LHand
167 FxMb1BraveMd010011QiangKou
168 FxMe1BioMd004020Attack01
169 FxMe1BioMd004020Attack01Shouji01
170 FxMe1BioMd004020Attack01Shouji02
171 FxMe1BioMd004020Attack02
172 FxMe1BioMd004020Attack02Shouji
173 FxMe1BioMd004020Attack03
174 FxMe1BioMd004020Attack03GuadianBip001RHand
175 FxMe1BioMd004020Attack03Shouji
176 FxMe1BioMd004020Attack0501
177 FxMe1BioMd004020Attack0502
178 FxMe1BioMd004020Attack05Shouji
179 FxMe1BioMd004020Attack07
180 FxMe1BioMd004020Attack07Shouji
181 FxMe1BioMd004020BuffGuadianBip001
182 FxMe1BioMd004010Attack01
183 FxMe1BioMd004010Attack02
184 FxMe1BioMd004010Attack03
185 FxMe1BioMd004010Attack04
186 FxMe1BioMd004010Attack05
187 FxMe1BioMd004010Attack06
188 FxMe1BioMd004010Attack07

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@ -1,4 +0,0 @@
Id Name SubName EntryImage
1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png
1 Id Name SubName EntryImage
2 1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
3 2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
4 3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png

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@ -1,10 +0,0 @@
Id BaseTypeId Name
1 1 Main Battle
2 1 Phantom Pain Cage
3 1 War Zone
4 1 Others
5 2 Member
6 2 Equipment
7 2 CUB
8 3 Commandant Career
9 3 Member Affection
1 Id BaseTypeId Name
2 1 1 Main Battle
3 2 1 Phantom Pain Cage
4 3 1 War Zone
5 4 1 Others
6 5 2 Member
7 6 2 Equipment
8 7 2 CUB
9 8 3 Commandant Career
10 9 3 Member Affection

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@ -1,45 +0,0 @@
Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
94 Left Unsaid 36 1 12002 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.png Left Unsaid Event Info: Play through the new event story [Left Unsaid] and complete missions. 161
95 Once in a Blue Moon 36 2 12003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.png Once in a Blue Moon Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 20166 8001
96 A Dance in the Park 36 3 12201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.png A Dance in the Park Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 11736 8008
97 Circuit Connect 36 4 12101 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.png Circuit Connect - Force Unleashed Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points! 82010 8001
98 Cursed Waves 36 5 12508 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV131.png Cursed Waves Requirements: Commandant Lv.70\n\nEvent Info:\n1. Reward Level Increase: Reward Level Limit increased from Lv.60 to Lv.70.\n2. Version Mission Rotation: Version missions updated for challenge again.\n3. New Character: "Bambinata: Vitrum" already added to the Recruitment Voucher pool.\n4. New Bond: "Yesterday's Egrets" can now be activated in adventures. 85015 70022
99 Operation Uniframe 4.0 36 6 12403 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.png Operation Uniframe 4.0 Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 82070 8008
100 House of Hope 36 7 12301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.png House of Hope Requirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.) 20017 8001
101 Omniframe Target 36 8 12506 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.png Omniframe Target - Vitrum New Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7205
102 New Coating - Niki US1000 36 9 12502 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLuoziNikkiV131.png Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating: [Niki US1000]\n\nInfo:\n[Niki US1000] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
103 New Coating - Swan Lake 36 10 12507 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV131.png Swan Lake New Coating:\nOmniframe [Bambinata] Coating: [Swan Lake]\n\nInfo:\n[Swan Lake] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
104 Tactical Assessment Manual 36 11 12700 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.png The Hidden Thread File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20168
105 Dialogues with an Existentialist 37 1 12505 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.png Dialogues with an Existentialist Requirements: Clear Normal Story Mission 2-4 162 20071
106 Rigor: Niki US1000 38 1 12502 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.png Rigor: Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000] 163 10035
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020
200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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@ -1,43 +0,0 @@
Id Name SortId Bg
1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
1 Id Name SortId Bg
2 1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
3 2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
4 3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
5 4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
6 5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
7 6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
8 7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
9 8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
10 9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
11 10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
12 11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
13 12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
14 13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
15 14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
16 15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
17 16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
18 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
19 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
20 19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
21 20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
22 21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
23 22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
24 23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
25 24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
26 25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
27 26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
28 27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
29 28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
30 29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
31 30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
32 31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
33 32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
34 33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
35 34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
36 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
37 36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
38 37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
39 38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
40 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
41 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
42 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
43 1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png

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@ -1,7 +0,0 @@
Id LinkName LinkUrl Icon
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
1 Id LinkName LinkUrl Icon
2 1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
3 2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
4 3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
5 4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
6 5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
7 6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png

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@ -1,2 +0,0 @@
Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8
1 Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
2 1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8

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@ -1,76 +0,0 @@
Id Name SkipId TimeId BtnName BtnInitMethodName desc
1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27White Day
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
1 Id Name SkipId TimeId BtnName BtnInitMethodName desc
2 1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
3 2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
4 3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
5 4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
6 5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
7 6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
8 7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
9 8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
10 9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
11 10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
12 11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
13 12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
14 13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
15 14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
16 15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
17 16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
18 17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
19 18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
20 19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
21 20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
22 21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
23 22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
24 23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
25 24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
26 25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
27 26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
28 27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
29 28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
30 29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
31 30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
32 31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
33 32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
34 33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
35 34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
36 35 Pet 7110 RefreshPartner BtnActivityPet — Pet
37 36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
38 37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
39 38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
40 39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
41 40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
42 41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
43 42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
44 43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
45 44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
46 45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
47 46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
48 47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
49 48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
50 49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
51 50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
52 51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
53 52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
54 53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
55 54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
56 55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
57 56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
58 57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
59 58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
60 59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
61 60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
62 61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
63 62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
64 63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
65 64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
66 65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
67 66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
68 67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
69 68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
70 69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
71 70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
72 71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
73 72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
74 73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
75 74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
76 75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event

View File

@ -1,5 +0,0 @@
Id ShopId ShopBg ShopItemBg ShopIcon
1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
1 Id ShopId ShopBg ShopItemBg ShopIcon
2 1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
3 2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
4 3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
5 4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png

View File

@ -1,2 +0,0 @@
Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720
1 Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
2 1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720

View File

@ -1,9 +0,0 @@
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0
1 Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
2 1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
3 2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
4 3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
5 4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
6 5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
7 6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
8 7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
9 8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0

View File

@ -1,58 +0,0 @@
Id Type Add IconPath
1201 1
1301 1
1304 1
1401 1
1404 1
1407 1
1410 1
1413 3 Pre-Register Limited
1501 1
1502 1
1503 1
1504 1
1505 1
1506 1
1507 1
1508 1
1550 3 Christmas Limited
1551 3 Lunar New Year Limited
1552 3 Lantern Festival Limited
1601 1
1602 1
1603 1
1604 1
1605 1
1606 1
1607 1
1608 1
1609 1
1610 1
1611 1
1612 1
1613 1
1614 1
1615 1
1416 2
1509 2
1616 2
1617 1
1618 2
1619 1
1620 2
1622 1
1625 1
1553 3 Anniversary
1623 2
1557 3 Event Limited Memory
1624 1
1558 3 2nd Anniversary
1626 2
1627 1
1628 2
1629 1
1630 2
1631 1
20001 3
20002 3
50000 1
1 Id Type Add IconPath
2 1201 1
3 1301 1
4 1304 1
5 1401 1
6 1404 1
7 1407 1
8 1410 1
9 1413 3 Pre-Register Limited
10 1501 1
11 1502 1
12 1503 1
13 1504 1
14 1505 1
15 1506 1
16 1507 1
17 1508 1
18 1550 3 Christmas Limited
19 1551 3 Lunar New Year Limited
20 1552 3 Lantern Festival Limited
21 1601 1
22 1602 1
23 1603 1
24 1604 1
25 1605 1
26 1606 1
27 1607 1
28 1608 1
29 1609 1
30 1610 1
31 1611 1
32 1612 1
33 1613 1
34 1614 1
35 1615 1
36 1416 2
37 1509 2
38 1616 2
39 1617 1
40 1618 2
41 1619 1
42 1620 2
43 1622 1
44 1625 1
45 1553 3 Anniversary
46 1623 2
47 1557 3 Event Limited Memory
48 1624 1
49 1558 3 2nd Anniversary
50 1626 2
51 1627 1
52 1628 2
53 1629 1
54 1630 2
55 1631 1
56 20001 3
57 20002 3
58 50000 1

View File

@ -1,4 +0,0 @@
GroupId Order GroupName
1 1 Omniframe Memory
2 2 Uniframe Memory
3 3 Event Memory
1 GroupId Order GroupName
2 1 1 Omniframe Memory
3 2 2 Uniframe Memory
4 3 3 Event Memory

View File

@ -1,13 +0,0 @@
Id GroupId Order LockIconPath IconPath StoryChapterId
16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
1 Id GroupId Order LockIconPath IconPath StoryChapterId
2 16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
3 16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
4 16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
5 16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
6 16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
7 16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
8 16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
9 16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
10 16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
11 16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
12 16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
13 16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png

View File

@ -1,3 +0,0 @@
Id Order GroupName
1 1 A-Rank
2 2 S-Rank
1 Id Order GroupName
2 1 1 A-Rank
3 2 2 S-Rank

View File

@ -1,32 +0,0 @@
Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 11 Gauntlets [Changyu: Qilin] Exclusive
17 12 Amplifier [Luna: Laurel] Exclusive
12 13 Katana & Greatsword [2B] Exclusive
15 14 Tactical Lance [A2] Exclusive
16 15 Katana [9S] Exclusive
18 16 Gun Set [Wanshi: Hypnos] Exclusive
19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
20 17 Gunblade [Chrome: Glory] Exclusive
21 18 Co-Bot [No. 21: XXI] Exclusive
22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
23 19 Banner Spear [Vera: Garnet] Exclusive
24 20 Scepter [Liv: Empyrea] Exclusive
25 21 Flute Sword [Selena: Capriccio] Exclusive
26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
27 22 Mega Saw [Nanami: Starfarer] Exclusive
28 23 Blast Hammer [Karenina: Scire] Exclusive
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
30 24 Swordstaff [Bianca: Stigmata] Exclusive
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
1 Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
2 1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
3 2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
4 3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
5 4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
6 5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
7 6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
8 7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
9 8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
10 9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
11 10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
12 11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 14 11 Gauntlets [Changyu: Qilin] Exclusive
15 17 12 Amplifier [Luna: Laurel] Exclusive
16 12 13 Katana & Greatsword [2B] Exclusive
17 15 14 Tactical Lance [A2] Exclusive
18 16 15 Katana [9S] Exclusive
19 18 16 Gun Set [Wanshi: Hypnos] Exclusive
20 19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
21 20 17 Gunblade [Chrome: Glory] Exclusive
22 21 18 Co-Bot [No. 21: XXI] Exclusive
23 22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
24 23 19 Banner Spear [Vera: Garnet] Exclusive
25 24 20 Scepter [Liv: Empyrea] Exclusive
26 25 21 Flute Sword [Selena: Capriccio] Exclusive
27 26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
28 27 22 Mega Saw [Nanami: Starfarer] Exclusive
29 28 23 Blast Hammer [Karenina: Scire] Exclusive
30 29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
31 30 24 Swordstaff [Bianca: Stigmata] Exclusive
32 31 25 Mantis Blades [Bambinata: Vitrum] Exclusive

View File

@ -1,12 +0,0 @@
Id NpcId NpcState EffectNodeName EffectPath
1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab
1 Id NpcId NpcState EffectNodeName EffectPath
2 1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
3 2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
4 3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
5 4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
6 5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
7 6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
8 7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
9 8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
10 9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
11 10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
12 11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab

View File

@ -1,14 +0,0 @@
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
1 83600 1 Basic Status
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
3 83900 1 Basic Status
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
9 85400 1 Basic Status
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
11 93311 1 Basic Status
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
1 Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
2 1 83600 1 Basic Status
3 2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
4 3 83900 1 Basic Status
5 4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
6 5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
7 6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
8 7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
9 8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
10 9 85400 1 Basic Status
11 10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
12 11 93311 1 Basic Status
13 12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
14 13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02

View File

@ -1,391 +0,0 @@
Id Name ModelId
70010 Lee R2LiangMd010011RPG
70020 Lucia R1LuxiyaMd010011RPG
70030 Liv R1LifuMd010011RPG
70040 Bianca R2BiankaMd010011
70050 Nanami R2YongyechaoMd010011
70060 Kamui R2ShenweiMd010011
70070 Karenina R2KalieninaMd010011
70080 Watanabe R2DubianMd010011
70120 Lucia: Dawn R2LuxiyaMd010011
70130 Liv R2LifuMd010011
70230 Liv R3LifuMd010011
70110 Lee: Entropy R3LiangMd010011
70111 Lee: Entropy R3LiangMd010021
70090 Ayla R2AilaMd010011
70100 Sophia R2SufeiyaMd010011
70011 Lee R2LiangMd010011
70021 Lucia R1LuxiyaMd010011
70031 Liv R1LifuMd010011
70041 Bianca R2BiankaMd010011
70051 Nanami R2YongyechaoMd010011
70061 Kamui R2ShenweiMd010011
70071 Karenina R2KalieninaMd010011
70081 Watanabe R2DubianMd010011
70121 Lucia: Dawn R2LuxiyaMd010011
70131 Liv R2LifuMd010011
70231 Liv R3LifuMd010011
71020 Chrome R2KuluomuMd010031
70220 Lucia - Rank 3 R3LuxiyaMd010011
81100 Assault Fort Mb1TankarmorMd030001
81110 Assault Fort: Destruction Mb1TankarmorMd030002
81200 Musashi IX Me1SwordMd002001
81300 Roseblade Mb1SwordMd030001
81310 Roseblade (Dark) Mb1SwordMd030001
81400 Sister Mb1LadyMd10001
81401 Sister Mb1LadyMd10001
81410 Martyr Mb1LadybabyMd10001
81420 Harvester Mb1RobotarmorMd030001
81430 Musashi IX Me1SwordMd002001
81500 Nozzle Mb1OrphanMd030001
81600 Roland Mb1LuolanMd010001
81700 Iron Maiden Mb1VirginbioMd030001
81710 Iron Maiden Spike
81800 Vassago Mb1SandwormMd030001
81900 Unknown Construct α Mb1LuxiyaMd000003
82100 Harvester Mb1RobotarmorMd030001
20100 Energy Zone
20110 Energy Ball
82130 Electric Ball Summon Mb1BaodongchibangMd000001
82140 Electric Ball Rhythm Control
82150 Riot Mb1BraveMd010011
82160 Ignite Beetle Mo1LiebianyuanchongMd000001
83100 Camu Mb1XiuMd010003
83110 Camu Mb1XiuerjieMd000001
83200 Rosetta Mb1LuosaitamaMd000001
83220 Rosetta (Doll) Mb1LuosaitarenMd000001
83111 Camu Mb1XiuerjieMd000001
83102 Camu: Blade
87010 Osiris Mb1OsirisMd000001
87020 Eye of Judgment Mb1OsirisyanjingMd000001
87030 Eye of Punishment Mb1OsirischibangMd000001
87050 Clear Tornado
87310 Rosetta Mb1LuosaitamaMd000001
87320 Collapse Bomb
87330 Rosetta Mb1LuosaitarenMd000001
87360 Hetero-Core - Mimicry Mb1CubeMd050001
87370 Hetero-Core - Mimicry
87380 Hetero-Core - Mimicry Mb1CubedizuoMd000001
87390 Hetero-Core - Scan Mb1FangjianbeiMd000001
87400 Hetero-Core - Scan Mb1FangjianbeiMd000001
87410 Hetero-Core Mb1CubejiaoMd000001
87420 Heteromer Particle
87430 Hetero-Core Mb1CubejiaoMd000001
87440 Heteromer Particle
83400 Rail Heterozygote Mb1TrackalienMd010001
83500 Qu Mb1MelodyMd010001
83520 Huaxu Mb1MelodyhuaxuMd10001
83600 Gabriel Mb1JiabailieMd000001
811000 Assault Fort Mb1TankarmorMd030001
811100 Assault Fort: Destruction Mb1TankarmorMd030002
811200 Assault Fort Mb1TankarmorMd030001
811201 Assault Fort: Rime Mb1TankarmorMd030011
811300 Assault Fort: Destruction Mb1TankarmorMd030002
812000 Musashi IX Me1SwordMd002001
813000 Roseblade Mb1SwordMd030001
813100 Roseblade (Dark) Mb1SwordMd030001
814000 Sister Mb1LadyMd10001
814010 Sister Mb1LadyMd10001
814100 Martyr Mb1LadybabyMd10001
814200 Harvester Mb1RobotarmorMd030001
814300 Musashi IX Me1SwordMd002001
815000 Nozzle Mb1OrphanMd030001
816000 Roland Mb1LuolanMd010001
817000 Iron Maiden Mb1VirginbioMd030001
818000 Vassago Mb1SandwormMd030001
819000 Unknown Construct α R3LuxiyaMd010011
821000 Harvester Mb1RobotarmorMd030001
201000 Energy Zone
201100 Energy Ball
821300 Electric Ball Summon Mb1BaodongchibangMd000001
821400 Electric Ball Rhythm Control
821500 Riot Mb1BraveMd010011
821501 Korolev Mb1BraveMd010011
821600 Lightning Beetle Mo1LiebianyuanchongMd000001
831000 Camu Mb1XiuMd010001
831100 Camu Mb1XiuerjieMd000001
870100 Osiris Mb1OsirisMd000001
870200 Eye of Judgment Mb1OsirisyanjingMd000001
870300 Eye of Punishment Mb1OsirischibangMd000001
870500 Clear Tornado
870600 Rail Heterozygote Mb1TrackalienMd010001
870601 Rail Heterozygote (Left Limb) Me1JinweiMd000001
870602 Rail Heterozygote (Forelimb) Me1JinweiMd000001
870603 Rail Heterozygote (Right Limb) Me1JinweiMd000001
870604 Prism Device (Left) Mb1PrismMd010001
870605 Prism Device (Right) Mb1PrismMd010001
870606 Rail Heterozygote (Left Baffle) Mb1CubebaifangkuaiMd000001
870607 Rail Heterozygote (Right Baffle) Mb1CubebaifangkuaiMd000001
870608 Rail Heterozygote (Left Mouth Claw) Me1JinweiMd000001
870609 Rail Heterozygote (Right Mouth Claw) Me1JinweiMd000001
870610 Rail Heterozygote (Core) Me1JinweiMd000001
870620 Rail Heterozygote Mb1TrackalienMd010001
835000 Qu Mb1MelodyMd010001
835200 Huaxu Mb1MelodyhuaxuMd10001
836000 Gabriel Mb1JiabailieMd000001
90000 Pillar Dweller (Monster)
90001 TP Point Mo1LiebianyuanchongMd000001
90002 Signature Move Monster
90003 Pillar Dweller (Character)
90004 Healing Drone
90005 Imprisoned Dweller (Monster)
90007 Signature Move Monster (Sophia)
90020 Kuroro Mo1KuroMd1001
90030 Repairer (Extreme) Mo1XiulijigongMd000001
90040 Laser Line Mb1BaodongchibangMd000001
90060 Impact Sphere
90090 Ground Monitor (Extreme) Mo1DimianjianshiqiMd000001
90100 Aerial Monitor (Extreme) Mo1KongzhongjianshiqiMd000001
90110 Pilgrim (Extreme) Me1XunjingzheMd000001
90120 Protector (Extreme) Mo1BaohuzheMd000001
90130 Tamer (Extreme) Me1XunshoushiMd000001
90140 Jitterbomb (Extreme) Mo1LiebianyuanchongMd000001
90150 Hydraulic (Extreme) Mo1YeyaMd000001
90160 Sentry Gun (Extreme) Mo1ShaojiejipaoMd000001
90170 Missionary (Extreme) Mo1BudaozheMd000001
90171 Abastian Mo1BudaozheMd000001
90180 Executor (Extreme) Mo1ZhixingzheMd000001
90181 Toby Mo1ZhixingzheMd000001
90190 Shieldbearer (Extreme) Mo1ShouhuzheMd000001
90191 Narwhal Mo1ShouhuzheMd000001
90192 Turret Mo1ShouhuzheMd000001
90200 Black Spider (Extreme) Mo1HeizhizhuMd000001
90210 Gardener (Extreme) Me1YuandingMd000001
90211 Antonio Me1YuandingMd000001
90220 Excavator Me1YijiwajuezheMd000001
90230 Bullet Hell Launcher
90250 Ronin IV (Extreme) Mo1LangrensixingMd000001
90260 Bio-Salamander (Extreme) Mo1FangshengrongyuanMd000001
90330 Envoy (Extreme) Me1XinshiMd000001
90340 Royal Guard (Extreme) Me1JinweiMd000001
90341 Tree Me1JinweiMd000001
90342 Miranda Me1JinweiMd000001
90350 Firefighter (Extreme) Me1XiaofangweishiMd000001
90351 Caliban Me1XiaofangweishiMd000001
90360 Deconstructor (Extreme) Me1FenjiezheMd000001
90361 Trinculo Me1FenjiezheMd000001
90370 Explorer (Extreme) Me1YijikantanzheMd000001
90380 Construct (Extreme) Me1GouzaotiMd10001
90381 Toby Me1GouzaotiMd10001
90382 Weary Toby Me1GouzaotiMd10001
90390 Harvester (Extreme) Mb1RobotarmorMd030001
90400 Bio-Bull (Extreme) Me1FangshengdouniuMd000001
90410 Acid Ant (Extreme) Me1SuanyegongyiMd000001
90420 Musashi VI (Extreme) Me1WuzangliuxingMd000001
90430 Musashi IX (Extreme) Me1SwordMd002001
90440 Terrapod (Extreme) Me1ZilujingweiMd000001
90450 Polar Soldier Me1JidijibingMd000001
90460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
90470 Heteromer Hydraulic (Extreme) Mo1YijuyeyaMd000001
90480 Heteromer Sentry Gun (Extreme) Mo1YijushaojiejipaoMd000001
90490 Heteromer Aerial Monitor (Extreme) Mo1YijukongzhongjianshiqiMd000001
90500 Heteromer Terminal Me1YijuzhongduanMd000001
90501 Heteromer Terminal - Progeny Me1YijuzhongduanMd000002
90502 4D Barrier
90505 Obelisk Mb1FangjianbeiMd000001
90506 Heteromer Cube Mb1YijutifangkuaiMd000001
90507 Heteromer Phalanx Mo1XiulijigongMd000001
90600 Hetero Deconstruct Unit (Extreme) Me1YihefenjiedanyuanMd000001
90610 Hetero Repair Unit (Extreme) Me1YihexiufudanyuanMd000001
90611 Authentication Module Me1YihexiufudanyuanMd000001
90620 Hetero Fire Unit (Extreme) Me1YihehuolidanyuanMd000001
90630 Hetero Explore Unit (Extreme) Me1YihekantandanyuanMd000001
90640 Rikishi VI (Extreme) Mo1LishiliuxingMd000001
90650 Ballwheel IV (Extreme) Mo1WulunsixingMd000001
90660 Hanged Man III (Extreme) Mo1DiaorensanxingMd000001
90670 Kemuri I (Extreme) Mo1YanfenyixingMd000001
90680 Kowloong Crew - Yazi (Extreme) Me1JiulongzhongyaziMd000001
91030 Repairer (Enhanced) Mo1XiulijigongMd000001
91031 Repairer Specialist I Mo1XiulijigongMd000001
91090 Ground Monitor (Enhanced) Mo1DimianjianshiqiMd000001
91100 Aerial Monitor (Enhanced) Mo1KongzhongjianshiqiMd000001
91110 Pilgrim (Enhanced) Me1XunjingzheMd000001
91111 Pilgrim Specialist I Me1XunjingzheMd000001
91120 Protector (Enhanced) Mo1BaohuzheMd000001
91130 Tamer (Enhanced) Me1XunshoushiMd000001
91140 Jitterbomb (Enhanced) Mo1LiebianyuanchongMd000001
91150 Hydraulic (Enhanced) Mo1YeyaMd000001
91160 Sentry Gun (Enhanced) Mo1ShaojiejipaoMd000001
91170 Missionary (Enhanced) Mo1BudaozheMd000001
91180 Executor (Enhanced) Mo1ZhixingzheMd000001
91190 Shieldbearer (Enhanced) Mo1ShouhuzheMd000001
