forked from PGR/ascnet
14 KiB
14 KiB
1 | Id | Magic | Name | Desc | Delay | Duration | EffectType | AffixId | IsDifferentPart | IsDifferentCaster | Limit | Kind | IsRefreshTime | Cover | Mutex | Effect | EffectJoint | IsAlwaysShow | TriggerMagic | TriggerInterval | TriggerOnAdd | Icon | DyingRemove |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1000000 | Lock Mark - Head | -1 | 1 | 1 | 1000000 | 1000001|1000002|1000003|1000004|1000005 | 1000000 | FxSuodibiaoji | Bip001Head | |||||||||||||
3 | 1000001 | Lock Mark - Body | -1 | 1 | 1 | 1000001 | 1000000|1000002|1000003|1000004|1000005 | 1000001 | FxSuodibiaoji | Bip001Spine | |||||||||||||
4 | 1000002 | Lock Mark - Left Forearm | -1 | 1 | 1 | 1000002 | 1000000|1000001|1000003|1000004|1000005 | 1000002 | FxSuodibiaoji | Bip001LForearm | |||||||||||||
5 | 1000003 | Lock Mark - Right Forearm | -1 | 1 | 1 | 1000003 | 1000000|1000001|1000002|1000004|1000005 | 1000003 | FxSuodibiaoji | Bip001RForearm | |||||||||||||
6 | 1000004 | Lock Mark - Tail | -1 | 1 | 1 | 1000004 | 1000000|1000001|1000002|1000003|1000005 | 1000004 | FxSuodibiaoji | weibaLbone04 | |||||||||||||
7 | 1000005 | Remove Lock Mark | -1 | 1 | 1 | 1000005 | 1000000|1000001|1000002|1000003|1000004|1000005 | 1000005 | |||||||||||||||
8 | 1000006 | 1000999 | Crash Group Test | 5 | 1000006 | ||||||||||||||||||
9 | 1000007 | Manual Camera Lock Mark | -1 | 1 | 1 | 1000007 | FxSuodingbiaojiLoop | HitCase | |||||||||||||||
10 | 1000008 | Clear Manual Camera Lock Mark | 0 | 1 | 1 | 1000008 | 1000007 | ||||||||||||||||
11 | 1000009 | 1000998 | 4 Random Orbs Generated Upon Initialization | -1 | 1000009 | ||||||||||||||||||
12 | 1000010 | 1000997 | Randomly Add Orbs | 0 | -1 | 1000010 | |||||||||||||||||
13 | 1000011 | 1000996 | Basic Attack Resource Management | -1 | 1 | 1000011 | |||||||||||||||||
14 | 1000012 | 1000995 | Basic Attack Adds Orbs | -1 | 1 | 1000012 | |||||||||||||||||
15 | 1000013 | the Sound of Tapping button When the Dodge Cannot Be Triggered | 1 | -1 | 1000013 | ||||||||||||||||||
16 | 1000014 | 1000994 | Character Collision Off | -1 | 1 | 1000014 | |||||||||||||||||
17 | 1000015 | Character Collision On | 0 | 1 | 1000015 | 1000014 | |||||||||||||||||
18 | 1000016 | 1000993 | Spear Attack Combo Strike | -1 | 1 | 1000016 | 1000016 | ||||||||||||||||
19 | 1000017 | 1000992 | Spear Combo Strike 2 - Enter Loop (Abandoned) | -1 | 1 | 1000017 | 1000017 | ||||||||||||||||
20 | 1000018 | 1000991 | Spear QTE Enters Logic | 0.1 | -1 | 1 | 1000018 | 1000018 | |||||||||||||||
21 | 1000019 | 1000990 | Spear QTE Camera 1 - Pull Up and Move Camera to the Left | -1 | 1 | 1000019|10000180 | |||||||||||||||||
22 | 1000020 | 1000989 | Spear QTE Camera 2 - Camera Overlook | -1 | 1 | 1000020|10000180 | |||||||||||||||||
23 | 1000021 | 1000988 | Spear Camera 3 - Pull In | -1 | 1 | 1000021 | |||||||||||||||||
24 | 1000022 | 1000987 | Spear Camera 4 - Close Up 1 | -1 | 1 | 1000022 | |||||||||||||||||
25 | 1000023 | 1000986 | Spear Camera 5 - Close Up 2 | -1 | 1 | 1000023 | |||||||||||||||||
26 | 1000024 | 1000985 | Spear Shot 6 - Restoration 1 | -1 | 1 | 1000024 | |||||||||||||||||
27 | 1000025 | 1000984 | Spear Shot 7 -Return to Normal Camera | 0 | 1 | 1000025 | 1 | ||||||||||||||||
28 | 1000026 | 1000983 | Spear Camera - Locking Back to Body | -1 | 1 | 1000026 | |||||||||||||||||
29 | 1000027 | 1000982 | Spear Hits Camera in the Direction of the Joystick | -1 | 1 | 1000027 | 1000027 | ||||||||||||||||
