forked from PGR/ascnet
12 KiB
12 KiB
1 | StageId | Text | BackCount | ResetCount | TotalLoseCount |
---|---|---|---|---|---|
2 | 1101 | Keep going forward—looks like this is our only option. | 3 | 3 | 3 |
3 | 1102 | It seems like you'll have to get through the crucial Kuroro from the right to reach the endpoint... | 3 | 3 | 3 |
4 | 1103 | A Kuroro will run in the opposite direction if either a Construct shows up around it or another character is eliminated. | 3 | 3 | 3 |
5 | 1104 | It doesn't seem like you'll be able to make it to the endpoint going down. Is there a way to move the crucial Kuroro downward, though... | 3 | 3 | 3 |
6 | 1105 | Can you somehow push the crucial Kuroro to the left so it moves in sync with the patrolman...? | 3 | 3 | 3 |
7 | 1106 | Why don't you try approaching it from the side with Tai'E's help since you can't get close to it from below? | 3 | 3 | 3 |
8 | 1107 | And Tai'E only shows up on odd rounds, eh... I see what you're saying. We definitely can't miss this opportunity. | 3 | 3 | 3 |
9 | 1108 | You can make it straight to the endpoint if You can push the Kuroro on the right to the top. | 3 | 3 | 3 |
10 | 1109 | If you want to push Kuroro upward to make it a stepping stone, you'll need to take advantage of the fact that it runs away when it gets scared. | 3 | 3 | 3 |
11 | 1110 | It seems like you can keep moving and change location and direction if you move close to Tai'E from the side. | 3 | 3 | 3 |
12 | 1201 | I have a bad feeling about these pools. You just might be able to make your way through them if you can freeze them. | 3 | 3 | 3 |
13 | 1202 | Kuroros will run away in fear, too, if the character around its fall into the water. | 3 | 3 | 3 |
14 | 1203 | There is water all around the Kuroro at the bottom. Maybe we don't need to make our hands dirty at all, Commandant. | 3 | 3 | 3 |
15 | 1204 | You can probably use the Kuroro in the upper-right corner. Keep it safe until you're done using it. | 3 | 3 | 3 |
16 | 1205 | It seems like there is no way you'll ever be able to reach the Kuroro up there... Guess you'll need a few extra hands. | 3 | 3 | 3 |
17 | 1206 | After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. | 3 | 3 | 3 |
18 | 1207 | Roseblade won't stop in front of the pool. If only you can move it forward... | 3 | 3 | 3 |
19 | 1208 | Is there a way we can move the Kuroro in the middle down to the bottom...? | 3 | 3 | 3 |
20 | 1209 | You need to catch the stepping stone with another stone so it won't fall into the water. | 3 | 3 | 3 |
21 | 1210 | The butler won't come down for you if you don't knock on the door. | 3 | 3 | 3 |
22 | 1301 | Be careful. The Kuroro carries fire with it, and fire will melt ice... | 3 | 3 | 3 |
23 | 1302 | The Kuroro has decided to burn through the ice. You'll have to go around to get close to it, then. | 3 | 3 | 3 |
24 | 1303 | If you stand on the green mark, all the stone gates with the same mark will drop down. | 3 | 3 | 3 |
25 | 1304 | You need someone to keep these stone gates from going back up so you can get close to the Kuroro in the bottom-left corner... | 3 | 3 | 3 |
26 | 1305 | Let's burn the grass first. The path that appeared doesn't seem like a difficult walk at all. | 3 | 3 | 3 |
27 | 1306 | The Kuroro at the bottom is wrapped up in ice under the bushes. Try to get close to it from the side. | 3 | 3 | 3 |
28 | 1307 | There are quite a few pools on the field, and the Kuroro is an Ice Kuroro. I wonder if we can somehow get its help... | 3 | 3 | 3 |
29 | 1308 | You'll need to come up with a way to burn down the grass that's blocking its way before luring out Roseblade. | 3 | 3 | 3 |
