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299960001<size=50>Three Variables <color=#FF3300>{0}{1}{2}</color> Row: 1</size>
399960002<size=45>Three Variables <color=#FF0033>{0}{1}{2}</color> Row: 2</size>
499960003<size=40>Three Variables <color=#33FF00>{0}{1}{2}</color> Row: 3</size>
599960004<size=35>Three Variables <color=#3300FF>{0}{1}{2}</color> Row: 4</size>
699960005<size=30>Three Variables <color=#0033FF>{0}{1}{2}</color> Row: 5</size>
799960006<size=25>Three Variables <color=#00FF33>{0}{1}{2}</color> Row: 6</size>
899960007<size=20>Three Variables {0}{1}{2} Row: 7</size>
999960008<size=15>Three Variables {0}{1}{2} Row: 8</size>
1099960009<size=10>Three Variables {0}{1}{2} Row: 9</size>
1199960010<size=5>Three Variables {0}{1}{2} Row: 10</size>
123180701When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s.
133180702This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn.
143180703Wound recovering: become immune to Burn for 8s.
153180704This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%.
163180705The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%.
173180706This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy.
183180707The unit will take {0}% more DMG from Lightning Bugs.
193180708Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%.
203180709This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%).
213180710If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%.
223180711Allies: {0}, DMG Increase: {1}% ({2}% - {3}%)
233180712Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%)
243180713The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%.
253180714Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1.
263180715Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%.
273180716Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}).
283180717The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%.
293180718This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks.
30318070011Boss arriving: <color=#FF3300>{0}</color> / {1}
31318070012Elite enemies appearing after: <color=#FF3300>{0}</color> kills
32318070013Boss arriving
33318070014Elite Enemy battle in progress
34318070015Boss defeated
35318070016Pick up rewards and leave the battle
36318070017Regular Battle
37318070018Collapsed Battle
38318070019Overlapped Battle
39318070020Open the chest to earn rewards
40318070021Wave <color=#FF3300>{0}</color> (next Leap in: <color=#FF3300>{1}</color> waves)
41318070022Floors Leaped:<size=50><color=#00FFFF>{0}</color></size> (Max Floors Leaped: <color=#00FFFF>{1}</color>)
42318070023Floors Leaped:<size=50><color=#00D2FF>{0}</color></size> (Max Floors Leaped: <color=#00D2FF>{1}</color>)
43318070024Floors Leaped:<size=50><color=#00B4FF>{0}</color></size> (Max Floors Leaped: <color=#00B4FF>{1}</color>)
44318070025Floors Leaped:<size=50><color=#0096FF>{0}</color></size> (Max Floors Leaped: <color=#0096FF>{1}</color>)
45318070026Floors Leaped:<size=50><color=#0064FF>{0}</color></size> (Max Floors Leaped: <color=#0064FF>{1}</color>)
46318070027Floors Leaped:<size=50>{0}</size> (Max Floors Leaped: {1})
47318070031Current Wave: <color=#FF3300>{0}</color> / {1}
4815020410007:00 - 07:30 Get Up
4915020410107:30 - 12:00 ▇▇▇▇
5015020410212:00 - 14:00 Afternoon ▇▇
5115020410314:00 - 16:00 Group Games
5215020410416:00 - 22:00 ▇▇▇▇
5315020410522:00 - 07:00 Night Rest
5415020410607:00 - 07:30 Talks
5515020410707:30 - 12:00 Talks
5615020410812:00 - 14:00 Talks
5715020410914:00 - 16:00 Talks
5815020411016:00 - 22:00 Talks
5915020411122:00 - 07:00 Talks
60150204112Doris, listen, listen.
61150204113Family, Mother, Sister.
62150204114Listen, listen, good girl.
63150204115Doris, good girl, good girl.
64150204116Mother, Mother, Mother.
65150204117Doris, Doris, Doris.
