Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 28s. 0 1 96116 90
2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 28s. 1 1 96116 90 2240321
3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 23s. 2 1 96116 90 2240322
4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 18s. 3 1 96116 90 2240323
5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 14s. 4 1 96116 90 2240324
6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the Matrix and restore 8% HP. Cooldown: 11s. 5 1 2240325
7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 5s. 0 1 96116 90
8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 5s. 1 1 96116 90 2240326
9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 6s. 2 1 96116 90 2240327
10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 7s. 3 1 96116 90 2240328
11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 8s. 4 1 96116 90 2240329
12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal damage equal to 20% ATK for every attack. The effect lasts 9s. 5 1 2240330
13 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 5% ATK upon entering the field. 0 0 96116 90
14 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 5% ATK upon entering the field. 1 0 96116 90 2240331
15 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 7% ATK upon entering the field. 2 0 96116 90 2240332
16 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 9% ATK upon entering the field. 3 0 96116 90 2240333
17 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 12% ATK upon entering the field. 4 0 96116 90 2240334
18 1 3 Powerful Matrix Deals 25% more damage when in the Matrix. Gains 15% ATK upon entering the field. 5 0 2240335
19 1 4 Core Attack In the FEVER status, the character enters the Matrix every 10s, and Matrix cooldown decreases by 10%. 0 0
20 1 4 Core Attack In the FEVER status, the character enters the Matrix every 10s, and Matrix cooldown decreases by 10%. 1 0 2240336
21 1 4 Core Attack In the FEVER status, the character enters the Matrix every 10s, and Matrix cooldown decreases by 12%. 2 0 2240337
22 1 4 Core Attack In the FEVER status, the character enters the Matrix every 10s, and Matrix cooldown decreases by 18%.\nPassive: All classes' DMG +10%. 3 0 2240338
23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 28s. 0 1 96116 90
24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 28s. 1 1 96116 90 2240339
25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 23s. 2 1 96116 90 2240340
26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 18s. 3 1 96116 90 2240341
27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 14s. 4 1 96116 90 2240342
28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by 40% less for 8s. Cooldown: 11s. 5 1 2240343
29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 30% Dodge Gauge. 0 1 96116 90
30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 30% Dodge Gauge. 1 1 96116 90 2240344
31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 40% Dodge Gauge. 2 1 96116 90 2240345
32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 50% Dodge Gauge. 3 1 96116 90 2240346
33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 60% Dodge Gauge. 4 1 96116 90 2240347
34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore 70% Dodge Gauge. 5 1 2240348
35 2 3 Imaginary Shield When with a Shield, the character receives 15% less damage. Gains Super Armor at the highest level. 0 0 96116 90
36 2 3 Imaginary Shield When with a Shield, the character receives 15% less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
37 2 3 Imaginary Shield When with a Shield, the character receives 8% less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
38 2 3 Imaginary Shield When with a Shield, the character receives 11% less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
39 2 3 Imaginary Shield When with a Shield, the character receives 14% less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
40 2 3 Imaginary Shield When with a Shield, the character receives 17% less damage. Gains Super Armor at the highest level. 5 0 2240353
41 2 4 Core Tank In the FEVER status, the character will gain a Shield of 20% HP every 10s and restore 60 Dodge Gauge every second. 0 0
42 2 4 Core Tank In the FEVER status, the character will gain a Shield of 20% HP every 10s and restore 60 Dodge Gauge every second. 1 0 2240354
43 2 4 Core Tank In the FEVER status, the character will gain a Shield of 20% HP every 9s and restore 60 Dodge Gauge every second. 2 0 2240355
44 2 4 Core Tank In the FEVER status, the character will gain a Shield of 20% HP every 8s and restore 60 Dodge Gauge every second.\nPassive: All classes' damage taken -10%. 3 0 2240356
45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 28s. 0 1 96116 90
46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 28s. 1 1 96116 90 2240357
47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 23s. 2 1 96116 90 2240358
48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 18s. 3 1 96116 90 2240359
49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 14s. 4 1 96116 90 2240360
50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore 20% HP and a group of Signal Orbs of the same color. Cooldown: 11s. 5 1 2240361
51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 5s. 0 1 96116 90
52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 5s. 1 1 96116 90 2240362
53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 6s. 2 1 96116 90 2240363
54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 7s. 3 1 96116 90 2240364
55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 8s. 4 1 96116 90 2240365
56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain 25% movement speed for 10s. 5 1 2240366
57 3 3 Energy Recharge During mechanism result calculation, all members will gain 5 FEVER. 0 0 96116 90
58 3 3 Energy Recharge During mechanism result calculation, all members will gain 5 FEVER. 1 0 96116 90 2240367
59 3 3 Energy Recharge During mechanism result calculation, all members will gain 6 FEVER. 2 0 96116 90 2240368
60 3 3 Energy Recharge During mechanism result calculation, all members will gain 7 FEVER. 3 0 96116 90 2240369
61 3 3 Energy Recharge During mechanism result calculation, all members will gain 8 FEVER. 4 0 96116 90 2240370
62 3 3 Energy Recharge During mechanism result calculation, all members will gain 10 FEVER. 5 0 2240371
63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores 10% HP every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores 10% HP every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores 11% HP every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores 12% HP every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374