74 KiB
74 KiB
1 | Id | NodeTypeName | NodeTypeIcon | NodeTypeDesc | SmallIcon | NodeTypeEffectUrl |
---|---|---|---|---|---|---|
2 | 10011 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
3 | 10012 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
4 | 10021 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
5 | 10022 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
6 | 10023 | Nest | Assets/Product/Texture/Image/BgStory/Bgstory298.png | It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
7 | 10031 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
8 | 10032 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
9 | 10033 | Trap | Assets/Product/Texture/Image/BgStory/Bgstory360.png | Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
10 | 10034 | Trap | Assets/Product/Texture/Image/BgStory/Bgstory360.png | Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
11 | 10041 | Trap | Assets/Product/Texture/Image/BgStory/Bgstory360.png | Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
12 | 10042 | Trap | Assets/Product/Texture/Image/BgStory/Bgstory360.png | Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
13 | 20011 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
14 | 20012 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
15 | 20021 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
16 | 20022 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
17 | 20025 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
18 | 20026 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
19 | 20031 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
20 | 20032 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
21 | 20034 | Unfortunate Conflict | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | Ignorance leads to fear, fear breeds conflicts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
22 | 20035 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
23 | 20036 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
24 | 20039 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
25 | 20040 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
26 | 20041 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
27 | 20042 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
28 | 20044 | Unfortunate Conflict | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | Ignorance leads to fear, fear breeds conflicts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
29 | 20045 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
30 | 20046 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
31 | 20049 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
32 | 20050 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
33 | 20051 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
34 | 20052 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
35 | 20054 | Unfortunate Conflict | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | Ignorance leads to fear, fear breeds conflicts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
36 | 20055 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
37 | 20056 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
38 | 20059 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
39 | 20060 | Sparring | Assets/Product/Texture/Image/BgStory/Bgstory612.jpg | They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
40 | 30011 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
41 | 30012 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
42 | 30013 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
43 | 30014 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
44 | 30015 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
45 | 30016 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
46 | 30017 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
47 | 30018 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
48 | 30019 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
49 | 30020 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
50 | 30021 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
51 | 30022 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
52 | 30023 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
53 | 30024 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
54 | 30025 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
55 | 30026 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
56 | 30027 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
57 | 30028 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
58 | 30029 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
59 | 30030 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
60 | 30031 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
61 | 30032 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
62 | 30033 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
63 | 30034 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
64 | 30035 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
65 | 30036 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
66 | 30037 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
67 | 30038 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
68 | 30039 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
69 | 30040 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
70 | 30041 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
71 | 30042 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
72 | 30043 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory400.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
73 | 30044 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
74 | 30045 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
75 | 30046 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
76 | 30047 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
77 | 30048 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
78 | 30049 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
79 | 30050 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
80 | 30051 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
81 | 30052 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
82 | 30053 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
83 | 30054 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
84 | 30055 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
85 | 30056 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
86 | 30057 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
87 | 30058 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
88 | 30059 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
89 | 30060 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
90 | 30061 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
91 | 30062 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
92 | 30063 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
93 | 30064 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
94 | 30065 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
95 | 30066 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
96 | 30067 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
97 | 30068 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
98 | 30069 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
99 | 30070 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
100 | 30071 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
101 | 30072 | Defense Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | The defense system has been triggered again. Where did they come from? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
102 | 30073 | Recur and Iterate | Assets/Product/Texture/Image/BgStory/Bgstory406.jpg | It is never going to end. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
103 | 30074 | Resort to Force | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | If you cannot get around it, just tear it down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
104 | 30075 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
105 | 30076 | Reset Order | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
106 | 30077 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
107 | 30078 | Elimination Order | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
108 | 30079 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
109 | 30080 | Formatting | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
110 | 30081 | Guards | Assets/Product/Texture/Image/BgStory/Bgstory398.jpg | It is almost a given that a door behind a bunch of guards is destined to be broken open. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
111 | 40011 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
112 | 40012 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
113 | 40013 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
114 | 40014 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
115 | 40015 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
116 | 40016 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
117 | 40017 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
118 | 40018 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
119 | 40019 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
120 | 40020 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
121 | 40021 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
122 | 40022 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
123 | 40023 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
124 | 40024 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
125 | 40025 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
126 | 40026 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
127 | 40027 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
128 | 40028 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
129 | 40029 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
130 | 40030 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
131 | 40031 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
132 | 40032 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
133 | 40033 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
134 | 40034 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
135 | 40035 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
136 | 40036 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
137 | 40037 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
138 | 40038 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
139 | 40039 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
140 | 40040 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
141 | 40041 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
142 | 40042 | Familiarity | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
