181 lines
3.2 KiB
C#
181 lines
3.2 KiB
C#
using Elisa.Common.Models;
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namespace Elisa.Common.Messages;
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public class EquipDevelopMultiRequest
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{
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public int ammo;
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public int build_heavy;
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public int build_multi;
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public int build_quick;
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public int input_level;
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public int mp;
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public int mre;
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public int part;
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}
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public class EquipDevelopMultiResponse
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{
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public List<EquipIds> equip_ids;
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}
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public class EquipDevelopRequest
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{
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public int ammo;
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public int build_slot;
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public int input_level;
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public int mp;
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public int mre;
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public int part;
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}
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public class EquipDevelopResponse
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{
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public int equip_id;
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public int fairy_id;
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public int passive_skill;
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public int quality_lv;
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public int type;
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}
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public class EquipFinishAllDevelopRequest
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{
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public int is_cost_item3;
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}
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public class EquipFinishAllDevelopResponse
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{
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public int cost_item3_num;
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public List<EquipAdd> equip_with_user_add_list;
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public List<FairyAdd> fairy_with_user_add_list;
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}
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public class EquipFinishDevelopRequest
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{
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public int build_slot;
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}
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public class EquipFinishDevelopResponse
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{
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public Equip equip_with_user;
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public long fairy_with_user;
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}
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public class EquipProduceDevelopRequest
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{
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public int[] build_slots;
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public int if_quick;
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public int recommended_formula_id;
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}
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public class EquipProduceDevelopResponse
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{
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public int equip_id;
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public Equip equip_with_user;
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public int slot;
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}
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public class FairyDevelopRequest
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{
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public int ammo;
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public int build_heavy;
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public int build_multi;
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public int build_quick;
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public int build_slot;
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public int input_level;
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public int mp;
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public int mre;
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public int part;
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}
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public class FairyDevelopResponse
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{
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public List<FairyDevdata> equip_ids;
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public Fairy fairy_with_user;
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}
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public class FairyFinishAllDevelopRequest
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{
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public int if_quick;
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}
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public class FairyFinishAllDevelopResponse
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{
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public int cost_item3_num;
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public List<Equip> equip_with_user_add_list;
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public List<FairyAdd> fairy_with_user_add_list;
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}
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public class FairyFinishDevelopRequest
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{
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public int build_slot;
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public int if_quick;
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}
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public class GunDevelopMultiRequest
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{
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public int ammo;
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public int build_heavy;
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public int build_multi;
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public int build_quick;
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public int build_slot;
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public int input_level;
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public int mp;
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public int mre;
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public int part;
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}
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public class GunDevelopMultiResponse
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{
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public List<GunIds> gun_ids;
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}
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public class GunDevelopRequest
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{
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public int ammo;
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public int build_slot;
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public int input_level;
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public int mp;
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public int mre;
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public int part;
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}
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public class GunDevelopResponse
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{
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public int gun_id;
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}
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public class GunFinishAllDevelopResponse
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{
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public int cost_item3_num;
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public List<Gun> gun_with_user_add_list;
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}
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public class GunFinishDevelopRequest
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{
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public int build_slot;
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}
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public class GunFinishDevelopResponse
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{
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public Gun gun_with_user_add;
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}
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public class GunWishDevelopRequest
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{
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public int[] build_slots;
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public int event_id;
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public int if_quick;
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}
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public class GunWishDevelopResponse
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{
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public List<GunDevelopResult> develop_result;
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public GunWish wish_gun_with_user;
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}
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public class FairyFinishDevelopResponse
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{
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public long fairy_with_user;
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}
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