Elisa/Elisa.Common/Models/Vehicle.cs

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namespace Elisa.Common.Models;
public class Vehicle
{
public int ammo;
public int armor;
public int atk_speed;
public int basic_effect;
public string common_component;
public string component;
public string crew;
public int crit;
public int crit_dmg;
public int def_break;
public int dodge;
public int energy;
public int energy_bak;
public int exp;
public int H_armor_piercing;
public int heavy_damage;
public int hit;
public int hp;
public int id;
public int L_armor_piercing;
public int life;
public int light_damage;
public string locked_slots;
public int mre;
public int precision;
public int reload;
public int skin;
public string unlocked_nodes;
public long user_id;
public int vehicle_id;
}
public class VehicleComponent
{
public int armor;
public int atk_speed;
public int component_id;
public int crit_damage;
public int crit_rate;
public int def_break;
public int dodge;
public int energy;
public int energy_bak;
public int exp;
public int H_armor_piercing;
public int heavy_damage;
public int hit;
public long id;
public int is_locked;
public int L_armor_piercing;
public int level;
public int light_damage;
public int precision;
public int reload;
public string roll_1;
public string roll_2;
public string roll_3;
public string roll_4;
public string roll_5;
public string skill;
public int skin;
public string unlocked_att;
public long user_id;
}