forked from PGR/ascnet
2.7 KiB
2.7 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory216.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 209 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 500004 | ||||||||||||||||||||||||||||||
5 | 4 | 1000 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 2 | 1 | |||||||||||||||||||||||||||||
6 | 6 | 5 | 301 | Asimov | Which is why you aren't provided with a fixed one. Commandants will have to draft random personnel and form a temporary team to deal with various battle scenarios. | 1 | |||||||||||||||||||||||||||||
7 | 7 | 101 | 302 | So I don't have to command the fights themselves? | 6 | ||||||||||||||||||||||||||||||
8 | 8 | 6 | 301 | Asimov | This removes the unstable factors of in-battle command, and you can instead focus on team formation for Constructs. | 1 | |||||||||||||||||||||||||||||
9 | 9 | 7 | 301 | Asimov | This shouldn't be a problem for you considering that you've been in numerous teams and are familiar with various types of Constructs. | 1 | |||||||||||||||||||||||||||||
10 | 10 | 8 | 301 | Asimov | And one more thing... The original system's Construct database is too old. So I replaced it with the ones in our database. | 1 | |||||||||||||||||||||||||||||
11 | 11 | 9 | 301 | Asimov | However, this system will automatically adjust the basic performance for Constructs, so even the combat performance of support-type frames may take you by surprise. | 1 | |||||||||||||||||||||||||||||
12 | 12 | 10 | 301 | You hear the unstable electronic voice of the female AI once more. | |||||||||||||||||||||||||||||||
13 | 13 | 11 | 301 | -AI- | Commandant, now randomly assigning Constructs for the new missions— | ||||||||||||||||||||||||||||||
14 | 14 | 12 | 301 | You see familiar figures appear. | |||||||||||||||||||||||||||||||
15 | 15 | 102 | 302 | Huh...? | 1001 | ||||||||||||||||||||||||||||||
16 | 16 | 1001 | 203 | 1 | 0.25 | -400 | |||||||||||||||||||||||||||||
17 | 17 | 1002 | 201 | 2 | 1021001 | 400 | |||||||||||||||||||||||||||||
18 | 18 | 13 | 301 | 1 | Lotus | ...At your service, Commandant. | 2 | ||||||||||||||||||||||||||||
19 | 19 | 14 | 301 | Asimov | Lotus...? | 1 | |||||||||||||||||||||||||||||
20 | 20 | 15 | 301 | Asimov | ... | 1 | |||||||||||||||||||||||||||||
21 | 21 | 16 | 301 | Asimov | Well, it's all just data. It doesn't matter as long as you put them to good use. | 1 | |||||||||||||||||||||||||||||
22 | 22 | 18 | 301 | 1 | AniZhuanchangBegin | 1 | Lotus | I hope you find my performance satisfactory. | 2 |