143 | 40043 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
144 | 40044 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
145 | 40045 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
146 | 40046 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
147 | 40047 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
148 | 40048 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
149 | 40049 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
150 | 40050 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/BgStory570.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
151 | 40051 | Familiarity | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
152 | 40052 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
153 | 40053 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
154 | 40054 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
155 | 40055 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
156 | 40056 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
157 | 40057 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
158 | 40058 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
159 | 40059 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
160 | 40061 | Familiarity | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | A familiar room with familiar... or unfamiliar guards. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
161 | 40062 | Going All-Out | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is just a little bit too many of them. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
162 | 40063 | Strength Beats Technique | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | As long as your fists are big enough. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
163 | 40064 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
164 | 40065 | Backed Into a Corner | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
165 | 40066 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
166 | 40067 | Float Like a Butterfly | Assets/Product/Texture/Image/BgStory/BgStory568.jpg | It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
167 | 40068 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
168 | 40069 | Nip and Tuck | Assets/Product/Texture/Image/BgStory/Bgstory349.jpg | Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
169 | 50011 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
170 | 50012 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
171 | 50013 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
172 | 50014 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
173 | 50015 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
174 | 50016 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
175 | 50017 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
176 | 50018 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
177 | 50019 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
178 | 50020 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
179 | 50021 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
180 | 50022 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
181 | 50023 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
182 | 50024 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
183 | 50025 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
184 | 50026 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
185 | 50027 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
186 | 50028 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
187 | 50029 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
188 | 50030 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
189 | 50031 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
190 | 50032 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
191 | 50033 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
192 | 50034 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
193 | 50035 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
194 | 50036 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
195 | 50037 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
196 | 50038 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
197 | 50039 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
198 | 50040 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
199 | 50041 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
200 | 50042 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
201 | 50043 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
202 | 50044 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
203 | 50045 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
204 | 50046 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
205 | 50047 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
206 | 50048 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
207 | 50049 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
208 | 50050 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
209 | 50051 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
210 | 50052 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
211 | 50053 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
212 | 50054 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
213 | 50055 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
214 | 50056 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
215 | 50057 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
216 | 50058 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
217 | 50059 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
218 | 50060 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
219 | 50061 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
220 | 50062 | Calling | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The sound of the tide is getting closer. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
221 | 50063 | Tides | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Did they bring the tides, or did the tides bring them? | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
222 | 50064 | Sanity | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Stay sane. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
223 | 50065 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
224 | 50066 | Abyss | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
225 | 50067 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
226 | 50068 | The End | Assets/Product/Texture/Image/BgStory/Bgstory611.jpg | But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
227 | 50069 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
228 | 50070 | Lunacy | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
229 | 50071 | Tide Caller | Assets/Product/Texture/Image/BgStory/Bgstory337.png | The source of the tide is now stinging your every nerve. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
230 | 60011 | Eternity | Assets/Product/Texture/Image/BgStory/Bgstory258.png | The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
231 | 60012 | Eternity | Assets/Product/Texture/Image/BgStory/Bgstory258.png | The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
232 | 60021 | Eternity | Assets/Product/Texture/Image/BgStory/Bgstory258.png | The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
233 | 60022 | Eternity | Assets/Product/Texture/Image/BgStory/Bgstory258.png | The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
234 | 70011 | The last warrior | Assets/Product/Texture/Image/BgStory/Bgstory360.png | Let's duel! | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
235 | 70021 | What's Faith | Assets/Product/Texture/Image/BgStory/Bgstory511.jpg | She is spreading her gospel, nothing more. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
236 | 70031 | Executioner | Assets/Product/Texture/Image/BgStory/Bgstory417.jpg | Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
237 | 70051 | Abyss' Summons | Assets/Product/Texture/Image/BgStory/Bgstory622.jpg | The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
238 | 11011 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
239 | 11012 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
240 | 11021 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
241 | 11022 | Besiege | Assets/Product/Texture/Image/BgStory/Bgstory298.png | No matter how many enemies there are, quality always triumphs over quantity. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
242 | 11023 | Nest | Assets/Product/Texture/Image/BgStory/Bgstory298.png | It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
243 | 11031 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
244 | 11041 | Awake | Assets/Product/Texture/Image/BgStory/Bgstory429.jpg | The enemy should have surrendered as they are already completely surrounded by you. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
245 | 21011 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
246 | 21012 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
247 | 21021 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
248 | 21022 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
249 | 21031 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
250 | 21032 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
251 | 21041 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
252 | 21042 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
253 | 21044 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
254 | 21045 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | |
255 | 21051 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
256 | 21052 | Buddy Up | Assets/Product/Texture/Image/BgStory/Bgstory362.png | To buddy up, you first need to kick their butts. | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | |
257 | 21054 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
258 | 21055 | Go Toe to Toe | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
259 | 86411 | New Ending - Chapter 6 - Destruction 1 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
260 | 86421 | New Ending - Chapter 6 - Destruction 2 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
261 | 86431 | New Ending - Chapter 6 - Destruction 3 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
262 | 86461 | New Ending - Chapter 6 - Resistance 1 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
263 | 86471 | New Ending - Chapter 6 - Resistance 2 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
264 | 86481 | New Ending - Chapter 6 - Resistance 3 | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
265 | 80011 | New Punishment Boss Fight | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |
266 | 80021 | Infinite Stage | Assets/Product/Texture/Image/BgStory/Bgstory378.png | Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab |