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using AscNet.Common.Database ;
using AscNet.Common.MsgPack ;
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using AscNet.Common.Util ;
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using AscNet.Table.share.chat ;
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using AscNet.Table.share.guide ;
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using AscNet.Table.share.item ;
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using MessagePack ;
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using System.Diagnostics ;
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namespace AscNet.GameServer.Handlers
{
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#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class ForceLogoutNotify
{
public int Code ;
}
[MessagePackObject(true)]
public class ShutdownNotify
{
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
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internal class AccountModule
{
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[RequestPacketHandler("HandshakeRequest")]
public static void HandshakeRequestHandler ( Session session , Packet . Request packet )
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{
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// TODO: make this somehow universal, look into better architecture to handle packets
// and automatically log their deserialized form
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HandshakeResponse response = new ( )
{
Code = 0 ,
UtcOpenTime = 0 ,
Sha1Table = null
} ;
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session . SendResponse ( response , packet . Id ) ;
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}
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[RequestPacketHandler("LoginRequest")]
public static void LoginRequestHandler ( Session session , Packet . Request packet )
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{
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LoginRequest request = MessagePackSerializer . Deserialize < LoginRequest > ( packet . Content ) ;
Player ? player = Player . FromToken ( request . Token ) ;
if ( player is null )
{
session . SendResponse ( new LoginResponse
{
Code = 1007 // LoginInvalidLoginToken
} , packet . Id ) ;
return ;
}
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Session ? previousSession = Server . Instance . Sessions . Select ( x = > x . Value ) . Where ( x = > x . GetHashCode ( ) ! = session . GetHashCode ( ) ) . FirstOrDefault ( x = > x . player . PlayerData . Id = = player . PlayerData . Id ) ;
if ( previousSession is not null )
{
// GateServerForceLogoutByAnotherLogin
previousSession . SendPush ( new ForceLogoutNotify ( ) { Code = 1018 } ) ;
previousSession . DisconnectProtocol ( ) ;
}
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session . player = player ;
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session . character = Character . FromUid ( player . PlayerData . Id ) ;
session . stage = Stage . FromUid ( player . PlayerData . Id ) ;
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session . inventory = Inventory . FromUid ( player . PlayerData . Id ) ;
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session . SendResponse ( new LoginResponse
{
Code = 0 ,
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ReconnectToken = player . Token ,
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UtcOffset = 0 ,
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UtcServerTime = DateTimeOffset . UtcNow . ToUnixTimeSeconds ( )
} , packet . Id ) ;
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DoLogin ( session ) ;
}
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[RequestPacketHandler("ReconnectRequest")]
public static void ReconnectRequestHandler ( Session session , Packet . Request packet )
{
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ReconnectRequest request = MessagePackSerializer . Deserialize < ReconnectRequest > ( packet . Content ) ;
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Player ? player ;
if ( session . player is not null )
player = session . player ;
else
{
player = Player . FromToken ( request . Token ) ;
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session . log . Debug ( "Player is reconnecting into new session..." ) ;
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if ( player is not null & & ( session . character is null | | session . stage is null | | session . inventory is null ) )
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{
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session . log . Debug ( "Reassigning player props..." ) ;
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session . character = Character . FromUid ( player . PlayerData . Id ) ;
session . stage = Stage . FromUid ( player . PlayerData . Id ) ;
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session . inventory = Inventory . FromUid ( player . PlayerData . Id ) ;
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}
}
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if ( player ? . PlayerData . Id ! = request . PlayerId )
{
session . SendResponse ( new ReconnectResponse ( )
{
Code = 1029 // ReconnectInvalidToken
} , packet . Id ) ;
return ;
}
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session . player = player ;
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session . SendResponse ( new ReconnectResponse ( )
{
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ReconnectToken = request . Token
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} , packet . Id ) ;
}
/ * TODO
[RequestPacketHandler("ReconnectAck")]
public static void ReconnectAckHandler ( Session session , Packet . Request packet )
{
}
* /
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// TODO: Move somewhere else, also split.
