ascnet/Resources/table/share/fuben/multidim/MultiDimTalent.tsv

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Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240321
3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240322
4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240323
5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240324
6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. 5 1 2240325
7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 0 1 96116 90
8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 1 1 96116 90 2240326
9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. 2 1 96116 90 2240327
10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. 3 1 96116 90 2240328
11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. 4 1 96116 90 2240329
12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. 5 1 2240330
13 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 0 0 96116 90
14 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 1 0 96116 90 2240331
15 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. 2 0 96116 90 2240332
16 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. 3 0 96116 90 2240333
17 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. 4 0 96116 90 2240334
18 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. 5 0 2240335
19 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 0 0
20 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 1 0 2240336
21 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. 2 0 2240337
22 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. 3 0 2240338
23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240339
25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240340
26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240341
27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240342
28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. 5 1 2240343
29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 0 1 96116 90
30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 1 1 96116 90 2240344
31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. 2 1 96116 90 2240345
32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. 3 1 96116 90 2240346
33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. 4 1 96116 90 2240347
34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. 5 1 2240348
35 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 0 0 96116 90
36 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
37 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
38 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
39 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
40 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. 5 0 2240353
41 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 0 0
42 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 1 0 2240354
43 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 2 0 2240355
44 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. 3 0 2240356
45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240357
47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240358
48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240359
49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240360
50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. 5 1 2240361
51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 0 1 96116 90
52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 1 1 96116 90 2240362
53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. 2 1 96116 90 2240363
54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. 3 1 96116 90 2240364
55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. 4 1 96116 90 2240365
56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. 5 1 2240366
57 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 0 0 96116 90
58 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 1 0 96116 90 2240367
59 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. 2 0 96116 90 2240368
60 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. 3 0 96116 90 2240369
61 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. 4 0 96116 90 2240370
62 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. 5 0 2240371
63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374