66301626011<size=45>When character's shield capacity reaches the required amount, triggers <color=#FF0000>ATK Bonus</color></size>
67301626012<size=45>Required shield capacity for next ATK Bonus <color=#FF0000>{0}</color>/<color=#0099FF>{1}</color></size>
68301626013<size=45>Current character shield: <color=#FF0000>{0}</color></size>
69301626014<size=35>Current character shield capacity > 0: Gains <color=#FFFF00>ATK Bonus</color></size>
70301626015<size=35>Current character's shield capacity = 0: losing <color=#FFFF00>ATK Bonus</color></size> in <color=#FF0000>{0}</color>s
71301626016<size=35>Increase character's shield capacity to <color=#0099FF>gain </color><color=#FFFF00>ATK Bonus</color></size>
72301626161<size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
73301626162<size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
74301626163<size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
75301626164<size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
76301626165<size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
77301626166<size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
78301626167<size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
79301626168<size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
80301626171Trailblazing Surfer α Super Armor: <color=#0099FF>{0}</color>%
81301626172Trailblazing Surfer β Super Armor: <color=#0099FF>{0}</color>%
82301626173Trailblazing Surfer α Super Armor recovery countdown: <color=#0099FF>{0}</color>s
83301626174Trailblazing Surfer β Super Armor recovery countdown: <color=#0099FF>{0}</color>s
84301626175Trailblazing Surfer α: <color=#0099FF>Eliminated</color>
85301626176Trailblazing Surfer β: <color=#0099FF>Eliminated</color>
86301626181<size=35>Gabriel gaining <color=#FF0000>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
87301626182<size=35>Gabriel has gained <color=#FF0000>● </color>DMG Immunity</size>
88301626183<size=35>Waiting to gain <color=#0099FF>● </color>DMG Immunity</size>
89301626184<size=35>Gabriel gaining <color=#0099FF>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
90301626185<size=35>Gabriel has gained <color=#0099FF>● </color>DMG Immunity</size>
91301626186<size=35>Waiting to gain <color=#FFFF00>● </color>DMG Immunity</size>
92301626187<size=35>Gabriel gaining <color=#FFFF00>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
93301626188<size=35>Gabriel has gained <color=#FFFF00>● </color>DMG Immunity</size>
94301626201<size=35>Deal <color=#660099>Dark</color> DMG to charge up the Tank: <color=#FF0000>{0}</color></size>%
95301626202<size=35>Tank auto-charging countdown: <color=#FF0000>{0}</color></size>s
96301626021Recycle Prisoner gaining shield in: <color=#0099FF>{0}</color>s
97301626022Recycle Prisoner's shield duration: <color=#FF0000>{0}</color>s
98301626023Recycle Prisoner's fatigue duration: <color=#FF6600>{0}</color>s
99301626024Recycle Prisoner: <color=#FF0000>Eliminated</color>
100301626061<size=30><color=#FF0000>An Amplifier </color>is <color=#0099FF>enhancing </color>Vassago</size>
101301626062<size=30>Amplifier No.1 status: <color=#0099FF>In use</color></size>
102301626063<size=30>Amplifier No.1 status: <color=#FF6600>Rebooting...</color></size>
103301626064<size=30>Amplifier No.1 status: <color=#FF0000>Overloaded</color></size>
104301626065<size=30>Amplifier No.2 status: <color=#0099FF>In use</color></size>
105301626066<size=30>Amplifier No.2 status: <color=#FF6600>Rebooting...</color></size>
106301626067<size=30>Amplifier No.2 status: <color=#FF0000>Overloaded</color></size>
107301626068<size=30>Amplifier No.3 status: <color=#0099FF>In use</color></size>
108301626069<size=30>Amplifier No.3 status: <color=#FF6600>Rebooting...</color></size>
109301626070<size=30>Amplifier No.3 status: <color=#FF0000>Overloaded</color></size>
110301626071<size=30>Amplifier No.4 status: <color=#0099FF>In use</color></size>
111301626072<size=30>Amplifier No.4 status: <color=#FF6600>Rebooting...</color></size>
