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ascnet/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv

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Id CharacterId Quality Phase Name Level Intro SkillId
1 1071004 3 5 Faint Light 1 Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for each set of 3-Ping Orbs consumed when charging. 107424
2 1071004 4 0 Faint Light 2 Upon dealing damage, also inflicts Chain Fusion that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire enters the charging status, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 107424
3 1071004 4 3 Banishing Sunglow 1 Charging can consume one more set of 3-Ping Orbs. Upon the third 3-Ping, the Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. Upon casting Starshatter Horizon, generates a Thermal Field, dealing Dark DMG once and inflicting Chain Fusion to targets entering the field for 10s. 107425
4 1071004 5 0 Banishing Sunglow 2 When in the Anti-gravity status, deals more Dark DMG. Upon dealing damage, reduces the target's Extra DMG Reduction by 5%. Press and hold Basic Attack to start charging and immediately activate QTEs that are not on cooldown. Radiant Whirlwind will spin faster. 107425
5 1071004 5 3 Unquenchable Willpower 1 On standby, Scire gains a set of 3-Ping Orbs when a teammate casts their Signature. (Each teammate triggers this once each time they are deployed.) Charging can consume an extra set of 3-Ping Orbs. Upon the 4th 3-Ping, Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. 107426
6 1071004 5 6 Unquenchable Willpower 2 Extra DMG Bonus of Radiant Whirlwind Increases by 30%. 107426
7 1071004 6 0 Unquenchable Willpower 3 Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. 107426
8 1571003 3 5 Clocking Up 1 Movement speed increases by 50% for 5s after dodging. 157324
9 1571003 4 0 Clocking Up 2 Upon entering battle, Gear Level starts at Lv.1 and ATK increases by 5%. 157324
10 1571003 4 3 The First Hope 1 Gains a set of 3-Ping Orbs of a random color when switched in. 157325
11 1571003 5 0 The First Hope 2 Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 157325
12 1571003 5 3 End of War 1 Lightning DMG of 3-Ping increases by 30%. 157326
13 1571003 5 6 End of War 2 Lightning DMG of Signature Move increases by 30%. 157326
14 1571003 6 0 End of War 3 Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 157326
15 1041004 3 5 Severed Light 1 CRIT Rate increases by 20%. 104424
16 1041004 4 0 Severed Light 2 When activating Sword Form with more than half Afterglow Points, each hit of Basic Attack and Afterglow Shadow in Sword Form generates extra 2 stacks of Stigmata Will. Stigmata Will can stack up to 99 times. Casting Blade Abyss - Illuminated Abyss will trigger QTEs that are not in cooldown. 104424
17 1041004 4 3 Carved Darkness 1 Extra Signature Energy granted by Sword Dance and its Afterglow Shadow increases. When switched in, gains a random set of 3-Ping Orbs. Entering Sword Form generates 20 stacks of Stigmata Will instantly. 104425
18 1041004 5 0 Carved Darkness 2 Bright Candle records a DMG multiplier of the Orbs pinged and Glowing Lanternlight in Luminous Realm. When unleashed, an attack deals this multiplier of DMG to all units within range with 20 stacks of Stigmata Will created. Sword Dance deals an extra 2 hits (its first 2) before landing. 104425
19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426