30 | 1309 | Now, imagine for a second that the Kuroro up there is all alone by itself... | 3 | 3 | 3 |
31 | 1310 | Move up the Fire Kuroro at the bottom so it can work with the Kuroro on the right. | 3 | 3 | 3 |
32 | 1401 | The Lightning Circle pulls in all the characters and Kuroros that carry Lightning Attribute with them. | 3 | 3 | 3 |
33 | 1402 | Use Lightning Circle | 3 | 3 | 3 |
34 | 1403 | Pushing Kuroros into the water seems to come with more benefits than one. | 3 | 3 | 3 |
35 | 1404 | If you can somehow keep the Kuroro from moving away from the Lightning Circle on the right... | 3 | 3 | 3 |
36 | 1405 | Now, both Kuroros carry Lightning Attribute with them—which doesn't just happen for no reason. It has to be a hint. | 3 | 3 | 3 |
37 | 1406 | Move to the right from the get-go and let miracles happen. | 3 | 3 | 3 |
38 | 1407 | Lightning Attribute still works even when it's carried by a Kuroro. | 3 | 3 | 3 |
39 | 1408 | Push the Kuroro to the right and make the grass grow so you can land on it. | 3 | 3 | 3 |
40 | 1409 | You need to clear the path up to the endpoint with Roseblade. Try to block its way with the grass. | 3 | 3 | 3 |
41 | 1410 | Head to the right and block Tai'E clockwise. The endpoint is right there. | 3 | 3 | 3 |
42 | 1501 | You don't have another choice... Need I say more, Commandant? | 3 | 3 | 3 |
43 | 1502 | It teleports everything—even Kuroros, yes. Chase it down and make it your stepping stone. | 3 | 3 | 3 |
44 | 1503 | Let's familiarize ourselves with it: Teleport it into the mist and follow it. | 3 | 3 | 3 |
45 | 1504 | The mist has multiple entrances and exits, so best of luck choosing the right path. | 3 | 3 | 3 |
46 | 1505 | To start with, you can try getting rid of the elemental Kuroros, Commandant. | 3 | 3 | 3 |
47 | 1506 | Hold off on changing direction when you're done eliminating the Kuroro at the bottom. See, there is a crypt below the Lightning Circle. | 3 | 3 | 3 |
48 | 1507 | Try destroying the Lightning Circle on the left, Commandant. The Kuroro will take care of the rest. | 3 | 3 | 3 |
49 | 1508 | Try to make the Kuroro on the left fall into the water, then approach the crucial Kuroro using Teleporting Mist. | 3 | 3 | 3 |
50 | 1509 | It seems like you'll have to make a round. | 3 | 3 | 3 |
51 | 1510 | It doesn't seem like you can make it straight to the endpoint... You'll have to catch the Kuroros that fall and make them into a wall to catch yourself with. | 3 | 3 | 3 |
52 | 2101 | Keep going forward—looks like this is our only option. | 3 | 3 | 3 |
53 | 2102 | Changing your direction immediately after you stop doesn't seem to work here. | 3 | 3 | 3 |
54 | 2103 | I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. | 3 | 3 | 3 |
55 | 2104 | And it seems like they get scared and run away, too, when enemies around them are eliminated. | 3 | 3 | 3 |
56 | 2105 | If you could push the upper-right Kuroro up... | 3 | 3 | 3 |
57 | 2106 | It will be easier if we can patch the opening on the left. | 3 | 3 | 3 |
58 | 2107 | Watch out, Commandant. That red circle shows Shark-speare's detection range. | 3 | 3 | 3 |
59 | 2108 | The walls in front of the endpoint are pretty smooth. How do I make it to the other side...? | 3 | 3 | 3 |
60 | 2109 | Look carefully. There are only two paths leading to the endpoint. If you can take one of them... | 3 | 3 | 3 |
61 | 2110 | Tai'E moves along a fixed route in each turn... And anything with a predictable pattern can be exploited. | 3 | 3 | 3 |
62 | 2201 | You will also be able to control the shadows, but they won't scare Kuroro off or eliminate them. | 3 | 3 | 3 |
