using Elisa.Common.Models; namespace Elisa.Common.Messages; public class EquipDevelopMultiRequest { public int ammo; public int build_heavy; public int build_multi; public int build_quick; public int input_level; public int mp; public int mre; public int part; } public class EquipDevelopMultiResponse { public List equip_ids; } public class EquipDevelopRequest { public int ammo; public int build_slot; public int input_level; public int mp; public int mre; public int part; } public class EquipDevelopResponse { public int equip_id; public int fairy_id; public int passive_skill; public int quality_lv; public int type; } public class EquipFinishAllDevelopRequest { public int is_cost_item3; } public class EquipFinishAllDevelopResponse { public int cost_item3_num; public List equip_with_user_add_list; public List fairy_with_user_add_list; } public class EquipFinishDevelopRequest { public int build_slot; } public class EquipFinishDevelopResponse { public Equip equip_with_user; public long fairy_with_user; } public class EquipProduceDevelopRequest { public int[] build_slots; public int if_quick; public int recommended_formula_id; } public class EquipProduceDevelopResponse { public int equip_id; public Equip equip_with_user; public int slot; } public class FairyDevelopRequest { public int ammo; public int build_heavy; public int build_multi; public int build_quick; public int build_slot; public int input_level; public int mp; public int mre; public int part; } public class FairyDevelopResponse { public List equip_ids; public Fairy fairy_with_user; } public class FairyFinishAllDevelopRequest { public int if_quick; } public class FairyFinishAllDevelopResponse { public int cost_item3_num; public List equip_with_user_add_list; public List fairy_with_user_add_list; } public class FairyFinishDevelopRequest { public int build_slot; public int if_quick; } public class GunDevelopMultiRequest { public int ammo; public int build_heavy; public int build_multi; public int build_quick; public int build_slot; public int input_level; public int mp; public int mre; public int part; } public class GunDevelopMultiResponse { public List gun_ids; } public class GunDevelopRequest { public int ammo; public int build_slot; public int input_level; public int mp; public int mre; public int part; } public class GunDevelopResponse { public int gun_id; } public class GunFinishAllDevelopResponse { public int cost_item3_num; public List gun_with_user_add_list; } public class GunFinishDevelopRequest { public int build_slot; } public class GunFinishDevelopResponse { public Gun gun_with_user_add; } public class GunWishDevelopRequest { public int[] build_slots; public int event_id; public int if_quick; } public class GunWishDevelopResponse { public List develop_result; public GunWish wish_gun_with_user; } public class FairyFinishDevelopResponse { public long fairy_with_user; }