ascnet/AscNet.Common/MsgPack/Types.cs

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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
using MessagePack;
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using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Options;
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namespace AscNet.Common.MsgPack
{
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[global::MessagePack.MessagePackObject(true)]
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public class HandshakeRequest
{
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public String DocumentVersion { get; set; }
public String Sha1 { get; set; }
public String ApplicationVersion { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class HandshakeResponse
{
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public Int32 Code { get; set; }
public Int32 UtcOpenTime { get; set; }
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public dynamic? Sha1Table { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class LoginRequest
{
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public String Token { get; set; }
public String DeviceId { get; set; }
public Int32 LoginType { get; set; }
public String ServerBean { get; set; }
public Int32 LoginPlatform { get; set; }
public String ClientVersion { get; set; }
public dynamic UserId { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class LoginResponse
{
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public Int32 Code { get; set; }
public Int32 UtcOffset { get; set; }
public Int64 UtcServerTime { get; set; }
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public String ReconnectToken { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyDailyLotteryData
{
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public List<dynamic> Lotteries { get; set; } = new();
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}
[MessagePackObject(true)]
public partial class BaseEquipLoginData
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{
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public List<dynamic> BaseEquipList { get; set; } = new();
public List<dynamic> DressedList { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class ChangePlayerMarkResponse
{
public int Code { get; set; }
}
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[MessagePackObject(true)]
public partial class LoginCharacterList
{
public long Id { get; set; }
public long Level { get; set; }
public long Exp { get; set; }
public long Quality { get; set; }
public long InitQuality { get; set; }
public long Star { get; set; }
public long Grade { get; set; }
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public List<SkillList> SkillList { get; set; } = new();
public List<dynamic> EnhanceSkillList { get; set; } = new();
public long FashionId { get; set; }
public long CreateTime { get; set; }
public long TrustLv { get; set; }
public long TrustExp { get; set; }
public long Ability { get; set; }
public long LiberateLv { get; set; }
public CharacterHeadInfo CharacterHeadInfo { get; set; }
}
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[MessagePackObject(true)]
public partial class CharacterHeadInfo
{
public long HeadFashionId { get; set; }
public long HeadFashionType { get; set; }
}
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[MessagePackObject(true)]
public partial class SkillList
{
public long Id { get; set; }
public long Level { get; set; }
}
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[MessagePackObject(true)]
public partial class ResonanceInfo
{
public int Slot { get; set; }
public EquipResonanceType Type { get; set; }
public int CharacterId { get; set; }
public int TemplateId { get; set; }
}
public enum EquipResonanceType
{
Attrib = 1,
CharacterSkill = 2,
WeaponSkill = 3,
}
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[MessagePackObject(true)]
public partial class FashionList
{
public long Id { get; set; }
public bool IsLock { get; set; }
}
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[MessagePackObject(true)]
public partial class FubenLoginData
{
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public List<object> TreasureData { get; set; } = new();
public List<object> LastPassStage { get; set; } = new();
public List<object> ChapterEventInfos { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class FubenData
{
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public Dictionary<long, StageDatum> StageData { get; set; }
public FubenBaseData FubenBaseData { get; set; }
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public List<object> UnlockHideStages { get; set; } = new();
public List<object> StageDifficulties { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class FubenBaseData
{
public long RefreshTime { get; set; }
public long SelectedCharId { get; set; }
public long UrgentAlarmCount { get; set; }
public long WeeklyUrgentCount { get; set; }
public object DayUrgentCount { get; set; }
}
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[MessagePackObject(true)]
public partial class ItemRecycleData
{
public int Id { get; set; }
public long RecycleTime { get; set; }
public int RecycleCount { get; set; }
}
[MessagePackObject(true)]
public partial class StageDatum
{
public long StageId { get; set; }
public long StarsMark { get; set; }
public bool Passed { get; set; }
public long PassTimesToday { get; set; }
public long PassTimesTotal { get; set; }
public long BuyCount { get; set; }
public long Score { get; set; }
public long LastPassTime { get; set; }
public long RefreshTime { get; set; }
public long CreateTime { get; set; }
public long BestRecordTime { get; set; }
public long LastRecordTime { get; set; }
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public List<long> BestCardIds { get; set; } = new();
public List<long> LastCardIds { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class FubenMainLineData
{
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public List<long> TreasureData { get; set; } = new();
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public Dictionary<int, long> LastPassStage { get; set; } = new();
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public List<dynamic> MainChapterEventInfos { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class FubenUrgentEventData
{
public object UrgentEventData { get; set; }
}
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[MessagePackObject(true)]
public partial class HeadPortraitList
{
public long Id { get; set; }
public long LeftCount { get; set; }
public long BeginTime { get; set; }
}
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[MessagePackObject(true)]
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public partial class Item
{
public int Id { get; set; }
public long Count { get; set; }
public int BuyTimes { get; set; }
public int TotalBuyTimes { get; set; }
public long LastBuyTime { get; set; }
public long RefreshTime { get; set; }
public long CreateTime { get; set; }
}
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[MessagePackObject(true)]
public partial class PlayerData
{
public long Id { get; set; }
public string Name { get; set; }
public long Level { get; set; }
public string Sign { get; set; }
public long DisplayCharId { get; set; }
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public List<long> DisplayCharIdList { get; set; } = new();
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public Birthday? Birthday { get; set; }
public long HonorLevel { get; set; }
public string ServerId { get; set; }
public long Likes { get; set; }
public long CurrTeamId { get; set; }
public long ChallengeEventId { get; set; }
public long CurrHeadPortraitId { get; set; }
public long CurrHeadFrameId { get; set; }
public long CurrMedalId { get; set; }
public long AppearanceShowType { get; set; }
public long DailyReceiveGiftCount { get; set; }
public long DailyActivenessRewardStatus { get; set; }
public long WeeklyActivenessRewardStatus { get; set; }
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public List<long> Marks { get; set; } = new();
public List<long> GuideData { get; set; } = new();
public List<long> Communications { get; set; } = new();
public List<long> ShowCharacters { get; set; } = new();
public List<dynamic> ShieldFuncList { get; set; } = new();
public AppearanceSettingInfo AppearanceSettingInfo { get; set; }
public long CreateTime { get; set; }
public long LastLoginTime { get; set; }
public long ReportTime { get; set; }
public long ChangeNameTime { get; set; }
public long Flags { get; set; }
}
[MessagePackObject(true)]
public partial class AppearanceSettingInfo
{
public long TitleType { get; set; }
public long CharacterType { get; set; }
public long FashionType { get; set; }
public long WeaponFashionType { get; set; }
public long DormitoryType { get; set; }
public long DormitoryId { get; set; }
}
[MessagePackObject(true)]
public partial class Birthday
{
public long Mon { get; set; }
public long Day { get; set; }
}
[MessagePackObject(true)]
public partial class SharePlatformConfigList
{
public long Id { get; set; }
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public List<long> SdkId { get; set; } = new();
}
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[MessagePackObject(true)]
public partial class SignInfo
{
public long Id { get; set; }
public long Round { get; set; }
public long Day { get; set; }
public bool Got { get; set; }
public long FinishDay { get; set; }
}
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[MessagePackObject(true)]
public partial class TeamGroupDatum
{
public long TeamType { get; set; }
public long TeamId { get; set; }
public long CaptainPos { get; set; }
public long FirstFightPos { get; set; }
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfDocuments)]
public Dictionary<int, long> TeamData { get; set; }
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public string? TeamName { get; set; }
}
[MessagePackObject(true)]
public partial class TimeLimitCtrlConfigList
{
public long Id { get; set; }
public long StartTime { get; set; }
public long EndTime { get; set; }
}
[MessagePackObject(true)]
public partial class NotifyLogin
{
public PlayerData PlayerData { get; set; }
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public List<TimeLimitCtrlConfigList> TimeLimitCtrlConfigList { get; set; } = new();
public List<SharePlatformConfigList> SharePlatformConfigList { get; set; } = new();
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public List<Item> ItemList { get; set; } = new();
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public Dictionary<int, List<ItemRecycleData>> ItemRecycleDict { get; set; } = new();
public List<LoginCharacterList> CharacterList { get; set; } = new();
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public List<EquipData> EquipList { get; set; } = new();
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public List<FashionList> FashionList { get; set; } = new();
public List<HeadPortraitList> HeadPortraitList { get; set; } = new();
public BaseEquipLoginData BaseEquipLoginData { get; set; }
public FubenData FubenData { get; set; }
public FubenMainLineData FubenMainLineData { get; set; }
public FubenLoginData FubenChapterExtraLoginData { get; set; }
public FubenUrgentEventData FubenUrgentEventData { get; set; }
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public List<dynamic> AutoFightRecords { get; set; } = new();
public Dictionary<int, TeamGroupDatum> TeamGroupData { get; set; }
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public dynamic TeamPrefabData { get; set; }
public List<SignInfo> SignInfos { get; set; } = new();
public List<dynamic> AssignChapterRecord { get; set; } = new();
public List<dynamic> WeaponFashionList { get; set; } = new();
public List<dynamic> PartnerList { get; set; } = new();
public List<dynamic> ShieldedProtocolList { get; set; } = new();
