Elisa/Elisa.Common/Messages/Development.cs

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using Elisa.Common.Models;
namespace Elisa.Common.Messages;
public class EquipDevelopMultiRequest
{
public int ammo;
public int build_heavy;
public int build_multi;
public int build_quick;
public int input_level;
public int mp;
public int mre;
public int part;
}
public class EquipDevelopMultiResponse
{
public List<EquipIds> equip_ids;
}
public class EquipDevelopRequest
{
public int ammo;
public int build_slot;
public int input_level;
public int mp;
public int mre;
public int part;
}
public class EquipDevelopResponse
{
public int equip_id;
public int fairy_id;
public int passive_skill;
public int quality_lv;
public int type;
}
public class EquipFinishAllDevelopRequest
{
public int is_cost_item3;
}
public class EquipFinishAllDevelopResponse
{
public int cost_item3_num;
public List<EquipAdd> equip_with_user_add_list;
public List<FairyAdd> fairy_with_user_add_list;
}
public class EquipFinishDevelopRequest
{
public int build_slot;
}
public class EquipFinishDevelopResponse
{
public Equip equip_with_user;
public long fairy_with_user;
}
public class EquipProduceDevelopRequest
{
public int[] build_slots;
public int if_quick;
public int recommended_formula_id;
}
public class EquipProduceDevelopResponse
{
public int equip_id;
public Equip equip_with_user;
public int slot;
}
public class FairyDevelopRequest
{
public int ammo;
public int build_heavy;
public int build_multi;
public int build_quick;
public int build_slot;
public int input_level;
public int mp;
public int mre;
public int part;
}
public class FairyDevelopResponse
{
public List<FairyDevdata> equip_ids;
public Fairy fairy_with_user;
}
public class FairyFinishAllDevelopRequest
{
public int if_quick;
}
public class FairyFinishAllDevelopResponse
{
public int cost_item3_num;
public List<Equip> equip_with_user_add_list;
public List<FairyAdd> fairy_with_user_add_list;
}
public class FairyFinishDevelopRequest
{
public int build_slot;
public int if_quick;
}
public class GunDevelopMultiRequest
{
public int ammo;
public int build_heavy;
public int build_multi;
public int build_quick;
public int build_slot;
public int input_level;
public int mp;
public int mre;
public int part;
}
public class GunDevelopMultiResponse
{
public List<GunIds> gun_ids;
}
public class GunDevelopRequest
{
public int ammo;
public int build_slot;
public int input_level;
public int mp;
public int mre;
public int part;
}
public class GunDevelopResponse
{
public int gun_id;
}
public class GunFinishAllDevelopResponse
{
public int cost_item3_num;
public List<Gun> gun_with_user_add_list;
}
public class GunFinishDevelopRequest
{
public int build_slot;
}
public class GunFinishDevelopResponse
{
public Gun gun_with_user_add;
}
public class GunWishDevelopRequest
{
public int[] build_slots;
public int event_id;
public int if_quick;
}
public class GunWishDevelopResponse
{
public List<GunDevelopResult> develop_result;
public GunWish wish_gun_with_user;
}
public class FairyFinishDevelopResponse
{
public long fairy_with_user;
}