forked from PGR/ascnet
30 KiB
30 KiB
1 | Id | Name | GroupId | SortId | TimeId | ShowBeginTime | ShowEndTime | ActivityType | ActivityBgType | ActivityBg | ActivityTitle | ActivityDes | ActivityPrefabPath | Params[0] | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | ConditionId |
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2 | 998 | Invite Friend | 3 | 1 | 4 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png | Invite Friend | You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. | Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab | 2 | 10015 | 3 | ||||||||
3 | 999 | Invite Code | 3 | 1 | 5 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png | Invite Code | Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. | Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab | 2 | 10016 | |||||||||
4 | 81 | Arcade Anima - Watanabe | 14 | 1 | 13103 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png | Arcade Anima - Watanabe | Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. | 166 | 11768 | |||||||||
5 | 82 | Arcade Anima - Alpha | 14 | 1 | 13104 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png | Arcade Anima - Alpha | Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. | 167 | 11770 | |||||||||
6 | 90 | Dark Winter Origin | 11 | 1 | 14001 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png | Dark Winter Origin | Mission Info: Complete event missions to obtain [Energy Cube]. | 170 | 20175 | |||||||||
7 | 100 | Cat Grab | 39 | 7 | 13401 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGoldV132.png | Cat Grab | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Travel through time and gravity while grabbing resources in the space to earn Resource Points and purchase consumable add-ons and upgrade the UFO.\n2. Complete Grab challenges to unlock more members. | 20122 | 8001 | |||||||||
8 | 101 | Candlelit Manifold | 39 | 8 | 13901 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePrequelV132.png | Candlelit Manifold | Requirements: Commandant Lv.40.\nStage open until: 2024/1/17, 06:59 (UTC)\nEvent shop open until: 2024/1/18, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Candlelit Manifold stages only.) | 20017 | 8001 | |||||||||
9 | 107 | Decor Pack - Snap Imaging | 39 | 14 | 13811 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png | Snap Imaging | [Decor Pack]:\n1. Snap Imaging Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle ×3, Finished Decor, and Set Decor Blueprint Choice ×20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 23 pieces of Decors. | 10031 | ||||||||||
10 | 108 | Tactical Assessment Manual | 39 | 16 | 13910 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png | The Star Trail File | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n | 20171 | ||||||||||
11 | 113 | Guild Expedition III | 25 | 1 | 14902 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png | Guild Expedition III | \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! | 183 | 20126 | |||||||||
12 | 114 | Renaissance du Fantastique | 44 | 1 | 14701 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png | Renaissance du Fantastique | Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. | 184 | ||||||||||
13 | 115 | Blazing Trails | 44 | 2 | 14601 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png | Blazing Trails | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! | 89001 | 8001 | |||||||||
14 | 116 | Palette Clash | 44 | 3 | 14002 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png | Palette Clash | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! | 88004 | 8001 | |||||||||
15 | 117 | Babel Tower: Sidereal Impression | 44 | 4 | 14804 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png | Babel Tower: Sidereal Impression | Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. | 20015 | 8003 | |||||||||
16 | 118 | Memory Rescue | 44 | 5 | 14401 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png | Memory Rescue | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. | 82040 | 8001 | |||||||||
17 | 120 | Kaleidoscopic Dream | 44 | 7 | 14201 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png | Kaleidoscopic Dream | Requirements: Commandant Lv.40.\nEnds on: 12/26/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) | 20017 | ||||||||||
18 | 121 | Omniframe Target | 44 | 8 | 14918 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png | Omniframe Target - Kaleido | New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. You have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. | 7209 | ||||||||||
