fixed stages with robots
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1075d70546
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847b3efd4a
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@ -185,9 +185,9 @@ namespace AscNet.Common.Database
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};
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}
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public NotifyEquipDataList.NotifyEquipDataListEquipData AddEquip(uint equipId, int characterId = 0)
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public EquipData AddEquip(uint equipId, int characterId = 0)
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{
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NotifyEquipDataList.NotifyEquipDataListEquipData equipData = new()
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EquipData equipData = new()
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{
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Id = NextEquipId,
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TemplateId = equipId,
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@ -207,7 +207,7 @@ namespace AscNet.Common.Database
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return equipData;
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}
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public NotifyEquipDataList.NotifyEquipDataListEquipData? AddEquipExp(int equipId, int exp)
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public EquipData? AddEquipExp(int equipId, int exp)
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{
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var equip = Equips.FirstOrDefault(x => x.Id == equipId);
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EquipTable? equipData = TableReaderV2.Parse<EquipTable>().FirstOrDefault(x => x.Id == equip?.TemplateId);
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@ -258,7 +258,7 @@ namespace AscNet.Common.Database
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[BsonElement("equips")]
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[BsonRequired]
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public List<NotifyEquipDataList.NotifyEquipDataListEquipData> Equips { get; set; }
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public List<EquipData> Equips { get; set; }
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[BsonElement("fashions")]
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[BsonRequired]
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@ -305,7 +305,7 @@ namespace AscNet.Common.Database
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public struct AddCharacterRet
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{
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public NotifyCharacterDataList.CharacterData Character { get; set; }
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public NotifyEquipDataList.NotifyEquipDataListEquipData Equip { get; set; }
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public EquipData Equip { get; set; }
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public FashionList Fashion { get; set; }
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}
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}
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@ -102,23 +102,6 @@ namespace AscNet.Common.MsgPack
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public long Level { get; set; }
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}
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[MessagePackObject(true)]
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public partial class EquipList
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{
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public long Id { get; set; }
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public long TemplateId { get; set; }
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public long CharacterId { get; set; }
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public long Level { get; set; }
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public long Exp { get; set; }
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public long Breakthrough { get; set; }
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public List<ResonanceInfo> ResonanceInfo { get; set; } = new();
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public List<object> UnconfirmedResonanceInfo { get; set; } = new();
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public List<object> AwakeSlotList { get; set; } = new();
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public bool IsLock { get; set; }
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public long CreateTime { get; set; }
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public bool IsRecycle { get; set; }
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}
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[MessagePackObject(true)]
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public partial class ResonanceInfo
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{
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@ -322,7 +305,7 @@ namespace AscNet.Common.MsgPack
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public List<Item> ItemList { get; set; } = new();
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public Dictionary<int, List<ItemRecycleData>> ItemRecycleDict { get; set; } = new();
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public List<LoginCharacterList> CharacterList { get; set; } = new();
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public List<EquipList> EquipList { get; set; } = new();
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public List<EquipData> EquipList { get; set; } = new();
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public List<FashionList> FashionList { get; set; } = new();
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public List<HeadPortraitList> HeadPortraitList { get; set; } = new();
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public BaseEquipLoginData BaseEquipLoginData { get; set; }
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@ -2428,7 +2411,7 @@ namespace AscNet.Common.MsgPack
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public Boolean IsRobot { get; set; }
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public Int32 CaptainIndex { get; set; }
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public Int32 FirstFightPos { get; set; }
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public Dictionary<dynamic, dynamic> NpcData { get; set; }
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public Dictionary<int, dynamic> NpcData { get; set; }
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public dynamic? CustomNpc { get; set; }
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public dynamic? AssistNpcData { get; set; }
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}
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@ -2647,28 +2630,27 @@ namespace AscNet.Common.MsgPack
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public List<NotifyArchiveMonsterRecordMonster> Monsters { get; set; } = new();
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}
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[global::MessagePack.MessagePackObject(true)]
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public class EquipData
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{
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public UInt32 Id { get; set; }
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public UInt32 TemplateId { get; set; }
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public Int32 CharacterId { get; set; }
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public Int32 Level { get; set; }
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public Int32 Exp { get; set; }
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public Int32 Breakthrough { get; set; }
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public List<ResonanceInfo> ResonanceInfo { get; set; } = new();
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public List<dynamic> UnconfirmedResonanceInfo { get; set; } = new();
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public List<dynamic> AwakeSlotList { get; set; } = new();
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public Boolean IsLock { get; set; }
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public UInt32 CreateTime { get; set; }
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public Boolean IsRecycle { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipDataList
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{
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyEquipDataListEquipData
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{
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public UInt32 Id { get; set; }
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public UInt32 TemplateId { get; set; }
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public Int32 CharacterId { get; set; }
