Elisa/Elisa.Common/Models/Development.cs

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namespace Elisa.Common.Models;
public class DataAnalysisAct
{
public int assist_damage;
public int assist_def_break;
public int assist_hit;
public int assist_reload;
public int atk_speed;
public int build_slot;
public int chip_id;
public int color_id;
public int damage;
public int def;
public int end_time;
public int grid_id;
public int hit;
public long id;
public int input_level;
public int piece;
public int piece_item_id;
public string shape_info;
public long user_id;
}
public class DataAnalysisData
{
public int change;
public Chip chip;
public int id;
public int piece;
}
public class DevelopAct
{
public int ammo;
public int build_slot;
public int core;
public int equip_id;
public int gun_id;
public long id;
public int input_level;
public int item1_num;
public int mp;
public int mre;
public int part;
public int start_time;
public long user_id;
}
public class DevelopEquipAct
{
public int ammo;
public int build_slot;
public int core;
public int equip_id;
public int fairy_id;
public int input_level;
public int item_num;
public int mp;
public int mre;
public int part;
public int passive_skill;
public int quality_lv;
public int start_time;
public int type;
public long user_id;
}
public class DevelopFairyAct
{
public int ammo;
public int build_slot;
public int core;
public int fairy_id;
public int input_level;
public int item_num;
public int mp;
public int mre;
public int part;
public int passive_skill;
public int quality_lv;
public int start_time;
public int type;
public long user_id;
}
public class FairyDevdata
{
public FairyDevDataInfo info;
public int slot;
}
public class FairyDevDataInfo
{
public int fairy_id;
public int passive_skill;
public int quality_lv;
public int type;
}
public class GunDevelopResult
{
public int gun_id;
public long gun_with_user_id;
public int slot;
public int wish_gun;
}
public class GunIds
{
public int id;
public int slot;
}
public class GunWish
{
public int wish_gun;
}
public class UpgradeAct
{
public int end_time;
public long fairy_with_user_id;
public long gun_with_user_id;
public long sangvis_with_user_id;
public int skill;
public int upgrade_slot;
}
public class UpgradeActInfo
{
public int end_time;
public long fairy_with_user_id;
public long gun_with_user_id;
public long sangvis_with_user_id;
public int skill;
public int upgrade_slot;
public long user_id;
}