items db + default items

This commit is contained in:
rfi 2023-11-15 08:01:16 +07:00
parent e850a18d54
commit 03128fcb84
7 changed files with 109 additions and 5 deletions

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@ -0,0 +1,69 @@
using AscNet.Common.MsgPack;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Driver;
using Newtonsoft.Json;
namespace AscNet.Common.Database
{
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
public class Inventory
{
public static readonly IMongoCollection<Inventory> collection = Common.db.GetCollection<Inventory>("inventory");
public static Inventory FromUid(long uid)
{
return collection.AsQueryable().FirstOrDefault(x => x.Uid == uid) ?? Create(uid);
}
private static Inventory Create(long uid)
{
Inventory inventory = new()
{
Uid = uid,
Items = new()
};
List<ItemConfig>? defaultItems = JsonConvert.DeserializeObject<List<ItemConfig>>(File.ReadAllText("./Configs/default_items.json"));
if (defaultItems is not null)
{
inventory.Items.AddRange(defaultItems.Select(item => new Item()
{
Id = item.Id,
Count = item.Count,
RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
}));
}
collection.InsertOne(inventory);
return inventory;
}
public void Save()
{
collection.ReplaceOne(Builders<Inventory>.Filter.Eq(x => x.Id, Id), this);
}
[BsonId]
public ObjectId Id { get; set; }
[BsonElement("uid")]
[BsonRequired]
public long Uid { get; set; }
[BsonElement("items")]
[BsonRequired]
public List<Item> Items { get; set; }
}
public partial class ItemConfig
{
[JsonProperty("Id")]
public int Id { get; set; }
[JsonProperty("Count")]
public long Count { get; set; }
}
}

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@ -212,7 +212,7 @@ namespace AscNet.Common.MsgPack
}
[MessagePackObject(true)]
public partial class ItemList
public partial class Item
{
public int Id { get; set; }
public long Count { get; set; }
@ -319,7 +319,7 @@ namespace AscNet.Common.MsgPack
public PlayerData PlayerData { get; set; }
public List<TimeLimitCtrlConfigList> TimeLimitCtrlConfigList { get; set; } = new();
public List<SharePlatformConfigList> SharePlatformConfigList { get; set; } = new();
public List<ItemList> ItemList { get; set; } = new();
public List<Item> ItemList { get; set; } = new();
public Dictionary<int, List<ItemRecycleData>> ItemRecycleDict { get; set; } = new();
public List<LoginCharacterList> CharacterList { get; set; } = new();
public List<EquipList> EquipList { get; set; } = new();

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@ -2,7 +2,7 @@
{
public static class Miscs
{
public static int ParseIntOr(string? s, int d)
public static int ParseIntOr(string? s, int d = 0)
{
if (int.TryParse(s, out var parsed))
{

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@ -1,6 +1,8 @@
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.share.guide;
using AscNet.Table.share.item;
using MessagePack;
namespace AscNet.GameServer.Handlers
@ -64,6 +66,8 @@ namespace AscNet.GameServer.Handlers
session.player = player;
session.character = Character.FromUid(player.PlayerData.Id);
session.stage = Stage.FromUid(player.PlayerData.Id);
session.inventory = Inventory.FromUid(player.PlayerData.Id);
session.SendResponse(new LoginResponse
{
Code = 0,
@ -85,10 +89,11 @@ namespace AscNet.GameServer.Handlers
else
{
player = Player.FromToken(request.Token);
if (player is not null && (session.character is null || session.stage is null))
if (player is not null && (session.character is null || session.stage is null || session.inventory is null))
{
session.character = Character.FromUid(player.PlayerData.Id);
session.stage = Stage.FromUid(player.PlayerData.Id);
session.inventory = Inventory.FromUid(player.PlayerData.Id);
}
}
@ -131,7 +136,7 @@ namespace AscNet.GameServer.Handlers
FubenMainLineData = new(),
FubenChapterExtraLoginData = new(),
FubenUrgentEventData = new(),
// ItemList = ItemTableReader.Instance.All.Select(x => new ItemList() { Id = x.Id, Count = 6969696969 }).ToList(),
ItemList = session.inventory.Items,
UseBackgroundId = 14000001 // main ui theme, table still failed to dump
};
if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)

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@ -17,6 +17,7 @@ namespace AscNet.GameServer
public Player player = default!;
public Character character = default!;
public Stage stage = default!;
public Inventory inventory = default!;
public readonly Logger log;
private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
private ushort packetNo = 0;
@ -222,6 +223,7 @@ namespace AscNet.GameServer
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
log.Warn($"{id} disconnected");
client.Close();

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@ -29,6 +29,8 @@ namespace AscNet
static void KillProtocol(object? sender, EventArgs e)
{
LoggerFactory.Logger.Info("Shutting down...");
foreach (var session in Server.Instance.Sessions)
{
session.Value.SendPush(new ShutdownNotify());

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@ -0,0 +1,26 @@
[
{
"Id": 1,
"Count": 30000
},
{
"Id": 4,
"Count": 70
},
{
"Id": 12,
"Count": 10
},
{
"Id": 17,
"Count": 21
},
{
"Id": 21,
"Count": 99
},
{
"Id": 22,
"Count": 21
}
]