ascnet/AscNet.GameServer/Handlers/AccountModule.cs

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using AscNet.Common.MsgPack;
using MessagePack;
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using Newtonsoft.Json;
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namespace AscNet.GameServer.Handlers
{
internal class AccountModule
{
[PacketHandler("HandshakeRequest")]
public static void HandshakeRequestHandler(Session session, byte[] packet)
{
HandshakeResponse response = new()
{
Code = 0,
UtcOpenTime = 0,
Sha1Table = null
};
session.SendResponse(response);
}
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[PacketHandler("LoginRequest")]
public static void LoginRequestHandler(Session session, byte[] packet)
{
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LoginRequest request = MessagePackSerializer.Deserialize<LoginRequest>(packet);
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session.SendResponse(new LoginResponse
{
Code = 0,
ReconnectToken = "eeeeeeeeeeeeeeh",
UtcOffset = 0,
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UtcServerTime = (uint)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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});
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NotifyLogin notifyLogin = JsonConvert.DeserializeObject<NotifyLogin>(File.ReadAllText("Data/NotifyLogin.json"))!;
session.SendPush(notifyLogin);
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}
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}
}