112301626073<size=30>Amplifier No.4 status: <color=#FF0000>Overloaded</color></size>
113301626074<size=30>Amplifier <color=#FF6600>Reboot</color> Countdown: <color=#FF0000>{0}</color></size>s
114301626111<size=35>Accumulate <color=#0099FF>Ice Attacks</color> to inflict the enemy with <color=#0099FF>Frozen</color></size>
115301626112<size=35>Total <color=#0099FF>Ice</color> DMG accumulated: <color=#0099FF>{0}</color>%</size>
116301626113<size=35>Use <color=#FF0000>Fire Attacks</color> to deal bonus DMG</size>
117301626114<size=35>Enemy's <color=#0099FF>Frozen</color> duration: <color=#0099FF>{0}</color>s</size>
118301626115<size=35>Accumulate <color=#FF0000>Fire Attacks</color> to inflict the enemy with <color=#FF0000>Burn</color></size>
119301626116<size=35>Total <color=#FF0000>Fire</color> DMG accumulated: <color=#FF0000>{0}</color>%</size>
120301626117<size=35>Use <color=#0099FF>Ice Attacks</color> to deal bonus DMG</size>
121301626118<size=35>Enemy's <color=#FF0000>Burn</color> duration: <color=#FF0000>{0}</color>s</size>
122301626119Jaspers appearing in: <color=#0099FF>{0}</color>S
12374860600<b><size=25>{0}</size><size=27>m</size></b>
12474864400<b><size=29>Damage</size></b>
12574864401<size=27>{0}%</size>
12674864402<b><size=29>Energy Core Drop Rate</size></b>
12774864403<b><size=29>ID</size></b>
12874864404<size=27>Nalasr-E</size>
12974864405<b><size=29>Version</size></b>
13074864406<size=27>Basic</size>
13174441510<b><size=29>Individual ID</size></b>
13274441511<size=27>MPA-01</size>
13374441520<b><size=29>Energy Reaction</size></b>
13474441521<size=27>Low</size>
13574441530<b><size=29>Damage Received</size></b>
13674441531<size=27>N/A</size>
13774441540<b><size=29>Threat Level</size></b>
13874441541<size=27><color=#FF0000>Medium</color></size>
13974864407<size=27>Enhanced</size>
14074864408<size=27>Extreme</size>
14174864900<b><size=29>Data</size></b>
14274864901<size=27>Broken Machine</size>
14374864902<b><size=29>Energy Core Content</size></b>
14474864903<size=27>80%</size>
145300613041<b><size=29>Logic Module</size></b>
146300613042<size=27>Protocol Activated</size>
147300613043<b><size=29>Weapon Module</size></b>
148300613044<size=27>Protocol Inactive</size>
149300613045<b><size=29>Dash System</size></b>
150300613046<size=27>Functioning Normally</size>
151300613047<b><size=29>Energy Saver Mode</size></b>
152300613048<size=27>Combat System Temporarily Disabled</size>
153300613049<size=27>Checkpoint Gate</size>
154300613050<size=27>Scrap Car</size>
155300613051<size=27>Abandoned Metal Crate</size>
156300613052<size=27>Device Control Panel</size>
157300613053<b><size=29>Storage</size></b>
158300613054<size=27>Circuit Module Storage Device</size>
159300613055<size=27>Weapon Circuit Module 2</size>
160300613056<b><size=27>Destroy </size><size=25>{0}</size><size=27>m</size></b>
161300613057<b><size=27>Defeat</size><size=25> {0}</size><size=27>m</size></b>
162300613058<b><size=27>Operate</size><size=25> {0}</size><size=27>m</size></b>
163300613059<b><size=29>ID: </size></b><size=27>Nalasr-E</size>
164300613060<b><size=29>Version: </size></b><size=27>Extreme</size>
165300613061<b><size=29>Stability: </size></b><size=27>{0}%</size>
166300613062<b><size=29>Energy Core Content: </size></b><size=27>{0}</size>
167300613063<b><size=29>Stability: </size></b><color=#FF0000><size=27>{0}%</size></color>
168300613071<size=27>Control Panel Inactive</size>
169300613072<size=27>No. 1 Constraint</size>
170300613073<size=27>No. 2 Constraint</size>
171300613074<size=27>No. 1 Constraint Control Panel</size>
172300613075<size=27>No. 2 Constraint Control Panel</size>
173300613076<b><size=27>Check</size><size=25> {0}</size><size=27>m</size></b>
174300613121<size=27>Fallen Tree</size>
175300613141<size=27>Control Panel I Activated</size>
176300613142<size=27>Control Panel II Activated</size>
177300613143<size=27>Control Panel III Activated</size>
178300613144<size=27>Control Panel IV Activated</size>
179300613145<size=27>Constraint</size>
180300613146<size=27>Main Constraint</size>