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static void DoLogin ( Session session )
{
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NotifyLogin notifyLogin = new ( )
{
PlayerData = session . player . PlayerData ,
TeamGroupData = session . player . TeamGroups ,
BaseEquipLoginData = new ( ) ,
FubenData = new ( )
{
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StageData = session . stage . Stages ,
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FubenBaseData = new ( )
} ,
FubenMainLineData = new ( ) ,
FubenChapterExtraLoginData = new ( ) ,
FubenUrgentEventData = new ( ) ,
UseBackgroundId = 14000001 // main ui theme, table still failed to dump
} ;
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if ( notifyLogin . PlayerData . DisplayCharIdList . Count < 1 )
notifyLogin . PlayerData . DisplayCharIdList . Add ( notifyLogin . PlayerData . DisplayCharId ) ;
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notifyLogin . FashionList . AddRange ( session . character . Fashions ) ;
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#if DEBUG
notifyLogin . PlayerData . GuideData = GuideGroupTableReader . Instance . All . Select ( x = > ( long ) x . Id ) . ToList ( ) ;
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StageDatum stageForChat = new ( )
{
StageId = 10030201 ,
StarsMark = 7 ,
Passed = true ,
PassTimesToday = 0 ,
PassTimesTotal = 1 ,
BuyCount = 0 ,
Score = 0 ,
LastPassTime = DateTimeOffset . Now . ToUnixTimeSeconds ( ) ,
RefreshTime = DateTimeOffset . Now . ToUnixTimeSeconds ( ) ,
CreateTime = DateTimeOffset . Now . ToUnixTimeSeconds ( ) ,
BestRecordTime = 0 ,
LastRecordTime = 0 ,
BestCardIds = new List < long > { 1021001 } ,
LastCardIds = new List < long > { 1021001 }
} ;
if ( ! notifyLogin . FubenData . StageData . ContainsKey ( stageForChat . StageId ) )
notifyLogin . FubenData . StageData = notifyLogin . FubenData . StageData . Append ( new ( stageForChat . StageId , stageForChat ) ) . ToDictionary ( x = > x . Key , x = > x . Value ) ;
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#endif
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NotifyCharacterDataList notifyCharacterData = new ( ) ;
notifyCharacterData . CharacterDataList . AddRange ( session . character . Characters ) ;
NotifyEquipDataList notifyEquipData = new ( ) ;
notifyEquipData . EquipDataList . AddRange ( session . character . Equips ) ;
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NotifyAssistData notifyAssistData = new ( )
{
AssistData = new ( )
{
AssistCharacterId = session . character . Characters . First ( ) . Id
}
} ;
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NotifyChatLoginData notifyChatLoginData = new ( )
{
RefreshTime = ( ( DateTimeOffset ) Process . GetCurrentProcess ( ) . StartTime ) . ToUnixTimeSeconds ( ) ,
UnlockEmojis = EmojiTableReader . Instance . All . Select ( x = > new NotifyChatLoginData . NotifyChatLoginDataUnlockEmoji ( ) { Id = ( uint ) x . Id } ) . ToList ( )
} ;
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NotifyItemDataList notifyItemDataList = new ( )
{
/ * ItemDataList = TableReaderV2 . Parse < Table . V2 . share . item . ItemTable > ( ) . Select ( x = > new Item ( )
{
Id = x . Id ,
Count = x . MaxCount ? ? 999_999_999 ,
RefreshTime = DateTimeOffset . Now . ToUnixTimeSeconds ( ) ,
CreateTime = DateTimeOffset . Now . ToUnixTimeSeconds ( )
} ) . ToList ( ) , * /
ItemDataList = session . inventory . Items
} ;
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session . SendPush ( notifyLogin ) ;
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session . SendPush ( notifyCharacterData ) ;
session . SendPush ( notifyEquipData ) ;
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session . SendPush ( notifyAssistData ) ;
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session . SendPush ( notifyChatLoginData ) ;
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session . SendPush ( notifyItemDataList ) ;
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#region DisclamerMail
NotifyMails notifyMails = new ( ) ;
notifyMails . NewMailList . Add ( new NotifyMails . NotifyMailsNewMailList ( )
{
Id = "0" ,
Status = 0 , // MAIL_STATUS_UNREAD
SendName = "AscNet Developers" ,
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Title = "[IMPORTANT] Information Regarding This Server Software [有关本服务器软件的信息]" ,
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Content = @ "Hello Commandant!
Welcome to AscNet , we are happy that you are using this Server Software .
This Server Software is always free and if you are paying to gain access to this you are being SCAMMED , we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users .
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Sorry for the inconvenience .
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欢 迎 来 到 AscNet , 我 们 很 高 兴 您 使 用 本 服 务 器 软 件 。
本 服 务 器 软 件 始 终 是 免 费 的 , 如 果 您 是 通 过 付 费 来 使 用 本 软 件 , 那 您 就 被 骗 了 , 我 们 鼓 励 您 告 诉 其 他 潜 在 用 户 , 以 防 止 再 有 像 您 这 样 的 买 家 。
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不 便 之 处 , 敬 请 原 谅 。
[ 中 文 版 为 机 器 翻 译 , 准 确 内 容 请 参 考 英 文 信 息 ] ",
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CreateTime = ( ( DateTimeOffset ) Process . GetCurrentProcess ( ) . StartTime ) . ToUnixTimeSeconds ( ) ,
SendTime = ( ( DateTimeOffset ) Process . GetCurrentProcess ( ) . StartTime ) . ToUnixTimeSeconds ( ) ,
ExpireTime = DateTimeOffset . Now . ToUnixTimeSeconds ( ) * 2 ,
IsForbidDelete = true
} ) ;
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NotifyWorldChat notifyWorldChat = new ( ) ;
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notifyWorldChat . ChatMessages . Add ( ChatModule . MakeLuciaMessage ( $"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件, 请阅读邮件\n\nTry '/help' to get started" ) ) ;
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session . SendPush ( notifyMails ) ;
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session . SendPush ( notifyWorldChat ) ;
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#endregion
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// NEEDED to not softlock!
session . SendPush ( new NotifyFubenPrequelData ( ) { FubenPrequelData = new ( ) } ) ;
session . SendPush ( new NotifyPrequelChallengeRefreshTime ( ) { NextRefreshTime = ( uint ) DateTimeOffset . Now . ToUnixTimeSeconds ( ) + 3600 * 24 } ) ;
session . SendPush ( new NotifyMainLineActivity ( ) { EndTime = 0 } ) ;
session . SendPush ( new NotifyDailyFubenLoginData ( ) { RefreshTime = ( uint ) DateTimeOffset . Now . ToUnixTimeSeconds ( ) + 3600 * 24 } ) ;
session . SendPush ( new NotifyBriefStoryData ( ) ) ;
session . SendPush ( new NotifyFubenBossSingleData ( )
{
FubenBossSingleData = new ( )
{
ActivityNo = 1 ,
TotalScore = 0 ,
MaxScore = 0 ,
OldLevelType = 0 ,
LevelType = 1 ,
ChallengeCount = 0 ,
RemainTime = 100000 ,
AutoFightCount = 0 ,
CharacterPoints = new { } ,
RankPlatform = 0
}
} ) ;
session . SendPush ( new NotifyBfrtData ( ) { BfrtData = new ( ) } ) ;
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}
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}
}