forked from PGR/ascnet
13 KiB
13 KiB
1 | Id | Magic | Name | Desc | Delay | Duration | EffectType | AffixId | Limit | Kind | Cover | Mutex | Effect | EffectJoint | IsAlwaysShow | TriggerMagic | TriggerInterval | TriggerOnAdd | Icon | DyingRemove |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1000000 | Lock Mark - Head | -1 | 1 | 1000000 | 1000001|1000002|1000003|1000004|1000005 | 1000000 | FxSuodibiaoji | Bip001Head | |||||||||||
3 | 1000001 | Lock Mark - Body | -1 | 1 | 1000001 | 1000000|1000002|1000003|1000004|1000005 | 1000001 | FxSuodibiaoji | Bip001Spine | |||||||||||
4 | 1000002 | Lock Mark - Left Forearm | -1 | 1 | 1000002 | 1000000|1000001|1000003|1000004|1000005 | 1000002 | FxSuodibiaoji | Bip001LForearm | |||||||||||
5 | 1000003 | Lock Mark - Right Forearm | -1 | 1 | 1000003 | 1000000|1000001|1000002|1000004|1000005 | 1000003 | FxSuodibiaoji | Bip001RForearm | |||||||||||
6 | 1000004 | Lock Mark - Tail | -1 | 1 | 1000004 | 1000000|1000001|1000002|1000003|1000005 | 1000004 | FxSuodibiaoji | weibaLbone04 | |||||||||||
7 | 1000005 | Remove Lock Mark | -1 | 1 | 1000005 | 1000000|1000001|1000002|1000003|1000004|1000005 | 1000005 | |||||||||||||
8 | 1000006 | 1000999 | Crash Group Test | 5 | 1000006 | |||||||||||||||
9 | 1000007 | Manual Camera Lock Mark | -1 | 1 | 1000007 | FxSuodingbiaojiLoop | HitCase | |||||||||||||
10 | 1000008 | Clear Manual Camera Lock Mark | 0 | 1 | 1000008 | 1000007 | ||||||||||||||
11 | 1000009 | 1000998 | 4 Random Orbs Generated Upon Initialization | -1 | 1000009 | |||||||||||||||
12 | 1000010 | 1000997 | Randomly Add Orbs | 0 | -1 | 1000010 | ||||||||||||||
13 | 1000011 | 1000996 | Basic Attack Resource Management | -1 | 1 | 1000011 | ||||||||||||||
14 | 1000012 | 1000995 | Basic Attack Adds Orbs | -1 | 1 | 1000012 | ||||||||||||||
15 | 1000013 | the Sound of Tapping button When the Dodge Cannot Be Triggered | 1 | -1 | 1000013 | |||||||||||||||
16 | 1000014 | 1000994 | Character Collision Off | -1 | 1 | 1000014 | ||||||||||||||
17 | 1000015 | Character Collision On | 0 | 1 | 1000015 | 1000014 | ||||||||||||||
18 | 1000016 | 1000993 | Spear Attack Combo Strike | -1 | 1 | 1000016 | 1000016 | |||||||||||||
19 | 1000017 | 1000992 | Spear Combo Strike 2 - Enter Loop (Abandoned) | -1 | 1 | 1000017 | 1000017 | |||||||||||||
20 | 1000018 | 1000991 | Spear QTE Enters Logic | 0.1 | -1 | 1 | 1000018 | 1000018 | ||||||||||||
21 | 1000019 | 1000990 | Spear QTE Camera 1 - Pull Up and Move Camera to the Left | -1 | 1 | 1000019|10000180 | ||||||||||||||
22 | 1000020 | 1000989 | Spear QTE Camera 2 - Camera Overlook | -1 | 1 | 1000020|10000180 | ||||||||||||||
23 | 1000021 | 1000988 | Spear Camera 3 - Pull In | -1 | 1 | 1000021 | ||||||||||||||
24 | 1000022 | 1000987 | Spear Camera 4 - Close Up 1 | -1 | 1 | 1000022 | ||||||||||||||
25 | 1000023 | 1000986 | Spear Camera 5 - Close Up 2 | -1 | 1 | 1000023 | ||||||||||||||
26 | 1000024 | 1000985 | Spear Shot 6 - Restoration 1 | -1 | 1 | 1000024 | ||||||||||||||
27 | 1000025 | 1000984 | Spear Shot 7 -Return to Normal Camera | 0 | 1 | 1000025 | 1 | |||||||||||||
28 | 1000026 | 1000983 | Spear Camera - Locking Back to Body | -1 | 1 | 1000026 | ||||||||||||||