181300613147<size=27>Device Locked</size>
182300613148<size=27>Operation Locked</size>
183300613321<b><size=29>ID: </size></b><size=27>Tamer</size>
184300613322<b><size=29>ID: </size></b><size=27>Sentry Gun</size>
185300613323<b><size=29>ID: </size></b><size=27>Harvester</size>
186300613324<b><size=29>ID: </size></b><size=27>Gear</size>
187300613325<b><size=29>ID: </size></b><size=27>Hetero Explore Unit</size>
188300613326<b><size=29>ID: </size></b><size=27>Courier-M</size>
189300613328<b><size=29>ID: </size></b><size=27>Deporter-R</size>
190300613329<b><size=29>ID: </size></b><size=27>Deconstructor</size>
191300613330<b><size=29>ID: </size></b><size=27>Heal-Z</size>
192300613331<b><size=29>ID: </size></b><size=27>Firefighter</size>
193300613332<b><size=29>ID: </size></b><size=27>Heteromer Aerial Monitor</size>
194300613333<b><size=29>ID: </size></b><size=27>Heteromer Hydraulic</size>
195300613334<b><size=29>ID: </size></b><size=27>Hetero Deconstruct Unit</size>
196300613335<b><size=29>ID: </size></b><size=27>Martini</size>
197300613336<b><size=29>ID: </size></b><size=27>Polar Soldier</size>
198300613337<b><size=29>ID: </size></b><size=27>Deep-sea Ambusher</size>
199300613338<b><size=29>ID: </size></b><size=27>Prototype - Right Front Leg</size>
200300613339<b><size=29>ID: </size></b><size=27>Prototype - Left Front Leg</size>
201300613340<b><size=29>ID: </size></b><size=27>Prototype - Left Back Leg</size>
202300613341<b><size=29>ID: </size></b><size=27>Prototype - Right Back Leg</size>
203300613342<b><size=29>ID: </size></b><size=27>Polar Bear</size>
204300613343<b><size=29>ID: </size></b><size=27>Bio-Bull</size>
205300613344<b><size=29>ID: </size></b><size=27>Squid</size>
206300613345<b><size=29>ID: </size></b><size=27>Heteromer Sentry Gun</size>
207300613346<size=27>Data Singularity</size>
208300613347<size=27>Circuit Module</size>
209300613348<b><size=29>ID: </size></b><size=27>Hetero Repair Unit</size>
210300613349<b><size=29>ID: </size></b><size=27>Hetero Fire Unit</size>
211300613350<b><size=29>ID: </size></b><size=27>Snow Owl</size>
212300613351<b><size=29>ID: </size></b><size=27>Bio-Salamander</size>
213300613352<b><size=29>ID: </size></b><size=27>Acid Ant</size>
214300613353<b><size=29>ID: </size></b><size=27>Buthus</size>
215300613354<b><size=29>ID: </size></b><size=27>SSG-Meanderer</size>
216300613355<b><size=29>ID: </size></b><size=27>Popper</size>
217300613356<b><size=29>ID: </size></b><size=27>Jaspers</size>
218300613357<b><size=29>ID: </size></b><size=27>Terrapod</size>
219300613358<b><size=29>ID: </size></b><size=27>DB02-Sanitizer</size>
220300613359<b><size=29>ID: </size></b><size=27>Trailblazing Surfer</size>
221300613360<b><size=29>ID: </size></b><size=27>Blubber VI</size>
222300613361<b><size=29>ID: </size></b><size=27>Musashi IX</size>
223300613362<b><size=29>ID: </size></b><size=27>Wheel of Fortune</size>
224300613363<b><size=29>ID: </size></b><size=27>Sanctuary Guard</size>
225300613364<b><size=29>ID: </size></b><size=27>Shark-speare</size>
226300613365<b><size=29>Bonus Data: </size></b><size=27> Haywire</size>
227300613366<b><size=29>ID: </size></b><size=27>Moon Eater</size>
228300613367<b><size=29>Bonus Data: </size></b><size=27>Basic Form</size>
229300613368<b><size=29>HP: </size></b><size=27>{0}%</size>
230300613369<b><size=29>HP: </size></b><color=#FF0000><size=27>{0}%</size></color>
231300613370<b><size=29>Bonus Data: </size></b><size=27>Burst Form</size>
232300613371<b><size=29>ID: </size></b><size=27>Gabriel</size>
233300613372<b><size=29>Bonus Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size>
234300613373<b><size=29>ID: </size></b><size=27>Voodoo</size>
235300613374<b><size=29>Bonus Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size>
236300613375<b><size=29>ID: </size></b><size=27>Mr. White</size>
237300613376<b><size=29>ID: </size></b><size=27>Shieldbearer</size>
238300613377<b><size=29>ID: </size></b><size=27>Excavator</size>
239300613378<b><size=29>ID: </size></b><size=27>Explorer</size>