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ascnet/Resources/table/share/statussyncfight/FightConfig.tsv

2.3 KiB

1KeyTypeValue
2Gravityfloat-50
3IdleJumpForceTimefloat0.15
4RunJumpForceTimefloat0.15
5JumpSpeedfloat15
6ChangeDownSpeedfloat3.5
7DownSpeedfloat0
8MoveJumpSpeedfloat5.5
9IdleJumpSpeedfloat3
10GroundNormalAnglefloat40
11DefaultCameraIdint1
12UiDebuggerBehaviourTreeDLCstringAssets/Product/Ui/Prefab/UiDebuggerBehaviourTreeDLC.prefab
13UiDebuggerDamageContextDLCstringAssets/Product/Ui/Prefab/UiDebuggerDamageContextDLC.prefab
14UiDebuggerNpcFightDLCstringAssets/Product/Ui/Prefab/UiDebuggerNpcFightDLC.prefab
15UiDebuggerNpcListDLCstringAssets/Product/Ui/Prefab/UiDebuggerNpcListDLC.prefab
16UiDebuggerFightShortcutDLCstringAssets/Product/Ui/Prefab/UiDebuggerFightShortcutDLC.prefab
17UiDebuggerFightLagDLCstringAssets/Product/Ui/Prefab/UiDebuggerFightLagDLC.prefab
18UiDebuggerFubenListDLCstringAssets/Product/Ui/Prefab/UiDebuggerFubenListDLC.prefab
19UiDebuggerNpcCustomDLCstringAssets/Product/Ui/Prefab/UiDebuggerNpcCustomDLC.prefab
20UiDebuggerFightBuffDLCstringAssets/Product/Ui/Prefab/UiDebuggerFightBuffDLC.prefab
21UiDebuggerNpcPartEventDLCstringAssets/Product/Ui/Prefab/UiDebuggerNpcPartEventDLC.prefab
22RotationSpeedfloat15
23SyncPositionShowCountint30
24CameraPerspectiveAlphafloat0.4
25CameraPerspectiveDurationTimefloat0.4
26CameraPerspectiveEaseInTimefloat0.2
27CameraPerspectiveEaseOutTimefloat0.2
28CameraPerspectiveStartTimefloat0.1
29MaxBallCountTotalint16
30MaxBallCountTotalSpearint40
31BallMoveSpeedint2000
32BallWidthint1000
33BallBoxLengthint7000
34BallBoxLengthSpearModeint31000
35BallRemovingSoundsstring1001|1002|1003
36FightTimeLimitfloat30000
37FightRebornTimefloat30
38FightRescueTimefloat1
39FightLowHpPercentfloat0.25
40FightLowHpScreenEffectint100002
41FightDeathScreenEffectint100004
42NpcWaitRescueEffectstringFxFuhuokuang01
43HitMaxDownBounceSpeedfloat20
44HitAirUpMinTransDownAnimSpeedfloat0
45HitAirUpMaxTransDownAnimSpeedfloat0.16
46MaxRebornCountint1
47MaxSosCountint1
48QTEMemberCountTime1float9.7
49QTEMemberCountTime2float4
50QTEMemberCountTime3float2
51AttackIntensityReviseint1000
52DefenseReviseint5000
53CritMinfloat0.05
54CritDmgMinfloat1.25
55ShieldAmpMinfloat0.5
56ShieldGainMinfloat0.5
57SignalDamageTypesstring11|12|13|21|22|23|31|32|33
58SpecialSkillDmgTypeint3
59NormalSkillDmgTypeint1
60ExSkillDmgTypeint4
61HuntSkillDmgTypeint42
62MoveSyncIntervalfloat0.3
63BehaviorSyncIntervalfloat0.3