forked from PGR/ascnet
35 lines
2.8 KiB
Plaintext
35 lines
2.8 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory15.jpg
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2 100 401 1 202
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3 2 201 1 1011001 400
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4 3 201 2 1031001 7 -400
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5 4 301 DialogEnable 1 Liv It's too quiet up the stairs. 2
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6 5 204 1 10
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7 101 204 2
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8 6 301 Lee This feels eerily familiar. 1
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9 7 204 1
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10 8 301 Lee Do you remember what happened to the Suzaku squad? 1
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11 9 201 2 1081001 -400
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12 10 301 1 Kamui Suzaku? Ah, those who got destroyed by Ascendants... or so the logs say... 2
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13 11 301 Lee That Ascendant is familiar with Construct body structures. It knows how to destroy our parts and modules effectively, and can even modify Constructs into unique Corrupted. 1
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14 12 301 Lee It is highly possible that the Ascendant can modify Constructs into other forms, or even cause them to send false signals, all while maintaining their vital signals. 1
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15 13 301 Lee So... 1
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16 14 301 Kamui So? 2
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17 15 204 1 10
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18 16 301 AniZhuanchangBegin Lee We'd better be mentally prepared for... whatever's coming. 1
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19 17 202 1 2 1
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20 18 101 Assets/Product/Texture/Image/BgStory/BgStory22.jpg
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21 19 201 1 1021001
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22 20 301 AniZhuanchangEnd 1 Lucia We're here. 1
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23 21 301 Lucia No enemies found... All Constructs here... 1
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24 22 201 1 500019
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25 23 301 1 Construct Soldier ... 1
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26 24 201 1 1021001
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27 25 301 1 Lucia They're still alive, and not corrupted. 1
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28 26 201 1 1081001
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29 27 301 1 Kamui But then why aren't they talking? 1
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30 28 201 1 1011001
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31 29 301 1 Lee Lucia, keep your guard up. 1
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32 30 201 1 1021001
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33 31 301 1 AniZhuanchangBegin 1 Lucia Hmm... 1
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