public object LimitedLoginData { get; set; }
public long UseBackgroundId { get; set; }
public FubenLoginData FubenShortStoryLoginData { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPayInfo
{
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public Single TotalPayMoney { get; set; }
public Boolean IsGetFirstPayReward { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipChipGroupList
{
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public List<dynamic> ChipGroupDataList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipChipAutoRecycleSite
{
public ChipRecycleSite ChipRecycleSite { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class ChipRecycleSite
{
public List<Int32> RecycleStar { get; set; } = new();
public Int32 Days { get; set; }
public Int32 SetRecycleTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipGuideData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipGuideDataEquipGuideData
{
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public Int32 TargetId { get; set; }
public List<Int32> PutOnPosList { get; set; } = new();
public List<dynamic> FinishedTargets { get; set; } = new();
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}
public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyArchiveLoginData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveLoginDataMonster
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{
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public UInt32 Id { get; set; }
public Int32 Killed { get; set; }
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}
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public List<NotifyArchiveLoginDataMonster> Monsters { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveLoginDataEquip
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{
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public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ResonanceCount { get; set; }
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}
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public List<NotifyArchiveLoginDataEquip> Equips { get; set; } = new();
public List<UInt32> MonsterUnlockIds { get; set; } = new();
public List<UInt32> WeaponUnlockIds { get; set; } = new();
public List<UInt32> AwarenessUnlockIds { get; set; } = new();
public List<UInt32> MonsterSettings { get; set; } = new();
public List<UInt32> WeaponSettings { get; set; } = new();
public List<UInt32> AwarenessSettings { get; set; } = new();
public List<UInt32> MonsterInfos { get; set; } = new();
public List<UInt32> MonsterSkills { get; set; } = new();
public List<UInt32> UnlockCgs { get; set; } = new();
public List<dynamic> UnlockStoryDetails { get; set; } = new();
public List<dynamic> PartnerUnlockIds { get; set; } = new();
public List<dynamic> PartnerSettings { get; set; } = new();
public List<UInt32> UnlockPvDetails { get; set; } = new();
public List<Int32> UnlockMails { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyChatLoginData
{
public long RefreshTime { get; set; }
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[global::MessagePack.MessagePackObject(true)]
public class NotifyChatLoginDataUnlockEmoji
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{
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public UInt32 Id { get; set; }
public Int32 EndTime { get; set; }
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}
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public List<NotifyChatLoginDataUnlockEmoji> UnlockEmojis { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifySocialData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifySocialDataFriendData
{
public UInt32 PlayerId { get; set; }
public UInt32 CreateTime { get; set; }
}
public List<NotifySocialDataFriendData> FriendData { get; set; } = new();
public List<dynamic> ApplyData { get; set; } = new();
public List<dynamic> Remarks { get; set; } = new();
public List<dynamic> BlockData { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTaskData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTaskDataTaskData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskDataTask
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{
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public UInt32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskDataTaskSchedule
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{
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public UInt32 Id { get; set; }
public Int32 Value { get; set; }
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}
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public List<NotifyTaskDataTaskDataTaskSchedule> Schedule { get; set; } = new();
public Int32 State { get; set; }
public UInt32 RecordTime { get; set; }
public Int32 ActivityId { get; set; }
}
public List<NotifyTaskDataTaskDataTask> Tasks { get; set; } = new();
public List<UInt32> Course { get; set; } = new();
public List<Int32> FinishedTasks { get; set; } = new();
public List<Int32> NewPlayerRewardRecord { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskDataTaskDataTaskLimitIdActiveInfo
{
public Int32 TaskLimitId { get; set; }
public UInt32 ActiveTime { get; set; }
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}
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public List<NotifyTaskDataTaskDataTaskLimitIdActiveInfo> TaskLimitIdActiveInfos { get; set; } = new();
public List<Int32> NewbieRecvProgress { get; set; } = new();
public Boolean NewbieHonorReward { get; set; }
public Int32 NewbieUnlockPeriod { get; set; }
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}
public NotifyTaskDataTaskData TaskData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyActivenessStatus
{
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public Int32 DailyActivenessRewardStatus { get; set; }
public Int32 WeeklyActivenessRewardStatus { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyNewPlayerTaskStatus
{
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public Int32 NewPlayerTaskActiveDay { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyTask
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasks
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasksTask
{
public UInt32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTaskTasksTaskSchedule
{
public UInt32 Id { get; set; }
public Int32 Value { get; set; }
}
public List<NotifyTaskTasksTaskSchedule> Schedule { get; set; } = new();
public Int32 State { get; set; }
public UInt32 RecordTime { get; set; }
public Int32 ActivityId { get; set; }
}
public List<NotifyTaskTasksTask> Tasks { get; set; } = new();
}
public NotifyTaskTasks Tasks { get; set; }
public dynamic? TaskLimitIdActiveInfos { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyRegression2Data
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyRegression2DataData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyRegression2DataDataActivityData
{
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public Int32 Id { get; set; }
public UInt32 BeginTime { get; set; }
public Int32 State { get; set; }
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}
public NotifyRegression2DataDataActivityData ActivityData { get; set; }
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[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataDataSignInData
{
public Int32 SigninTimes { get; set; }
public UInt32 ResetCount { get; set; }
public List<Int32> Rewards { get; set; } = new();
}
public NotifyRegression2DataDataSignInData SignInData { get; set; }
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public dynamic? InviteData { get; set; }
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[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataDataGachaData
{
public Int32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataDataGachaDataGroupData
{
public Int32 Id { get; set; }
public Int32 State { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyRegression2DataDataGachaDataGroupDataGridData
{
public Int32 Id { get; set; }
public Int32 Times { get; set; }
}
public List<NotifyRegression2DataDataGachaDataGroupDataGridData> GridDatas { get; set; } = new();
}
public List<NotifyRegression2DataDataGachaDataGroupData> GroupDatas { get; set; } = new();
}
public List<NotifyRegression2DataDataGachaData> GachaDatas { get; set; } = new();
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}
public NotifyRegression2DataData Data { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyMaintainerActionData
{
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public Int32 Id { get; set; }
public UInt32 ResetTime { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDataNode
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{
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public Int32 NodeId { get; set; }
public Int32 NodeType { get; set; }
public Int32 EventId { get; set; }
public String Value { get; set; }
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}
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public List<NotifyMaintainerActionDataNode> Nodes { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDataPlayer
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{
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public UInt32 PlayerId { get; set; }
public String PlayerName { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Int32 NodeId { get; set; }
public Boolean IsNodeTriggered { get; set; }
public Boolean Reverse { get; set; }
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}
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public List<NotifyMaintainerActionDataPlayer> Players { get; set; } = new();
public List<Int32> Cards { get; set; } = new();
public Int32 FightWinCount { get; set; }
public Int32 BoxCount { get; set; }
public Int32 UsedActionCount { get; set; }
public Int32 ExtraActionCount { get; set; }
public Boolean HasWarehouseNode { get; set; }
public Int32 WarehouseFinishCount { get; set; }
public Boolean HasMentorNode { get; set; }
public Int32 MentorStatus { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyAllRedEnvelope
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyAllRedEnvelopeEnvelope
{
public Int32 ActivityId { get; set; }
public Int32 NpcId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyAllRedEnvelopeEnvelopeReward
{
public Int32 ItemId { get; set; }
public UInt32 ItemCount { get; set; }
}
public List<NotifyAllRedEnvelopeEnvelopeReward> Rewards { get; set; } = new();
}
public List<NotifyAllRedEnvelopeEnvelope> Envelopes { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyScoreTitleData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyScoreTitleDataTitleInfo
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{
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public UInt32 Id { get; set; }
public Int32 Quality { get; set; }
public Int32 Score { get; set; }
public UInt32 Time { get; set; }
public Int32 WallId { get; set; }
public dynamic? ExpandInfo { get; set; }
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}
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public List<NotifyScoreTitleDataTitleInfo> TitleInfos { get; set; } = new();
public List<dynamic> HideTypes { get; set; } = new();
public Boolean IsHideCollection { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyScoreTitleDataWallInfo
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{
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public Int32 Id { get; set; }
public UInt32 PedestalId { get; set; }
public UInt32 BackgroundId { get; set; }
public Boolean IsShow { get; set; }
public List<dynamic> CollectionSetInfos { get; set; } = new();
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}
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public List<NotifyScoreTitleDataWallInfo> WallInfos { get; set; } = new();
public List<UInt32> UnlockedDecorationIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyBfrtData
