namespace Elisa.Common.Models; public class Vehicle { public int ammo; public int armor; public int atk_speed; public int basic_effect; public string common_component; public string component; public string crew; public int crit; public int crit_dmg; public int def_break; public int dodge; public int energy; public int energy_bak; public int exp; public int H_armor_piercing; public int heavy_damage; public int hit; public int hp; public int id; public int L_armor_piercing; public int life; public int light_damage; public string locked_slots; public int mre; public int precision; public int reload; public int skin; public string unlocked_nodes; public long user_id; public int vehicle_id; } public class VehicleComponent { public int armor; public int atk_speed; public int component_id; public int crit_damage; public int crit_rate; public int def_break; public int dodge; public int energy; public int energy_bak; public int exp; public int H_armor_piercing; public int heavy_damage; public int hit; public long id; public int is_locked; public int L_armor_piercing; public int level; public int light_damage; public int precision; public int reload; public string roll_1; public string roll_2; public string roll_3; public string roll_4; public string roll_5; public string skill; public int skin; public string unlocked_att; public long user_id; }