29 | 1000027 | 1000982 | Spear Hits Camera in the Direction of the Joystick | -1 | 1 | 1000027 | 1000027 | |||||||||||||
30 | 1000028 | 1000981 | Spear Camera - Locking Back to Body | -1 | 1 | 1000028 | ||||||||||||||
31 | 1000030 | 1000980 | Enter Spear QTE Loop State | -1 | 1000030 | |||||||||||||||
32 | 1000031 | 1000979 | Exit Spear QTE Loop State | -1 | 1000031 | |||||||||||||||
33 | 1000032 | 1000978 | Spear QTE in Camera Animation | 1.2 | -1 | 1000032 | 1000033 | |||||||||||||
34 | 1000033 | Remove Spear QTE in Camera | 0 | 1 | 1000033 | 1000032 | ||||||||||||||
35 | 1000034 | Spear Camera 1 - Enter Mark | 0.05 | 1 | 1000034 | 1 | ||||||||||||||
36 | 1000035 | Spear Camera 2 - Lift-off Mark | 0.05 | 1 | 1000035 | 1 | ||||||||||||||
37 | 1000036 | Spear Camera 3 - Pre-Drop Mark | 0.05 | 1 | 1000036 | 1 | ||||||||||||||
38 | 1000037 | Spear Camera 4 - Drop Mark | 0.05 | 1 | 1000037 | 1 | ||||||||||||||
39 | 1000038 | Spear Camera 3 - Pre-Drop Mark | 0.05 | 1 | 1000038 | 1 | ||||||||||||||
40 | 1000039 | Spear Camera 3 - Pre-Drop Pull In Mark | 0.05 | 1 | 1000039 | 1 | ||||||||||||||
41 | 1000040 | Spear Camera 4 - Drop Mark | 0.05 | 1 | 1000040 | 1 | ||||||||||||||
42 | 1000041 | 1000977 | Enter Spear Drop Attack Loop State | -1 | 1 | 1000041 | 1000041 | |||||||||||||
43 | 1000042 | 1000976 | Exit Spear Drop Attack Loop State | -1 | 1 | 1000042 | 1000015 | |||||||||||||
44 | 1000043 | 1000975 | Spear Camera 2.5 - Airborne Wide-angle Zoom 1 | 1.2 | 1 | 1000043 | ||||||||||||||
45 | 1000044 | 1000974 | Spear Camera 2.5 - Airborne Wide-angle Zoom 2 | 0.3 | 1 | 1000044 | ||||||||||||||
46 | 1000045 | 1000973 | Spear Rocket Plays QTE Loop Animation | -1 | 1000045 | |||||||||||||||
47 | 1000046 | 1000972 | Spear Rocket Plays Insert Loop Animation 1 | 0.5 | -1 | 1000046 | ||||||||||||||
48 | 1000047 | 1000971 | Spear Rocket Plays Insert Loop Animation 2 | 0.5 | -1 | 1000047 | ||||||||||||||
49 | 1000048 | 1000970 | Spear Rocket Plays Insert Loop Animation | 0.5 | -1 | 1000048 | ||||||||||||||
50 | 1000049 | 1000969 | Character Super Armor | -1 | 1 | 1000049 | ||||||||||||||
51 | 1000050 | Disable Character Super Armor | 0 | 1 | 1000050 | 1000049 | ||||||||||||||
52 | 1000051 | 1000968 | Character Invincible When Doding | 0.2 | 1 | 1000051 | ||||||||||||||
53 | 1000052 | Disable Character Invincible | 0 | 1 | 1000052 | 1000051 | ||||||||||||||
54 | 1000053 | 1000967 | Spear QTE Countdown UI | -1 | 1000053 | |||||||||||||||
55 | 1000056 | 1000966 | Spear QTE Penetration Display UI | -1 | 1000056 | |||||||||||||||
56 | 1000061 | 1000965 | Spear QTE Penetration Calculation | -1 | 1000061 | |||||||||||||||
57 | 1000062 | 1000964 | NPC Removes Reset Tree | -1 | 1000062 | |||||||||||||||
58 | 1000063 | Manual Camera Lock Mark In | 0.5 | 1 | 1000063 | FxSuodingbiaoji | HitCase | |||||||||||||
59 | 1000064 | 1000963 | Invincible During QTE | -1 | 1 | 1000064 | ||||||||||||||
60 | 1000065 | Disable Invincible During QTE | 0 | 1 | 1000065 | 1000064 | ||||||||||||||
61 | 1000066 | 1000962 | Aerial Combo Logic | -1 | 1000066 | |||||||||||||||