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{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyBfrtDataBfrtData
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{
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public List<dynamic> BfrtGroupRecords { get; set; } = new();
public List<dynamic> BfrtTeamInfos { get; set; } = new();
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}
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public NotifyBfrtDataBfrtData BfrtData { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyGuildEvent
{
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public Int32 Type { get; set; }
public UInt32 Value { get; set; }
public Int32 Value2 { get; set; }
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public dynamic? Str1 { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyAssistData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyAssistDataAssistData
{
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public UInt32 AssistCharacterId { get; set; }
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}
public NotifyAssistDataAssistData AssistData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyWorkNextRefreshTime
{
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public UInt32 NextRefreshTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyDormitoryData
{
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public List<dynamic> FurnitureCreateList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataWork
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{
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public UInt32 CharacterId { get; set; }
public Int32 WorkPos { get; set; }
public UInt32 WorkEndTime { get; set; }
public Int32 DormitoryNum { get; set; }
public Int32 RewardNum { get; set; }
public Int32 ResetCount { get; set; }
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}
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public List<NotifyDormitoryDataWork> WorkList { get; set; } = new();
public List<UInt32> FurnitureUnlockList { get; set; } = new();
public Int32 SnapshotTimes { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataDormitory
{
public UInt32 DormitoryId { get; set; }
public String DormitoryName { get; set; }
}
public List<NotifyDormitoryDataDormitory> DormitoryList { get; set; } = new();
public List<dynamic> VisitorList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataFurniture
{
public Int32 Id { get; set; }
public UInt32 ConfigId { get; set; }
public Int32 X { get; set; }
public Int32 Y { get; set; }
public Int32 Angle { get; set; }
public Int32 DormitoryId { get; set; }
public Int32 Addition { get; set; }
public List<Int32> AttrList { get; set; } = new();
public Boolean IsLocked { get; set; }
}
public List<NotifyDormitoryDataFurniture> FurnitureList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyDormitoryDataCharacter
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{
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public UInt32 CharacterId { get; set; }
public Int32 DormitoryId { get; set; }
public Int32 Mood { get; set; }
public Int32 Vitality { get; set; }
public Int32 MoodSpeed { get; set; }
public Int32 VitalitySpeed { get; set; }
public UInt32 LastFondleRecoveryTime { get; set; }
public Int32 LeftFondleCount { get; set; }
public List<dynamic> EventList { get; set; } = new();
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}
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public List<NotifyDormitoryDataCharacter> CharacterList { get; set; } = new();
public List<dynamic> Layouts { get; set; } = new();
public List<dynamic> BindRelations { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyNameplateLoginData
{
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public Int32 CurrentWearNameplate { get; set; }
public List<dynamic> UnlockNameplates { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifySpecialTrainLoginData
{
public Int32 Id { get; set; }
public dynamic? RewardIds { get; set; }
public dynamic? PointRewards { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyGuildDormPlayerData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyGuildDormPlayerDataGuildDormData
{
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public UInt32 CurrentCharacterId { get; set; }
public Int32 DailyInteractRewardTotalTimes { get; set; }
public Int32 DailyInteractRewardCurTimes { get; set; }
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}
public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfo
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfoTaskInfo
{
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public Int32 RankLevel { get; set; }
public List<dynamic> TaskCards { get; set; } = new();
public Int32 TaskPoolRefreshCount { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfoTaskInfoTaskPool
{
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public Int32 Id { get; set; }
public UInt32 StageId { get; set; }
public UInt32 RewardId { get; set; }
public UInt32 EventId { get; set; }
public UInt32 DifficultStageId { get; set; }
public Int32 Status { get; set; }
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}
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public List<NotifyBountyTaskInfoTaskInfoTaskPool> TaskPool { get; set; } = new();
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}
public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; }
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public UInt32 RefreshTime { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyExpeditionData
{
public Int32 ActivityId { get; set; }
public Int32 ResetTime { get; set; }
public Int32 ChapterId { get; set; }
public dynamic? Rewards { get; set; }
public Int32 CanRefreshTimes { get; set; }
public Int32 ExtraRefreshTimes { get; set; }
public Int32 BuyRefreshTimes { get; set; }
public Int32 RefreshTimesRecoveryTime { get; set; }
public Int32 DailyLikeCount { get; set; }
public Int32 RefreshTimes { get; set; }
public Int32 RecruitLevel { get; set; }
public Int32 NpcGroup { get; set; }
public Int32 DefaultTeamId { get; set; }
public dynamic? PickedCharacters { get; set; }
public dynamic? AlternativeCharacters { get; set; }
public dynamic? Stages { get; set; }
public dynamic? EndlessStage { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyNieRData
{
public Int32 ActivityId { get; set; }
public Boolean EasterEggFinish { get; set; }
public List<dynamic> Characters { get; set; } = new();
public List<dynamic> Bosses { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyNieRDataSupport
{
public Int32 SupportId { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 SelectSkillId { get; set; }
public List<dynamic> Skills { get; set; } = new();
}
public NotifyNieRDataSupport Support { get; set; }
}
[MessagePack.MessagePackObject(true)]
public class GetPurchaseListRequest
{
public List<int> UiTypeList { get; set; } = new();
}
[MessagePack.MessagePackObject(true)]
public class SignInRequest
{
public int Id { get; set; }
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}
[MessagePack.MessagePackObject(true)]
public class GuideOpenRequest
{
public int GuideGroupId { get; set; }
}
[MessagePack.MessagePackObject(true)]
public class GuideOpenResponse
{
public int Code { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class SignInResponse
{
public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
public class SignInResponseRewardGoodsList
{
public int RewardType { get; set; }
public uint TemplateId { get; set; }
public int Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public uint Id { get; set; }
}
public List<SignInResponseRewardGoodsList> RewardGoodsList { get; set; } = new();
}
[MessagePack.MessagePackObject(true)]
public class OfflineMessageRequest
{
public int MessageId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyFiveTwentyRecord
{
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public List<dynamic> CharacterIds { get; set; } = new();
public List<dynamic> GroupRecord { get; set; } = new();
public Int32 ActivityNo { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class PurchaseDailyNotify
{
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public List<dynamic> ExpireInfoList { get; set; } = new();
public List<dynamic> DailyRewardInfoList { get; set; } = new();
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[MessagePack.MessagePackObject(true)]
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public class PurchaseDailyNotifyFreeRewardInfoList
{
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public uint Id { get; set; }
public string Name { get; set; }
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}
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public List<PurchaseDailyNotifyFreeRewardInfoList> FreeRewardInfoList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPurchaseRecommendConfig
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPurchaseRecommendConfigData
{
public Dictionary<dynamic, dynamic> AddOrModifyConfigs { get; set; }
public dynamic? RemoveIds { get; set; }
}
public NotifyPurchaseRecommendConfigData Data { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBackgroundLoginData
{
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public List<UInt32> HaveBackgroundIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyMedalData
{
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public List<dynamic> MedalInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyExploreData
{
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public List<dynamic> ChapterDatas { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyGatherRewardList
{
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public List<Int32> GatherRewards { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyGatherReward
{
public Int32 Id { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyDrawTicketData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyDrawTicketDataDrawTicketInfo
{
public Int32 Id { get; set; }
public UInt32 CfgId { get; set; }
public Int32 Count { get; set; }
public UInt32 CreateTime { get; set; }
public UInt32 ExpireTime { get; set; }
public UInt32 DailyResetCount { get; set; }
}
public List<NotifyDrawTicketDataDrawTicketInfo> DrawTicketInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyAccumulatedPayData
{
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public Int32 PayId { get; set; }
public Single PayMoney { get; set; }
public List<Int32> PayRewardIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenPrequelData
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{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyFubenPrequelDataFubenPrequelData
{
public List<dynamic> RewardedStages { get; set; } = new();
public List<dynamic> UnlockChallengeStages { get; set; } = new();
}
public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyPrequelChallengeRefreshTime
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{
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public UInt32 NextRefreshTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyMainLineActivity
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{
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public List<UInt32> Chapters { get; set; } = new();
public Int32 BfrtChapter { get; set; }
public UInt32 EndTime { get; set; }
public Int32 HideChapterBeginTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyDailyFubenLoginData
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{
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public UInt32 RefreshTime { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyDailyFubenLoginDataRecord
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{
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public UInt32 ChapterId { get; set; }
public UInt32 StageId { get; set; }
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}
