forked from PGR/ascnet
42 lines
7.0 KiB
Plaintext
42 lines
7.0 KiB
Plaintext
Key ModelPath Name Desc Icon Size
|
|
GoldClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02X01.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon01.png
|
|
Gap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Langan01.prefab
|
|
TriggerType3 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02Dici.prefab Spike Spikes will come out when you walk past and no one can pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon07.png
|
|
ViewArea Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleAttack.prefab
|
|
TriggerType1 Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSafe.prefab Stone Gate Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon05.png
|
|
GoldOpen Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleOpen.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon23.png
|
|
MoveLine Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleWarning.prefab
|
|
TriggerType2 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai.prefab Stone Gate Mechanism Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon06.png
|
|
RoleMoveArrow Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
|
|
MonsterTriggerEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSuodibiaoji.prefab
|
|
ElectricFence Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_07Dianwang.prefab Electro-Wall When powered on, the Electro-Wall will eliminate anything that touches it. Step on its switch to turn it off. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
|
|
Trap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Didong.prefab Trap When you step on a trap, you will fall into it and be eliminated. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon22.png
|
|
SentryLine Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleShiye.prefab
|
|
Sentry Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Tanhao.prefab Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
|
|
SentryRoand Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Shuzi.prefab
|
|
TriggerElectricFenceOpen Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03ON.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
|
|
TriggerElectricFenceClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03OFF.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
|
|
ElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Dianwang.prefab
|
|
KillByElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleDianji.prefab
|
|
BeAtkEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleDead.prefab
|
|
ShadowEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleYingzi.prefab Shadow The Shadow will move along with the character you control but can't eliminate enemies. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
|
|
Grass Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_04Box.prefab Grass Field It blocks all characters passing by. It burns when it comes in contact with fire, and grows when it comes in contact with Lightning Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon15.png
|
|
Pool Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_05Box.prefab Pool Characters passing by a pool will fall in and be eliminated. Characters carrying ice will freeze the surface of the water, creating a walkable path. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon13.png 0.8|0.8|0.8
|
|
TransferPointLoopColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop01.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
|
|
TransferPointLoopColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop02.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
|
|
TransferPointLoopColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop03.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
|
|
TransferPointColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong01.prefab Green SFX of Teleporting (Opening and Closing)
|
|
TransferPointColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong02.prefab Yellow SFX of Teleporting (Opening and Closing)
|
|
TransferPointColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong03.prefab Purple SFX of Teleporting (Opening and Closing)
|
|
Steel Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanLoop.prefab Lightning Circle It will trap any Lightning characters passing through it and be destroyed when Dark characters pass through it. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon16.png
|
|
SteelBroken Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanPosui.prefab Steel Plate Breaks
|
|
Freeze Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzJiebing.prefab Ice You can easily melt floating ice on the water with fire. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon14.png
|
|
Melt Assets/Product/Effect/Prefab/FxTuixiangzi/FxRonghua.prefab Melting
|
|
Drown Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzLuoshui.prefab Drowning SFX
|
|
Burn Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzRanshao.prefab Burn
|
|
WaterRipper Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzShuibowen.prefab Water Ripples
|
|
DarkSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxAnMiaobian.prefab Kuroro · Dark
|
|
CrystalSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxBingMiaobian.prefab Kuroro · Ice
|
|
FlameSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxHuoMiaobian.prefab Kuroro · Fire
|
|
RaidenSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxLeiMiaobian.prefab Kuroro · Lightning
|