62 | 1000067 | 1000961 | Spear Fall Special Check | -1 | 1000067 | |||||||||||||||
63 | 1000100 | Lock Mark - Head | -1 | 1 | 1000100 | 1000101|1000102|1000103|1000104|1000105 | 1000100 | FxSuodibiaoji | Bip001Head | |||||||||||
64 | 1000101 | Lock Mark - Body | -1 | 1 | 1000101 | 1000100|1000102|1000103|1000104|1000105 | 1000101 | FxSuodibiaoji | Bip001Spine | |||||||||||
65 | 1000102 | Lock Mark - Left Forearm | -1 | 1 | 1000102 | 1000100|1000101|1000103|1000104|1000105 | 1000102 | FxSuodibiaoji | Bip001LForearm | |||||||||||
66 | 1000103 | Lock Mark - Right Forearm | -1 | 1 | 1000103 | 1000100|1000101|1000102|1000104|1000105 | 1000103 | FxSuodibiaoji | Bip001RForearm | |||||||||||
67 | 1000104 | Lock Mark - Tail | -1 | 1 | 1000104 | 1000100|1000101|1000102|1000103|1000105 | 1000104 | FxSuodibiaoji | weibaLbone04 | |||||||||||
68 | 1000105 | Remove Lock Mark | -1 | 1 | 1000105 | 1000100|1000101|1000102|1000103|1000104|1000105 | 1000105 | |||||||||||||
69 | 1000107 | Manual Camera Lock Mark | -1 | 1 | 1000107 | FxSuodingbiaojiLoop | HitCase | |||||||||||||
70 | 1000108 | Clear Manual Camera Lock Mark | 0 | 1 | 1000108 | 1000107 | ||||||||||||||
71 | 1000163 | Manual Camera Lock Mark In | 0.5 | 1 | 1000163 | FxSuodingbiaoji | HitCase | |||||||||||||
72 | 1000200 | Lock Mark - Head | -1 | 1 | 1000200 | 1000201|1000202|1000203|1000204|1000205 | 1000200 | FxSuodibiaoji | Bip001Head | |||||||||||
73 | 1000201 | Lock Mark - Body | -1 | 1 | 1000201 | 1000200|1000202|1000203|1000204|1000205 | 1000201 | FxSuodibiaoji | Bip001Spine | |||||||||||
74 | 1000202 | Lock Mark - Left Forearm | -1 | 1 | 1000202 | 1000200|1000201|1000203|1000204|1000205 | 1000202 | FxSuodibiaoji | Bip001LForearm | |||||||||||
75 | 1000203 | Lock Mark - Right Forearm | -1 | 1 | 1000203 | 1000200|1000201|1000202|1000204|1000205 | 1000203 | FxSuodibiaoji | Bip001RForearm | |||||||||||
76 | 1000204 | Lock Mark - Tail | -1 | 1 | 1000204 | 1000200|1000201|1000202|1000203|1000205 | 1000204 | FxSuodibiaoji | weibaLbone04 | |||||||||||
77 | 1000205 | Remove Lock Mark | -1 | 1 | 1000205 | 1000200|1000201|1000202|1000203|1000204|1000205 | 1000205 | |||||||||||||
78 | 1000207 | Manual Camera Lock Mark | -1 | 1 | 1000207 | FxSuodingbiaojiLoop | HitCase | |||||||||||||
79 | 1000208 | Clear Manual Camera Lock Mark | 0 | 1 | 1000208 | 1000207 | ||||||||||||||
80 | 1000263 | Manual Camera Lock Mark In | 0.5 | 1 | 1000263 | FxSuodingbiaoji | HitCase | |||||||||||||
81 | 1002 | 1002999 | Lucia - Rank 1 | -1 | 1002 | |||||||||||||||
82 | 1002027 | Blue Orb Fire Mark 1 | 2 | 1 | 1002027 | 1002027|1002028|1002029 | FxR1LuxiyaAttack22Wuqi | WeaponCase1 | ||||||||||||
83 | 1002028 | Blue Orb Fire Mark 2 | 4 | 1 | 1002028 | 1002027|1002028|1002029 | FxR1LuxiyaAttack22Wuqi | WeaponCase1 | ||||||||||||
84 | 1002029 | Blue Orb Fire Mark 3 | 6 | 1 | 1002029 | 1002027|1002028|1002029 | FxR1LuxiyaAttack23Wuqi | WeaponCase1 | ||||||||||||
85 | 1002030 | 1002998 | Lotus Core Tree | -1 | 1002030 | |||||||||||||||
86 | 1002031 | 3-Ping Mark | -1 | 1 | 1002031 | 1002031 | ||||||||||||||
87 | 1002032 | Ghosting | 1 | 1 | 1002032 | FxR1LuxiyaCanying | Root | |||||||||||||
