ascnet/Resources/table/share/guildwar/GuildWarNode.tsv

42 KiB
Raw Blame History

1IdGroupIndexStageIndexDifficultyIdNameNameEnDescIconShowMonsterIconShowMonsterNameShowFightEventIdFightEventId[1]FightEventId[2]FightEventId[3]TypeRootIdRootGuardIdSubMonsterBornCdTreatMstIntervalTreatMstPercentWeaknessFightEventIdAttackBaseDamageAttackBaseIntervalLinkIds[1]LinkIds[2]LinkIds[3]LinkIds[4]HpMaxRewardIdGuildWarStageIdEliteMonsterIdEliteMonsterBornIntervalBuffGroupIdRebuildTimeRebuildTimeFactorRebuildMaxTimeRebuildGuildWarStageIdResidueStageIdBaseSubHpMaxSubHpMaxPointBasePointMinSubDamageFactorAFactorBFactorCFactorDFightCostEnergySweepCostEnergyHelpTitleHelpDetailDescWeaknessModelId
2101111Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security2240268110210000190000.63056802020Resource Security Area1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>19,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission.
3102311Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/CourierNormal01.pngCourier210110310000185017006808500.63056802020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
4103321Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.pngNalasr210210410000285017006808500.63056802020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
5104331Assistance OutpostAssistance OutpostsOutposts that won't be rebuilt. They spawn ambushers to attack the base. <color=#0f70bc>The time between ambusher spawns is reduced</color> at high difficulty.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower1210310510810000831250010006805000.63056802020Assistance Outpost1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
6105341Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/TuziNormal01.pngRabbit210410610810000385017006808500.63056802020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
7106351Ambush OutpostsAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower410510710000837210044080640150660774008006804000.63056802020Ambush Outposts1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
8107361Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.pngGod Slayer22402812240282510611010000253507006803500.63056802020Uniframe Pass1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster.
9108371Land of ResourcesForefront of ResourceBreak to defeat ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.pngAssets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.pngAmberia2240269310410510000178297213507006803500.63056802020Land of Resources1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
10110211Dangerous CliffHigh-risk CliffsAfter any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.pngMerge! Steel Tango!22402792240288921010710000178309191136400999992640.62545510152020Merge! Steel Tango!1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP.Me1ShengtangMd010001UI
11111211Chaos PaladinHigh-risk CliffsWhen HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing.Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngAssets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngChaos Paladin2240279224028810110100009020413009999910960.62545510152020Chaos Paladin1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>.Special Node 3Me1ShengtangMd010001UI
12112211Yellow-Eyed GuardHigh-risk CliffsWhen HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>!Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngAssets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngYellow-Eyed Guard2240279224028810110100008920413009999910960.62545510152020Yellow-Eyed Guard1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\nSpecial Node 6Me1HetimingyunzhilunMd010001UI
1312010111Hidden NodeYincang JiedianDeal as much DMG as possible within 60s! Adapt your strategy according to the stage.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngHidden Node1110000009999900.62545510152020Hidden Node1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely.
1412110111Agile DodgeYincang JiedianDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngRecycle Prisoner131201000092009999900.5150010152020Agile DodgeDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Special Node 3Mb1AolajiangMd010001
1512210111Precise BurstYincang JiedianDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngAssets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngHetero Explore Unit131201000093009999900.5150010152020Precise BurstDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Special Node 6Mb1AolajiangMd010002
1612310111Switch GridYincang JiedianDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngAssets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngSheriff131201000094009999900.5150010152020Switch GridDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Special Node 6
17201112Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security22403191202211100001000000.645510152020Resource Security Area1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>100,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission.
18202312Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/ZhuNormal01.pngChomper2201203100005500100010155000.645510152020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
19203322Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/DeporterNormal01.pngDeporter2202204100006500100010155000.645510152020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
20204332Assistance Outpost IAssistance Outposts IOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 21 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower122132120320520821310000843225050010152500.645510152020Assistance Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
21205342Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/TuziNormal01.pngRabbit2204206208100007500100010155000.645510152020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
22206352Ambush Outpost IIAmbush Outposts IIGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower420520721510000859269660165601044907915030010151500.645510152020Ambush Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
23207362Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.pngAssets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngYellow-Eyed Guard224028122402825206220100002715030010151500.645510152020Uniframe Pass1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster.
24208372Land of Resources αForefront of ResourceBreak to defeat ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.pngAssets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.pngAmberia22402693204205100001783173225050010152500.645510152020Land of Resources I1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
25211412Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/KaixiNormal01.pngCathy2201212100009500100010155000.645510152020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
26212422Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.pngSquid22112131000010500100010155000.645510152020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
27213432Ambush Outpost IAmbush Outpost IGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower421221420410000842269660165601044907815030010151500.645510152020Ambush Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
28214442Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.pngAmbusher22132151000011500100010155000.645510152020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
29215452Assistance Outpost IIAssistance Outposts IIOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 33 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower122063321421621720610000858225050010152500.645510152020Assistance Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
30216462Icy PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngSheriff224028022402845215220100002615030010151500.645510152020Icy Pass1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster.