30 | 1000028 | 1000981 | Spear Camera - Locking Back to Body | -1 | 1 | 1000028 | |||||||||||||||||
31 | 1000030 | 1000980 | Enter Spear QTE Loop State | -1 | 1000030 | ||||||||||||||||||
32 | 1000031 | 1000979 | Exit Spear QTE Loop State | -1 | 1000031 | ||||||||||||||||||
33 | 1000032 | 1000978 | Spear QTE in Camera Animation | 1.2 | -1 | 1000032 | 1000033 | ||||||||||||||||
34 | 1000033 | Remove Spear QTE in Camera | 0 | 1 | 1000033 | 1000032 | |||||||||||||||||
35 | 1000034 | Spear Camera 1 - Enter Mark | 0.05 | 1 | 1000034 | 1 | |||||||||||||||||
36 | 1000035 | Spear Camera 2 - Lift-off Mark | 0.05 | 1 | 1000035 | 1 | |||||||||||||||||
37 | 1000036 | Spear Camera 3 - Pre-Drop Mark | 0.05 | 1 | 1000036 | 1 | |||||||||||||||||
38 | 1000037 | Spear Camera 4 - Drop Mark | 0.05 | 1 | 1000037 | 1 | |||||||||||||||||
39 | 1000038 | Spear Camera 3 - Pre-Drop Mark | 0.05 | 1 | 1000038 | 1 | |||||||||||||||||
40 | 1000039 | Spear Camera 3 - Pre-Drop Pull In Mark | 0.05 | 1 | 1000039 | 1 | |||||||||||||||||
41 | 1000040 | Spear Camera 4 - Drop Mark | 0.05 | 1 | 1000040 | 1 | |||||||||||||||||
42 | 1000041 | 1000977 | Enter Spear Drop Attack Loop State | -1 | 1 | 1000041 | 1000041 | ||||||||||||||||
43 | 1000042 | 1000976 | Exit Spear Drop Attack Loop State | -1 | 1 | 1000042 | 1000015 | ||||||||||||||||
44 | 1000043 | 1000975 | Spear Camera 2.5 - Airborne Wide-angle Zoom 1 | 1.2 | 1 | 1000043 | |||||||||||||||||
45 | 1000044 | 1000974 | Spear Camera 2.5 - Airborne Wide-angle Zoom 2 | 0.3 | 1 | 1000044 | |||||||||||||||||
46 | 1000045 | 1000973 | Spear Rocket Plays QTE Loop Animation | -1 | 1000045 | ||||||||||||||||||
47 | 1000046 | 1000972 | Spear Rocket Plays Insert Loop Animation 1 | 0.5 | -1 | 1000046 | |||||||||||||||||
48 | 1000047 | 1000971 | Spear Rocket Plays Insert Loop Animation 2 | 0.5 | -1 | 1000047 | |||||||||||||||||
49 | 1000048 | 1000970 | Spear Rocket Plays Insert Loop Animation | 0.5 | -1 | 1000048 | |||||||||||||||||
50 | 1000049 | 1000969 | Character Super Armor | -1 | 1 | 1000049 | |||||||||||||||||
51 | 1000050 | Disable Character Super Armor | 0 | 1 | 1000050 | 1000049 | |||||||||||||||||
52 | 1000051 | 1000968 | Character Invincible When Doding | 0.2 | 1 | 1000051 | |||||||||||||||||
53 | 1000052 | Disable Character Invincible | 0 | 1 | 1000052 | 1000051 | |||||||||||||||||
54 | 1000053 | 1000967 | Spear QTE Countdown UI | -1 | 1000053 | ||||||||||||||||||
55 | 1000056 | 1000966 | Spear QTE Penetration Display UI | -1 | 1000056 | ||||||||||||||||||
56 | 1000061 | 1000965 | Spear QTE Penetration Calculation | -1 | 1000061 | ||||||||||||||||||
57 | 1000062 | 1000964 | NPC Removes Reset Tree | -1 | 1000062 | ||||||||||||||||||
58 | 1000063 | Manual Camera Lock Mark In | 0.5 | 1 | 1 | 1000063 | FxSuodingbiaoji | HitCase | |||||||||||||||
59 | 1000064 | 1000963 | Invincible During QTE | -1 | 1 | 1000064 | |||||||||||||||||
60 | 1000065 | Disable Invincible During QTE | 0 | 1 | 1000065 | 1000064 | |||||||||||||||||
61 | 1000066 | 1000962 | Aerial Combo Logic | -1 | 1000066 | ||||||||||||||||||
62 | 1000067 | 1000961 | Spear Fall Special Check | -1 | 1000067 | ||||||||||||||||||
63 | 1000068 | 1000960 | 1-Ping as 3-Ping Special Effect Mark | 10 | 1 | 1000068|300 | |||||||||||||||||
64 | 1000069 | Orb Buffs Forbidden | -1 | 1 | 1000069 | ||||||||||||||||||
65 | 1000070 | 1000959 | Loading Delay Small Rocket 1 | 0.2 | -1 | 1 | 1000070 | ||||||||||||||||
66 | 1000071 | 1000958 | Loading Delay Small Rocket 2 | 0.2 | -1 | 1 | 1000071 | ||||||||||||||||
