69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
namespace Elisa.Common.Models;
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public class Vehicle
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{
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public int ammo;
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public int armor;
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public int atk_speed;
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public int basic_effect;
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public string common_component;
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public string component;
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public string crew;
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public int crit;
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public int crit_dmg;
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public int def_break;
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public int dodge;
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public int energy;
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public int energy_bak;
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public int exp;
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public int H_armor_piercing;
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public int heavy_damage;
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public int hit;
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public int hp;
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public int id;
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public int L_armor_piercing;
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public int life;
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public int light_damage;
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public string locked_slots;
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public int mre;
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public int precision;
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public int reload;
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public int skin;
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public string unlocked_nodes;
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public long user_id;
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public int vehicle_id;
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}
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public class VehicleComponent
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{
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public int armor;
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public int atk_speed;
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public int component_id;
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public int crit_damage;
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public int crit_rate;
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public int def_break;
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public int dodge;
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public int energy;
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public int energy_bak;
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public int exp;
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public int H_armor_piercing;
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public int heavy_damage;
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public int hit;
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public long id;
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public int is_locked;
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public int L_armor_piercing;
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public int level;
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public int light_damage;
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public int precision;
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public int reload;
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public string roll_1;
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public string roll_2;
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public string roll_3;
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public string roll_4;
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public string roll_5;
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public string skill;
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public int skin;
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public string unlocked_att;
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public long user_id;
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}
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