63 | 2202 | Hmm... Is there a way to get pass the walls and get to the area below? | 3 | 3 | 3 |
64 | 2203 | It seems there is only one entrance to the area below. | 3 | 3 | 3 |
65 | 2204 | Those holes look dangerous... Remember to avoid them. | 3 | 3 | 3 |
66 | 2205 | Kuroro will be scared and run if someone falls into a trap hole. | 3 | 3 | 3 |
67 | 2206 | You have to sacrifice your own shadow when necessary. | 3 | 3 | 3 |
68 | 2207 | It seems better to reach the Kuroro on the left edge from above or right. | 3 | 3 | 3 |
69 | 2208 | The key is to get back to the area above from below and reach the endpoint. | 3 | 3 | 3 |
70 | 2209 | On the bright side, with the detection range and traps around, we're bound to steer clear of some of the wrong paths. | 3 | 3 | 3 |
71 | 2210 | The endpoint and Shark-speare are surrounded by walls. Is there anything we can use as a stepping stone...? | 3 | 3 | 3 |
72 | 2301 | The Electro-Walls are electrified, so be careful not to bump into them. Step on the switch to turn them off. | 3 | 3 | 3 |
73 | 2302 | You don't always need to get your hands dirty to get what you want. | 3 | 3 | 3 |
74 | 2303 | One and only objective: Turn off the switch. | 3 | 3 | 3 |
75 | 2304 | You don't have to push every single button, Commandant. Stay focused. | 3 | 3 | 3 |
76 | 2305 | There is only one entrance at the endpoint. How can we get there...? | 3 | 3 | 3 |
77 | 2306 | Turn off the switch before using the Kuroro as stepping stones, otherwise, they will be eliminated by the Electro-Walls. | 3 | 3 | 3 |
78 | 2307 | We have to find a stepping stone to reach the endpoint after eliminating the Kuroro in the upper-left corner... | 3 | 3 | 3 |
79 | 2308 | Don't be scared by the Electro-Walls, Commandant. Those are just paper tigers. | 3 | 3 | 3 |
80 | 2309 | Try to finish the battle in the middle of the battlefield. Don't let Kuroro escape to the right side. | 3 | 3 | 3 |
81 | 2310 | Sometimes you need to move more than once to get Kuroro to the place where it needs to be. | 3 | 3 | 3 |
82 | 2401 | I know it's hard but please keep me safe, Commandant. | 3 | 3 | 3 |
83 | 2402 | Watch out for the trap hole on the right. Even I don't want to fall into it. | 3 | 3 | 3 |
84 | 2403 | Try to kill Shark-speare first. | 3 | 3 | 3 |
85 | 2404 | Get the Kuroro above down and use it as a stepping stone, not me. | 3 | 3 | 3 |
86 | 2405 | Sometimes you have to take the longer path to make the best use of your stepping stone, Commandant. | 3 | 3 | 3 |
87 | 2406 | You want to evacuate people who shouldn't be there before starting a hunt. | 3 | 3 | 3 |
88 | 2407 | Don't fight Kuroro the second you enter the battle. Take a walk around it first. | 3 | 3 | 3 |
89 | 2408 | You only have a few ways to reach the key Kuroro. Moving from left to right could be a good idea. | 3 | 3 | 3 |
90 | 2409 | You could use the help of Celica when necessary, Commandant. | 3 | 3 | 3 |
91 | 2410 | ...I can also be your assistant if necessary, Commandant. | 3 | 3 | 3 |
92 | 2501 | After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. | 3 | 3 | 3 |
93 | 2502 | Distract the Roseblade and don't look back no matter what is blocking your way. | 3 | 3 | 3 |
94 | 2503 | You could use the help of your allies, including me, when necessary, Commandant. | 3 | 3 | 3 |
95 | 2504 | Enemies that will only move under certain conditions are just moving stepping stones. | 3 | 3 | 3 |
96 | 2505 | You have to stop the Kuroro on the left to reach the Kuroro on the right. | 3 | 3 | 3 |