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public List<NotifyDailyFubenLoginDataRecord> Records { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyBirthdayPlot
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{
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public UInt32 NextActiveYear { get; set; }
public Int32 IsChange { get; set; }
public List<dynamic> UnLockCg { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyBossActivityData
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{
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public Int32 ActivityId { get; set; }
public Int32 SectionId { get; set; }
public Int32 Schedule { get; set; }
public List<dynamic> StageStarInfos { get; set; } = new();
public List<dynamic> StarRewardIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBriefStoryData
{
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public List<dynamic> FinishedIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyChessPursuitGroupInfo
{
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public List<dynamic> MapDBList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyChessPursuitGroupInfoMapBoss
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{
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public Int32 Id { get; set; }
public Int32 InitHp { get; set; }
public Int32 SubBossMaxHp { get; set; }
public Int32 BossStepMin { get; set; }
public Int32 BossStepMax { get; set; }
public Single BattleHurtRate { get; set; }
public Int32 BattleHurtMax { get; set; }
public Int32 SelfHpRate { get; set; }
public Int32 SelfHpMax { get; set; }
public Int32 ConvertHurtRate { get; set; }
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}
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public List<NotifyChessPursuitGroupInfoMapBoss> MapBossList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyClickClearData
{
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public List<dynamic> Activities { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyCourseData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyCourseDataData
{
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public Int32 TotalLessonPoint { get; set; }
public Int32 MaxTotalLessonPoint { get; set; }
public List<dynamic> ChapterDataList { get; set; } = new();
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public dynamic? StageDataDict { get; set; }
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public List<dynamic> RewardIds { get; set; } = new();
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}
public NotifyCourseDataData Data { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyDoomsdayDbChange
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyDoomsdayDbChangeActivityDb
{
public Int32 ActivityId { get; set; }
public List<dynamic> StageDbExtList { get; set; } = new();
}
public NotifyDoomsdayDbChangeActivityDb ActivityDb { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyActivityDrawList
{
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public List<UInt32> DrawIdList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyActivityDrawGroupCount
{
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public Int32 Count { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyExperimentData
{
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public List<dynamic> FinishIds { get; set; } = new();
public List<dynamic> ExperimentInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerActivityStatus
{
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public Int32 ActivityNo { get; set; }
public Int32 Status { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerData
{
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public Int32 ActivityNo { get; set; }
public Int32 MaxScore { get; set; }
public Int32 RankLevel { get; set; }
public List<dynamic> StageDatas { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerDataExtraData
{
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public Int32 ActivityNo { get; set; }
public Int32 MaxScore { get; set; }
public Int32 RankLevel { get; set; }
public List<dynamic> StageDatas { get; set; } = new();
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}
public NotifyBabelTowerDataExtraData ExtraData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyFubenBossSingleData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyFubenBossSingleDataFubenBossSingleData
{
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public Int32 ActivityNo { get; set; }
public Int32 TotalScore { get; set; }
public Int32 MaxScore { get; set; }
public Int32 OldLevelType { get; set; }
public Int32 LevelType { get; set; }
public Int32 ChallengeCount { get; set; }
public UInt32 RemainTime { get; set; }
public Int32 AutoFightCount { get; set; }
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public dynamic? CharacterPoints { get; set; }
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public List<dynamic> HistoryList { get; set; } = new();
public List<dynamic> RewardIds { get; set; } = new();
public Int32 RankPlatform { get; set; }
public List<Int32> BossList { get; set; } = new();
public List<dynamic> TrialStageInfoList { get; set; } = new();
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}
public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyFestivalData
{
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public List<dynamic> FestivalInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPracticeData
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyPracticeDataChapterInfo
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{
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public Int32 Id { get; set; }
public List<UInt32> FinishStages { get; set; } = new();
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}
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public List<NotifyPracticeDataChapterInfo> ChapterInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTrialData
{
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public List<Int32> FinishTrial { get; set; } = new();
public List<Int32> RewardRecord { get; set; } = new();
public List<dynamic> TypeRewardRecord { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyInfestorStatus
{
public Int32 Status { get; set; }
public Int32 NextResetTime { get; set; }
public List<dynamic> MapList { get; set; } = new();
public Boolean IsReset { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaverickData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyMaverickDataMaverickData
{
public Int32 ActivityId { get; set; }
public List<dynamic> PassStageDataInfos { get; set; } = new();
public List<dynamic> MemberDataInfos { get; set; } = new();
public Int32 Score { get; set; }
public List<dynamic> RobotIds { get; set; } = new();
}
public NotifyMaverickDataMaverickData MaverickData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyMoeWarPreparationData
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyMoeWarPreparationDataData
{
public Int32 ActivityId { get; set; }
public Int32 MatchId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMoeWarPreparationDataDataStage
{
public Int32 LastStageRecoveryTime { get; set; }
public List<dynamic> Stages { get; set; } = new();
public List<dynamic> ReserveStages { get; set; } = new();
}
public NotifyMoeWarPreparationDataDataStage Stage { get; set; }
public List<dynamic> GetRewardGears { get; set; } = new();
public List<dynamic> Helpers { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyMoeWarPreparationDataDataAssistance
{
public Int32 AssistanceCount { get; set; }
public Int32 RecoveryTime { get; set; }
}
public NotifyMoeWarPreparationDataDataAssistance Assistance { get; set; }
public List<dynamic> VoteItems { get; set; } = new();
}
public NotifyMoeWarPreparationDataData Data { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPassportData
{
public Int32 ActivityId { get; set; }
public Int32 Level { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyPassportDataPassportInfo
{
public Int32 Id { get; set; }
public List<UInt32> GotRewardList { get; set; } = new();
}
public List<NotifyPassportDataPassportInfo> PassportInfos { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyPassportDataLastTimeBaseInfo
{
public Int32 Level { get; set; }
public UInt32 Exp { get; set; }
}
public NotifyPassportDataLastTimeBaseInfo LastTimeBaseInfo { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyPivotCombatData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPivotCombatDataPivotCombatData
{
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public Int32 ActivityId { get; set; }
public Int32 Difficulty { get; set; }
public List<dynamic> RegionDataList { get; set; } = new();
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}
public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifySettingLoadingOption
{
public dynamic? LoadingData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyRepeatChallengeData
{
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public Int32 Id { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class NotifyRepeatChallengeDataExpInfo
{
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public Int32 Level { get; set; }
public Int32 Exp { get; set; }
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}
public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; }
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public List<dynamic> RcChapters { get; set; } = new();
public List<dynamic> RewardIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPlayerReportData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyPlayerReportDataReportData
{
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public Int32 ReportTimes { get; set; }
public Int32 LastReportTime { get; set; }
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}
public NotifyPlayerReportDataReportData ReportData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyReviewConfig
{
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[global::MessagePack.MessagePackObject(true)]
public class NotifyReviewConfigReviewActivityConfig
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{
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public Int32 Id { get; set; }
public UInt32 StartTime { get; set; }
public UInt32 EndTime { get; set; }
public UInt32 RewardId { get; set; }
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}
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public List<NotifyReviewConfigReviewActivityConfig> ReviewActivityConfigList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifySimulatedCombatData
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{
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[global::MessagePack.MessagePackObject(true)]
public class NotifySimulatedCombatDataData
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{
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public Int32 ActivityId { get; set; }
public Int32 DailyStageStarRewardCount { get; set; }
public List<dynamic> StarRewards { get; set; } = new();
public List<dynamic> PointRewards { get; set; } = new();
public List<dynamic> StageDataList { get; set; } = new();
}
public NotifySimulatedCombatDataData Data { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginData
{
public Int32 Id { get; set; }
public UInt32 BeginTime { get; set; }
public Int32 FightBeginTime { get; set; }
public Int32 CurDay { get; set; }
public Int32 AssistCharacterId { get; set; }
public Int32 SetAssistCharacterTime { get; set; }
public Int32 BorrowCount { get; set; }
public UInt32 ElectricEnergy { get; set; }
public Int32 Endurance { get; set; }
public Int32 MineralLeft { get; set; }
public Int32 TotalMineral { get; set; }
public List<dynamic> ElectricCharacterIds { get; set; } = new();
public List<dynamic> FinishGroupIds { get; set; } = new();
public List<dynamic> FinishGroupInfos { get; set; } = new();
