namespace Elisa.Common.Models; public class FixAct { public int fix_slot; public long gun_with_user_id; public long id; public long sangvis_with_user_id; public int start_time; public long user_id; } // TODO: check public class Gun { public int ammo; public int build_slot; public int can_click; public int dodge; public long equip1; public long equip2; public long equip3; public long equip4; public int favor; public int favor_toplimit; public int fix_end_time; public int group_id; public int gun_id; public long gun_with_user_id; public int hit; public long id; public int is_locked; public int life; public int mre; public int pow; public int rate; public int skill1; public int skill2; public int skin; public int soul_bond; public int soul_bond_time; public int special_effect; public long user_id; }