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ascnet/Resources/table/client/activity/Activity.tsv

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1IdNameGroupIdSortIdTimeIdShowBeginTimeShowEndTimeActivityTypeActivityBgTypeActivityBgActivityTitleActivityDesActivityPrefabPathParams[0]Params[1]Params[2]Params[3]Params[4]Params[5]Params[6]ConditionId
2998Invite Friend3141Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.pngInvite FriendYou can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully.Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab2100153
3999Invite Code3151Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.pngInvite CodeWelcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards.Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab210016
491Topological Manifold1511200111Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.pngTopological ManifoldMission Info: Complete event missions to obtain [Klein Bottles].15720164
592A Covenant of Glass1211110111Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.pngA Covenant of GlassEvent Info: Complete event missions to obtain [Crystal-Heart Plush].14620154
693Character Leap - Luminance131900511Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.pngCharacter LeapInstructions: Experience the new powers brought about by Leap in the tutorial stage.1328006
794Left Unsaid3611200211Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.pngLeft UnsaidEvent Info: Play through the new event story [Left Unsaid] and complete missions.161
895Once in a Blue Moon3621200331Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.pngOnce in a Blue MoonRequirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained.201668001
996A Dance in the Park3631220131Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.pngA Dance in the ParkRequirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials.117368008
1097Circuit Connect3641210131Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.pngCircuit Connect - Force UnleashedRequirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points!820108001
1199Operation Uniframe 4.03661240331Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.pngOperation Uniframe 4.0Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level.820708008
12100House of Hope3671230131Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.pngHouse of HopeRequirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.)200178001
13101Omniframe Target3681250631Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.pngOmniframe Target - VitrumNew Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons.7205
14104Tactical Assessment Manual36111270031Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.pngThe Hidden Thread FileRequirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n20168
15105Dialogues with an Existentialist3711250511Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.pngDialogues with an ExistentialistRequirements: Clear Normal Story Mission 2-416220071
16106Rigor: Niki US10003811250211Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.pngRigor: Niki US1000New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000]16310035
171001Oath of Purity21110000411Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.pngOath of PurityMission Info: Use a certain quantity of Serum to complete the mission and obtain the reward.3000
181011Scarlet Summers291216018611Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.pngScarlet Summers5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event.3001
19107Tactical Assessment Manual30141101031Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.pngTactical Assessment Manual - The Sea Foam FileRequirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n20162
20108Reborn Resolve3111190611Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.pngReborn ResolveRequirements: Clear Normal Story 2-415120071
21109Adaptation Fitting: Shimmer3211190811Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.pngAdaptation Fitting: ShimmerRequirements: Commandant Lv.6115271148007
22110Empyrea: Dreamcatcher3311190511Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.pngEmpyrea: DreamcatcherNew Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]15320161
23111Garnet: Wavebender3411190411Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.pngGarnet: WavebenderNew Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]15410035
24112Stigmata: Exorcist3511190311Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.pngStigmata: ExorcistNew Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]15510035
25113Rigor: Leap Tutorial1311140111Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.pngRigor Leap TutorialInstructions: Experience the new powers brought about by Leap in the tutorial stage.15620141
26114Pulao: Dreamweaver2811011011Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.pngPulao: DreamweaverNew Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver]14410035
27115Astral: Leap Tutorial1311011411Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.pngAstral Leap TutorialInstructions: Experience the new powers brought about by Leap in the tutorial stage.145
28116Guild Expedition2511090111Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.pngGuild ExpeditionRequirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base.14120126
29117Operation Uniframe266800131Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.pngOperation UniframeRequirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level.20133
30201Roamer Records116700831Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.pngRoamer RecordsRequirements: Clear Normal Story Mission 2-420122
31118New Decor117140002231Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.pngNew DecorDecor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors.20060
32601Deed of Snow Leopard91660211Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.pngDeed of Snow LeopardNew Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard]10210035
33220Egg Hawker201216013231Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.pngEgg HawkerA mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n2019
34221Egg Hunter202216013211Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.pngEgg HunterEvent Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop.3000190
35222Azure Apocalypse211216013411Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.pngCoating TrialInstructions: Experience the special Coating [Azure Apocalypse].4510035
36200Nosferatu251216016011Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.pngNosferatuNew Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu]9410035