public List<dynamic> HistoryFinishGroupInfos { get; set; } = new();
public List<dynamic> GroupInfos { get; set; } = new();
public List<dynamic> TeamInfos { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyStrongholdLoginDataGroupStageData
{
public Int32 Id { get; set; }
public List<UInt32> StageIds { get; set; } = new();
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public Dictionary<dynamic, dynamic> StageBuffId { get; set; }
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public Int32 SupportId { get; set; }
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}
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public List<NotifyStrongholdLoginDataGroupStageData> GroupStageDatas { get; set; } = new();
public List<Int32> RuneList { get; set; } = new();
public List<dynamic> RewardIds { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
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public class NotifyStrongholdLoginDataLastResultRecord
{
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public Int32 Id { get; set; }
public Int32 FinishCount { get; set; }
public Int32 MinerCount { get; set; }
public Int32 MineralCount { get; set; }
public Int32 AssistCount { get; set; }
public Int32 AssistRewardValue { get; set; }
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}
public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; }
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public List<dynamic> MineRecords { get; set; } = new();
public Int32 LevelId { get; set; }
public List<dynamic> StayDays { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifySummerSignInData
{
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public Int32 ActId { get; set; }
public List<Int32> MsgIdList { get; set; } = new();
public Int32 SurplusTimes { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterData
{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterDataTaikoMasterData
{
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public Int32 ActivityId { get; set; }
public List<dynamic> StageDataList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterDataTaikoMasterDataSetting
{
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public Int32 AppearOffset { get; set; }
public Int32 JudgeOffset { get; set; }
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}
public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; }
}
public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTeachingActivityInfo
{
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public List<dynamic> ActivityInfo { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTheatreData
{
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public Int32 CurChapterId { get; set; }
public Int32 CurRoleLv { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 KeepsakeId { get; set; }
public List<dynamic> UnlockPowerIds { get; set; } = new();
public List<dynamic> UnlockPowerFavorIds { get; set; } = new();
public List<dynamic> EffectPowerFavorIds { get; set; } = new();
public List<Int32> Skills { get; set; } = new();
public List<UInt32> RecruitRole { get; set; } = new();
public List<dynamic> Keepsakes { get; set; } = new();
public List<dynamic> Decorations { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyTheatreDataCurChapterDb
{
public Int32 ChapterId { get; set; }
public List<UInt32> RefreshRole { get; set; } = new();
public Int32 RefreshRoleCount { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTheatreDataCurChapterDbCurNodeDb
{
public Int32 NodeId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyTheatreDataCurChapterDbCurNodeDbSlot
{
public Int32 SlotId { get; set; }
public Int32 RewardType { get; set; }
public Int32 PowerId { get; set; }
public Int32 TheatreStageId { get; set; }
public Int32 SlotType { get; set; }
public Int32 ConfigId { get; set; }
public dynamic? StoryId { get; set; }
public Int32 Selected { get; set; }
public List<UInt32> StageIds { get; set; } = new();
public List<dynamic> PassedStageIds { get; set; } = new();
public List<dynamic> PassedStageIndexs { get; set; } = new();
public List<dynamic> ShopItems { get; set; } = new();
public Int32 CurStepId { get; set; }
public List<dynamic> PassedStepId { get; set; } = new();
}
public List<NotifyTheatreDataCurChapterDbCurNodeDbSlot> Slots { get; set; } = new();
}
public NotifyTheatreDataCurChapterDbCurNodeDb CurNodeDb { get; set; }
public List<dynamic> SkillToSelect { get; set; } = new();
}
public NotifyTheatreDataCurChapterDb CurChapterDb { get; set; }
public Int32 ReopenCount { get; set; }
public List<Int32> SkillIllustratedBook { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyTheatreDataSingleTeamData
{
public Int32 TeamIndex { get; set; }
public Int32 CaptainPos { get; set; }
public Int32 FirstFightPos { get; set; }
public List<Int32> CardIds { get; set; } = new();
public List<UInt32> RobotIds { get; set; } = new();
}
public NotifyTheatreDataSingleTeamData SingleTeamData { get; set; }
public List<dynamic> MultiTeamDatas { get; set; } = new();
public Int32 UseOwnCharacter { get; set; }
public Int32 FavorCoin { get; set; }
public Int32 DecorationCoin { get; set; }
public List<Int32> PassChapterId { get; set; } = new();
public Dictionary<dynamic, dynamic> PassEventRecord { get; set; }
public Int32 PassNodeCount { get; set; }
public List<dynamic> EndingRecord { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyVoteData
{
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public List<dynamic> VoteAlarmDic { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTRPGData
{
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public UInt32 CurTargetLink { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class NotifyTRPGDataBaseInfo
{
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public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Endurance { get; set; }
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}
public NotifyTRPGDataBaseInfo BaseInfo { get; set; }
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyTRPGDataBossInfo
{
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public Int32 Id { get; set; }
public Int32 ChallengeCount { get; set; }
public List<dynamic> PhasesRewardList { get; set; } = new();
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}
public NotifyTRPGDataBossInfo BossInfo { get; set; }
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public List<dynamic> TargetList { get; set; } = new();
public List<dynamic> RewardList { get; set; } = new();
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public List<int> FuncList { get; set; } = new();
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public List<dynamic> Characters { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyTRPGDataShopInfo
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{
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public Int32 DisCount { get; set; }
public Int32 AddBuyCount { get; set; }
public UInt32 Id { get; set; }
public List<dynamic> ItemInfos { get; set; } = new();
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}
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public List<NotifyTRPGDataShopInfo> ShopInfos { get; set; } = new();
public List<dynamic> MazeInfos { get; set; } = new();
public List<dynamic> MemoirList { get; set; } = new();
public Int32 ItemCapacityAdd { get; set; }
public Boolean IsNormalPage { get; set; }
public List<dynamic> StageList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyBiancaTheatreActivityData
{
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public Int32 CurActivityId { get; set; }
public Int32 CurChapterId { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 CurTeamId { get; set; }
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public dynamic? CurChapterDb { get; set; }
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public List<dynamic> Characters { get; set; } = new();
public List<dynamic> Items { get; set; } = new();
public Int32 TotalExp { get; set; }
public List<dynamic> GetRewardIds { get; set; } = new();
public List<dynamic> StrengthenDbs { get; set; } = new();
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public dynamic? SingleTeamData { get; set; }
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public List<dynamic> UnlockItemId { get; set; } = new();
public List<dynamic> UnlockTeamId { get; set; } = new();
public List<dynamic> UnlockDifficultyId { get; set; } = new();
public List<dynamic> TeamRecords { get; set; } = new();
public List<dynamic> PassChapterIds { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyMentorData
{
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public Int32 PlayerType { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class NotifyMentorDataTeacher
{
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public Int32 PlayerId { get; set; }
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public dynamic? PlayerName { get; set; }
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public Int32 Level { get; set; }
public Int32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Boolean IsGraduate { get; set; }
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public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
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public Int32 StudentCount { get; set; }
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public dynamic? StudentTask { get; set; }
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public Boolean IsOnline { get; set; }
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public dynamic? SystemTask { get; set; }
public dynamic? WeeklyTask { get; set; }
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public Int32 KizunaAmount { get; set; }
public Int32 JoinTime { get; set; }
public Int32 ReachTime { get; set; }
public Int32 LastLoginTime { get; set; }
public Int32 SendGiftCount { get; set; }
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}
public NotifyMentorDataTeacher Teacher { get; set; }
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[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataStudent
{
public UInt32 PlayerId { get; set; }
public String PlayerName { get; set; }
public Int32 Level { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Boolean IsGraduate { get; set; }
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public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
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public Int32 StudentCount { get; set; }
public List<dynamic> StudentTask { get; set; } = new();
public Boolean IsOnline { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataStudentSystemTask
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{
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public UInt32 TaskId { get; set; }
public Int32 State { get; set; }
public List<dynamic> Schedule { get; set; } = new();
public Int32 Status { get; set; }
public Int32 RewardId { get; set; }
public List<dynamic> EquipList { get; set; } = new();
public Boolean HasChange { get; set; }
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}
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public List<NotifyMentorDataStudentSystemTask> SystemTask { get; set; } = new();
public List<dynamic> WeeklyTask { get; set; } = new();
public Int32 KizunaAmount { get; set; }
public Int32 JoinTime { get; set; }
public Int32 ReachTime { get; set; }
public Int32 LastLoginTime { get; set; }
public Int32 SendGiftCount { get; set; }
}
public List<NotifyMentorDataStudent> Students { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyMentorDataApply
{
public UInt32 ApplyId { get; set; }
public UInt32 CreateTime { get; set; }
}
public List<NotifyMentorDataApply> ApplyList { get; set; } = new();
public Int32 GraduateStudentCount { get; set; }
public List<dynamic> StageReward { get; set; } = new();
public List<dynamic> WeeklyTaskReward { get; set; } = new();