91200 Black Spider (Enhanced) Mo1HeizhizhuMd000001
91210 Gardener (Enhanced) Me1YuandingMd000001
91250 Ronin IV (Enhanced) Mo1LangrensixingMd000001
91260 Bio-Salamander (Enhanced) Mo1FangshengrongyuanMd000001
91330 Envoy (Enhanced) Me1XinshiMd000001
91340 Royal Guard (Enhanced) Me1JinweiMd000001
91350 Firefighter (Enhanced) Me1XiaofangweishiMd000001
91360 Deconstructor (Enhanced) Me1FenjiezheMd000001
91370 Explorer (Enhanced) Me1YijikantanzheMd000001
91380 Construct (Enhanced) Me1GouzaotiMd10001
91381 Construct (Support) Me1GouzaotiMd10001
91390 Harvester (Enhanced) Mb1RobotarmorMd030001
91400 Bio-Bull (Enhanced) Me1FangshengdouniuMd000001
91410 Acid Ant (Enhanced) Me1SuanyegongyiMd000001
91420 Musashi VI (Enhanced) Me1WuzangliuxingMd000001
91430 Musashi IX (Enhanced) Me1SwordMd002001
91440 Terrapod (Enhanced) Me1ZilujingweiMd000001
91450 Polar Soldier Me1JidijibingMd000001
91460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000002
91470 Heteromer Hydraulic (Enhanced) Mo1YijuyeyaMd000001
91480 Heteromer Sentry Gun (Enhanced) Mo1YijushaojiejipaoMd000001
91490 Heteromer Aerial Monitor (Enhanced) Mo1YijukongzhongjianshiqiMd000001
91600 Hetero Deconstruct Unit (Enhanced) Me1YihefenjiedanyuanMd000001
91610 Hetero Repair Unit (Enhanced) Me1YihexiufudanyuanMd000001
91620 Hetero Fire Unit (Enhanced) Me1YihehuolidanyuanMd000001
91630 Hetero Explore Unit (Enhanced) Me1YihekantandanyuanMd000001
91640 Rikishi VI (Enhanced) Mo1LishiliuxingMd000001
91650 Ballwheel IV (Enhanced) Mo1WulunsixingMd000001
91660 Hanged Man III (Enhanced) Mo1DiaorensanxingMd000001
91670 Kemuri I (Enhanced) Mo1YanfenyixingMd000001
91680 Kowloong Crew - Yazi (Enhanced) Me1JiulongzhongyaziMd000001
92030 Repairer (Basic) Mo1XiulijigongMd000001
92090 Ground Monitor (Basic) Mo1DimianjianshiqiMd000001
92100 Aerial Monitor (Basic) Mo1KongzhongjianshiqiMd000001
92110 Pilgrim (Basic) Me1XunjingzheMd000001
92120 Protector (Basic) Mo1BaohuzheMd000001
92130 Tamer (Basic) Me1XunshoushiMd000001
92140 Jitterbomb (Basic) Mo1LiebianyuanchongMd000001
92150 Hydraulic (Basic) Mo1YeyaMd000001
92160 Sentry Gun (Basic) Mo1ShaojiejipaoMd000001
92170 Missionary (Basic) Mo1BudaozheMd000001
92180 Executor (Basic) Mo1ZhixingzheMd000001
92190 Shieldbearer (Basic) Mo1ShouhuzheMd000001
92200 Black Spider (Basic) Mo1HeizhizhuMd000001
92210 Gardener (Basic) Me1YuandingMd000001
92250 Ronin IV (Basic) Mo1LangrensixingMd000001
92260 Bio-Salamander (Basic) Mo1FangshengrongyuanMd000001
92330 Envoy (Basic) Me1XinshiMd000001
92340 Royal Guard (Basic) Me1JinweiMd000001
92350 Firefighter (Basic) Me1XiaofangweishiMd000001
92360 Deconstructor (Basic) Me1FenjiezheMd000001
92370 Explorer (Basic) Me1YijikantanzheMd000001
92380 Construct (Basic) Me1GouzaotiMd10001
92390 Harvester (Basic) Mb1RobotarmorMd030001
92400 Bio-Bull (Basic) Me1FangshengdouniuMd000001
92410 Acid Ant (Basic) Me1SuanyegongyiMd000001
92420 Musashi VI (Basic) Me1WuzangliuxingMd000001
92430 Musashi IX (Basic) Me1SwordMd002001
92440 Terrapod (Basic) Me1ZilujingweiMd000001
92450 Polar Soldier Me1JidijibingMd000001
92460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000003
92470 Heteromer Hydraulic (Basic) Mo1YijuyeyaMd000001
92480 Heteromer Sentry Gun (Basic) Mo1YijushaojiejipaoMd000001
92490 Heteromer Aerial Monitor (Basic) Mo1YijukongzhongjianshiqiMd000001
92600 Hetero Deconstruct Unit (Basic) Me1YihefenjiedanyuanMd000001
92610 Hetero Repair Unit (Basic) Me1YihexiufudanyuanMd000001
92620 Hetero Fire Unit (Basic) Me1YihehuolidanyuanMd000001
92630 Hetero Explore Unit (Basic) Me1YihekantandanyuanMd000001
92640 Rikishi VI (Basic) Mo1LishiliuxingMd000001
92650 Ballwheel IV (Basic) Mo1WulunsixingMd000001
92660 Hanged Man III (Basic) Mo1DiaorensanxingMd000001
92661 Hanged Man III (Mini) Mo1DiaorensanxingMd000002
92670 Kemuri I (Basic) Mo1YanfenyixingMd000001
92680 Kowloong Crew - Yazi (Basic) Me1JiulongzhongyaziMd000001
96080 Supply Crates Mt1BujixiangMd000001
96160 Iso-Device Mt1GelizhuangzhiMd000001
96161 Restraint Device Mt1GelizhuangzhiMd000001
96162 Signal Launcher Mt1PagerMd01001
97110 Terrapod (Extreme) Me1ZilujingweiMd000001
97120 Terrapod Me1ZilujingweiMd000001
97610 Terrapod Me1ZilujingweiMd000001
97620 Terrapod Me1ZilujingweiMd000001
97508 Dagger1 Mt1DubianfeijiMd000001
97509 Unidentified Enemy Aircraft - α Mt1DubiandibingfeijiMd000001
97510 Unidentified Enemy Aircraft - β Mt1DubiandibingfeijiMd000001
97511 Unidentified Enemy Aircraft - γ Mt1DubiandibingfeijiMd000001
97512 Unidentified Enemy Aircraft - δ Mt1DubiandibingfeijiMd000001
97513 Unidentified Enemy Aircraft - ε Mt1DubiandibingfeijiMd000001
97514 Dagger2 Mt1DubianfeijiMd000002
97515 Dagger1 Mt1DubianfeijiMd000001
97516 Dagger1 Mt1DubianfeijiMd000001
96170 Rail Heterozygote (Left Limb) Mo1XiulijigongMd000001
96171 Rail Heterozygote (Middle Limb) Mo1XiulijigongMd000001
96172 Rail Heterozygote (Right Limb) Mo1XiulijigongMd000001
90690 Phecda Mo1LucunMd000001
91690 Phecda Mo1LucunMd000001
92690 Phecda Mo1LucunMd000001
90700 Prime Me1ZhizunMd000001
90710 Performer (Extreme) Mo1BiaoyanyirenMd000001
90720 Bartender (Extreme) Mo1TiaojiushiMd000001
91720 Bartender (Extreme) Mo1TiaojiushiMd000001
90730 Swimming Instructor (Extreme) Mo1YouyongjiaoguanMd000001
92740 A'Mao Me1XiguajunMd000002UI
837000 Shark-speare Mb1AolajiangMd010001
837100 Shark-speare Mb1AolajiangMd010002
87500 Gabriel - Starfall Mb1JiabailieMd000002
90750 Snow Owl Mb1XuexiaoMd000002UI
90760 Ground 3 - Rabbit Mo1TuziMd000002UI
90770 Naval 5 - Squid Mo1ZhangyuMd000002UI
90780 Ground 1 - Polar Bear Me1XiongrenMd000002UI
83800 Amberia Mb1BaiyangnvMd010001
92790 Hanged Man I Me1DiaorenyixingMd000001UI
92800 Yunlu Me1YunluMd000003UI
92810 Tai'E I Mb1TaiayixingMd010001UI
83900 Luna Mb1LunaMd010001UI
90830 Bettle (Extreme) Mo1MifengMd010001UI
90840 Pei (Extreme) Mo1QiuqiujiaoMd010001UI
90850 Chomper (Extreme) Mo1ShirenhuaMd010002UI
841000 Pterygota Queen (Punishing Hetero-Creature) Mb1XigeluenMd010002UI
84007 Hades DMG Mb1HadisiMd010001UI
92860 Popper (Extreme) Mo1BopuerMd010001UI
90880 Nian Me1NianMd010001UI
90870 Jaspers (Extreme) Me1YasibeiersiMd010001UI
84200 Machiavelli Mb1MajiyaweiliMd010001UI
84210 Machiavelli Mb1MajiyaweiliMd010002UI
90900 Sea Squirt Mo1HaiqiaoMd010001UI
90910 Gear Me1UnknownMd010001UI
84300 Siren Mb1SirenMd010001UI
84310 Si! ren! Mb1SirenMd010002UI
90790 Guardian I Me1DiaorenyixingMd000001UI
90800 Moyuan Me1YunluMd000003UI
90930 Monkfish Mo1YingdengyuMd010001UI
90890 Corrupted Construct Mo1UngouzaotiMd010001UI
90940 Buthus Mo1CiganxieMd010001UI
90950 Recycle Prisoner Me1JiegouqiutuMd010001UI
84400 Hetero-Hive Mother Mb1MotherMd010001UI
90960 Blair Mo1BeiyaMd010001UI
90970 M4-Medic Bot Mo1ModelmMd010001UI
90980 PK-43 "Sheriff" Me1PoliceMd010001UI
845000 Voodoo Mb1VoodooMd010001UI
93010 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
93020 SSG-Meanderer Mo1ShuixiyiMd010001UI
90990 Trailblazing Surfer Me1SkaterboyMd010001UI
846000 Lamia Mb1LamiyaMd010001UI
846100 Lamia (Phase 2) Mb1LamiyaMd010002UI
93030 Hetero-Sapien Mo1SemifiniMd010001UI
847100 Male & Female Mb1OniisanMd010003UI
848100 The Punishing Virus Data Set Mb1PunishdataMd010001UI
848200 The Punishing Virus Data Set Mb1PunishdataMd010002UI
93070 Sanctuary Guard Me1ShengtangMd010001UI
93050 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
93060 Construct Captain (Female) Mo1CyborgleaderMd10001UI
93110 Fairy Mo1XiaojinglingMd010001UI
84900 Hamlet Mb1HamuleiteMd010001UI
93101 Treant Mo1ShujingMd010001UI
93081 Dragon Me1WutailongMd010001UI
93140 Heaven Breaker Me1GuitaristMd000001UI
93130 God Slayer Me1KeyboardistMd000001UI
93129 Demon Bane Me1DrummerMd000001UI
93160 Gung-hoer Mo1GangsterMd000001UI
82200 MC Solar Mb1RapperMd000001UI
93170 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
93180 Nalasr-E Mo1HetipaotaiMd010001UI
93190 Heal-Z Mo1HetiyiliaojiMd010001UI
93230 Courier-M Me1HetigongzuojiqiMd010001UI
93221 Deporter-R Mo1HetiwurenjiMd010001UI
85100 Trailblazer Mb1StarknightMd010001UI
93240 Moon Morpher Mo1MoonlighterMd010001UI
85300 Moon Eater Mb1MoonguyMd010001UI
93251 Signal Light Phantom Me1LampmonsterMd000001UI
93291 Redcoral Host Mo1CoralerMd010001UI
93301 Chela Host Mo1YssutiMd010001UI
93311 Hetero-Consciousness Host Me1TwofacerMd010001UI
85400 Lithos & Paper Crane Mb1HuoshaMd010001UI
85500 Hetero-Humanoid: Chiko Mb1LostwomenMd010001UI
93331 "Naughty Child" Mo1BadboyMd010001UI
93341 "Good Child" Mo1GoodgirlMd010001UI
93321 "Dottie" Me1PuppetMd010001UI
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
Can't render this file because it contains an unexpected character in line 350 and column 13.

