forked from PGR/ascnet
27 lines
2.7 KiB
Plaintext
27 lines
2.7 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory5.jpg
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2 2 401 1 205
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3 3 201 1 1111001 5 -400
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4 4 201 2 500029 400
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5 5 401 2 10007502
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6 6 502 RImgBg1Shake
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7 7 301 DialogEnable 1 Blast Outta my way! 1
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8 8 301 Dawn This isn't going well... 2
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9 9 202 1 2
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10 10 301 Blast's attack envelops Dawn, who is engaged in hand-to-hand combat, throwing the battle into immediate chaos.
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11 11 302 What's going on?! 12
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12 12 301 -AI- Area suppressed. All enemies have been annihilated. Construct Dawn has sustained critical damage.
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13 13 302 How did this happen? I didn't order Blast to attack... 14
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14 14 201 1 500004
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15 15 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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16 16 301 1 Asimov By the way, this time I've strengthened basic cooperative tactical effects. Favorable team compositions will be more effective in battle. 1
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17 17 302 That's not the issue. 18
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18 18 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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19 19 202 1
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20 20 301 -AI- According to your request, Commandant, personality modules have been created using input data to strengthen the character performance of team members.
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21 21 302 When did I request that?! 22
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22 22 301 -AI- Your team members have been updated to perform less "robot-like."
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23 23 301 -AI- You may now have members that refuse to obey your orders, quarrel with other members, or charge at the enemy like mad...
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24 24 302 Okay, this is getting a bit too realistic! 25
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25 25 301 1 AniZhuanchangBegin -AI- Commandant, please select your team members carefully. Some members may spell more trouble than the enemy.
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