88 | 1002033 | Remove Ghosting | 0 | 1 | 1002033 | 1002032 | ||||||||||||||
89 | 1002034 | 1002997 | Signature Move Scene | 1.3 | -1 | 1002034 | ||||||||||||||
90 | 1002035 | 1002996 | Passive Screen Effect | 5.5 | 1002035 | |||||||||||||||
91 | 1002036 | Passive Effect | 5.5 | 1002036 | FxR1LuxiyaBao | Root | ||||||||||||||
92 | 1002037 | 1002995 | Front 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002037 | ||||||||||||||
93 | 1002038 | 1002994 | Front 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002038 | ||||||||||||||
94 | 1002039 | 1002993 | Front 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002039 | ||||||||||||||
95 | 1002040 | 1002992 | Front 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002040 | ||||||||||||||
96 | 1002041 | 1002991 | Front 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002041 | ||||||||||||||
97 | 1002042 | 1002990 | Front 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002042 | ||||||||||||||
98 | 1002043 | 1002989 | Front 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002043 | ||||||||||||||
99 | 1002044 | 1002988 | Rightward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002044 | ||||||||||||||
100 | 1002045 | 1002987 | Rightward 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002045 | ||||||||||||||
101 | 1002046 | 1002986 | Rightward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002046 | ||||||||||||||
102 | 1002047 | 1002985 | Rightward 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002047 | ||||||||||||||
103 | 1002048 | 1002984 | Rightward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002048 | ||||||||||||||
104 | 1002049 | 1002983 | Rightward 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002049 | ||||||||||||||
105 | 1002050 | 1002982 | Rightward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002050 | ||||||||||||||
106 | 1002051 | 1002981 | Rear 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002051 | ||||||||||||||
107 | 1002052 | 1002980 | Rear 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002052 | ||||||||||||||
108 | 1002053 | 1002979 | Rear 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002053 | ||||||||||||||
109 | 1002054 | 1002978 | Rear 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002054 | ||||||||||||||
110 | 1002055 | 1002977 | Rear 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002055 | ||||||||||||||
111 | 1002056 | 1002976 | Rear 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002056 | ||||||||||||||
112 | 1002057 | 1002975 | Rear 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002057 | ||||||||||||||
113 | 1002058 | 1002974 | Leftward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out | 0.5 | 1 | 1002058 | ||||||||||||||
114 | 1002059 | 1002973 | Leftward 90-degree Spear Camera 1 - Enter and Pull Down Camera | 0.5 | 1 | 1002059 | ||||||||||||||
115 | 1002060 | 1002972 | Leftward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom | 1.4 | 1 | 1002060 | ||||||||||||||
116 | 1002061 | 1002971 | Leftward 90-degree Spear Camera 2 - Lift-off | 0.7 | 1 | 1002061 | ||||||||||||||