31217472Land of Resources βForefront of ResourceBreak to defeat ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.pngAssets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.pngRiot22402693215216100001783174225050010152500.645510152020Land of Resources II1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
32220212Dangerous CliffHigh-risk CliffsAfter any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.pngMerge! Steel Tango!2240279224028891102072161000017832979756190999991340.62567.5515152020Merge! Steel Tango!1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP.Me1ShengtangMd010001UI
33221212Chaos PaladinHigh-risk CliffsWhen HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing.Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngAssets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngChaos Paladin2240279224028810220100009684500999994160.62567.5515152020Chaos Paladin1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>.Special Node 3Me1ShengtangMd010001UI
34222212Yellow-Eyed GuardHigh-risk CliffsWhen HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>!Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngAssets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngYellow-Eyed Guard2240279224028810220100009584500999994160.62567.5515152020Yellow-Eyed Guard1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\nSpecial Node 6Me1HetimingyunzhilunMd010001UI
3523010112Hidden NodeYincang JiedianDeal as much DMG as possible within 60s! Adapt your strategy according to the stage.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngHidden Node1110000009999900.62567.5515152020Hidden Node1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely.
3623110112Agile DodgeYincang JiedianDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngRecycle Prisoner132301000098009999900.5150015152020Agile DodgeDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Special Node 3Mb1AolajiangMd010001
3723210112Precise BurstYincang JiedianDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngAssets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngHetero Explore Unit132301000099009999900.5150015152020Precise BurstDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Special Node 6Mb1AolajiangMd010002
3823310112Switch GridYincang JiedianDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngAssets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngSheriff1323010000100009999900.5150015152020Switch GridDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Special Node 6
39301113Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security22403201302311321100003400000.667.5515252020Resource Security Area1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>340,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission.
40302313Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.pngHeteromer Aerial Monitors23013031000013500100015255000.667.5515252020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
41303323Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.pngHeteromer Gun23023041000014500100015255000.667.5515252020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
42304333Assistance Outpost IAssistance Outposts IOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower1231314303305313323100008652932001525930.667.5515252020Assistance Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
43305343Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.pngPopper23043061000015500100015255000.667.5515252020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
44306353Assistance Outpost IIAssistance Outposts IIOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower12325203053073153251000087112932001525930.667.5515252020Assistance Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
45307363Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.pngMusashi IX224028122402825306330100002910020015251000.667.5515252020Uniframe Pass1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster.
46311413Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.pngMr. White23013121000017500100015255000.667.5515252020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
47312423Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/TuziNormal01.pngRabbit23113131000018500100015255000.667.5515252020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
48313433Ambush Outpost IAmbush Outpost IGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower43123143041000086425493675608240480501001525500.667.5515252020Ambush Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
49314443Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.pngAmbusher23133151000019500100015255000.667.5515252020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
50315453Assistance Outpost IIAssistance Outposts IIOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower12325203143163173061000087102932001525930.667.5515252020Assistance Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
51316463Icy PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.pngAssets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.pngAcid Ant224028022402845315330100002810020015251000.667.5515252020Icy Pass1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster.
52317473Land of Resources αForefront of ResourceBreak to defeat ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.pngAssets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.pngAmberia22402733315316100001783375310020015251000.667.5515252020Land of Resources I1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
53321513Juncture IThe Pass IFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/WulunNormal01.pngBallwheel23013221000021500100015255000.667.5515252020Juncture I1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
54322523Juncture IIThe Pass IIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.pngKemuri23213231000022500100015255000.667.5515252020Juncture II1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
55323533Assistance Outpost IAssistance Outposts IOutposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngSmall Watchtower1231314322324304327100008662932001525930.667.5515252020Assistance Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
56324543Juncture IIIThe Pass IIIFear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Taieyixing01.pngTai'E23233251000023500100015255000.667.5515252020Juncture III1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out!
57325553Ambush Outpost IIAmbush Outposts IIGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower432432630610000871225493675608240481501001525500.667.5515252020Ambush Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
58326563Fire PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.pngAssets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.pngGear224027822402865325330100003010020015251000.667.5515252020Fire Pass1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster.
59327573Land of Resources βForefront of ResourceBreak to defeat ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.pngAssets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.pngRiot22402733323324100001783376310020015251000.667.5515252020Land of Resources II1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
60330213Dangerous CliffHigh-risk CliffsAfter any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.pngMerge! Steel Tango!22402792240288911030731632610000178341031034010099999600.625101.25522702020Merge! Steel Tango!1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP.Me1ShengtangMd010001UI
61331213Chaos PaladinHigh-risk CliffsWhen HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing.Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngAssets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.pngChaos Paladin22402792240288103301000010260400999993400.625101.25522702020Chaos Paladin1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>.Special Node 3Me1ShengtangMd010001UI
62332213Yellow-Eyed GuardHigh-risk CliffsWhen HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>!Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngAssets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngYellow-Eyed Guard22402792240288103301000010160400999993400.625101.25522702020Yellow-Eyed Guard1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\nSpecial Node 6Me1HetimingyunzhilunMd010001UI
6334010113Hidden NodeYincang JiedianDeal as much DMG as possible within 60s! Adapt your strategy according to the stage.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.pngHidden Node111000065009999900.625101.25522702020Hidden Node1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely.
6434110113Agile DodgeHigh-risk CliffsDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngRecycle Prisoner1334010000104009999900.5150022702020Agile DodgeDeal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s.Special Node 3Mb1AolajiangMd010001
6534210113Precise BurstHigh-risk CliffsDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngAssets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.pngHetero Explore Unit1334010000105009999900.5150022702020Precise BurstDeal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks.Special Node 6Mb1AolajiangMd010002
6634310113Switch GridHigh-risk CliffsDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngAssets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngSheriff1334010000106009999900.5150022702020Switch GridDeal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>.Special Node 6