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@ -1,3 +0,0 @@
Id Order Name
1 1 Login Interface
2 2 Story Cutscenes
1 Id Order Name
2 1 1 Login Interface
3 2 2 Story Cutscenes

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@ -1,5 +0,0 @@
Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2
1 Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
2 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
3 2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
4 3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
5 4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2

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@ -1,9 +0,0 @@
Id Name Icon Prefab StageDetailBg
1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png
1 Id Name Icon Prefab StageDetailBg
2 1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
4 3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png

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@ -1,3 +0,0 @@
Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking
1 Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
2 1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
3 2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking

File diff suppressed because it is too large Load Diff

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@ -1,616 +0,0 @@
Id CueSheetName CueAwb HasAwb
1 External/Criware/b_char.acb 0
2 External/Criware/c_nornal_step.acb 0
3 External/Criware/g_amb_sea_ice.acb 0
4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
5 External/Criware/g_ui.acb 0
6 External/Criware/e_signal.acb 0
7 External/Criware/g_story.acb 0
8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
31 External/Criware/me_step.acb 0
32 External/Criware/g_ingame.acb 0
33 External/Criware/me_jiaojing.acb 0
34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
37 External/Criware/amb_building_in.acb 0
38 External/Criware/amb_building_out.acb 0
39 External/Criware/amb_city_barren.acb 0
40 External/Criware/amb_city_desert.acb 0
41 External/Criware/amb_digital.acb 0
42 External/Criware/amb_digital_2.acb 0
43 External/Criware/amb_factory_in.acb 0
44 External/Criware/amb_factory_out.acb 0
45 External/Criware/amb_generator.acb 0
46 External/Criware/amb_jungle.acb 0
47 External/Criware/amb_rain.acb 0
48 External/Criware/amb_room.acb 0
49 External/Criware/amb_sea.acb 0
50 External/Criware/amb_sky.acb 0
51 External/Criware/amb_snow.acb 0
52 External/Criware/g_amb_story_crowd.acb 0
53 External/Criware/g_amb_story_fire.acb 0
54 External/Criware/g_amb_story_rain.acb 0
55 External/Criware/g_amb_story_wind.acb 0
56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
62 External/Criware/g_amb_ev3_traininside.acb 0
63 External/Criware/g_amb_ev3_trainnm.acb 0
64 External/Criware/g_amb_ev3_trainrain.acb 0
65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
66 External/Criware/g_amb_ev3_traintunnel.acb 0
67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
68 External/Criware/g_ui_weapon.acb 0
69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
72 External/Criware/g_amb_ev4_babieta.acb 0
73 External/Criware/g_amb_ev4_jiaban.acb 0
74 External/Criware/g_amb_ev4_pubu.acb 0
75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
77 External/Criware/g_equip.acb 0
78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
81 External/Criware/g_cg.acb 0
82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
93 External/Criware/g_amb_ev9_factory.acb 0
94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
107 External/Criware/c_act_fallstand.acb 0
108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
116 External/Criware/g_amb_ev13_forest.acb 0
117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
120 External/Criware/g_amb_ev14_undersea.acb 0
121 External/Criware/g_amb_ev14_seaside.acb 0
122 External/Criware/g_amb_ev14_seawave.acb 0
123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
127 External/Criware/g_amd_ev15_forest.acb 0
128 External/Criware/g_amd_ev15_wind_heavy.acb 0
129 External/Criware/g_amd_ev15_wind_light.acb 0
130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
149 External/Criware/e_signal.acb 0
150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
4101 External/Criware/c_pet.acb 0
4102 External/Criware/c_pet_he.acb 0
4103 External/Criware/c_pet_xiao.acb 0
4104 External/Criware/c_pet_ma.acb 0
4105 External/Criware/c_pet_bei.acb 0
4106 External/Criware/c_pet_cat.acb 0
4107 External/Criware/c_pet_sheep.acb 0
4108 External/Criware/c_pet_eagle.acb 0
4109 External/Criware/c_pet_hedgehog.acb 0
4110 External/Criware/c_pet_hu.acb 0
4111 External/Criware/c_pet_tu.acb 0
4112 External/Criware/c_pet_yao.acb 0
4706 External/Criware/me_jiegouqiutu_player.acb 0
10001 External/Criware/c_liRK2.acb 0
10011 External/Criware/c_liRK3.acb 0
11011 External/Criware/c_liRk3_swim.acb 0
12011 External/Criware/c_liRk3_ZS.acb 0
10002 External/Criware/c_lucia.acb 0
10012 External/Criware/c_luciaRK2.acb 0
10022 External/Criware/c_luciaRK3.acb 0
11022 External/Criware/c_luciaRk3_swim.acb 0
12022 External/Criware/c_luciaRk3_MG.acb 0
10032 External/Criware/c_luciaRk4.acb 0
11032 External/Criware/c_luciaRk4_skin.acb 0
12032 External/Criware/c_luciaRk4_swim.acb 0
10003 External/Criware/c_liv.acb 0
10013 External/Criware/c_livRK2.acb 0
11013 External/Criware/c_livRK2_HS.acb 0
10023 External/Criware/c_livRK3.acb 0
11023 External/Criware/c_livRK3_swim.acb 0
10004 External/Criware/c_biancaRK2.acb 0
10014 External/Criware/c_biancaRK3.acb 0
11014 External/Criware/c_biankaRK3_CN.acb 0
12014 External/Criware/c_biancaRK3_HS.acb 0
13014 External/Criware/c_biankaRK3_CN2.acb 0
10005 External/Criware/c_imper9t.acb 0
10015 External/Criware/c_imper9tRK3.acb 0
11015 External/Criware/c_imper9tRK3_ai.acb 0
12015 External/Criware/c_imper9tRK3_swim.acb 0
13015 External/Criware/c_70superRk3.acb 0
10006 External/Criware/c_kamuiRK2.acb 0
10016 External/Criware/c_kamuiRK3.acb 0
11016 External/Criware/c_kamuiRk3_gui.acb 0
12016 External/Criware/c_kamuiRK3_HU.acb 0
10007 External/Criware/c_karenRK2.acb 0
10017 External/Criware/c_karenRK3.acb 0
11017 External/Criware/c_karenRK3_swim.acb 0
12017 External/Criware/c_karenRK3_nya.acb 0
10027 External/Criware/c_karenRk4.acb 0
10008 External/Criware/c_watanabeRK2.acb 0
10018 External/Criware/c_watanabeRK3.acb 0
10009 External/Criware/c_ailaRK2.acb 0
10101 External/Criware/c_sufeiyaRK2.acb 0
10102 External/Criware/c_kuluomuRk2.acb 0
11102 External/Criware/c_kuluomuRk2_sr.acb 0
10103 External/Criware/c_weilaRk2.acb 0
10104 External/Criware/c_kamuRk2.acb 0
10105 External/Criware/c_luosaitaRk3.acb 0
11105 External/Criware/c_luosaitaRk3_QS.acb 0
10106 External/Criware/c_quRk2.acb 0
11106 External/Criware/c_quRk2_ZH.acb 0
10107 External/Criware/c_changyuRk2.acb 0
10108 External/Criware/c_lunaRk3.acb 0
11108 External/Criware/c_lunaRk3_swim.acb 0
10201 External/Criware/c_2bRk3.acb 0
10202 External/Criware/c_a2Rk3.acb 0
10203 External/Criware/c_9sRk3.acb 0
10109 External/Criware/c_wanshiRk2.acb 0
10301 External/Criware/c_sailinnaRk3.acb 0
10311 External/Criware/c_sailinnaRk4.acb 0
10112 External/Criware/c_kuluomuRk3.acb 0
11112 External/Criware/c_kuluomuRk3_JX.acb 0
12112 External/Criware/c_kuluomuRk3_BJ.acb 0
10302 External/Criware/c_luolanRk2.acb 0
10303 External/Criware/c_21Rk2.acb 0
12108 External/Criware/c_lunaRk3_JT.acb 0
11301 External/Criware/c_sailinnaRk3_swim.acb 0
10113 External/Criware/c_weilaRk3.acb 0
10033 External/Criware/c_livRk4.acb 0
11033 External/Criware/c_livRk4_YJ.acb 0
12033 External/Criware/c_livRk4_sen.acb 0
13040 External/Criware/c_pulaoRk2.acb 0
13041 External/Criware/c_hakamaRk2.acb 0
13042 External/Criware/c_pulaoRk2_Idol.acb 0
13061 External/Criware/c_nuoanRk2.acb 0
11113 External/Criware/c_weilaRK3_swim.acb 0
14014 External/Criware/c_biankasuperRk3.acb 0
14114 External/Criware/c_biankasuperRk3_JY.acb 0
12105 External/Criware/c_luosaitaRk3_SC.acb 0
13071 External/Criware/c_bangbinataRk2.acb 0
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
9708 External/Criware/me_sword.acb 0
8130 External/Criware/mb_sword.acb 0
8140 External/Criware/mb_lady.acb 0
8170 External/Criware/mb_virginbio.acb 0
8310 External/Criware/mb_xiurk1.acb 0
8311 External/Criware/mb_xiurk2.acb 0
9034 External/Criware/me_prisoner.acb 0
9033 External/Criware/me_paw.acb 0
9037 External/Criware/me_arrowsoldier.acb 0
9026 External/Criware/mo_jgrc.acb 0
9711 External/Criware/me_camouflage.acb 0
9035 External/Criware/me_bio.acb 0
8215 External/Criware/mb_brave.acb 0
8701 External/Criware/mb_osirisrk1.acb 0
8702 External/Criware/mb_osirisrk2.acb 0
8703 External/Criware/mb_osirisrk3.acb 0
9716 External/Criware/me_cattle.acb 0
9714 External/Criware/me_rocket.acb 0
9701 External/Criware/me_spider.acb 0
9013 External/Criware/me_rider.acb 0
9019 External/Criware/mo_armor.acb 0
9018 External/Criware/mo_hunter.acb 0
9017 External/Criware/mo_actor.acb 0
9003 External/Criware/mo_spanner.acb 0
9014 External/Criware/mo_thunderbug.acb 0
9020 External/Criware/mo_blackspider.acb 0
9025 External/Criware/mo_ssjk.acb 0
9012 External/Criware/mo_crawler.acb 0
9009 External/Criware/mo_act.acb 0
9011 External/Criware/mo_shooter.acb 0
9015 External/Criware/mo_tracer.acb 0
9016 External/Criware/mo_security.acb 0
9010 External/Criware/mo_ca.acb 0
9036 External/Criware/me_backsaw.acb 0
9021 External/Criware/me_armorsp.acb 0
8150 External/Criware/mb_orphan.acb 0
8160 External/Criware/mb_luolan.acb 0
8180 External/Criware/mb_sandworm.acb 0
9022 External/Criware/me_bio_0.acb 0
9038 External/Criware/me_gouzaoti.acb 0
8210 External/Criware/mb_robotarmor.acb 0
8110 External/Criware/mb_tankarmor.acb 0
8190 External/Criware/mb_luciaRK3.acb 0
9045 External/Criware/me_jidijibing.acb 0
9046 External/Criware/me_jijuxie.acb 0
8320 External/Criware/me_luosaita_ma.acb 0
8322 External/Criware/me_luosaita_ren.acb 0
9002 External/Criware/mo_kuro.acb 0
9047 External/Criware/me_heizhuizongzhe.acb 0
9048 External/Criware/me_heibaoan.acb 0
9049 External/Criware/me_heizhenchaji.acb 0
9050 External/Criware/me_shizijia.acb 0
8736 External/Criware/me_cube.acb 0
8739 External/Criware/me_cube2.acb 0
8741 External/Criware/me_cube3.acb 0
9061 External/Criware/me_xiufudanyuan.acb 0
9060 External/Criware/me_fenjiedanyuan.acb 0
9062 External/Criware/me_huolidanyuan.acb 0
9063 External/Criware/me_kantandanyuan.acb 0
8340 External/Criware/mb_trackalien.acb 0
9942 External/Criware/mb_motor.acb 0
9064 External/Criware/mo_lishiliuxiung.acb 0
9065 External/Criware/mo_wulunsixing.acb 0
8350 External/Criware/mb_melody.acb 0
9068 External/Criware/me_yazi.acb 0
9066 External/Criware/mo_diaoren.acb 0
9067 External/Criware/mo_yanfen1.acb 0
9069 External/Criware/mo_lucun.acb 0
9070 External/Criware/me_zhizun.acb 0
8360 External/Criware/mb_jiabailie.acb 0
9071 External/Criware/mo_biaoyanyiren.acb 0
9072 External/Criware/mo_tiaojiushi.acb 0
9073 External/Criware/mo_youyongjiaoguan.acb 0
9074 External/Criware/me_xiguajun.acb 0
8370 External/Criware/mb_aolajiang.acb 0
8371 External/Criware/mb_aolajiangb.acb 0
8750 External/Criware/mb_jiabailie02.acb 0
9077 External/Criware/mo_zhangyu.acb 0
9075 External/Criware/mb_xuexiao.acb 0
9076 External/Criware/mo_tuzi.acb 0
9078 External/Criware/me_xiongren.acb 0
8380 External/Criware/mb_baiyangnv.acb 0
9079 External/Criware/me_diaoren1.acb 0
9080 External/Criware/me_yunlu.acb 0
9082 External/Criware/me_yunlukulei.acb 0
9081 External/Criware/mb_taia1.acb 0
8390 External/Criware/mb_luna.acb 0
8400 External/Criware/mb_hadisi.acb 0
8401 External/Criware/mb_hadisi2.acb 0
8410 External/Criware/mb_xigeluen.acb 0
9085 External/Criware/mo_mifeng.acb 0
9083 External/Criware/mo_shirenhua.acb 0
9086 External/Criware/mo_bopuer.acb 0
9087 External/Criware/me_yasibeiersi.acb 0
8430 External/Criware/mb_majiyaweili.acb 0
9088 External/Criware/me_nian.acb 0
9089 External/Criware/mo_ungouzaoti.acb 0
9090 External/Criware/mo_haiqiao.acb 0
9091 External/Criware/me_unknown.acb 0
8420 External/Criware/mb_siren.acb 0
9093 External/Criware/mo_yingdengyu.acb 0
9094 External/Criware/mo_ciganxie.acb 0
9095 External/Criware/me_jiegouqiutu.acb 0
8440 External/Criware/mb_mother.acb 0
9096 External/Criware/mo_beiya.acb 0
9097 External/Criware/mo_modelm.acb 0
9098 External/Criware/me_police.acb 0
9099 External/Criware/me_skaterboy.acb 0
8450 External/Criware/mb_voodoo.acb 0
8451 External/Criware/mb_voodoo2.acb 0
9301 External/Criware/mo_qingjiejiqi.acb 0
9302 External/Criware/mo_shuixiyi.acb 0
8460 External/Criware/mb_lamiya.acb 0
9303 External/Criware/mo_semifini.acb 0
8470 External/Criware/mb_shuangzi.acb 0
9305 External/Criware/mo_cyborgleader.acb 0
9307 External/Criware/me_shengtang.acb 0
8481 External/Criware/mb_hongchaonv.acb 0
9310 External/Criware/mo_shujing.acb 0
9311 External/Criware/mo_xiaojingling.acb 0
9308 External/Criware/me_wutailong.acb 0
8490 External/Criware/mb_hamuleite.acb 0
9312 External/Criware/me_drummer.acb 0
9313 External/Criware/me_keyboardist.acb 0
9314 External/Criware/me_guitarist.acb 0
9316 External/Criware/mo_gangster.acb 0
8220 External/Criware/mb_rapper.acb 0
9317 External/Criware/me_hetimingyunzhilun.acb 0
9318 External/Criware/mo_hetipaotai.acb 0
9319 External/Criware/mo_hetiyiliaoji.acb 0
8510 External/Criware/mb_starknight.acb 0
9320 External/Criware/me_sword2.acb 0
9322 External/Criware/mo_hetiwurenji.acb 0
9323 External/Criware/me_hetigongzuojiqi.acb 0
9324 External/Criware/mb_moonguy.acb 0
9325 External/Criware/mo_moonlighter.acb 0
9326 External/Criware/me_lampmonster.acb 0
9327 External/Criware/mb_huosha.acb 0
9328 External/Criware/mo_coraler.acb 0
9329 External/Criware/mo_yssuti.acb 0
9330 External/Criware/mb_lostwomen.acb 0
9331 External/Criware/me_twofacer.acb 0
9332 External/Criware/mo_goodgirl.acb 0
9333 External/Criware/mo_badboy.acb 0
9334 External/Criware/me_puppet.acb 0
9335 External/Criware/mb_maidmaster.acb 0
10000000 External/Criware/c_luciaRk3_JP.acb 0
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
564 External/Criware/en/ac10_boss_1.acb External/Criware/en/ac10_boss_1.awb 1
565 External/Criware/en/v_ac12.acb External/Criware/en/v_ac12.awb 1
566 External/Criware/en/v_ac14.acb External/Criware/en/v_ac14.awb 1
567 External/Criware/en/v_ac15.acb External/Criware/en/v_ac15.awb 1
568 External/Criware/en/v_ac16.acb External/Criware/en/v_ac16.awb 1
569 External/Criware/en/ac17_boss.acb External/Criware/en/ac17_boss.awb 1
570 External/Criware/en/ac18_pulao.acb External/Criware/en/ac18_pulao.awb 1
571 External/Criware/en/v_ac21.acb External/Criware/en/v_ac21.awb 1
572 External/Criware/en/v_ac23.acb External/Criware/en/v_ac23.awb 1
802 External/Criware/en/v_lucia.acb External/Criware/en/v_lucia.awb 1
8021 External/Criware/en/v_luciaalpha.acb External/Criware/en/v_luciaalpha.awb 1
8022 External/Criware/en/v_luciaice.acb External/Criware/en/v_luciaice.awb 1
803 External/Criware/en/v_liv.acb External/Criware/en/v_liv.awb 1
801 External/Criware/en/v_li.acb External/Criware/en/v_li.awb 1
806 External/Criware/en/v_kamui.acb External/Criware/en/v_kamui.awb 1
8061 External/Criware/en/v_kamuianneng.acb External/Criware/en/v_kamuianneng.awb 1
805 External/Criware/en/v_imper9t.acb External/Criware/en/v_imper9t.awb 1
804 External/Criware/en/v_bianca.acb External/Criware/en/v_bianca.awb 1
808 External/Criware/en/v_watanabe.acb External/Criware/en/v_watanabe.awb 1
807 External/Criware/en/v_karen.acb External/Criware/en/v_karen.awb 1
809 External/Criware/en/v_aila.acb External/Criware/en/v_aila.awb 1
810 External/Criware/en/v_sufeiya.acb External/Criware/en/v_sufeiya.awb 1
811 External/Criware/en/v_kuluomu.acb External/Criware/en/v_kuluomu.awb 1
812 External/Criware/en/v_weila.acb External/Criware/en/v_weila.awb 1
813 External/Criware/en/v_camu.acb External/Criware/en/v_camu.awb 1
814 External/Criware/en/v_luosaita.acb External/Criware/en/v_luosaita.awb 1
815 External/Criware/en/v_changyu.acb External/Criware/en/v_changyu.awb 1
816 External/Criware/en/v_qu.acb External/Criware/en/v_qu.awb 1
817 External/Criware/en/v_luna.acb External/Criware/en/v_luna.awb 1
818 External/Criware/en/v_sailinna.acb External/Criware/en/v_sailinna.awb 1
819 External/Criware/en/v_wanshi.acb External/Criware/en/v_wanshi.awb 1
820 External/Criware/en/v_kuluomuice.acb External/Criware/en/v_kuluomuice.awb 1
821 External/Criware/en/v_twentyone.acb External/Criware/en/v_twentyone.awb 1
822 External/Criware/en/v_weilathunder.acb External/Criware/en/v_weilathunder.awb 1
823 External/Criware/en/v_luolan.acb External/Criware/en/v_luolan.awb 1
824 External/Criware/en/v_livsuper.acb External/Criware/en/v_livsuper.awb 1
825 External/Criware/en/v_sailinnasuper.acb External/Criware/en/v_sailinnasuper.awb 1
826 External/Criware/en/v_pulao.acb External/Criware/en/v_pulao.awb 1
