namespace Elisa.Common.Models; public class DataAnalysisAct { public int assist_damage; public int assist_def_break; public int assist_hit; public int assist_reload; public int atk_speed; public int build_slot; public int chip_id; public int color_id; public int damage; public int def; public int end_time; public int grid_id; public int hit; public long id; public int input_level; public int piece; public int piece_item_id; public string shape_info; public long user_id; } public class DataAnalysisData { public int change; public Chip chip; public int id; public int piece; } public class DevelopAct { public int ammo; public int build_slot; public int core; public int equip_id; public int gun_id; public long id; public int input_level; public int item1_num; public int mp; public int mre; public int part; public int start_time; public long user_id; } public class DevelopEquipAct { public int ammo; public int build_slot; public int core; public int equip_id; public int fairy_id; public int input_level; public int item_num; public int mp; public int mre; public int part; public int passive_skill; public int quality_lv; public int start_time; public int type; public long user_id; } public class DevelopFairyAct { public int ammo; public int build_slot; public int core; public int fairy_id; public int input_level; public int item_num; public int mp; public int mre; public int part; public int passive_skill; public int quality_lv; public int start_time; public int type; public long user_id; } public class FairyDevdata { public FairyDevDataInfo info; public int slot; } public class FairyDevDataInfo { public int fairy_id; public int passive_skill; public int quality_lv; public int type; } public class GunDevelopResult { public int gun_id; public long gun_with_user_id; public int slot; public int wish_gun; } public class GunIds { public int id; public int slot; } public class GunWish { public int wish_gun; } public class UpgradeAct { public int end_time; public long fairy_with_user_id; public long gun_with_user_id; public long sangvis_with_user_id; public int skill; public int upgrade_slot; } public class UpgradeActInfo { public int end_time; public long fairy_with_user_id; public long gun_with_user_id; public long sangvis_with_user_id; public int skill; public int upgrade_slot; public long user_id; }