public Int32 WeeklyTaskCompleteCount { get; set; }
public List<Int32> Tag { get; set; } = new();
public List<Int32> OnlineTag { get; set; } = new();
public String Announcement { get; set; }
public Int32 DailyChangeTaskCount { get; set; }
public Int32 WeeklyLevel { get; set; }
public Int32 MonthlyStudentCount { get; set; }
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public dynamic? Message { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyMentorChat
{
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public List<dynamic> ChatMessages { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class ActivityResultNotify
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{
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public Int32 ChallengeId { get; set; }
public Int32 GroupRank { get; set; }
public Int32 OldArenaLevel { get; set; }
public Int32 NewArenaLevel { get; set; }
public Boolean IsProtected { get; set; }
public Int32 ContributeScore { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class ActivityResultNotifyRewardGoods
{
public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
}
public List<ActivityResultNotifyRewardGoods> RewardGoodsList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyArenaActivity
{
public Int32 ActivityNo { get; set; }
public Int32 ChallengeId { get; set; }
public Int32 Status { get; set; }
public UInt32 NextStatusTime { get; set; }
public Int32 ArenaLevel { get; set; }
public Int32 JoinActivity { get; set; }
public Int32 UnlockCount { get; set; }
public UInt32 TeamTime { get; set; }
public UInt32 FightTime { get; set; }
public UInt32 ResultTime { get; set; }
public List<UInt32> MaxPointStageList { get; set; } = new();
public Int32 ContributeScore { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class NotifyGuildData
{
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public UInt32 GuildId { get; set; }
public String GuildName { get; set; }
public Int32 GuildLevel { get; set; }
public Int32 IconId { get; set; }
public Int32 GuildRankLevel { get; set; }
public Int32 HasContributeReward { get; set; }
public Boolean HasRecruit { get; set; }
public UInt32 BossEndTime { get; set; }
public Int32 FreeChangeGuildNameCount { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityData
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{
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public Int32 ActivityNo { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityData
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{
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public Int32 CurRoundId { get; set; }
public Int32 RestRoundId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityDataRoundData
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{
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public Int32 RoundId { get; set; }
public Int32 SkipRound { get; set; }
public Int32 DifficultyId { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityDataRoundDataNodeData
{
public Int32 Uid { get; set; }
public Int32 NodeId { get; set; }
public UInt32 CurHp { get; set; }
public UInt32 HpMax { get; set; }
public Int32 LastMstBornDayNo { get; set; }
public Int32 DeadTime { get; set; }
public Int32 AddRebuildTime { get; set; }
public Int32 IsDead { get; set; }
public Int32 FightCount { get; set; }
public Int32 CurMember { get; set; }
public Int32 NextMstBornTime { get; set; }
public Int32 Weakness { get; set; }
public Int32 NextBossAttackTime { get; set; }
public Int32 NextBossAttackDayNo { get; set; }
}
public List<NotifyGuildWarActivityDataActivityDataRoundDataNodeData> NodeData { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityDataRoundDataMonsterData
{
public Int32 Uid { get; set; }
public Int32 MonsterId { get; set; }
public Int32 CurNodeIdx { get; set; }
public Int32 CurHp { get; set; }
public UInt32 HpMax { get; set; }
public UInt32 LastMoveDayNo { get; set; }
public UInt32 DeadTime { get; set; }
public Int32 FightCount { get; set; }
}
public List<NotifyGuildWarActivityDataActivityDataRoundDataMonsterData> MonsterData { get; set; } = new();
public List<dynamic> AttackPlan { get; set; } = new();
public Int32 TotalActivation { get; set; }
public UInt32 TotalPoint { get; set; }
public List<dynamic> Battlelog { get; set; } = new();
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}
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public List<NotifyGuildWarActivityDataActivityDataRoundData> RoundData { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityDataAction
{
public Int32 ActionId { get; set; }
public UInt32 CreateTime { get; set; }
public Int32 ActionType { get; set; }
public Int32 MonsterUid { get; set; }
public dynamic? MonsterData { get; set; }
public Int32 PreNodeIdx { get; set; }
public Int32 NextNodeIdx { get; set; }
public Int32 NodeUid { get; set; }
public dynamic? NodeData { get; set; }
public Int32 Damage { get; set; }
public Int32 NodeId { get; set; }
public Int32 RoundId { get; set; }
public Int32 CurNodeIdx { get; set; }
public Int32 FromNodeUid { get; set; }
public Int32 ToNodeUid { get; set; }
public Int32 NextBossAttackTime { get; set; }
public Int32 DifficultyId { get; set; }
}
public List<NotifyGuildWarActivityDataActivityDataAction> ActionList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataActivityDataSettleData
{
public Int32 RoundId { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 IsPass { get; set; }
public UInt32 PassUseSecond { get; set; }
public Int32 TotalActivation { get; set; }
public Int32 PlayerActivation { get; set; }
public Int32 PlayerPoints { get; set; }
public Int32 BaseHpPercent { get; set; }
public UInt32 BasePoint { get; set; }
public Int32 FinalRankPercent { get; set; }
public List<UInt32> CurMember { get; set; } = new();
}
public List<NotifyGuildWarActivityDataActivityDataSettleData> SettleDatas { get; set; } = new();
public List<dynamic> CompleteTaskId { get; set; } = new();
public Int32 NextDifficultyId { get; set; }
public Int32 LastMaxDifficultyId { get; set; }
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}
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public NotifyGuildWarActivityDataActivityData ActivityData { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataMyRoundData
{
public UInt32 GuildId { get; set; }
public Int32 RoundId { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 SkipRound { get; set; }
public Int32 CurNodeId { get; set; }
public Int32 Activation { get; set; }
public Int32 Point { get; set; }
public List<dynamic> RewardNodeIds { get; set; } = new();
public Int32 RoundReward { get; set; }
}
public List<NotifyGuildWarActivityDataMyRoundData> MyRoundData { get; set; } = new();
public List<dynamic> FightRecords { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataPopupRecord
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyGuildWarActivityDataPopupRecordSettleData
{
public Int32 RoundId { get; set; }
public Int32 DifficultyId { get; set; }
public Int32 IsPass { get; set; }
public UInt32 PassUseSecond { get; set; }
public Int32 TotalActivation { get; set; }
public Int32 PlayerActivation { get; set; }
public Int32 PlayerPoints { get; set; }
public Int32 BaseHpPercent { get; set; }
public UInt32 BasePoint { get; set; }
public Int32 FinalRankPercent { get; set; }
public List<UInt32> CurMember { get; set; } = new();
}
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public List<NotifyGuildWarActivityDataPopupRecordSettleData> SettleDatas { get; set; } = new();
}
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public NotifyGuildWarActivityDataPopupRecord PopupRecord { get; set; }
public List<dynamic> ActionPlayed { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyItemDataList
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{
public List<Item> ItemDataList { get; set; } = new();
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public dynamic? ItemRecycleDict { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class EnterWorldChatResponse
{
public Int32 Code { get; set; }
public Int32 ChannelId { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
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public class HeartbeatResponse
{
public long UtcServerTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class GetWorldChannelInfoResponse
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{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetWorldChannelInfoResponseChannelInfo
{
public Int32 ChannelId { get; set; }
public Int32 PlayerNum { get; set; }
}
public List<GetWorldChannelInfoResponseChannelInfo> ChannelInfos { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponse
{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfo
{
public UInt32 Id { get; set; }
public Int32 TimeToInvalid { get; set; }
public Int32 TimeToShelve { get; set; }
public Int32 TimeToUnShelve { get; set; }
public Int32 BuyTimes { get; set; }
public Int32 BuyLimitTimes { get; set; }
public Int32 ConsumeId { get; set; }
public Int32 ConsumeCount { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoRewardGoods
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{
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public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public UInt32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
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}
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public List<GetPurchaseListResponsePurchaseInfoRewardGoods> RewardGoodsList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoDailyRewardGoods
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{
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public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public UInt32 Id { get; set; }
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}
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public List<GetPurchaseListResponsePurchaseInfoDailyRewardGoods> DailyRewardGoodsList { get; set; } = new();
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public dynamic? FirstRewardGoods { get; set; }
public dynamic? ExtraRewardGoods { get; set; }
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public Int32 DailyRewardRemainDay { get; set; }
public Boolean IsDailyRewardGet { get; set; }
public String Name { get; set; }
public String Desc { get; set; }
public String Icon { get; set; }
public Int32 UiType { get; set; }
public Int32 SignInId { get; set; }
public Int32 Tag { get; set; }
public Int32 Priority { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPurchaseListResponsePurchaseInfoClientResetInfo
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{
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public Int32 ResetType { get; set; }
public Int32 DayCount { get; set; }
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}
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public GetPurchaseListResponsePurchaseInfoClientResetInfo ClientResetInfo { get; set; }
public Boolean IsUseMail { get; set; }
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public dynamic? NormalDiscounts { get; set; }
public dynamic? DiscountCouponInfos { get; set; }
public dynamic? DiscountShowStr { get; set; }
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public Int32 LastBuyTime { get; set; }
public Int32 MailCount { get; set; }
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public dynamic? PayKeySuffix { get; set; }
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public List<UInt32> MutexPurchaseIds { get; set; } = new();
public Int32 ConvertSwitch { get; set; }
public Boolean CanMultiply { get; set; }
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public dynamic? FashionLabel { get; set; }
}
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public List<GetPurchaseListResponsePurchaseInfo> PurchaseInfoList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class GetPlayerInfoListRequest
