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ascnet/Resources/table/share/fight/npc/npcanimationtransition/Me1YuandingMd000001.tsv

3.9 KiB

1RoleLayerStateTargetTransitionDuration
2Me1YuandingMd0000010Born0
3Me1YuandingMd0000010Stand10.1
4Me1YuandingMd0000010Stand20.1
5Me1YuandingMd0000010Stand30.1
6Me1YuandingMd0000010Death0.1
7Me1YuandingMd0000010Standchange0.1
8Me1YuandingMd0000010Run0.1
9Me1YuandingMd0000010Walk0.1
10Me1YuandingMd0000010Runb0.2
11Me1YuandingMd0000010Runl0.2
12Me1YuandingMd0000010Runr0.2
13Me1YuandingMd0000010Walkb0.1
14Me1YuandingMd0000010Walkl0.1
15Me1YuandingMd0000010Walkr0.1
16Me1YuandingMd0000010TurnLeft0.1
17Me1YuandingMd0000010TurnRight0.1
18Me1YuandingMd0000010Move10.1
19Me1YuandingMd0000010Move20.1
20Me1YuandingMd0000010Move30.1
21Me1YuandingMd0000010RunStart0.1
22Me1YuandingMd0000010RunStartEnd010.1
23Me1YuandingMd0000010Hit10.05
24Me1YuandingMd0000010Hit20.05
25Me1YuandingMd0000010Hit30.05
26Me1YuandingMd0000010Hit40.05
27Me1YuandingMd0000010Behitfly0.05
28Me1YuandingMd0000010Hoverhit0.05
29Me1YuandingMd0000010Falldown0.1
30Me1YuandingMd0000010Hitdown0.05
31Me1YuandingMd0000010Lieonfloor0.1
32Me1YuandingMd0000010Standup0.1
33Me1YuandingMd0000010Straight0.1
34Me1YuandingMd0000010Stun0.1
35Me1YuandingMd0000010StraightBefore0.1
36Me1YuandingMd0000010StraightAfter0.1
37Me1YuandingMd0000010Win0
38Me1YuandingMd0000010Win20.1
39Me1YuandingMd0000010Stop0.1
40Me1YuandingMd0000010Fail0.1
41Me1YuandingMd0000010Save0.1
42Me1YuandingMd0000010Attack010.1
43Me1YuandingMd0000010Attack020.1
44Me1YuandingMd0000010Attack030.1
45Me1YuandingMd0000010Attack040.1
46Me1YuandingMd0000010Attack050.1
47Me1YuandingMd0000010Attack060.1
48Me1YuandingMd0000010Attack070.1
49Me1YuandingMd0000010Attack080.1
50Me1YuandingMd0000010Stand1Run0.2
51Me1YuandingMd0000010Stand1Walk0.1
52Me1YuandingMd0000010Stand2Standchange0.1
53Me1YuandingMd0000010Stand2Run0.2
54Me1YuandingMd0000010Stand2Walk0.3
55Me1YuandingMd0000010Stand2Walkb0.3
56Me1YuandingMd0000010Stand2Walkl0.3
57Me1YuandingMd0000010Stand2Walkr0.3
58Me1YuandingMd0000010StandchangeStand10.1
59Me1YuandingMd0000010StandchangeRun0.1
60Me1YuandingMd0000010StandchangeWalk0.1
61Me1YuandingMd0000010RunStop0.2
62Me1YuandingMd0000010RunStand20.2
63Me1YuandingMd0000010RunRunb0.2
64Me1YuandingMd0000010RunRunl0.2
65Me1YuandingMd0000010RunRunr0.2
66Me1YuandingMd0000010WalkStand20.1
67Me1YuandingMd0000010RunbStand20.2
68Me1YuandingMd0000010RunbRun0.2
69Me1YuandingMd0000010RunbRunl0.2
70Me1YuandingMd0000010RunbRunr0.2
71Me1YuandingMd0000010RunlStand20.2
72Me1YuandingMd0000010RunlRun0.2
73Me1YuandingMd0000010RunlRunb0.2
74Me1YuandingMd0000010RunlRunr0.2
75Me1YuandingMd0000010RunrStand20.2
76Me1YuandingMd0000010RunrRun0.2
77Me1YuandingMd0000010RunrRunb0.2
78Me1YuandingMd0000010RunrRunl0.2
79Me1YuandingMd0000010WalkbStand20.1
80Me1YuandingMd0000010WalkbWalk0.2
81Me1YuandingMd0000010WalkbWalkl0.1
82Me1YuandingMd0000010WalkbWalkr0.1
83Me1YuandingMd0000010WalklStand20.1
84Me1YuandingMd0000010WalklWalk0.1
85Me1YuandingMd0000010WalklWalkb0.1
86Me1YuandingMd0000010WalklWalkr0.2
87Me1YuandingMd0000010WalkrStand20.1
88Me1YuandingMd0000010WalkrWalk0.1
89Me1YuandingMd0000010WalkrWalkb0.1
90Me1YuandingMd0000010WalkrWalkl0.2
91Me1YuandingMd0000010TurnLeftStand20.1
92Me1YuandingMd0000010TurnRightStand20.1
93Me1YuandingMd0000010RunStartRun0
94Me1YuandingMd0000010RunStartRunStartEnd010.1
95Me1YuandingMd0000010Hit1Stand20
96Me1YuandingMd0000010Hit2Stand20
97Me1YuandingMd0000010Hit3Stand20
98Me1YuandingMd0000010Hit4Stand20
99Me1YuandingMd0000010BehitflyHoverhit0.1
100Me1YuandingMd0000010BehitflyFalldown0.1
101Me1YuandingMd0000010HoverhitFalldown0.1
102Me1YuandingMd0000010FalldownLieonfloor0.1
103Me1YuandingMd0000010HitdownLieonfloor0.1
104Me1YuandingMd0000010StandupStand20.1
105Me1YuandingMd0000010StraightStand20.1
106Me1YuandingMd0000010StunStand20.1
107Me1YuandingMd0000010WinWin20.1
108Me1YuandingMd0000010StopStand20.1