Id GroupIndex StageIndex DifficultyId Name NameEn Desc Icon ShowMonsterIcon ShowMonsterName ShowFightEventId FightEventId[1] FightEventId[2] FightEventId[3] Type RootId RootGuardId SubMonsterBornCd TreatMstInterval TreatMstPercent WeaknessFightEventId AttackBaseDamage AttackBaseInterval LinkIds[1] LinkIds[2] LinkIds[3] LinkIds[4] HpMax RewardId GuildWarStageId EliteMonsterId EliteMonsterBornInterval BuffGroupId RebuildTime RebuildTimeFactor RebuildMaxTime RebuildGuildWarStageId ResidueStageId BaseSubHp MaxSubHp MaxPoint BasePoint MinSubDamage FactorA FactorB FactorC FactorD FightCostEnergy SweepCostEnergy HelpTitle HelpDetail DescWeakness ModelId 101 1 1 1 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240268 1 102 10000 19000 0.6 30 5 680 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 19,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. 102 3 1 1 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png Courier 2 101 103 10000 1 850 1700 680 850 0.6 30 5 680 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 103 3 2 1 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Nalasr 2 102 104 10000 2 850 1700 680 850 0.6 30 5 680 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 104 3 3 1 Assistance Outpost Assistance Outposts Outposts that won't be rebuilt. They spawn ambushers to attack the base. The time between ambusher spawns is reduced at high difficulty. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 103 105 108 10000 83 1 2 500 1000 680 500 0.6 30 5 680 20 20 Assistance Outpost 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 105 3 4 1 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 104 106 108 10000 3 850 1700 680 850 0.6 30 5 680 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 106 3 5 1 Ambush Outposts Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 105 107 10000 83 7 2 100440 80640 150660 77 400 800 680 400 0.6 30 5 680 20 20 Ambush Outposts 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 107 3 6 1 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 2240281 2240282 5 106 110 10000 25 350 700 680 350 0.6 30 5 680 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. 108 3 7 1 Land of Resources Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240269 3 104 105 10000 17829 72 1 350 700 680 350 0.6 30 5 680 20 20 Land of Resources 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. 110 2 1 1 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 2 10 107 10000 17830 91 91 136 400 99999 264 0.625 45 5 1015 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI 111 2 1 1 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 110 10000 90 204 1300 99999 1096 0.625 45 5 1015 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI 112 2 1 1 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 110 10000 89 204 1300 99999 1096 0.625 45 5 1015 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI 120 101 1 1 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 0 0 99999 0 0.625 45 5 1015 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. 121 101 1 1 Agile Dodge Yincang Jiedian Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 120 10000 92 0 0 99999 0 0.5 1 500 1015 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 122 101 1 1 Precise Burst Yincang Jiedian Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 120 10000 93 0 0 99999 0 0.5 1 500 1015 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 123 101 1 1 Switch Grid Yincang Jiedian Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 120 10000 94 0 0 99999 0 0.5 1 500 1015 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6 201 1 1 2 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240319 1 202 211 10000 100000 0.6 45 5 1015 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 100,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. 202 3 1 2 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png Chomper 2 201 203 10000 5 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 203 3 2 2 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png Deporter 2 202 204 10000 6 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 204 3 3 2 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 21 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 213 21 203 205 208 213 10000 84 3 2 250 500 1015 250 0.6 45 5 1015 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 205 3 4 2 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 204 206 208 10000 7 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 206 3 5 2 Ambush Outpost II Ambush Outposts II Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 205 207 215 10000 85 9 2 69660 16560 104490 79 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 207 3 6 2 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240281 2240282 5 206 220 10000 27 150 300 1015 150 0.6 45 5 1015 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. 208 3 7 2 Land of Resources α Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240269 3 204 205 10000 17831 73 2 250 500 1015 250 0.6 45 5 1015 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. 211 4 1 2 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 2 201 212 10000 9 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 212 4 2 2 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png Squid 2 211 213 10000 10 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 213 4 3 2 Ambush Outpost I Ambush Outpost I Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 212 214 204 10000 84 2 2 69660 16560 104490 78 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 214 4 4 2 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png Ambusher 2 213 215 10000 11 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 215 4 5 2 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 33 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 206 33 214 216 217 206 10000 85 8 2 250 500 1015 250 0.6 45 5 1015 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 216 4 6 2 Icy Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 2240280 2240284 5 215 220 10000 26 150 300 1015 150 0.6 45 5 1015 20 20 Icy Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. 