827 External/Criware/en/v_qishisuper.acb External/Criware/en/v_qishisuper.awb 1
828 External/Criware/en/v_hakama.acb External/Criware/en/v_hakama.awb 1
829 External/Criware/en/v_kaliesuper.acb External/Criware/en/v_kaliesuper.awb 1
830 External/Criware/en/v_nuoan.acb External/Criware/en/v_nuoan.awb 1
831 External/Criware/en/v_biankasuper.acb External/Criware/en/v_biankasuper.awb 1
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
1 Id CueSheetName CueAwb HasAwb
2 1 External/Criware/b_char.acb 0
3 2 External/Criware/c_nornal_step.acb 0
4 3 External/Criware/g_amb_sea_ice.acb 0
5 4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
6 5 External/Criware/g_ui.acb 0
7 6 External/Criware/e_signal.acb 0
8 7 External/Criware/g_story.acb 0
9 8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
10 9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
11 10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
12 11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
13 12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
14 13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
15 14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
16 15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
17 16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
18 17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
19 18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
20 19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
21 20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
22 21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
23 22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
24 23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
25 24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
26 25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
27 26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
28 27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
29 28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
30 29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
31 30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
32 31 External/Criware/me_step.acb 0
33 32 External/Criware/g_ingame.acb 0
34 33 External/Criware/me_jiaojing.acb 0
35 34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
36 35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
37 36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
38 37 External/Criware/amb_building_in.acb 0
39 38 External/Criware/amb_building_out.acb 0
40 39 External/Criware/amb_city_barren.acb 0
41 40 External/Criware/amb_city_desert.acb 0
42 41 External/Criware/amb_digital.acb 0
43 42 External/Criware/amb_digital_2.acb 0
44 43 External/Criware/amb_factory_in.acb 0
45 44 External/Criware/amb_factory_out.acb 0
46 45 External/Criware/amb_generator.acb 0
47 46 External/Criware/amb_jungle.acb 0
48 47 External/Criware/amb_rain.acb 0
49 48 External/Criware/amb_room.acb 0
50 49 External/Criware/amb_sea.acb 0
51 50 External/Criware/amb_sky.acb 0
52 51 External/Criware/amb_snow.acb 0
53 52 External/Criware/g_amb_story_crowd.acb 0
54 53 External/Criware/g_amb_story_fire.acb 0
55 54 External/Criware/g_amb_story_rain.acb 0
56 55 External/Criware/g_amb_story_wind.acb 0
57 56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
58 57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
59 58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
60 59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
61 60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
62 61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
63 62 External/Criware/g_amb_ev3_traininside.acb 0
64 63 External/Criware/g_amb_ev3_trainnm.acb 0
65 64 External/Criware/g_amb_ev3_trainrain.acb 0
66 65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
67 66 External/Criware/g_amb_ev3_traintunnel.acb 0
68 67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
69 68 External/Criware/g_ui_weapon.acb 0
70 69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
71 70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
72 71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
73 72 External/Criware/g_amb_ev4_babieta.acb 0
74 73 External/Criware/g_amb_ev4_jiaban.acb 0
75 74 External/Criware/g_amb_ev4_pubu.acb 0
76 75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
77 76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
78 77 External/Criware/g_equip.acb 0
79 78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
80 79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
81 80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
82 81 External/Criware/g_cg.acb 0
83 82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
84 83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
85 84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
86 85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
87 86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
88 87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
89 88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
90 89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
91 90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
92 91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
93 92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
94 93 External/Criware/g_amb_ev9_factory.acb 0
95 94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
96 95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
97 96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
98 97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
99 98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
100 99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
101 100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
102 101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
103 102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
104 103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
105 104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
106 105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
107 106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
108 107 External/Criware/c_act_fallstand.acb 0
109 108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
110 109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
111 110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
112 111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
113 112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
114 113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
115 114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
116 115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
117 116 External/Criware/g_amb_ev13_forest.acb 0
118 117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
119 118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
120 119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
121 120 External/Criware/g_amb_ev14_undersea.acb 0
122 121 External/Criware/g_amb_ev14_seaside.acb 0
123 122 External/Criware/g_amb_ev14_seawave.acb 0
124 123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
125 124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
126 125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
127 126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
128 127 External/Criware/g_amd_ev15_forest.acb 0
129 128 External/Criware/g_amd_ev15_wind_heavy.acb 0
130 129 External/Criware/g_amd_ev15_wind_light.acb 0
131 130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
132 131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
133 132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
134 133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
135 134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
136 135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
137 136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
138 137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
139 138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
140 139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
141 140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
142 141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
143 142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
144 143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
145 144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
146 145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
147 146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
148 147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
149 149 External/Criware/e_signal.acb 0
150 150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
151 151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
152 152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
153 153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
154 154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
155 155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
156 156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
157 157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
158 158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
159 159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
160 160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
161 161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
162 162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
163 163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
164 164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
165 165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
166 166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
167 167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
168 168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
169 169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
170 170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
171 171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
172 172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
173 173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
174 174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
175 175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
176 176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
177 177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
178 178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
179 179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
180 180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
189 4101 External/Criware/c_pet.acb 0
190 4102 External/Criware/c_pet_he.acb 0
191 4103 External/Criware/c_pet_xiao.acb 0
192 4104 External/Criware/c_pet_ma.acb 0
193 4105 External/Criware/c_pet_bei.acb 0
194 4106 External/Criware/c_pet_cat.acb 0
195 4107 External/Criware/c_pet_sheep.acb 0
196 4108 External/Criware/c_pet_eagle.acb 0
197 4109 External/Criware/c_pet_hedgehog.acb 0
198 4110 External/Criware/c_pet_hu.acb 0
199 4111 External/Criware/c_pet_tu.acb 0
200 4112 External/Criware/c_pet_yao.acb 0
201 4706 External/Criware/me_jiegouqiutu_player.acb 0
202 10001 External/Criware/c_liRK2.acb 0
203 10011 External/Criware/c_liRK3.acb 0
204 11011 External/Criware/c_liRk3_swim.acb 0
205 12011 External/Criware/c_liRk3_ZS.acb 0
206 10002 External/Criware/c_lucia.acb 0
207 10012 External/Criware/c_luciaRK2.acb 0
208 10022 External/Criware/c_luciaRK3.acb 0
209 11022 External/Criware/c_luciaRk3_swim.acb 0
210 12022 External/Criware/c_luciaRk3_MG.acb 0
211 10032 External/Criware/c_luciaRk4.acb 0
212 11032 External/Criware/c_luciaRk4_skin.acb 0
213 12032 External/Criware/c_luciaRk4_swim.acb 0
214 10003 External/Criware/c_liv.acb 0
215 10013 External/Criware/c_livRK2.acb 0
216 11013 External/Criware/c_livRK2_HS.acb 0
217 10023 External/Criware/c_livRK3.acb 0
218 11023 External/Criware/c_livRK3_swim.acb 0
219 10004 External/Criware/c_biancaRK2.acb 0
220 10014 External/Criware/c_biancaRK3.acb 0
221 11014 External/Criware/c_biankaRK3_CN.acb 0
222 12014 External/Criware/c_biancaRK3_HS.acb 0
223 13014 External/Criware/c_biankaRK3_CN2.acb 0
224 10005 External/Criware/c_imper9t.acb 0
225 10015 External/Criware/c_imper9tRK3.acb 0
226 11015 External/Criware/c_imper9tRK3_ai.acb 0
227 12015 External/Criware/c_imper9tRK3_swim.acb 0
228 13015 External/Criware/c_70superRk3.acb 0
229 10006 External/Criware/c_kamuiRK2.acb 0
230 10016 External/Criware/c_kamuiRK3.acb 0
231 11016 External/Criware/c_kamuiRk3_gui.acb 0
232 12016 External/Criware/c_kamuiRK3_HU.acb 0
233 10007 External/Criware/c_karenRK2.acb 0
234 10017 External/Criware/c_karenRK3.acb 0
235 11017 External/Criware/c_karenRK3_swim.acb 0
236 12017 External/Criware/c_karenRK3_nya.acb 0
237 10027 External/Criware/c_karenRk4.acb 0
238 10008 External/Criware/c_watanabeRK2.acb 0
239 10018 External/Criware/c_watanabeRK3.acb 0
240 10009 External/Criware/c_ailaRK2.acb 0
241 10101 External/Criware/c_sufeiyaRK2.acb 0
242 10102 External/Criware/c_kuluomuRk2.acb 0
243 11102 External/Criware/c_kuluomuRk2_sr.acb 0
244 10103 External/Criware/c_weilaRk2.acb 0
245 10104 External/Criware/c_kamuRk2.acb 0
246 10105 External/Criware/c_luosaitaRk3.acb 0
247 11105 External/Criware/c_luosaitaRk3_QS.acb 0
248 10106 External/Criware/c_quRk2.acb 0
249 11106 External/Criware/c_quRk2_ZH.acb 0
250 10107 External/Criware/c_changyuRk2.acb 0
251 10108 External/Criware/c_lunaRk3.acb 0
252 11108 External/Criware/c_lunaRk3_swim.acb 0
253 10201 External/Criware/c_2bRk3.acb 0
254 10202 External/Criware/c_a2Rk3.acb 0
255 10203 External/Criware/c_9sRk3.acb 0
256 10109 External/Criware/c_wanshiRk2.acb 0
257 10301 External/Criware/c_sailinnaRk3.acb 0
258 10311 External/Criware/c_sailinnaRk4.acb 0
259 10112 External/Criware/c_kuluomuRk3.acb 0
260 11112 External/Criware/c_kuluomuRk3_JX.acb 0
261 12112 External/Criware/c_kuluomuRk3_BJ.acb 0
262 10302 External/Criware/c_luolanRk2.acb 0
263 10303 External/Criware/c_21Rk2.acb 0
264 12108 External/Criware/c_lunaRk3_JT.acb 0
265 11301 External/Criware/c_sailinnaRk3_swim.acb 0
266 10113 External/Criware/c_weilaRk3.acb 0
267 10033 External/Criware/c_livRk4.acb 0
268 11033 External/Criware/c_livRk4_YJ.acb 0
269 12033 External/Criware/c_livRk4_sen.acb 0
270 13040 External/Criware/c_pulaoRk2.acb 0
271 13041 External/Criware/c_hakamaRk2.acb 0
272 13042 External/Criware/c_pulaoRk2_Idol.acb 0
273 13061 External/Criware/c_nuoanRk2.acb 0
274 11113 External/Criware/c_weilaRK3_swim.acb 0
275 14014 External/Criware/c_biankasuperRk3.acb 0
276 14114 External/Criware/c_biankasuperRk3_JY.acb 0
277 12105 External/Criware/c_luosaitaRk3_SC.acb 0
278 13071 External/Criware/c_bangbinataRk2.acb 0
279 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
280 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
281 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
282 203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
283 201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
284 206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
285 2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
286 205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
287 204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
288 208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
289 207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
290 209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
291 210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
292 211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
293 212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
294 213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
295 214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
296 215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
297 216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
298 217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
299 218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
300 219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
301 220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
302 221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
303 222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
304 223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
305 224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
306 225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
307 226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
308 227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
309 228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
310 229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
311 230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
312 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
313 232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