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{
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public List<UInt32> Ids { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class GetPlayerInfoListResponse
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{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetPlayerInfoListResponsePlayerInfo
{
public UInt32 Id { get; set; }
public String Name { get; set; }
public Int32 Level { get; set; }
public Int32 FriendExp { get; set; }
public String Sign { get; set; }
public UInt32 CurrHeadPortraitId { get; set; }
public Int32 CurrHeadFrameId { get; set; }
public UInt32 LastLoginTime { get; set; }
public Boolean IsOnline { get; set; }
public Int32 CurrMedalId { get; set; }
}
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public List<GetPlayerInfoListResponsePlayerInfo> PlayerInfoList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class GuildListDetailRequest
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{
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public Int32 GuildId { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class GuildListDetailResponse
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{
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public Int32 Code { get; set; }
public UInt32 GuildId { get; set; }
public String GuildName { get; set; }
public Int32 GuildIconId { get; set; }
public Int32 GuildLevel { get; set; }
public Int32 GuildMemberCount { get; set; }
public Int32 GuildMemberMaxCount { get; set; }
public Int32 GuildTouristCount { get; set; }
public Int32 GuildTouristMaxCount { get; set; }
public Int32 GuildContributeLeft { get; set; }
public Int32 GuildContributeIn7Days { get; set; }
public String GuildLeaderName { get; set; }
public String GuildDeclaration { get; set; }
public String RankNames { get; set; }
public Int32 GiftContribute { get; set; }
public Int32 GiftGuildLevel { get; set; }
public Int32 GiftLevel { get; set; }
public List<dynamic> GiftLevelGot { get; set; } = new();
public Int32 GiftGuildGot { get; set; }
public Int32 Build { get; set; }
public Int32 Option { get; set; }
public Int32 MinLevel { get; set; }
public Int32 MaintainState { get; set; }
public Int32 EmergenceTime { get; set; }
public Int32 TalentPointFromBuild { get; set; }
public dynamic? Notice { get; set; }
public Int32 TalentSumLevel { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class GuildMemberDetailResponse
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{
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public Int32 Code { get; set; }
public UInt32 GuildId { get; set; }
public Boolean CanImpeach { get; set; }
public Boolean HasImpeach { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GuildMemberDetailResponseMembersData
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{
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public UInt32 Id { get; set; }
public String Name { get; set; }
public UInt32 HeadPortraitId { get; set; }
public Int32 HeadFrameId { get; set; }
public Int32 Level { get; set; }
public Int32 RankLevel { get; set; }
public Int32 ContributeIn7Days { get; set; }
public Int32 ContributeAct { get; set; }
public Int32 ContributeHistory { get; set; }
public Int32 Popularity { get; set; }
public UInt32 LastLoginTime { get; set; }
public Int32 OnlineFlag { get; set; }
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}
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public List<GuildMemberDetailResponseMembersData> MembersData { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class GuildListApplyResponse
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{
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public Int32 Code { get; set; }
public List<dynamic> Data { get; set; } = new();
}
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[global::MessagePack.MessagePackObject(true)]
public class GuildListChatResponse
{
public Int32 Code { get; set; }
public List<String> ChatList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class GuildWarOpenSupportPanelResponse
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{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GuildWarOpenSupportPanelResponseSupportDetail
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{
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public Int32 CharacterId { get; set; }
public Int32 SupportSupply { get; set; }
public List<dynamic> ToAssistRecords { get; set; } = new();
public List<dynamic> MyLogs { get; set; } = new();
public List<dynamic> GetAssistRecords { get; set; } = new();
public List<dynamic> MyAssistRecords { get; set; } = new();
public Int32 LastRecvTime { get; set; }
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}
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public GuildWarOpenSupportPanelResponseSupportDetail SupportDetail { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class DoClientTaskEventRequest
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{
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public Int32 ClientTaskType { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class DoClientTaskEventResponse
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{
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public Int32 Code { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class OfflineMessageResponse
{
public Int32 Code { get; set; }
public dynamic? Messages { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class ReconnectRequest
{
public String Token { get; set; }
public UInt32 PlayerId { get; set; }
public Int32 LastMsgSeqNo { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
public class ReconnectResponse
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{
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public Int32 Code { get; set; }
public String ReconnectToken { get; set; }
public Int32 RequestNo { get; set; }
public List<Int32> OfflineMessages { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
public class ScoreQueryResponse
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{
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public Int32 Code { get; set; }
public Int32 ActivityNo { get; set; }
public Int32 ChallengeId { get; set; }
public Double WaveRate { get; set; }
public Int32 ArenaLevel { get; set; }
public Int32 ContributeScore { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class ScoreQueryResponseGroupPlayer
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{
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public UInt32 Id { get; set; }
public String Name { get; set; }
public UInt32 CurrHeadPortraitId { get; set; }
public Int32 CurrHeadFrameId { get; set; }
public UInt32 Point { get; set; }
public UInt32 LastPointTime { get; set; }
}
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public List<ScoreQueryResponseGroupPlayer> GroupPlayerList { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class ScoreQueryResponseTeamPlayer
{
public UInt32 Id { get; set; }
public String Name { get; set; }
public UInt32 CurrHeadPortraitId { get; set; }
public Int32 CurrHeadFrameId { get; set; }
public Int32 Point { get; set; }
public Int32 LastPointTime { get; set; }
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}
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public List<ScoreQueryResponseTeamPlayer> TeamPlayerList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class Ping
{
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public UInt64 UtcTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class Pong
{
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public UInt64 UtcTime { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class TeamSetTeamRequest
{
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[global::MessagePack.MessagePackObject(true)]
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public class TeamSetTeamRequestTeamData
{
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public Int32 TeamId { get; set; }
public Int32 CaptainPos { get; set; }
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public Dictionary<int, long> TeamData { get; set; }
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public Int32 FirstFightPos { get; set; }
public String TeamName { get; set; }
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}
public TeamSetTeamRequestTeamData TeamData { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class EnterChallengeResponse
{
public Int32 Code { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class TeamSetTeamResponse
{
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public Int32 Code { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class PreFightRequest
{
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[global::MessagePack.MessagePackObject(true)]
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public class PreFightRequestPreFightData
{
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public Int32 ChallengeCount { get; set; }
public UInt32 StageId { get; set; }
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public List<UInt32>? CardIds { get; set; } = new();
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public Int32 FirstFightPos { get; set; }
public Int32 CaptainPos { get; set; }
public Boolean IsHasAssist { get; set; }
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}
public PreFightRequestPreFightData PreFightData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
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public class PreFightResponse
{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightData
{
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public Boolean Online { get; set; }
public UInt32 FightId { get; set; }
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public dynamic? RoomId { get; set; }
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public Int32 OnlineMode { get; set; }
public UInt32 Seed { get; set; }
public UInt32 StageId { get; set; }
public Int32 RebootId { get; set; }
public Int32 PassTimeLimit { get; set; }
public Int32 StarsMark { get; set; }
public List<Int32> MonsterLevel { get; set; } = new();
public List<dynamic> EventIds { get; set; } = new();
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public dynamic? FightEventsWithLevel { get; set; }
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public List<dynamic> NormalEventIds { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleData
{
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public UInt32 Id { get; set; }
public Int32 Camp { get; set; }
public String Name { get; set; }
public Boolean IsRobot { get; set; }
public Int32 CaptainIndex { get; set; }
public Int32 FirstFightPos { get; set; }
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public Dictionary<int, dynamic> NpcData { get; set; }
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public dynamic? CustomNpc { get; set; }
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public dynamic? AssistNpcData { get; set; }
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}
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public List<PreFightResponseFightDataRoleData> RoleData { get; set; } = new();
public Int32 ReviseId { get; set; }
public Int32 PlayerLevel { get; set; }
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public dynamic? NpcGroupList { get; set; }
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public dynamic? FightControlData { get; set; }
public Boolean DisableJoystick { get; set; }
public Boolean Restartable { get; set; }
public Boolean DisableDeadEffect { get; set; }
public String CustomData { get; set; }
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public dynamic? Records { get; set; }
public dynamic? StageParams { get; set; }
public dynamic? StStageDropData { get; set; }
}
public PreFightResponseFightData FightData { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyStageData
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{
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public List<StageDatum> StageList { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class FightSettleResponse
{
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public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
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public class FightSettleResponseSettle
{
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public Boolean IsWin { get; set; }
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public long StageId { get; set; }
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public Int32 StarsMark { get; set; }
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public List<RewardGoods> RewardGoodsList { get; set; } = new();
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public Int32 LeftTime { get; set; }
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public dynamic? NpcHpInfo { get; set; }
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public Int32 UrgentEnventId { get; set; }
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public dynamic? ClientAssistInfo { get; set; }
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public List<dynamic> FlopRewardList { get; set; } = new();
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public dynamic? ArenaResult { get; set; }
public List<List<RewardGoods>> MultiRewardGoodsList { get; set; } = new();
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public Int32 ChallengeCount { get; set; }
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public dynamic? UnionKillResult { get; set; }
public dynamic? InfestorBossFightResult { get; set; }
public dynamic? GuildBossFightResult { get; set; }
public dynamic? WorldBossFightResult { get; set; }
public dynamic? BossSingleFightResult { get; set; }
public dynamic? NieRBossFightResult { get; set; }
public dynamic? TRPGBossFightResult { get; set; }
public dynamic? ExpeditionFightResult { get; set; }
public dynamic? ChessPursuitResult { get; set; }
public dynamic? StrongholdFightResult { get; set; }
public dynamic? AreaWarFightResult { get; set; }
public dynamic? GuildWarFightResult { get; set; }
public dynamic? ReformFightResult { get; set; }
public dynamic? KillZoneStageResult { get; set; }
public dynamic? EpisodeFightResult { get; set; }
public dynamic? StTargetStageFightResult { get; set; }
public dynamic? StMapTierDataOperation { get; set; }
public dynamic? SimulateTrainFightResult { get; set; }
public dynamic? SuperSmashBrosBattleResult { get; set; }
public dynamic? SpecialTrainRankFightResult { get; set; }
public dynamic? DoubleTowerFightResult { get; set; }
public dynamic? TaikoMasterSettleResult { get; set; }
public dynamic? MultiDimFightResult { get; set; }
public dynamic? MoewarParkourSettleResult { get; set; }
public dynamic? SpecialTrainBreakthroughResult { get; set; }
public dynamic? TwoSideTowerSettleResult { get; set; }
public dynamic? BabelTowerSettleResult { get; set; }
}
public FightSettleResponseSettle Settle { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class CharacterUpgradeSkillGroupRequest
{
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public Int32 SkillGroupId { get; set; }
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public Int32 Count { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPrequelUnlockChallengeStages
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{
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public List<dynamic> UnlockChallengeStages { get; set; } = new();
}
[global::MessagePack.MessagePackObject(true)]
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public class CharacterSkill
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{
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public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class CharacterData
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public UInt32 Exp { get; set; }
public Int32 Quality { get; set; }
public Int32 InitQuality { get; set; }
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
public List<CharacterSkill> SkillList { get; set; } = new();
public List<CharacterSkill> EnhanceSkillList { get; set; } = new();
public UInt32 FashionId { get; set; }
public Int64 CreateTime { get; set; }
public Int32 TrustLv { get; set; }
public Int32 TrustExp { get; set; }
public Int32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
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[global::MessagePack.MessagePackObject(true)]
public class CharacterHead
{
public UInt32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
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}
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public CharacterHead CharacterHeadInfo { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataList
{
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public List<CharacterData> CharacterDataList { get; set; } = new();
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}
[global::MessagePack.MessagePackObject(true)]
public class CharacterUpgradeSkillGroupResponse
{
public Int32 Code { get; set; }
public Int32 Level { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoRequest
{
public UInt32 Id { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class ItemUseRequest
{
public UInt32 Id { get; set; }
public UInt32 RecycleTime { get; set; }
public Int32 Count { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class RewardGoods
{
public Int32 RewardType { get; set; }
public Int32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public Int32 Id { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class ItemUseResponse
{
public Int32 Code { get; set; }
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public List<RewardGoods> RewardGoodsList { get; set; } = new();
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}
[global::MessagePack.MessagePackObject(true)]
public class NotifyPlayerLevel
{
public Int32 Level { get; set; }
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveEquip
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveEquipEquip
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ResonanceCount { get; set; }
}
public List<NotifyArchiveEquipEquip> Equips { get; set; } = new();
}
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveMonsterRecord
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyArchiveMonsterRecordMonster
{
public UInt32 Id { get; set; }
public UInt32 Killed { get; set; }
}
public List<NotifyArchiveMonsterRecordMonster> Monsters { get; set; } = new();
}
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[global::MessagePack.MessagePackObject(true)]
public class EquipData
{
public UInt32 Id { get; set; }
public UInt32 TemplateId { get; set; }
public Int32 CharacterId { get; set; }
public Int32 Level { get; set; }
public Int32 Exp { get; set; }
public Int32 Breakthrough { get; set; }
public List<ResonanceInfo> ResonanceInfo { get; set; } = new();
public List<dynamic> UnconfirmedResonanceInfo { get; set; } = new();
public List<dynamic> AwakeSlotList { get; set; } = new();
public Boolean IsLock { get; set; }
public UInt32 CreateTime { get; set; }
public Boolean IsRecycle { get; set; }
}
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[global::MessagePack.MessagePackObject(true)]
public class NotifyEquipDataList
{
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public List<EquipData> EquipDataList { get; set; } = new();
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}
[global::MessagePack.MessagePackObject(true)]
public class GetVoteGroupListResponse
{
[global::MessagePack.MessagePackObject(true)]
public class GetVoteGroupListResponseVoteGroup
{
public Int32 Id { get; set; }
public Int32 TimeToClose { get; set; }
public Dictionary<dynamic, dynamic> VoteDic { get; set; }
}
public List<GetVoteGroupListResponseVoteGroup> VoteGroupList { get; set; } = new();
}
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoResponse
{
public Int32 Code { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoResponseClientShop
{
public UInt32 Id { get; set; }
public String Name { get; set; }
public Int32 RefreshTime { get; set; }
public Int32 ClosedTime { get; set; }
public Int32 ManualRefreshTimes { get; set; }
public Int32 ManualResetTimesLimit { get; set; }
public Int32 RefreshCostId { get; set; }
public Int32 RefreshCostCount { get; set; }
public Int32 TotalBuyTimes { get; set; }
public Int32 BuyTimesLimit { get; set; }
public List<Int32> ShowIds { get; set; } = new();
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoResponseClientShopGoods
{
public UInt32 Id { get; set; }
public UInt32 Priority { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoResponseClientShopGoodsRewardGoods
{
public Int32 RewardType { get; set; }
public UInt32 TemplateId { get; set; }
public Int32 Count { get; set; }
public Int32 Level { get; set; }
public Int32 Quality { get; set; }
public Int32 Grade { get; set; }
public Int32 Breakthrough { get; set; }
public Int32 ConvertFrom { get; set; }
public Int32 Id { get; set; }
}
public GetShopInfoResponseClientShopGoodsRewardGoods RewardGoods { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class GetShopInfoResponseClientShopGoodsConsume
{
public Int32 Id { get; set; }
public UInt32 Count { get; set; }
}
public List<GetShopInfoResponseClientShopGoodsConsume> ConsumeList { get; set; } = new();
public Int32 TotalBuyTimes { get; set; }
public Int32 BuyTimesLimit { get; set; }
public dynamic? OnSales { get; set; }
public Int32 OnSaleTime { get; set; }
public Int32 SelloutTime { get; set; }
public Int32 RefreshTime { get; set; }
public Int32 Tags { get; set; }
public dynamic? PayKeySuffix { get; set; }
public List<dynamic> ConditionIds { get; set; } = new();
public Int32 GiftRewardId { get; set; }
public Int32 AutoResetClockId { get; set; }
}
public List<GetShopInfoResponseClientShopGoods> GoodsList { get; set; } = new();
public List<Int32> ScreenGroupList { get; set; } = new();
public List<dynamic> ConditionIds { get; set; } = new();
public dynamic? RefreshTips { get; set; }
}
public GetShopInfoResponseClientShop ClientShop { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMails
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{
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[MessagePack.MessagePackObject(true)]
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public class NotifyMailsNewMailList
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{
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public string Id { get; set; }
public int GroupId { get; set; }
public dynamic? BatchId { get; set; }
public int Type { get; set; }
public int Status { get; set; }
public string SendName { get; set; }
public string Title { get; set; }
public string Content { get; set; }
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public long CreateTime { get; set; }
public long SendTime { get; set; }
public long ExpireTime { get; set; }
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[MessagePack.MessagePackObject(true)]
public class NotifyMailsNewMailListRewardGoodsList
{
public int RewardType { get; set; }
public uint TemplateId { get; set; }
public int Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public int Id { get; set; }
}
public List<NotifyMailsNewMailListRewardGoodsList> RewardGoodsList { get; set; } = new();
public bool IsForbidDelete { get; set; }
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}
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public List<NotifyMailsNewMailList> NewMailList { get; set; } = new();
public dynamic? ExpireIdList { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
public class NotifyMaintainerActionDailyReset
{
public int UsedActionCount { get; set; }
public int ExtraActionCount { get; set; }
}
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}