117 | 1002062 | 1002970 | Leftward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out | 1.2 | 1 | 1002062 | ||||||||||||||
118 | 1002063 | 1002969 | Leftward 90-degree Spear Camera 3 - Pre-Drop Pull In | 1.2 | 1 | 1002063 | ||||||||||||||
119 | 1002064 | 1002968 | Leftward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out | 0.3 | 1 | 1002064 | ||||||||||||||
120 | 1002065 | 1002967 | Front 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002065 | ||||||||||||||
121 | 1002066 | 1002966 | Rightward 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002066 | ||||||||||||||
122 | 1002067 | 1002965 | Rear 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002067 | ||||||||||||||
123 | 1002068 | 1002964 | Leftward 90-degree Spear Camera 3 - Pre-Drop Overlooking | 1 | 1 | 1002068 | ||||||||||||||
124 | 1002069 | 1002963 | Victory Scene | 9999 | -1 | 1002069 | ||||||||||||||
125 | 1002070 | 1002962 | Spear QTE Standby Camera | -1 | 1 | 1002070|10020700 | 10020710|10020720|10020730 | |||||||||||||
126 | 1002071 | 1002961 | Spear QTE Ping in Camera | -1 | 1 | 1002071|10020710 | 10020700 | |||||||||||||
127 | 1002072 | 1002960 | Spear QTE Ping Consecutive Ping Camera | -1 | 1 | 1002072|10020720 | 10020700|10020710 | |||||||||||||
128 | 1002073 | 1002959 | Spear QTE Ping 2 Pings Camera - Unused | -1 | 1 | 1002073|10020730 | 10020700 | |||||||||||||
129 | 1002077 | 1002958 | Lock Camera Rotation | 1.2 | 1002077 | |||||||||||||||
130 | 1002078 | 1002957 | Lock Camera Rotation (Lock Again After Delay) | 1.2 | 1002078 | |||||||||||||||
131 | 1002079 | 1002956 | Spear Camera - Locking Back to Body | -1 | 1 | 1002079 | ||||||||||||||
132 | 1002080 | 1002955 | Enable Camera Simple Pan | -1 | 1002080 | 1002081 | ||||||||||||||
133 | 1002081 | Disable Camera Simple Pan | 0 | 1002081 | 1002080 | |||||||||||||||
134 | 1002082 | Lock Camera Rotation (Lock Again After Delay)—Remove | 0 | 1002082 | 1002078 | |||||||||||||||
135 | 1002083 | 1002954 | Invincible During QTE Execution | 7.5 | 1 | 1002083 | ||||||||||||||
136 | 1002084 | 1002953 | Spawn Scene | 3.7 | -1 | 1002084 | ||||||||||||||
137 | 1002100 | Core Passive Mark | 6 | 1 | 1002100 | 1002031 | ||||||||||||||
138 | 1002112 | 1002952 | Slomo 1 | 10 | 1 | 1002112 | ||||||||||||||
139 | 1002150 | 1002951 | Lock Camera Camera Displacement Rotation - Basic Attack 1 | 0.5 | 1 | 1002150 | ||||||||||||||
140 | 1002151 | 1002950 | Lock Camera Camera Displacement Rotation - Basic Attack 2 | 0.85 | 1 | 1002151 | ||||||||||||||
141 | 1002152 | 1002949 | Lock Camera Camera Displacement Rotation - Basic Attack 3 | 0.75 | 1 | 1002152 | ||||||||||||||
142 | 1002153 | 1002948 | Lock Camera Camera Displacement Rotation - Pinging Orbs 1 | 0.75 | 1 | 1002153 | ||||||||||||||
143 | 1002154 | 1002947 | Lock Camera Camera Displacement Rotation - Pinging Orbs 2 | 1.1 | 1 | 1002154 | ||||||||||||||
144 | 1002155 | 1002946 | Lock Camera Camera Displacement Rotation - Pinging Orbs 3 | 1.45 | 1 | 1002155 | ||||||||||||||
145 | 1002156 | 1002945 | Spear QTE in Camera Animation | 5.5 | -1 | 1002156 | ||||||||||||||
146 | 1006 | 1006999 | Kamui: Bastion | -1 | 1006 |