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ascnet/Resources/table/client/movie/movies/MovieZZ00102BA.tsv

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1IdActionIdNextActionIdTypeIsBlockIsEndBeginAnimEndAnimBeginDelayEndDelayParams[1]Params[2]Params[3]Params[4]Params[5]Params[6]Params[7]Params[8]Params[9]Params[10]Params[11]Params[12]Params[13]Params[14]Params[15]Params[16]Params[17]Params[18]Params[19]Params[20]Params[21]Params[22]Params[23]Params[24]Params[25]
211101AniZhuanchangEndAssets/Product/Texture/Image/BgStory/Bgstory216.png
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541000501Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab21
665301AsimovWhich is why you aren't provided with a fixed one. Commandants will have to draft random personnel and form a temporary team to deal with various battle scenarios.1
77101302So I don't have to command the fights themselves?6
886301AsimovThis removes the unstable factors of in-battle command, and you can instead focus on team formation for Constructs.1
997301AsimovThis shouldn't be a problem for you considering that you've been in numerous teams and are familiar with various types of Constructs.1
10108301AsimovAnd one more thing... The original system's Construct database is too old. So I replaced it with the ones in our database.1
11119301AsimovHowever, this system will automatically adjust the basic performance for Constructs, so even the combat performance of support-type frames may take you by surprise.1
121210301You hear the unstable electronic voice of the female AI once more.
131311301-AI-Commandant, now randomly assigning Constructs for the new missions—
141412301You see familiar figures appear.
1515102302Huh...?1001
1616100120310.25-400
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1818133011Lotus...At your service, Commandant.2
191914301AsimovLotus...?1
202015301Asimov...1
212116301AsimovWell, it's all just data. It doesn't matter as long as you put them to good use.1
2222183011AniZhuanchangBegin1LotusI hope you find my performance satisfactory.2