forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/share/miniactivity/rpgmakergame/RpgMakerGameTrigger.tsv

2.3 KiB

1IdMapIdTypeXYTargetId[1]TargetId[2]TargetId[3]TargetId[4]TargetId[5]DefaultBlockDesc
21303111303125130321130322
31303121303142130321130322
413032113032241
513032213032441
61304111304113130421130422130423
71304121304181130421130422130423
813042113042431
913042213042851
1013042313042751
111308111308162130821130822130823130824130825
121308121308137130821130822130823130824130825
1313082113082271
1413082213082581
1513082313082641
1613082413082751
1713082513082811
182301412301442
192301422301462
202301432301465
212302412302425
222302422302457
232303412303428
242304412304434
252304422304411
262305412305444
272305422305473
282306412306485
292308412308413
302310412310427
312310422310488
323301113301157330121330122Type 1 mechanism can not be blocked, but it can trigger the state changing of type 2 mechanism. To do so, enter the mechanism to be triggered in the Target ID. It has to stop on the mechanism to trigger it.
333301123301172330121330122
3433012133012371Type 2 mechanism is triggered by Type 1, and controlled by DefaultBlock, where, 1 is blocked by default, 0 is not blocked by default
3533012233012621
363302113302126330221330222
373302123302172330221330222
3833022133022561
3933022233022741
403303113303168330321330322
413303123303172330321330322
4233032133032321
4333032233032481
443305113305115330521
4533052133052451
463306113306118330621
4733062133062751
483307113307141330721
4933072133072461
503308113308152330821
5133082133082661
523401313401344After the player passes it, type 3 mechanism will convert from pass into block
533401323401375
543402313402325
553402323402363
563403313403336
573403323403356
583404313404332
593404323404345
603405313405333
613406313406348
623406323406358
633406333406362
643407313407343
653407323407344
663407333407354
673408313408355