141 lines
2.6 KiB
C#
141 lines
2.6 KiB
C#
namespace Elisa.Common.Models;
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public class DataAnalysisAct
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{
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public int assist_damage;
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public int assist_def_break;
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public int assist_hit;
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public int assist_reload;
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public int atk_speed;
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public int build_slot;
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public int chip_id;
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public int color_id;
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public int damage;
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public int def;
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public int end_time;
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public int grid_id;
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public int hit;
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public long id;
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public int input_level;
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public int piece;
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public int piece_item_id;
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public string shape_info;
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public long user_id;
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}
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public class DataAnalysisData
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{
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public int change;
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public Chip chip;
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public int id;
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public int piece;
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}
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public class DevelopAct
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{
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public int ammo;
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public int build_slot;
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public int core;
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public int equip_id;
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public int gun_id;
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public long id;
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public int input_level;
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public int item1_num;
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public int mp;
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public int mre;
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public int part;
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public int start_time;
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public long user_id;
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}
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public class DevelopEquipAct
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{
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public int ammo;
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public int build_slot;
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public int core;
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public int equip_id;
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public int fairy_id;
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public int input_level;
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public int item_num;
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public int mp;
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public int mre;
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public int part;
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public int passive_skill;
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public int quality_lv;
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public int start_time;
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public int type;
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public long user_id;
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}
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public class DevelopFairyAct
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{
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public int ammo;
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public int build_slot;
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public int core;
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public int fairy_id;
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public int input_level;
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public int item_num;
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public int mp;
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public int mre;
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public int part;
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public int passive_skill;
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public int quality_lv;
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public int start_time;
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public int type;
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public long user_id;
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}
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public class FairyDevdata
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{
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public FairyDevDataInfo info;
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public int slot;
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}
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public class FairyDevDataInfo
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{
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public int fairy_id;
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public int passive_skill;
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public int quality_lv;
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public int type;
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}
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public class GunDevelopResult
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{
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public int gun_id;
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public long gun_with_user_id;
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public int slot;
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public int wish_gun;
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}
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public class GunIds
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{
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public int id;
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public int slot;
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}
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public class GunWish
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{
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public int wish_gun;
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}
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public class UpgradeAct
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{
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public int end_time;
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public long fairy_with_user_id;
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public long gun_with_user_id;
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public long sangvis_with_user_id;
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public int skill;
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public int upgrade_slot;
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}
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public class UpgradeActInfo
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{
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public int end_time;
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public long fairy_with_user_id;
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public long gun_with_user_id;
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public long sangvis_with_user_id;
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public int skill;
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public int upgrade_slot;
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public long user_id;
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}
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