Elisa/Elisa.Common/Models/Gun.cs

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namespace Elisa.Common.Models;
public class FixAct
{
public int fix_slot;
public long gun_with_user_id;
public long id;
public long sangvis_with_user_id;
public int start_time;
public long user_id;
}
// TODO: check
public class Gun
{
public int ammo;
public int build_slot;
public int can_click;
public int dodge;
public long equip1;
public long equip2;
public long equip3;
public long equip4;
public int favor;
public int favor_toplimit;
public int fix_end_time;
public int group_id;
public int gun_id;
public long gun_with_user_id;
public int hit;
public long id;
public int is_locked;
public int life;
public int mre;
public int pow;
public int rate;
public int skill1;
public int skill2;
public int skin;
public int soul_bond;
public int soul_bond_time;
public int special_effect;
public long user_id;
}