314 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
315 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
316 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
317 303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
318 301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
319 306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
320 3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
321 305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
322 304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
323 308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
324 307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
325 309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
326 310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
327 311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
328 312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
329 313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
330 314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
331 315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
332 316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
333 317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
334 318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
335 319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
336 320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
337 321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
338 322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
339 323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
340 324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
341 325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
342 326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
343 327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
344 3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
345 328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
346 329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
347 330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
348 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
349 332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
350 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
351 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
352 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
353 403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
354 401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
355 406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
356 4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
357 405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
358 404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
359 408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
360 407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
361 409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
362 410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
363 411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
364 412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
365 413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
366 414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
367 415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
368 416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
369 417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
370 418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
371 419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
372 420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
373 421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
374 422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
375 423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
376 424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
377 425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
378 426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
379 427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
380 428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
381 429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
382 430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
383 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
384 432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
385 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
386 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
387 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
388 504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
389 505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
390 506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
391 507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
392 508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
393 509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
394 510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
395 511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
396 512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
397 513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
398 514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
399 515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
400 516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
401 517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
402 518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
403 519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
404 520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
405 521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
406 522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
407 523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
408 524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
409 525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
410 526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
411 527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
412 528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
413 529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
414 530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
415 531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
416 9708 External/Criware/me_sword.acb 0
417 8130 External/Criware/mb_sword.acb 0
418 8140 External/Criware/mb_lady.acb 0
419 8170 External/Criware/mb_virginbio.acb 0
420 8310 External/Criware/mb_xiurk1.acb 0
421 8311 External/Criware/mb_xiurk2.acb 0
422 9034 External/Criware/me_prisoner.acb 0
423 9033 External/Criware/me_paw.acb 0
424 9037 External/Criware/me_arrowsoldier.acb 0
425 9026 External/Criware/mo_jgrc.acb 0
426 9711 External/Criware/me_camouflage.acb 0
427 9035 External/Criware/me_bio.acb 0
428 8215 External/Criware/mb_brave.acb 0
429 8701 External/Criware/mb_osirisrk1.acb 0
430 8702 External/Criware/mb_osirisrk2.acb 0
431 8703 External/Criware/mb_osirisrk3.acb 0
432 9716 External/Criware/me_cattle.acb 0
433 9714 External/Criware/me_rocket.acb 0
434 9701 External/Criware/me_spider.acb 0
435 9013 External/Criware/me_rider.acb 0
436 9019 External/Criware/mo_armor.acb 0
437 9018 External/Criware/mo_hunter.acb 0
438 9017 External/Criware/mo_actor.acb 0
439 9003 External/Criware/mo_spanner.acb 0
440 9014 External/Criware/mo_thunderbug.acb 0
441 9020 External/Criware/mo_blackspider.acb 0
442 9025 External/Criware/mo_ssjk.acb 0
443 9012 External/Criware/mo_crawler.acb 0
444 9009 External/Criware/mo_act.acb 0
445 9011 External/Criware/mo_shooter.acb 0
446 9015 External/Criware/mo_tracer.acb 0
447 9016 External/Criware/mo_security.acb 0
448 9010 External/Criware/mo_ca.acb 0
449 9036 External/Criware/me_backsaw.acb 0
450 9021 External/Criware/me_armorsp.acb 0
451 8150 External/Criware/mb_orphan.acb 0
452 8160 External/Criware/mb_luolan.acb 0
453 8180 External/Criware/mb_sandworm.acb 0
454 9022 External/Criware/me_bio_0.acb 0
455 9038 External/Criware/me_gouzaoti.acb 0
456 8210 External/Criware/mb_robotarmor.acb 0
457 8110 External/Criware/mb_tankarmor.acb 0
458 8190 External/Criware/mb_luciaRK3.acb 0
459 9045 External/Criware/me_jidijibing.acb 0
460 9046 External/Criware/me_jijuxie.acb 0
461 8320 External/Criware/me_luosaita_ma.acb 0
462 8322 External/Criware/me_luosaita_ren.acb 0
463 9002 External/Criware/mo_kuro.acb 0
464 9047 External/Criware/me_heizhuizongzhe.acb 0
465 9048 External/Criware/me_heibaoan.acb 0
466 9049 External/Criware/me_heizhenchaji.acb 0
467 9050 External/Criware/me_shizijia.acb 0
468 8736 External/Criware/me_cube.acb 0
469 8739 External/Criware/me_cube2.acb 0
470 8741 External/Criware/me_cube3.acb 0
471 9061 External/Criware/me_xiufudanyuan.acb 0
472 9060 External/Criware/me_fenjiedanyuan.acb 0
473 9062 External/Criware/me_huolidanyuan.acb 0
474 9063 External/Criware/me_kantandanyuan.acb 0
475 8340 External/Criware/mb_trackalien.acb 0
476 9942 External/Criware/mb_motor.acb 0
477 9064 External/Criware/mo_lishiliuxiung.acb 0
478 9065 External/Criware/mo_wulunsixing.acb 0
479 8350 External/Criware/mb_melody.acb 0
480 9068 External/Criware/me_yazi.acb 0
481 9066 External/Criware/mo_diaoren.acb 0
482 9067 External/Criware/mo_yanfen1.acb 0
483 9069 External/Criware/mo_lucun.acb 0
484 9070 External/Criware/me_zhizun.acb 0
485 8360 External/Criware/mb_jiabailie.acb 0
486 9071 External/Criware/mo_biaoyanyiren.acb 0
487 9072 External/Criware/mo_tiaojiushi.acb 0
488 9073 External/Criware/mo_youyongjiaoguan.acb 0
489 9074 External/Criware/me_xiguajun.acb 0
490 8370 External/Criware/mb_aolajiang.acb 0
491 8371 External/Criware/mb_aolajiangb.acb 0
492 8750 External/Criware/mb_jiabailie02.acb 0
493 9077 External/Criware/mo_zhangyu.acb 0
494 9075 External/Criware/mb_xuexiao.acb 0
495 9076 External/Criware/mo_tuzi.acb 0
496 9078 External/Criware/me_xiongren.acb 0
497 8380 External/Criware/mb_baiyangnv.acb 0
498 9079 External/Criware/me_diaoren1.acb 0
499 9080 External/Criware/me_yunlu.acb 0
500 9082 External/Criware/me_yunlukulei.acb 0
501 9081 External/Criware/mb_taia1.acb 0
502 8390 External/Criware/mb_luna.acb 0
503 8400 External/Criware/mb_hadisi.acb 0
504 8401 External/Criware/mb_hadisi2.acb 0
505 8410 External/Criware/mb_xigeluen.acb 0
506 9085 External/Criware/mo_mifeng.acb 0
507 9083 External/Criware/mo_shirenhua.acb 0
508 9086 External/Criware/mo_bopuer.acb 0
509 9087 External/Criware/me_yasibeiersi.acb 0
510 8430 External/Criware/mb_majiyaweili.acb 0
511 9088 External/Criware/me_nian.acb 0
512 9089 External/Criware/mo_ungouzaoti.acb 0
513 9090 External/Criware/mo_haiqiao.acb 0
514 9091 External/Criware/me_unknown.acb 0
515 8420 External/Criware/mb_siren.acb 0
516 9093 External/Criware/mo_yingdengyu.acb 0
517 9094 External/Criware/mo_ciganxie.acb 0
518 9095 External/Criware/me_jiegouqiutu.acb 0
519 8440 External/Criware/mb_mother.acb 0
520 9096 External/Criware/mo_beiya.acb 0
521 9097 External/Criware/mo_modelm.acb 0
522 9098 External/Criware/me_police.acb 0
523 9099 External/Criware/me_skaterboy.acb 0
524 8450 External/Criware/mb_voodoo.acb 0
525 8451 External/Criware/mb_voodoo2.acb 0
526 9301 External/Criware/mo_qingjiejiqi.acb 0
527 9302 External/Criware/mo_shuixiyi.acb 0
528 8460 External/Criware/mb_lamiya.acb 0
529 9303 External/Criware/mo_semifini.acb 0
530 8470 External/Criware/mb_shuangzi.acb 0
531 9305 External/Criware/mo_cyborgleader.acb 0
532 9307 External/Criware/me_shengtang.acb 0
533 8481 External/Criware/mb_hongchaonv.acb 0
534 9310 External/Criware/mo_shujing.acb 0
535 9311 External/Criware/mo_xiaojingling.acb 0
536 9308 External/Criware/me_wutailong.acb 0
537 8490 External/Criware/mb_hamuleite.acb 0
538 9312 External/Criware/me_drummer.acb 0
539 9313 External/Criware/me_keyboardist.acb 0
540 9314 External/Criware/me_guitarist.acb 0
541 9316 External/Criware/mo_gangster.acb 0
542 8220 External/Criware/mb_rapper.acb 0
543 9317 External/Criware/me_hetimingyunzhilun.acb 0
544 9318 External/Criware/mo_hetipaotai.acb 0
545 9319 External/Criware/mo_hetiyiliaoji.acb 0
546 8510 External/Criware/mb_starknight.acb 0
547 9320 External/Criware/me_sword2.acb 0
548 9322 External/Criware/mo_hetiwurenji.acb 0
549 9323 External/Criware/me_hetigongzuojiqi.acb 0
550 9324 External/Criware/mb_moonguy.acb 0
551 9325 External/Criware/mo_moonlighter.acb 0
552 9326 External/Criware/me_lampmonster.acb 0
553 9327 External/Criware/mb_huosha.acb 0
554 9328 External/Criware/mo_coraler.acb 0
555 9329 External/Criware/mo_yssuti.acb 0
556 9330 External/Criware/mb_lostwomen.acb 0
557 9331 External/Criware/me_twofacer.acb 0
558 9332 External/Criware/mo_goodgirl.acb 0
559 9333 External/Criware/mo_badboy.acb 0
560 9334 External/Criware/me_puppet.acb 0
561 9335 External/Criware/mb_maidmaster.acb 0
562 10000000 External/Criware/c_luciaRk3_JP.acb 0
563 10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
564 10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
565 10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
566 561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
567 562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
568 563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
569 564 External/Criware/en/ac10_boss_1.acb External/Criware/en/ac10_boss_1.awb 1
570 565 External/Criware/en/v_ac12.acb External/Criware/en/v_ac12.awb 1
571 566 External/Criware/en/v_ac14.acb External/Criware/en/v_ac14.awb 1
572 567 External/Criware/en/v_ac15.acb External/Criware/en/v_ac15.awb 1
573 568 External/Criware/en/v_ac16.acb External/Criware/en/v_ac16.awb 1
574 569 External/Criware/en/ac17_boss.acb External/Criware/en/ac17_boss.awb 1
575 570 External/Criware/en/ac18_pulao.acb External/Criware/en/ac18_pulao.awb 1
576 571 External/Criware/en/v_ac21.acb External/Criware/en/v_ac21.awb 1
577 572 External/Criware/en/v_ac23.acb External/Criware/en/v_ac23.awb 1
578 802 External/Criware/en/v_lucia.acb External/Criware/en/v_lucia.awb 1
579 8021 External/Criware/en/v_luciaalpha.acb External/Criware/en/v_luciaalpha.awb 1
580 8022 External/Criware/en/v_luciaice.acb External/Criware/en/v_luciaice.awb 1
581 803 External/Criware/en/v_liv.acb External/Criware/en/v_liv.awb 1
582 801 External/Criware/en/v_li.acb External/Criware/en/v_li.awb 1
583 806 External/Criware/en/v_kamui.acb External/Criware/en/v_kamui.awb 1
584 8061 External/Criware/en/v_kamuianneng.acb External/Criware/en/v_kamuianneng.awb 1
585 805 External/Criware/en/v_imper9t.acb External/Criware/en/v_imper9t.awb 1
586 804 External/Criware/en/v_bianca.acb External/Criware/en/v_bianca.awb 1
587 808 External/Criware/en/v_watanabe.acb External/Criware/en/v_watanabe.awb 1
588 807 External/Criware/en/v_karen.acb External/Criware/en/v_karen.awb 1
589 809 External/Criware/en/v_aila.acb External/Criware/en/v_aila.awb 1
590 810 External/Criware/en/v_sufeiya.acb External/Criware/en/v_sufeiya.awb 1
591 811 External/Criware/en/v_kuluomu.acb External/Criware/en/v_kuluomu.awb 1
592 812 External/Criware/en/v_weila.acb External/Criware/en/v_weila.awb 1
593 813 External/Criware/en/v_camu.acb External/Criware/en/v_camu.awb 1
594 814 External/Criware/en/v_luosaita.acb External/Criware/en/v_luosaita.awb 1
595 815 External/Criware/en/v_changyu.acb External/Criware/en/v_changyu.awb 1
596 816 External/Criware/en/v_qu.acb External/Criware/en/v_qu.awb 1
597 817 External/Criware/en/v_luna.acb External/Criware/en/v_luna.awb 1
598 818 External/Criware/en/v_sailinna.acb External/Criware/en/v_sailinna.awb 1
599 819 External/Criware/en/v_wanshi.acb External/Criware/en/v_wanshi.awb 1
600 820 External/Criware/en/v_kuluomuice.acb External/Criware/en/v_kuluomuice.awb 1
601 821 External/Criware/en/v_twentyone.acb External/Criware/en/v_twentyone.awb 1
602 822 External/Criware/en/v_weilathunder.acb External/Criware/en/v_weilathunder.awb 1
603 823 External/Criware/en/v_luolan.acb External/Criware/en/v_luolan.awb 1
604 824 External/Criware/en/v_livsuper.acb External/Criware/en/v_livsuper.awb 1
605 825 External/Criware/en/v_sailinnasuper.acb External/Criware/en/v_sailinnasuper.awb 1
606 826 External/Criware/en/v_pulao.acb External/Criware/en/v_pulao.awb 1
607 827 External/Criware/en/v_qishisuper.acb External/Criware/en/v_qishisuper.awb 1
608 828 External/Criware/en/v_hakama.acb External/Criware/en/v_hakama.awb 1
609 829 External/Criware/en/v_kaliesuper.acb External/Criware/en/v_kaliesuper.awb 1
610 830 External/Criware/en/v_nuoan.acb External/Criware/en/v_nuoan.awb 1
611 831 External/Criware/en/v_biankasuper.acb External/Criware/en/v_biankasuper.awb 1
612 573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
613 574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
614 575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
615 576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
616 832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1