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public Int32 Level { get; set; }
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public Int32 Exp { get; set; }
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public Int32 Breakthrough { get; set; }
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public List<dynamic> ResonanceInfo { get; set; } = new();
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public List<dynamic> UnconfirmedResonanceInfo { get; set; } = new();
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public List<dynamic> AwakeSlotList { get; set; } = new();
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public Boolean IsLock { get; set; }
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public UInt32 CreateTime { get; set; }
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public Boolean IsRecycle { get; set; }
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}
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public List<NotifyEquipDataListEquipData> EquipDataList { get; set; } = new();
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public List<EquipData> EquipDataList { get; set; } = new();
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}
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@ -2,11 +2,14 @@
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Common;
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using AscNet.Table.share.fuben;
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using AscNet.Table.V2.share.fuben;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.reward;
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using MessagePack;
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using AscNet.GameServer.Handlers.Drops;
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using AscNet.Table.V2.share.robot;
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using static AscNet.Common.MsgPack.NotifyCharacterDataList;
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using AscNet.Table.V2.share.character.skill;
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namespace AscNet.GameServer.Handlers
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{
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@ -138,7 +141,7 @@ namespace AscNet.GameServer.Handlers
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{
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PreFightRequest req = MessagePackSerializer.Deserialize<PreFightRequest>(packet.Content);
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StageTable? stageTable = StageTableReader.Instance.FromStageId((int)req.PreFightData.StageId);
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StageTable? stageTable = TableReaderV2.Parse<StageTable>().Find(x => x.StageId == req.PreFightData.StageId);
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if (stageTable is null)
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{
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// FubenManagerCheckPreFightStageInfoNotFound
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@ -158,8 +161,8 @@ namespace AscNet.GameServer.Handlers
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OnlineMode = 0,
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Seed = (uint)Random.Shared.NextInt64(0, uint.MaxValue),
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StageId = req.PreFightData.StageId,
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RebootId = Miscs.ParseIntOr(stageTable.RebootId, 0),
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PassTimeLimit = Miscs.ParseIntOr(stageTable.PassTimeLimit, 300),
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RebootId = stageTable.RebootId ?? 0,
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PassTimeLimit = stageTable.PassTimeLimit ?? 300,
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StarsMark = 0,
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MonsterLevel = levelControl?.MonsterLevel ?? new()
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}
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@ -191,6 +194,66 @@ namespace AscNet.GameServer.Handlers
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}
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}
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if (req.PreFightData?.CardIds is null || (req.PreFightData.CardIds.Count + stageTable.RobotId.Count) == 3)
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{
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int npcKey = rsp.FightData.RoleData.First(x => x.Id == session.player.PlayerData.Id).NpcData.Keys.Count;
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foreach (var robotId in stageTable.RobotId)
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{
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RobotTable? robot = TableReaderV2.Parse<RobotTable>().Find(x => x.Id == robotId);
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if (robot is null)
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continue;
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CharacterSkillTable? characterSkill = TableReaderV2.Parse<CharacterSkillTable>().Find(x => x.CharacterId == robot.CharacterId);
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IEnumerable<int> skills = characterSkill?.SkillGroupId.SelectMany(x => TableReaderV2.Parse<CharacterSkillGroupTable>().Find(y => y.Id == x)?.SkillId ?? new List<int>()) ?? new List<int>();
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List<EquipData> equips = new()
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{
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new()
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{
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TemplateId = (uint)robot.WeaponId,
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Level = robot.WeaponLevel,
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Breakthrough = robot.WeaponBeakThrough,
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}
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};
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for (int i = 0; i < robot.WaferId.Count; i++)
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{
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equips.Add(new()
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{
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TemplateId = (uint)robot.WaferId[i],
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Level = robot.WaferLevel[i],
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Breakthrough = robot.WaferBreakThrough[i]
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});
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}
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rsp.FightData.RoleData.First(x => x.Id == session.player.PlayerData.Id).NpcData.Add(npcKey, new
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{
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Character = new CharacterData()
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{
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Id = (uint)robot.CharacterId,
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Level = robot.CharacterLevel,
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Exp = 0,
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Quality = robot.CharacterQuality,
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InitQuality = robot.CharacterQuality,
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Star = robot.CharacterStar,
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Grade = robot.CharacterGrade,
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SkillList = skills.Where(x => robot.RemoveSkillId.Contains(x)).Select(x => new CharacterData.CharacterSkill() { Id = (uint)x, Level = robot.SkillLevel}).ToList(),
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FashionId = (uint)robot.FashionId,
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CreateTime = 0,
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TrustLv = 1,
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TrustExp = 0,
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Ability = robot.ShowAbility ?? 0,
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LiberateLv = robot.LiberateLv ?? 0,
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CharacterHeadInfo = new()
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{
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HeadFashionId = (uint)robot.FashionId
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}
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},
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Equips = equips
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});
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npcKey++;
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}
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}
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session.fight = new(req);
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session.SendResponse(rsp, packet.Id);
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}
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