67 | 1000072 | 1000957 | Loading Delay Small Rocket 3 | 0.2 | -1 | 1 | 1000072 | ||||||||||||||||
68 | 1000073 | 1000956 | Spear QTE Exit Guarantee Logic | 3 | -1 | 1 | 1000073 | ||||||||||||||||
69 | 1000100 | Lock Mark - Head | -1 | 1 | 1 | 1000100 | 1000101|1000102|1000103|1000104|1000105 | 1000100 | FxSuodibiaoji | Bip001Head | |||||||||||||
70 | 1000101 | Lock Mark - Body | -1 | 1 | 1 | 1000101 | 1000100|1000102|1000103|1000104|1000105 | 1000101 | FxSuodibiaoji | Bip001Spine | |||||||||||||
71 | 1000102 | Lock Mark - Left Forearm | -1 | 1 | 1 | 1000102 | 1000100|1000101|1000103|1000104|1000105 | 1000102 | FxSuodibiaoji | Bip001LForearm | |||||||||||||
72 | 1000103 | Lock Mark - Right Forearm | -1 | 1 | 1 | 1000103 | 1000100|1000101|1000102|1000104|1000105 | 1000103 | FxSuodibiaoji | Bip001RForearm | |||||||||||||
73 | 1000104 | Lock Mark - Tail | -1 | 1 | 1 | 1000104 | 1000100|1000101|1000102|1000103|1000105 | 1000104 | FxSuodibiaoji | weibaLbone04 | |||||||||||||
74 | 1000105 | Remove Lock Mark | -1 | 1 | 1 | 1000105 | 1000100|1000101|1000102|1000103|1000104|1000105 | 1000105 | |||||||||||||||
75 | 1000107 | Manual Camera Lock Mark | -1 | 1 | 1 | 1000107 | FxSuodingbiaojiLoop | HitCase | |||||||||||||||
76 | 1000108 | Clear Manual Camera Lock Mark | 0 | 1 | 1 | 1000108 | 1000107 | ||||||||||||||||
77 | 1000163 | Manual Camera Lock Mark In | 0.5 | 1 | 1 | 1000163 | FxSuodingbiaoji | HitCase | |||||||||||||||
78 | 1000200 | Lock Mark - Head | -1 | 1 | 1 | 1000200 | 1000201|1000202|1000203|1000204|1000205 | 1000200 | FxSuodibiaoji | Bip001Head | |||||||||||||
79 | 1000201 | Lock Mark - Body | -1 | 1 | 1 | 1000201 | 1000200|1000202|1000203|1000204|1000205 | 1000201 | FxSuodibiaoji | Bip001Spine | |||||||||||||
80 | 1000202 | Lock Mark - Left Forearm | -1 | 1 | 1 | 1000202 | 1000200|1000201|1000203|1000204|1000205 | 1000202 | FxSuodibiaoji | Bip001LForearm | |||||||||||||
81 | 1000203 | Lock Mark - Right Forearm | -1 | 1 | 1 | 1000203 | 1000200|1000201|1000202|1000204|1000205 | 1000203 | FxSuodibiaoji | Bip001RForearm | |||||||||||||
82 | 1000204 | Lock Mark - Tail | -1 | 1 | 1 | 1000204 | 1000200|1000201|1000202|1000203|1000205 | 1000204 | FxSuodibiaoji | weibaLbone04 | |||||||||||||
83 | 1000205 | Remove Lock Mark | -1 | 1 | 1 | 1000205 | 1000200|1000201|1000202|1000203|1000204|1000205 | 1000205 | |||||||||||||||
84 | 1000207 | Manual Camera Lock Mark | -1 | 1 | 1 | 1000207 | FxSuodingbiaojiLoop | HitCase | |||||||||||||||
85 | 1000208 | Clear Manual Camera Lock Mark | 0 | 1 | 1 | 1000208 | 1000207 | ||||||||||||||||
86 | 1000263 | Manual Camera Lock Mark In | 0.5 | 1 | 1 | 1000263 | FxSuodingbiaoji | HitCase | |||||||||||||||
87 | 1002 | 1002999 | Lucia - Rank 1 | -1 | 1002 | ||||||||||||||||||
88 | 1002027 | Blue Orb Fire Mark 1 | 2 | 1 | 1002027 | 1002027|1002028|1002029 | FxR1LuxiyaAttack22Wuqi | WeaponCase1 | |||||||||||||||
89 | 1002028 | Blue Orb Fire Mark 2 | 4 | 1 | 1002028 | 1002027|1002028|1002029 | FxR1LuxiyaAttack22Wuqi | WeaponCase1 | |||||||||||||||
90 | 1002029 | Blue Orb Fire Mark 3 | 6 | 1 | 1002029 | 1002027|1002028|1002029 | FxR1LuxiyaAttack23Wuqi | WeaponCase1 | |||||||||||||||
91 | 1002030 | 1002998 | Lotus Core Tree | -1 | 1002030 | ||||||||||||||||||
92 | 1002031 | 3-Ping Mark | -1 | 1 | 1002031 | 1002031 | |||||||||||||||||
93 | 1002032 | Ghosting | 1 | 1 | 1002032 | FxR1LuxiyaCanying | Root | ||||||||||||||||