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Id CvId Cvs Timing Text
1 Id CvId Cvs Timing Text

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@ -1,67 +0,0 @@
Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
101 1 40000 101 6801 2 1 1
201 5 40002 201 23 1 1
202 6 40003 202 23 1 1
301 1 40006 301 10113 2 1 6000805
302 1 40007 302 2 1 6410305
303 1 40010 304 2 1 6001305
304 1 40011 305 2 1 6210405
305 1 40012 306 2 1 6510307
401 2 50000 401 24 1 1 100501 1
402 2 50001 402 24 1 1 1
505 2 50030 505 1 1 30404 1
507 2 50032 507 1 1 30404 1
508 2 50033 508 1 1 30404 1
601 2 50026 601 25 1 1 1
602 2 50027 602 25 1 1 1
702 2 50035 704 2160180 1 1 30404 1
701 2 50034 703 1 1 30404 1
703 1 40013 102 2 1
704 1 40014 101 2 1
801 2 50039 705 5203 1 1 30404 1
802 2 50038 704 1 1 30404 1
803 1 40018 102 2 1 845001
804 1 40019 201 7901 2 1 6610307 1
805 1 40020 101 8410 2 1
903 1 40021 202 7902 2 1 6410307 1
1000 7 50042 99 7520 2 1 1
901 2 50043 888 7903 1 1 30404 1
902 2 50044 887 7904 1 1 30404 1
1101 2 50045 886 8409 1 1 30404 1
1102 1 40021 202 8603 2 1 6110307 1
1201 1 40022 102 9006 2 1
1202 2 50046 999 9701 1 1 30404 1
1203 2 50047 998 9702 1 1 30404 1
1204 1 40023 101 9101 2 1 1
1205 1 40024 100 9802 2 1 1
1301 1 40025 98 10102 2 1
1302 2 50048 999 10103 1 1 30404 1
1303 2 50049 998 10104 1 1 30404 1
1304 2 50050 997 24 1 1 100501 1
1305 8 40027 98 11801 2 1 30404 1
1401 2 50051 998 11901 1 1 30404 1
1402 1 40028 9 11905 2 1 100000 1
1403 1 40029 1000 11910 2 1
1404 1 40030 1000 11911 2 1
1405 1 40031 7 11903 2 1 6001805 1
1406 1 40032 6 11902 2 1
1407 1 40033 8 11904 2 1 6001605 1
1501 2 50052 998 12503 1 1 30404 1
1502 2 50053 999 12504 1 1 30404 1
1503 1 40034 6 12501 2 1 1
1504 1 40035 7 12502 2 1 1
1602 1 40037 1 13801 2 1 1
806 1 1400017 101 1400017 2 1
1400018 1 1400018 101 1400018 2 1 1
1300150 2 1300150 110 2160060 1 1 1
1300160 2 1300160 120 2160061 1 1 1
1300210 2 50025 500 2160095 1 1 30404 1
1300220 1 40005 5 2160093 2 1 1
1300230 2 1300230 500 2160094 1 1 30404 1
1300250 1 1300250 4 2160134 2 1 6210307 1
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1300281 2 1300281 500 2160161 1 1 30404 1
1300283 1 1300283 203 2160162 2 1 1
1300301 1 1300301 200 2160185 2 1 1
1300305 1 1300305 201 2160184 2 1 1
1 Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
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14 508 2 50033 508 1 1 30404 1
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16 602 2 50027 602 25 1 1 1
17 702 2 50035 704 2160180 1 1 30404 1
18 701 2 50034 703 1 1 30404 1
19 703 1 40013 102 2 1
20 704 1 40014 101 2 1
21 801 2 50039 705 5203 1 1 30404 1
22 802 2 50038 704 1 1 30404 1
23 803 1 40018 102 2 1 845001
24 804 1 40019 201 7901 2 1 6610307 1
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27 1000 7 50042 99 7520 2 1 1
28 901 2 50043 888 7903 1 1 30404 1
29 902 2 50044 887 7904 1 1 30404 1
30 1101 2 50045 886 8409 1 1 30404 1
31 1102 1 40021 202 8603 2 1 6110307 1
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37 1301 1 40025 98 10102 2 1
38 1302 2 50048 999 10103 1 1 30404 1
39 1303 2 50049 998 10104 1 1 30404 1
40 1304 2 50050 997 24 1 1 100501 1
41 1305 8 40027 98 11801 2 1 30404 1
42 1401 2 50051 998 11901 1 1 30404 1
43 1402 1 40028 9 11905 2 1 100000 1
44 1403 1 40029 1000 11910 2 1
45 1404 1 40030 1000 11911 2 1
46 1405 1 40031 7 11903 2 1 6001805 1
47 1406 1 40032 6 11902 2 1
48 1407 1 40033 8 11904 2 1 6001605 1
49 1501 2 50052 998 12503 1 1 30404 1
50 1502 2 50053 999 12504 1 1 30404 1
51 1503 1 40034 6 12501 2 1 1
52 1504 1 40035 7 12502 2 1 1
53 1602 1 40037 1 13801 2 1 1
54 806 1 1400017 101 1400017 2 1
55 1400018 1 1400018 101 1400018 2 1 1
56 1300150 2 1300150 110 2160060 1 1 1
57 1300160 2 1300160 120 2160061 1 1 1
58 1300210 2 50025 500 2160095 1 1 30404 1
59 1300220 1 40005 5 2160093 2 1 1
60 1300230 2 1300230 500 2160094 1 1 30404 1
61 1300250 1 1300250 4 2160134 2 1 6210307 1
62 1300270 1 1300270 203 2160145 2 1 6410305 1
63 1300280 1 1300280 104 2160160 2 1 6001405 1
64 1300281 2 1300281 500 2160161 1 1 30404 1
65 1300283 1 1300283 203 2160162 2 1 1
66 1300301 1 1300301 200 2160185 2 1 1
67 1300305 1 1300305 201 2160184 2 1 1

