forked from PGR/ascnet
5.0 KiB
5.0 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory189.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 202 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab | 2 | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 401 | 2 | 1501 | ||||||||||||||||||||||||||||||
6 | 5 | 5 | 301 | DialogEnable | —Venus Splash Park underground construction center. | ||||||||||||||||||||||||||||||
7 | 6 | 6 | 301 | ——WARNING, WARNING—— | |||||||||||||||||||||||||||||||
8 | 7 | 7 | 301 | —Structural damage to multiple supporting columns within the park— | |||||||||||||||||||||||||||||||
9 | 8 | 8 | 301 | —Damage report pending. Unauthorized personnel are advised to stay in place and wait for the help of security personnel— | |||||||||||||||||||||||||||||||
10 | 9 | 9 | 201 | 1 | 500175 | 5 | |||||||||||||||||||||||||||||
11 | 10 | 10 | 301 | 1 | Camu | Blah-blah-blah-blah-blah... Can this stupid broadcast just shut up already?! I ******** know there's been explosions! | 1 | ||||||||||||||||||||||||||||
12 | 11 | 11 | 301 | Camu mutters while splitting apart a beam with his greatsword. He then climbs on the beam, and repeats this process to climb upward. | |||||||||||||||||||||||||||||||
13 | 12 | 12 | 301 | AniZhuanchangBegin | Camu | ****** hell! Can't even tell where's where now. Guess I'll just head up! | 1 | ||||||||||||||||||||||||||||
14 | 13 | 13 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab | |||||||||||||||||||||||||||||||
15 | 14 | 1301 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
16 | 15 | 14 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory196.png | |||||||||||||||||||||||||||||||
17 | 16 | 15 | 401 | AniZhuanchangEnd | 1 | 201 | |||||||||||||||||||||||||||||
18 | 17 | 16 | 301 | A while later... | |||||||||||||||||||||||||||||||
19 | 18 | 17 | 302 | Did Camu get in contact? | 18 | ||||||||||||||||||||||||||||||
20 | 19 | 18 | 201 | 1 | 1031001 | 14 | |||||||||||||||||||||||||||||
21 | 20 | 19 | 301 | 1 | Liv shakes her head wordlessly at you. | 1 | |||||||||||||||||||||||||||||
22 | 21 | 20 | 201 | 1 | 500026 | ||||||||||||||||||||||||||||||
23 | 22 | 21 | 301 | 1 | Lee | He's still in a signal blind spot, huh...? | 1 | ||||||||||||||||||||||||||||
24 | 23 | 22 | 302 | Guess we can only wait... | 23 | ||||||||||||||||||||||||||||||
25 | 24 | 23 | 201 | 1 | 500166 | ||||||||||||||||||||||||||||||
26 | 25 | 24 | 301 | AniZhuanchangBegin | 1 | Lucia | ...Not that there's much else we can do. | 1 | |||||||||||||||||||||||||||
27 | 26 | 25 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
28 | 27 | 26 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory200.png | |||||||||||||||||||||||||||||||
29 | 28 | 27 | 401 | AniZhuanchangEnd | 1 | 209 | |||||||||||||||||||||||||||||
30 | 29 | 28 | 301 | After what feels like an eternity, Camu finally reaches the top level of the pump room. | |||||||||||||||||||||||||||||||
31 | 31 | 30 | 301 | Strange growths meld and link with others in incomprehensible ways. Only the squirming red electric currents, faintly visible on the abnormal euclidean dimensions, hint at its history as a pump room. | |||||||||||||||||||||||||||||||
32 | 32 | 31 | 301 | What could the pumps be transporting? The answer might be better left unanswered. | |||||||||||||||||||||||||||||||
33 | 33 | 32 | 301 | Camu knows better than to delve into it. He is merely trying to find a miracle hatch that could lead him to the surface. | |||||||||||||||||||||||||||||||
34 | 34 | 33 | 201 | 1 | 500175 | 1 | |||||||||||||||||||||||||||||
35 | 35 | 34 | 301 | 1 | Camu | Oh. There's a hatch... | 1 | ||||||||||||||||||||||||||||
36 | 36 | 35 | 301 | In the overhanging structure ahead lies a hatch. | |||||||||||||||||||||||||||||||
37 | 37 | 36 | 301 | With a hatch above ground, a corresponding one below should also exist—that must be the logic that the auto-building system operates on. | |||||||||||||||||||||||||||||||
38 | 38 | 37 | 301 | ...The only issue, is that the hatch is covered in an excess of ashen lock marks, and even the hinges are infested with strange viral growths. | |||||||||||||||||||||||||||||||
39 | 39 | 38 | 301 | Camu | ... | 1 | |||||||||||||||||||||||||||||
40 | 40 | 39 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
41 | 41 | 40 | 401 | 2 | 10006001 | ||||||||||||||||||||||||||||||
42 | 42 | 41 | 501 | 500 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryHitNew.prefab | 2 | |||||||||||||||||||||||||||||
43 | 43 | 44 | 201 | 1 | 500175 | 5 | |||||||||||||||||||||||||||||
44 | 44 | 45 | 301 | 1 | ...The hatch remains shut. | ||||||||||||||||||||||||||||||
45 | 45 | 46 | 301 | Camu slams his greatsword in a fury, attempting to destroy the hatch, but it budges not even a little—evidently not something easily broken at his normal output. | |||||||||||||||||||||||||||||||
46 | 46 | 47 | 301 | But if Camu tries to increase his power output... His lack of a mind link with a commandant will likely... | |||||||||||||||||||||||||||||||
47 | 47 | 48 | 301 | But... the surface is close. Perhaps...? | |||||||||||||||||||||||||||||||
48 | 48 | 49 | 301 | 1 | Camu | Tch... | 1 | ||||||||||||||||||||||||||||
49 | 49 | 50 | 301 | 1 | AniZhuanchangBegin | Camu decides to try his luck and activates his communications link. |