Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory305.png 2 2 401 1 201 3 3 201 1 500029 4 4 301 DialogEnable 1 Lucia Copy that. I'm setting up monitoring equipment here. We'll be in position shortly! 1 5 5 301 After hanging up the mid-range comms with Lee and you, Lucia turns to speak with Liv. 6 6 301 Lucia Liv, let's get going. 1 7 7 201 1 1031001 8 8 301 AniZhuanchangBegin 1 Liv ...A-alright. 1 9 9 202 1 1 10 10 101 Assets/Product/Texture/Image/BgStory/Bgstory306.png 11 11 301 AniZhuanchangEnd The images transmitted by the monitoring equipment display a large number of mechanoids on the move, but no discernable "leader" among them is found. 12 12 201 1 500029 13 13 301 1 Lucia ...Is it hiding? 1 14 14 201 1 1031001 15 15 301 1 Liv Seems like it's a bit different from what's going on near the commandant... 1 16 16 201 1 500029 17 17 301 1 Lucia You're right. With so many of them, it's going to be hard for us to break through. 1 18 18 301 Lucia If there was only... 1 19 19 202 1 1 20 20 301 As if in response to what Lucia is about to say, a mechanoid hobbles over. 21 21 301 The mechanoid attempts to approach the inner side of the building but collapses by the corner. 22 22 201 1 500029 400 23 23 201 2 1031001 -400 24 24 301 1 Lucia Liv, do you remember the "identity requisition" part of tactical training? 1 25 25 301 Liv You mean the part about copying identity information from fallen enemies for camouflage purposes? 2 26 26 301 1 AniZhuanchangBegin Lucia Correct. Maybe we can borrow from that fallen mechanoid. 1