19 | 122 | CUB Target | 44 | 9 | 14919 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png | CUB Target - Rainbow | New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Refraction Siphon]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, \ngather enemies within the area, and deal <color=#0f70bc>100%</color> Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, \ndealing <color=#0f70bc>200%</color> Physical DMG to enemies in the area.\n\n(Active Skill) [Ripple Dash]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward \nand deal <color=#0f70bc>65%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and \ndeals <color=#0f70bc>90%</color> Physical DMG to the enemies on the path 3 times.\n\n(Special Passive) [Inner Storm]:\nAyla: Kaleido deals <color=#0f70bc>6%</color> more Base DMG when casting <color=#0f70bc>Pure Color: Theme Emphasis</color> and <color=#0f70bc>Color Mix: Clash of Concepts</color>, and Rainbow will gather nearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \n<color=#0f70bc>Colorful Brushstroke</color> deals <color=#0f70bc>6%</color> more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, it will be guaranteed when you draw an S-Rank CUB. | 7212 | ||||||||||
20 | 126 | Decor Pack - Archeology Base | 44 | 13 | 14920 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png | Archeology Base | [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. | 20060 | ||||||||||
21 | 127 | Tactical Assessment Manual | 44 | 14 | 14910 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png | The Prismatic Trace File | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n | 20171 | 8001 | |||||||||
22 | 128 | Age of Creators | 45 | 1 | 14301 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png | Age of Creators | Requirements: Clear Normal Story 2-4 | 185 | 20071 | |||||||||
23 | 129 | Adaptation Fitting: Rainbow | 46 | 1 | 14302 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png | Adaptation Fitting: Rainbow | Requirements: Commandant Lv.61 | 189 | 7116 | |||||||||
24 | 130 | Laurel: Fiery Moon | 47 | 1 | 14303 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png | Fiery Moon | New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon] | 187 | 10035 | |||||||||
25 | 131 | Capriccio: Vox Solaris | 48 | 1 | 14303 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png | Vox Solaris | New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris] | 188 | 10035 | |||||||||
26 | 132 | Character Leap - Rozen | 13 | 1 | 14701 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png | Character Leap | Instructions: Experience the new powers brought about by Leap in the tutorial stage. | 186 | 8006 | |||||||||
27 | 91 | Topological Manifold | 15 | 1 | 12001 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png | Topological Manifold | Mission Info: Complete event missions to obtain [Klein Bottles]. | 157 | 20164 | |||||||||
28 | 92 | Futurismo | 12 | 1 | 13001 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png | Futurismo | Mission Info: Complete event missions to obtain [Origami Windmills]. | 168 | 20170 | |||||||||
29 | 94 | Spiral of Chronos | 39 | 1 | 13105 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png | Spiral of Chronos | Event Info: Play through the new event story [Spiral of Chronos] and complete missions. | 175 | ||||||||||
30 | 95 | Simulacrum Submersion | 39 | 2 | 13301 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png | Simulacrum Submersion | Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. | 88003 | 8008 | |||||||||
31 | 97 | Spectroscopic Binary Star | 39 | 4 | 13501 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDoubleV132.png | Spectroscopic Binary Star | Requirements: Commandant Lv.52\n\n [Event Info]:\n1. This is a single-player mode that allows you to deploy two characters to the battlefield to fight the enemy.\n2. Use Reinforcement Skills in battle to let the other character trigger Matrix and attack the enemy.\n3. Each stage has its unique mechanic. Select team members wisely based on the mechanic.\n4. The event consists of 3 chapters. The first 2 chapters are of normal difficulty. Clear them and you will win most of the rewards. The 3rd chapter, however, grants a tougher challenge. | 82001 | 8008 | |||||||||
32 | 98 | Hyperspace Collapse | 39 | 5 | 13511 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV132.png | Hyperspace Collapse | Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [The Merciful One] being your formidable enemy.\n2. All members will be reset if knocked out during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. | 11724 | 8001 | |||||||||
33 | 99 | Magic Square Trial | 39 | 6 | 13201 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoFangV132.png | Magic Square Trial | Requirements: Commandant Lv.52\n\n [Event Info]:\n1. Form a team of three to participate in the event. Take advantage of the bombs' explosion patterns and adjust where the team members stand accordingly to attack the boss and earn points.\n2. The mode consists of two difficulty modes. The hard mode will be available as scheduled.\n3. Each stage contains multiple rounds. Each round is made up of Operation Phases and judgement phases. You can move freely in operation phases and carry any bombs. In judgement phases, your movement will be restricted, different bombs will explode in different areas, and the result of the current round will be settled.\n4. Use the bombs to hit the boss and earn points. When your team hit the boss with bombs of the same color, you will obtain a critical bonus. However, hitting by the boss's bombs will reduce your personal points for the corresponding round.\n5. In the hard mode, you can take damage from the bombs from your teammates. Hitting teammates or being hit by teammates will reduce points. | 85010 | 8008 | |||||||||