97 | 2506 | Use the Roseblade as your stepping stone, Commandant. | 3 | 3 | 3 |
98 | 2507 | You can never have too many stepping stones. Get yourself two stepping stones if one is not enough. | 3 | 3 | 3 |
99 | 2508 | Places that are hard to reach won't be a big deal when you have the help of the stepping stones. | 3 | 3 | 3 |
100 | 2509 | I've seen a complete letter S. You are on its tail, Commandant. | 3 | 3 | 3 |
101 | 2510 | The Roseblade here won't stay very long. You need to make him stay somewhere. | 3 | 3 | 3 |
102 | 3101 | Keep going forward—looks like this is our only option. | 3 | 3 | 3 |
103 | 3102 | Think about it... If Kuroro on the left wasn't there... | 3 | 3 | 3 |
104 | 3103 | Changing your direction immediately after you stop doesn't seem to work here. | 3 | 3 | 3 |
105 | 3104 | I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. | 3 | 3 | 3 |
106 | 3105 | It's a bit far... But there must be a way to approach the Kuroro up top. | 3 | 3 | 3 |
107 | 3106 | The Kuroro on the right cannot be eliminated directly, but if you use that... | 3 | 3 | 3 |
108 | 3107 | Make good use of your enemies, Commandant. | 3 | 3 | 3 |
109 | 3108 | Instead of eliminating each enemy, maybe you can use them to your advantage. | 3 | 3 | 3 |
110 | 3201 | Watch out, Commandant. That red circle shows Shark-speare's detection range. | 3 | 3 | 3 |
111 | 3202 | The area outside the red circle is Shark-speare's blind spot. Time to strike now! | 3 | 3 | 3 |
112 | 3203 | The enemies on the top side are impossible to break through... Why not turn to the ones on the bottom? | 3 | 3 | 3 |
113 | 3205 | Sometimes it's not bad to take a detour... | 3 | 3 | 3 |
114 | 3206 | Only if you can lure the Kuroro to the bottom left corner... But how? | 3 | 3 | 3 |
115 | 3207 | That patrolman was just bluffing. Don't let him get away, Commandant! | 3 | 3 | 3 |
116 | 3208 | There are two Kuroro... You have to think carefully about which one should be dealt with first. | 3 | 3 | 3 |
117 | 3301 | There's only one way for sure, right, Commandant? | 3 | 3 | 3 |
118 | 3302 | Let's ignore the Kuroro on your left for now. | 3 | 3 | 3 |
119 | 3303 | Looks like they're going in different directions. If we choose the right one... | 3 | 3 | 3 |
120 | 3304 | If you're finding it difficult... Why not take a look at the Kuroro on the right? | 3 | 3 | 3 |
121 | 3305 | It's not difficult to predict their next move based on their movement pattern. Go right first, Commandant. | 3 | 3 | 3 |
122 | 3306 | The patrolman and stone gate are in line with each other. If we can trap him... | 3 | 3 | 3 |
123 | 3307 | Looks like... Now's the time to take down all the enemies at once. | 3 | 3 | 3 |
124 | 3308 | The Kuroro up top can't be taken out from here, but if you can use that... | 3 | 3 | 3 |
125 | 3401 | ...I'm sure you're aware that you've only got one choice. | 3 | 3 | 3 |
126 | 3402 | Please keep in mind that a new path might form when the terrain changes, Commandant. | 3 | 3 | 3 |
127 | 3403 | ...It's a dead end? Well then, we'll just have to make them clear the way! | 3 | 3 | 3 |
128 | 3404 | The top one seems to be a decoy... Wanna know how I know that? My intuition! | 3 | 3 | 3 |
129 | 3405 | Let's eliminate the enemies on the bottom first, Commandant. | 3 | 3 | 3 |
130 | 3406 | It's fine to let your enemies run for a while... And please remember to count your steps. | 3 | 3 | 3 |
131 | 3407 | The terrain toward the top is complicated. Don't let your enemies get there, Commandant. | 3 | 3 | 3 |
132 | 3408 | It's not always bad to take a detour... Hmm? Is that an infinity symbol? | 3 | 3 | 3 |