217 4 7 2 Land of Resources β Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 2240269 3 215 216 10000 17831 74 2 250 500 1015 250 0.6 45 5 1015 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. 220 2 1 2 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 1 10 207 216 10000 17832 97 97 56 190 99999 134 0.625 67.5 5 1515 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI 221 2 1 2 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 220 10000 96 84 500 99999 416 0.625 67.5 5 1515 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI 222 2 1 2 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 220 10000 95 84 500 99999 416 0.625 67.5 5 1515 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI 230 101 1 2 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 0 0 99999 0 0.625 67.5 5 1515 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. 231 101 1 2 Agile Dodge Yincang Jiedian Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 230 10000 98 0 0 99999 0 0.5 1 500 1515 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 232 101 1 2 Precise Burst Yincang Jiedian Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 230 10000 99 0 0 99999 0 0.5 1 500 1515 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 233 101 1 2 Switch Grid Yincang Jiedian Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 230 10000 100 0 0 99999 0 0.5 1 500 1515 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6 301 1 1 3 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240320 1 302 311 321 10000 340000 0.6 67.5 5 1525 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 340,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. 302 3 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 2 301 303 10000 13 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 303 3 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png Heteromer Gun 2 302 304 10000 14 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 304 3 3 3 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 313 14 303 305 313 323 10000 86 5 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 305 3 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Popper 2 304 306 10000 15 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 306 3 5 3 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 325 20 305 307 315 325 10000 87 11 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 307 3 6 3 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Musashi IX 2240281 2240282 5 306 330 10000 29 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. 311 4 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 2 301 312 10000 17 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 312 4 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 311 313 10000 18 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 313 4 3 3 Ambush Outpost I Ambush Outpost I Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 312 314 304 10000 86 4 2 54936 7560 82404 80 50 100 1525 50 0.6 67.5 5 1525 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 314 4 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png Ambusher 2 313 315 10000 19 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 315 4 5 3 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 325 20 314 316 317 306 10000 87 10 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 316 4 6 3 Icy Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2240280 2240284 5 315 330 10000 28 100 200 1525 100 0.6 67.5 5 1525 20 20 Icy Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. 317 4 7 3 Land of Resources α Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240273 3 315 316 10000 17833 75 3 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. 321 5 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel 2 301 322 10000 21 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 322 5 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png Kemuri 2 321 323 10000 22 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 323 5 3 3 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 313 14 322 324 304 327 10000 86 6 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 324 5 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 2 323 325 10000 23 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! 325 5 5 3 Ambush Outpost II Ambush Outposts II Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 324 326 306 10000 87 12 2 54936 7560 82404 81 50 100 1525 50 0.6 67.5 5 1525 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. 326 5 6 3 Fire Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png Gear 2240278 2240286 5 325 330 10000 30 100 200 1525 100 0.6 67.5 5 1525 20 20 Fire Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. 327 5 7 3 Land of Resources β Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 2240273 3 323 324 10000 17833 76 3 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. 330 2 1 3 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 1 10 307 316 326 10000 17834 103 103 40 100 99999 60 0.625 101.25 5 2270 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI 331 2 1 3 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 330 10000 102 60 400 99999 340 0.625 101.25 5 2270 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI 332 2 1 3 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 330 10000 101 60 400 99999 340 0.625 101.25 5 2270 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI 340 101 1 3 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 65 0 0 99999 0 0.625 101.25 5 2270 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. 341 101 1 3 Agile Dodge High-risk Cliffs Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 340 10000 104 0 0 99999 0 0.5 1 500 2270 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 342 101 1 3 Precise Burst High-risk Cliffs Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 340 10000 105 0 0 99999 0 0.5 1 500 2270 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 343 101 1 3 Switch Grid High-risk Cliffs Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 340 10000 106 0 0 99999 0 0.5 1 500 2270 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6