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ascnet/Resources/table/client/statussyncfight/FightTips.tsv

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Id Type Title Desc Time PrefabPath
1001 8 Tips The door is open 5
1002 2 Tips 门关上了 6
12020 2 Tap the <color=#ffda58>[Attack]</color> button to attack the <color=#ffda58>[Instant Trigger]</color> and open the gate.
12021 1 Keep moving 4
12032 2 Adjust your vision and select <color=#ffda58>[Anchor Ports]</color> on the left ({0}/3)
12033 2 Adjust your vision and select <color=#ffda58>[Anchor Ports]</color> on the right ({0}/3)
12034 2 Adjust your vision and select <color=#ffda58>[Anchor Ports]</color> in the middle ({0}/3)
12035 2 Adjust your vision and select <color=#ffda58>[Anchor Ports]</color> in the middle ({0}/3) (<color=#33CCFF>Completed</color>)
12040 2 Tap the <color=#ffda58>[Attack]</color> button to hit the <color=#ffda58>[Instant Trigger]</color>.
12041 2 Keep moving to complete the training.
12060 2 Damage the head or front limb of the <color=#ffda58>[Data]</color>.
12070 2 Launch 6 Basic Attacks ({0}/6)
12071 2 Launch 6 Basic Attacks ({0}/6) (<color=#33CCFF>Completed</color>)
12072 2 Perform 3 pings ({0}/3)
12073 2 Perform 3 pings ({0}/3) (<color=#33CCFF>Completed</color>)
12074 2 Perform a manual ping to make the orbs on both sides collide and achieve one <color=#ffda58>[Auto Ping]</color> ({0}/1)
12075 2 <size=26>Perform a manual ping to make the orbs on both sides collide and achieve one <color=#ffda58>[Auto Ping]</color> ({0}/1) (<color=#33CCFF>Completed</color>)</size>
12080 2 <size=26>Deal enough damage before the countdown of <color=#ffda58>[Hunt]</color> ends to make the <color=#ffda58>[Data Piercing Rate]</color> reach 100</size>.
900200 1 Tips Type 1\nBanner Tip {0} 0
900201 2 Tips Type 2\nTop Left Corner {0} 0
900202 8 Tips Type 8\nMiddle Left Corner {0} 0
900203 17 Tips Type 17\nMiddle Left Corner {0} 0