forked from PGR/ascnet
20 lines
2.4 KiB
Plaintext
20 lines
2.4 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory285.png
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2 2 401 1 201
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3 3 201 1 1031001 -600
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4 4 201 2 500026 600
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5 5 201 3 500166
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6 6 301 DialogEnable 1 You follow the path the boy has taken, eventually crossing the vast but monotonous zone.
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7 7 301 Roads narrow as you travel further. It is hard to imagine that humans worked at a place so confined during the Golden Age.
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8 8 301 DialogDisable Liv We haven't come across any clues, but I'm seeing a lot of supply boxes ahead. I wonder if they hold anything useful? 1
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9 9 302 Let's go and have a look. 10
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10 10 305 11 18
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11 11 301 DialogEnable Liv This key card is very well preserved. Seems like it's still usable. 1
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12 12 301 Liv We can pass the security door ahead with it. 1
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13 13 301 Lucia It's amazing how something so ancient still works. 3
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14 14 301 Lee That's craftsmanship from the old days. These security doors have been repairing themselves, and the security equipment on either side of them are now aggressive because they've been infected by the Punishing Virus. 2
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15 15 301 Lucia I wonder if the key card is going to work on the infected door? 3
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16 16 301 Lee It's true that these doors can repair themselves, but at the end of the day they're still just doors. The Punishing Virus can't possibly change these doors structurally, so they will definitely open when you insert the key card into them. 2
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17 17 301 1 AniZhuanchangBegin Lucia I see. So I'll just need to keep an eye out for the security equipment. 3
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18 18 202 1 AniZhuanchangBegin 1 2 3 1
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