94 | 1002033 | Remove Ghosting | 0 | 1 | 1002033 | 1002032 | |||||||||||||||||
95 | 1002034 | 1002997 | Signature Move Scene | 1.3 | -1 | 1002034 | |||||||||||||||||
96 | 1002035 | 1002996 | Passive Screen Effect | -1 | 1002035 | ||||||||||||||||||
97 | 1002036 | Passive Effect | -1 | 1002036 | FxR1LuxiyaBao | Root | |||||||||||||||||
98 | 1002037 | 1002995 | Front 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002037 | |||||||||||||||||
99 | 1002038 | 1002994 | Front 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002038 | |||||||||||||||||
100 | 1002039 | 1002993 | Front 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002039 | |||||||||||||||||
101 | 1002040 | 1002992 | Front 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002040 | |||||||||||||||||
102 | 1002041 | 1002991 | Front 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002041 | |||||||||||||||||
103 | 1002042 | 1002990 | Front 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002042 | |||||||||||||||||
104 | 1002043 | 1002989 | Front 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002043 | |||||||||||||||||
105 | 1002044 | 1002988 | Rightward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002044 | |||||||||||||||||
106 | 1002045 | 1002987 | Rightward 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002045 | |||||||||||||||||
107 | 1002046 | 1002986 | Rightward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002046 | |||||||||||||||||
108 | 1002047 | 1002985 | Rightward 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002047 | |||||||||||||||||
109 | 1002048 | 1002984 | Rightward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002048 | |||||||||||||||||
110 | 1002049 | 1002983 | Rightward 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002049 | |||||||||||||||||
111 | 1002050 | 1002982 | Rightward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002050 | |||||||||||||||||
112 | 1002051 | 1002981 | Rear 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002051 | |||||||||||||||||
113 | 1002052 | 1002980 | Rear 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002052 | |||||||||||||||||
114 | 1002053 | 1002979 | Rear 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002053 | |||||||||||||||||
115 | 1002054 | 1002978 | Rear 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002054 | |||||||||||||||||
116 | 1002055 | 1002977 | Rear 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002055 | |||||||||||||||||
117 | 1002056 | 1002976 | Rear 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002056 | |||||||||||||||||
118 | 1002057 | 1002975 | Rear 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002057 | |||||||||||||||||
119 | 1002058 | 1002974 | Leftward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002058 | |||||||||||||||||
120 | 1002059 | 1002973 | Leftward 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002059 | |||||||||||||||||
121 | 1002060 | 1002972 | Leftward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002060 | |||||||||||||||||
122 | 1002061 | 1002971 | Leftward 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002061 | |||||||||||||||||
123 | 1002062 | 1002970 | Leftward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002062 | |||||||||||||||||
124 | 1002063 | 1002969 | Leftward 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002063 | |||||||||||||||||
125 | 1002064 | 1002968 | Leftward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002064 | |||||||||||||||||
