ascnet/Resources/table/client/movie/movies/MovieZX02006EA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory361.png
2 2 401 1 201
3 3 401 2 10007502
4 4 301 DialogEnable Under No. 21's continuous attacks, the sound of immobilized Corrupted breaking apart barely manages to come through.
5 5 302 21... 6
6 6 401 RImgBg1Shake 200 2 10003001
7 7 401 200 2 10007502
8 8 401 200 2 10003001
9 9 401 2 10003001
10 10 301 She does not stop, however. Her laser cannon fires shot after shot.
11 11 302 21, it's enough. 12
12 12 201 1 500328 5
13 13 301 1 She finally stops, panting, her eyes opened wide. She is afraid. 1
14 14 301 ...You have to pull her out of this state.
15 15 302 What did you see? 16
16 16 301 No. 21 ... 1
17 17 301 When the shield-wielding Corrupted leaped out, No. 21 received another hallucination.
18 18 301 AniZhuanchangBegin No. Not a hallucination. It was the emotion that came after that, more impactful and intense.
19 19 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
20 20 202 1
21 21 301 AniZhuanchangEnd There was a blurry light—light and pain—and she felt like she was going to have her artificial heart ripped out from her body.
22 22 301 She could see a face in the hazy light, and behind that face were gears that made up a Corrupted.
23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory361.png
24 24 201 1 500328 4 1
25 25 301 1 No. 21 Corrupted... killing important people. 1
26 26 301 No. 21 I couldn't tell... but that person was very important... Was it Capt.? 1
27 27 302 Vera is safe. We just confirmed her location, remember? 28
28 28 204 1 3
29 29 301 Her face is covered in uncertainty. The panic from the visions she saw has confused her greatly.
30 30 301 No. 21 Then why did I see what I saw? 1
31 31 302 DialogDisable That's what I'm trying to figure out. 32
32 32 302 Someone wanted me to see this. 33
33 33 204 1
34 34 301 DialogEnable After the repeated encounters, you have managed to grasp the pattern of these visions. They are all triggered by similar locations or objects.
35 35 302 Remember the shade outside the precinct? 36
36 36 301 No. 21 Yes. I haven't forgotten. 1
37 37 302 She went that way. 38
38 38 301 No. 21 Should we head there? 1
39 39 302 (Nod) 40
40 40 401 2 1516
41 41 202 1 1
42 42 301 Facing away from the police station, No. 21 walks toward where the shade vanished.
43 43 502 RImgBg1Shake
44 44 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
45 45 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
46 46 101 Assets/Product/Texture/Image/BgStory/Bgstory366.png
47 47 301 Your vision twists and changes once more as everything before you transforms violently.
48 48 301 DialogDisable They are stretched and twirled, and for a second there, the world goes completely quiet. Images change like a sped-up timelapse, and buildings rise from the ground while sunlight and foliage sprout all around.
49 49 502 RImgBg1Shake
50 50 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
51 51 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
53 53 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory354.png
54 54 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
55 55 505 RImgBg1Shake
56 56 502 RImgBg1Shake
57 57 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
58 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
59 59 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2
60 60 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory384.png
61 61 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
62 62 505 RImgBg1Shake
63 63 502 RImgBg1Shake
64 64 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
65 65 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
66 66 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab 2
67 67 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory386.png
68 68 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab
69 69 505 RImgBg1Shake
70 70 502 RImgBg1Shake
71 71 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
72 72 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
73 73 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
75 75 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
77 77 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
79 79 501 100 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
80 80 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
81 81 501 50 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
82 82 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
83 83 101 Assets/Product/Texture/Image/BgStory/Bgstory373.png
84 84 401 1 55
85 85 504 0.7 6
86 86 301 DialogEnable ??? ...Wait for me...
87 87 502 RImgBg1BlowUp
88 88 301 A distant, broken voice comes from afar as if coming out of a dream.
89 89 301 ??? ...Wait for me!
90 90 301 What follows is a voice that seems to be deep inside your head, and the image of the girl, facing away, appears once more before you.
91 91 302 Follow her! 92
92 92 201 1 500328 4
93 93 301 1 AniZhuanchangBegin 1 No. 21 Roger! 1