34 | 102 | Omniframe Target | 39 | 10 | 13809 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawLeeV132.png | Omniframe Target - Hyperreal | New Omniframe:\n※S-Rank Fire Attacker [Lee: Hyperreal]\nNew Weapon:\n※6★ [Key of Tempus Gate - Stokes] (Composite Armaments)\n\nInfo:\n1. Construct Research:\n※[Lee: Hyperreal] will be available in the [Themed Construct] \nResearch Pool. You have a 100% chance to get [Lee: Hyperreal] \nwhen you get an S-Rank Construct.\n2. Weapon Research:\n※[Key of Tempus Gate - Stokes] will be available in the \n[Weapon Target] Research Pool\nwith the same rules and rates as other weapons. | 7209 | ||||||||||
35 | 103 | CUB Target | 39 | 11 | 13810 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV132.png | CUB Target - Punchy | New CUB:\n※S-Rank CUB [Punchy]\n※Recommended partner: [Lee: Hyperreal]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Downward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen.\n\n(Active Skill) [Upward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area.\n\n(Special Passive) [Potential Resonance]: Each time Punchy casts an Active Skill, the carrier's ATK increases for 8s.\n\n(Special Passive) [Mark of Overlapping Void Matrix]: When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#ff5656>Hypermatrix Strike</color> and <color=#ff5656>Collapsing Realm</color> increases. Casting <color=#ff5656>Realm Travel</color> or <color=#ff5656>Retribution</color> will summon Punchy to throw a <color=#ff5656>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#ff5656>Downward Punch</color>.\n2. CUB Research:\n※[Punchy] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Punchy] as the target, it will be guaranteed when you draw an S-Rank CUB. | 7212 | ||||||||||
36 | 109 | However Improbable | 40 | 1 | 13805 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLeeV132.png | However Improbable | Requirements: Clear Normal Story Mission 2-4 | 176 | 20071 | |||||||||
37 | 110 | Adaptation Fitting: Punchy | 41 | 1 | 13806 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV132.png | Adaptation Fitting: Punchy | Requirements: Commandant Lv.61 | 179 | 7115 | |||||||||
38 | 111 | Glory: Radiant Respite | 42 | 1 | 13802 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIvyV132.png | Radiant Respite | New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite] | 177 | 10035 | |||||||||
39 | 112 | Plume: Dance of Ripplets | 43 | 1 | 13803 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryRenYuV132.png | Dance of Ripplets | Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets] | 178 | 11773 | |||||||||
40 | 93 | Character Leap - Luminance | 13 | 1 | 9005 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png | Character Leap | Instructions: Experience the new powers brought about by Leap in the tutorial stage. | 132 | 8006 | |||||||||
41 | 1001 | Oath of Purity | 21 | 1 | 100004 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png | Oath of Purity | Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. | 3000 | ||||||||||
42 | 1011 | Scarlet Summers | 29 | 1 | 2160186 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png | Scarlet Summers | 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. | 3001 | ||||||||||
43 | 201 | Roamer Records | 1 | 16 | 7008 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png | Roamer Records | Requirements: Clear Normal Story Mission 2-4 | 20122 | ||||||||||
44 | 601 | Deed of Snow Leopard | 9 | 1 | 6602 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png | Deed of Snow Leopard | New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] | 102 | 10035 | |||||||||
45 | 220 | Egg Hawker | 20 | 1 | 2160132 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png | Egg Hawker | A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n | 2019 | ||||||||||
46 | 221 | Egg Hunter | 20 | 2 | 2160132 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png | Egg Hunter | Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. | 3000190 | ||||||||||
47 | 222 | Azure Apocalypse | 21 | 1 | 2160134 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png | Coating Trial | Instructions: Experience the special Coating [Azure Apocalypse]. | 45 | 10035 | |||||||||
48 | 200 | Nosferatu | 25 | 1 | 2160160 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png | Nosferatu | New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] | 94 | 10035 | |||||||||
49 | 204 | New Year Lottery | 44 | 1 | 2160204 | 1 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png | New Year Lottery | Instructions: Complete event missions to obtain [New Year Token]. | 97 | 20112 | |||||||||
50 | 205 | Starry Conversations | 49 | 1 | 11701 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png | Starry Conversations | Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower. | 11761 | 8001 | |||||||||
51 | 206 | Fortune of Spring | 50 | 1 | 2160225 | 3 | 1 | Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png | Fortune of Spring | Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! | 83010 |