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@ -1,43 +0,0 @@
Id BgIcon SpineBg SkipId SkipURL Type
1 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg35.png 2
2 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg23.png 2
3 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11082 1
4 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11087 1
5 Assets/Product/Ui/Spine/Luxiya-Skin-Qingrenjie/SpineLuxiyaSkin_AutoWindow.prefab 7206 3
6 Assets/Product/Ui/Spine/Qu-Skin/SpineQuSkin_AutoWindow.prefab 80002 3
7 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJietou.png 20011 2
8 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowWansheng.png 20011 2
9 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJingjihuo.png 20011 2
10 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowTianci.png 20011 2
11 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowSailinna.png 20084 2
12 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 7206 3
13 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQishiSummer.png 20011 2
14 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg27.png 2
15 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg32.png 2
16 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg30.png 20098 2
17 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg29.png 2
18 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg31.png 2
19 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg33.png 82020 2
20 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg36.png 20120 2
21 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg38.png 2
22 Assets/Product/Texture/Image/UiAutoWindow/PosterLiPfV127.png 20020 2
23 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowMainV128.png 2
24 Assets/Product/Texture/Image/UiAutoWindow/PosterMoeWarV128.png 80015 2
25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
28 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiSummer2.png 20156 2
29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
32 Assets/Product/Texture/Image/UiAutoWindow/PosterBiancaBanShengV130.png 20020 2
33 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV130.png 2
34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
1300179 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQingjian.png 20011 2
1300282 Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/SpineLuciaSkin_AutoWindow.prefab 1300282 3
1 Id BgIcon SpineBg SkipId SkipURL Type
2 1 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg35.png 2
3 2 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg23.png 2
4 3 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11082 1
5 4 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11087 1
6 5 Assets/Product/Ui/Spine/Luxiya-Skin-Qingrenjie/SpineLuxiyaSkin_AutoWindow.prefab 7206 3
7 6 Assets/Product/Ui/Spine/Qu-Skin/SpineQuSkin_AutoWindow.prefab 80002 3
8 7 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJietou.png 20011 2
9 8 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowWansheng.png 20011 2
10 9 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJingjihuo.png 20011 2
11 10 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowTianci.png 20011 2
12 11 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowSailinna.png 20084 2
13 12 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 7206 3
14 13 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQishiSummer.png 20011 2
15 14 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg27.png 2
16 15 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg32.png 2
17 16 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg30.png 20098 2
18 17 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg29.png 2
19 18 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg31.png 2
20 19 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg33.png 82020 2
21 20 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg36.png 20120 2
22 21 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg38.png 2
23 22 Assets/Product/Texture/Image/UiAutoWindow/PosterLiPfV127.png 20020 2
24 23 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowMainV128.png 2
25 24 Assets/Product/Texture/Image/UiAutoWindow/PosterMoeWarV128.png 80015 2
26 25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
27 26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
28 27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
29 28 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiSummer2.png 20156 2
30 29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
31 30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
32 31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
33 32 Assets/Product/Texture/Image/UiAutoWindow/PosterBiancaBanShengV130.png 20020 2
34 33 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV130.png 2
35 34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
36 35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
37 36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
38 38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
39 1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
40 1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
41 1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
42 1300179 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQingjian.png 20011 2
43 1300282 Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/SpineLuciaSkin_AutoWindow.prefab 1300282 3

View File

@ -1,5 +0,0 @@
Key Numerical GrowRate
Life 1 100
AttackNormal 10 1000
DefenseNormal 10 1000
Crit 5 500
1 Key Numerical GrowRate
2 Life 1 100
3 AttackNormal 10 1000
4 DefenseNormal 10 1000
5 Crit 5 500

View File

@ -1,7 +0,0 @@
Id ElementName Description Icon
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
1 Id ElementName Description Icon
2 1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
3 2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
4 3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
5 4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
6 5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
7 6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png

View File

@ -1,55 +0,0 @@
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
HelpKey Help Key BiancaTheatre
RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
FirstStoryId First Played Cutscene ID RG00601BA
BtnSelectName Button's Text Select
BtnRewardName Button's Text Claim
PercentTitle Progress: %d%%
BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
StrengthenCoinId Enhanced Token ID 96118
SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
LevelItemId Level Item ID 96117
PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
TextColor Text Color BBBBBBFF FF0000FF
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
BtnRecruitName Recruit Button Name Recruit Star Up
BiancaTheatreComboTips Bond Description Evolve Requirement:
BannerProgress Entry Progress Description Current Level: %s/%s
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
RebootTitle Battle Reset Title Reset Warning
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
RetreatTitle Battle Retreat Title Battle Warning
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
MainViewShowRewardId Main Screen Reward Display 550171
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
NotActiveQualityColor Unactivated Quality Color 797979
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
MissionComplete All mission completed
1 Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
2 NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
3 NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
4 NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
5 NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
6 DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
7 DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
8 SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
9 SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
10 HelpKey Help Key BiancaTheatre
11 RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
12 RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
13 RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
14 RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
15 RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
16 RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
17 DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
18 FirstStoryId First Played Cutscene ID RG00601BA
19 BtnSelectName Button's Text Select
20 BtnRewardName Button's Text Claim
21 PercentTitle Progress: %d%%
22 BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
23 GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
24 GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
25 StrengthenCoinId Enhanced Token ID 96118
26 SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
27 LevelItemId Level Item ID 96117
28 PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
29 NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
30 NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
31 NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
32 StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
33 TextColor Text Color BBBBBBFF FF0000FF
34 RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached
35 UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
36 BtnRecruitName Recruit Button Name Recruit Star Up
37 BiancaTheatreComboTips Bond Description Evolve Requirement:
38 BannerProgress Entry Progress Description Current Level: %s/%s
39 StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
40 QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
41 RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
42 NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
43 StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
44 FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
45 RebootTitle Battle Reset Title Reset Warning
46 RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
47 RetreatTitle Battle Retreat Title Battle Warning
48 RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
49 MainViewShowRewardId Main Screen Reward Display 550171
50 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
51 NotActiveQualityColor Unactivated Quality Color 797979
52 UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
53 RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
54 ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
55 MissionComplete All mission completed

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@ -1,4 +0,0 @@
Id Name OrderId
1 Fate's Impulse 1
2 Forces Unition 2
3 Spectral Nexus 3
1 Id Name OrderId
2 1 Fate's Impulse 1
3 2 Forces Unition 2
4 3 Spectral Nexus 3

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@ -1,48 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
Can't render this file because it contains an unexpected character in line 14 and column 19.

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@ -1,4 +0,0 @@
Id Name Order
1 Current Bonus 1
2 Bonus Codex 2
3 Other Artifacts 3
1 Id Name Order
2 1 Current Bonus 1
3 2 Bonus Codex 2
4 3 Other Artifacts 3

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@ -1,213 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20024 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20038 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20048 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
20058 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30013 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30014 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30015 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30018 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30023 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30024 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30025 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30028 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30033 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30034 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30035 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30038 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30043 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30044 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30045 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30048 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30056 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30057 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30066 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30067 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30076 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30077 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40016 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40017 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40026 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40027 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40036 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40037 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40046 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40047 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40055 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40056 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40065 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
40066 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50011 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50012 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50013 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50014 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50015 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50016 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50017 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50021 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50022 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50023 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50024 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50025 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50026 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50027 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50031 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50032 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50033 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50034 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50035 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50036 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50037 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50041 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50042 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50043 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50044 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50045 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50046 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50047 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50051 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50052 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50053 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50054 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50055 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50056 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50057 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50061 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50062 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50063 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50064 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50065 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50066 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50067 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60012 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60021 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60022 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
60031 Dawn Swallower Assets/Product/Texture/Image/BgStory/BgStory594.jpg Good night, see you "tomorrow." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
70011 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Let's duel! Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70021 What's Faith Assets/Product/Texture/Image/BgStory/Bgstory511.jpg She is spreading her gospel, nothing more. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1112
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1121
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1122
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1311
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
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Type Name
1 Ability Boost
2 Journey's Provisions
3 Special Boost
4 Event Treasure
5 Exclusive Emporium
1 Type Name
2 1 Ability Boost
3 2 Journey's Provisions
4 3 Special Boost
5 4 Event Treasure
6 5 Exclusive Emporium

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@ -1,31 +0,0 @@
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
1 Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
2 11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
3 12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
4 13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
5 14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
6 21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
7 22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
8 23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
9 24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
10 31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
11 32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
12 33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
13 34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
14 41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
15 42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
16 43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
17 44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
18 51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
19 52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
20 53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
21 54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
22 61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
23 62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
24 63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
25 64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
26 15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
27 25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
28 35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
29 45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
30 55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
31 65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png

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Id TitleAsset LevelAsset Name PreStrengthenGroupId
1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg4.png Phase 1
2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg24.png Phase 2 1
3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2
1 Id TitleAsset LevelAsset Name PreStrengthenGroupId
2 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg4.png Phase 1
3 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg24.png Phase 2 1
4 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2

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@ -1,4 +0,0 @@
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
1 Version Missions 1 91006 91007 91008
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
1 Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
2 1 Version Missions 1 91006 91007 91008
3 2 Progress Missions 2 92001 92002 92003 92004 92005 92006
4 3 Challenge Missions 3 93001 93002 93003 93004 93005 93006

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@ -1,2 +0,0 @@
Type Name Color
2 Theme Survey Team 594F33
1 Type Name Color
2 2 Theme Survey Team 594F33

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Id Path
1 Id Path

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@ -1,8 +0,0 @@
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403
2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505
3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201
4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101
5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003
6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
1 Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
2 1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403
3 2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505
4 3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201
5 4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101
6 5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003
7 6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001
8 7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101

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1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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