ascnet/Resources/table/client/movie/movies/MovieHD00605BA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory305.png
2 2 401 1 201
3 3 201 1 500029
4 4 301 DialogEnable 1 Lucia Copy that. I'm setting up monitoring equipment here. We'll be in position shortly! 1
5 5 301 After hanging up the mid-range comms with Lee and you, Lucia turns to speak with Liv.
6 6 301 Lucia Liv, let's get going. 1
7 7 201 1 1031001
8 8 301 AniZhuanchangBegin 1 Liv ...A-alright. 1
9 9 202 1 1
10 10 101 Assets/Product/Texture/Image/BgStory/Bgstory306.png
11 11 301 AniZhuanchangEnd The images transmitted by the monitoring equipment display a large number of mechanoids on the move, but no discernable "leader" among them is found.
12 12 201 1 500029
13 13 301 1 Lucia ...Is it hiding? 1
14 14 201 1 1031001
15 15 301 1 Liv Seems like it's a bit different from what's going on near the commandant... 1
16 16 201 1 500029
17 17 301 1 Lucia You're right. With so many of them, it's going to be hard for us to break through. 1
18 18 301 Lucia If there was only... 1
19 19 202 1 1
20 20 301 As if in response to what Lucia is about to say, a mechanoid hobbles over.
21 21 301 The mechanoid attempts to approach the inner side of the building but collapses by the corner.
22 22 201 1 500029 400
23 23 201 2 1031001 -400
24 24 301 1 Lucia Liv, do you remember the "identity requisition" part of tactical training? 1
25 25 301 Liv You mean the part about copying identity information from fallen enemies for camouflage purposes? 2
26 26 301 1 AniZhuanchangBegin Lucia Correct. Maybe we can borrow from that fallen mechanoid. 1