126 | 1002065 | 1002967 | Front 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002065 | |||||||||||||||||
127 | 1002066 | 1002966 | Rightward 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002066 | |||||||||||||||||
128 | 1002067 | 1002965 | Rear 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002067 | |||||||||||||||||
129 | 1002068 | 1002964 | Leftward 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002068 | |||||||||||||||||
130 | 1002069 | 1002963 | Victory Scene | 9999 | -1 | 1002069 | |||||||||||||||||
131 | 1002070 | 1002962 | Spear QTE Standby Camera | -1 | 1 | 1002070|10020700 | 10020710|10020720|10020730 | ||||||||||||||||
132 | 1002071 | 1002961 | Spear QTE Ping in Camera | -1 | 1 | 1002071|10020710 | 10020700 | ||||||||||||||||
133 | 1002072 | 1002960 | Spear QTE Ping Consecutive Ping Camera | -1 | 1 | 1002072|10020720 | 10020700|10020710 | ||||||||||||||||
134 | 1002073 | 1002959 | Spear QTE Ping 2 Pings Camera - Unused | -1 | 1 | 1002073|10020730 | 10020700 | ||||||||||||||||
135 | 1002077 | 1002958 | Lock Camera Rotation | 1.2 | 1002077 | ||||||||||||||||||
136 | 1002078 | 1002957 | Lock Camera Rotation (Lock Again After Delay) | 1.2 | 1002078 | ||||||||||||||||||
137 | 1002079 | 1002956 | Spear Camera - Locking Back to Body | -1 | 1 | 1002079 | |||||||||||||||||
138 | 1002080 | 1002955 | Enable Camera Simple Pan | -1 | 1002080 | 1002081 | |||||||||||||||||
139 | 1002081 | Disable Camera Simple Pan | 0 | 1002081 | 1002080 | ||||||||||||||||||
140 | 1002082 | Lock Camera Rotation (Lock Again After Delay)—Remove | 0 | 1002082 | 1002078 | ||||||||||||||||||
141 | 1002083 | 1002954 | Invincible During QTE Execution | 7.5 | 1 | 1002083 | |||||||||||||||||
142 | 1002084 | 1002953 | Spawn Scene | 3.7 | -1 | 1002084 | |||||||||||||||||
143 | 1002100 | Core Passive Mark | -1 | 1 | 1002100 | 1002031 | |||||||||||||||||
144 | 1002150 | 1002952 | Lock Camera Camera Displacement Rotation - Basic Attack 1 | 0.5 | 1 | 1002150 | |||||||||||||||||
145 | 1002151 | 1002951 | Lock Camera Camera Displacement Rotation - Basic Attack 2 | 0.85 | 1 | 1002151 | |||||||||||||||||
146 | 1002152 | 1002950 | Lock Camera Camera Displacement Rotation - Basic Attack 3 | 0.75 | 1 | 1002152 | |||||||||||||||||
147 | 1002153 | 1002949 | Lock Camera Camera Displacement Rotation - Pinging Orbs 1 | 0.75 | 1 | 1002153 | |||||||||||||||||
148 | 1002154 | 1002948 | Lock Camera Camera Displacement Rotation - Pinging Orbs 2 | 1.1 | 1 | 1002154 | |||||||||||||||||
149 | 1002155 | 1002947 | Lock Camera Camera Displacement Rotation - Pinging Orbs 3 | 1.45 | 1 | 1002155 | |||||||||||||||||
150 | 1002156 | 1002946 | Spear QTE in Camera Animation | 5 | -1 | 1002156 | |||||||||||||||||
151 | 1002157 | 1002945 | Spear QTEOut Bound Camera Animation | 5.8 | -1 | 1002157 | |||||||||||||||||
152 | 1002169 | Executable Camera Shock Effect | 0.05 | 1 | 1002169 | 1 | |||||||||||||||||
153 | 1002186 | 1002944 | Slight Wide-Angle Adjustment on the Last Hit of Basic Attack | 0.1 | 1 | 1002186 | |||||||||||||||||
154 | 1002197 | 1002943 | Blue Orb 1-Ping Buff | 7 | 1 | 1002197 | 1 | ||||||||||||||||
155 | 1002198 | 1002942 | Blue Orb 2-Ping Buff | 7 | 1 | 1002198 | 1 | ||||||||||||||||
156 | 1002199 | 1002941 | Blue Orb 3-Ping Buff | 7 | 1 | 1002199 | 1 | ||||||||||||||||
157 | 1002218 | 1002940 | Slight Wide-Angle Adjustment on the Last Hit of Basic Attack | 0.3 | 1 | 1002218 | |||||||||||||||||
158 | 1006 | 1006999 | Kamui: Bastion | -1 | 1006 |