Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory361.png 2 2 401 1 201 3 3 401 2 10007502 4 4 301 DialogEnable Under No. 21's continuous attacks, the sound of immobilized Corrupted breaking apart barely manages to come through. 5 5 302 21... 6 6 6 401 RImgBg1Shake 200 2 10003001 7 7 401 200 2 10007502 8 8 401 200 2 10003001 9 9 401 2 10003001 10 10 301 She does not stop, however. Her laser cannon fires shot after shot. 11 11 302 21, it's enough. 12 12 12 201 1 500328 5 13 13 301 1 She finally stops, panting, her eyes opened wide. She is afraid. 1 14 14 301 ...You have to pull her out of this state. 15 15 302 What did you see? 16 16 16 301 No. 21 ... 1 17 17 301 When the shield-wielding Corrupted leaped out, No. 21 received another hallucination. 18 18 301 AniZhuanchangBegin No. Not a hallucination. It was the emotion that came after that, more impactful and intense. 19 19 101 Assets/Product/Texture/Image/BgStory/BgStory00.png 20 20 202 1 21 21 301 AniZhuanchangEnd There was a blurry light—light and pain—and she felt like she was going to have her artificial heart ripped out from her body. 22 22 301 She could see a face in the hazy light, and behind that face were gears that made up a Corrupted. 23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory361.png 24 24 201 1 500328 4 1 25 25 301 1 No. 21 Corrupted... killing important people. 1 26 26 301 No. 21 I couldn't tell... but that person was very important... Was it Capt.? 1 27 27 302 Vera is safe. We just confirmed her location, remember? 28 28 28 204 1 3 29 29 301 Her face is covered in uncertainty. The panic from the visions she saw has confused her greatly. 30 30 301 No. 21 Then why did I see what I saw? 1 31 31 302 DialogDisable That's what I'm trying to figure out. 32 32 32 302 Someone wanted me to see this. 33 33 33 204 1 34 34 301 DialogEnable After the repeated encounters, you have managed to grasp the pattern of these visions. They are all triggered by similar locations or objects. 35 35 302 Remember the shade outside the precinct? 36 36 36 301 No. 21 Yes. I haven't forgotten. 1 37 37 302 She went that way. 38 38 38 301 No. 21 Should we head there? 1 39 39 302 (Nod) 40 40 40 401 2 1516 41 41 202 1 1 42 42 301 Facing away from the police station, No. 21 walks toward where the shade vanished. 43 43 502 RImgBg1Shake 44 44 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 45 45 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 46 46 101 Assets/Product/Texture/Image/BgStory/Bgstory366.png 47 47 301 Your vision twists and changes once more as everything before you transforms violently. 48 48 301 DialogDisable They are stretched and twirled, and for a second there, the world goes completely quiet. Images change like a sped-up timelapse, and buildings rise from the ground while sunlight and foliage sprout all around. 49 49 502 RImgBg1Shake 50 50 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 51 51 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2 53 53 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory354.png 54 54 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 55 55 505 RImgBg1Shake 56 56 502 RImgBg1Shake 57 57 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 58 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 59 59 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2 60 60 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory384.png 61 61 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 62 62 505 RImgBg1Shake 63 63 502 RImgBg1Shake 64 64 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 65 65 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 66 66 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab 2 67 67 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory386.png 68 68 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab 69 69 505 RImgBg1Shake 70 70 502 RImgBg1Shake 71 71 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 72 72 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 73 73 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 75 75 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 77 77 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 79 79 501 100 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 80 80 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 81 81 501 50 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2 82 82 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 83 83 101 Assets/Product/Texture/Image/BgStory/Bgstory373.png 84 84 401 1 55 85 85 504 0.7 6 86 86 301 DialogEnable ??? ...Wait for me... 87 87 502 RImgBg1BlowUp 88 88 301 A distant, broken voice comes from afar as if coming out of a dream. 89 89 301 ??? ...Wait for me! 90 90 301 What follows is a voice that seems to be deep inside your head, and the image of the girl, facing away, appears once more before you. 91 91 302 Follow her! 92 92 92 201 1 500328 4 93 93 301 1 AniZhuanchangBegin 1 No. 21 Roger! 1