forked from PGR/ascnet
3.8 KiB
3.8 KiB
1 | Role | Layer | State | Target | TransitionDuration |
---|---|---|---|---|---|
2 | R3LiangMd010021 | 0 | Born | 0 | |
3 | R3LiangMd010021 | 0 | Stand1 | 0.1 | |
4 | R3LiangMd010021 | 0 | Stand2 | 0.1 | |
5 | R3LiangMd010021 | 0 | Stand3 | 0.1 | |
6 | R3LiangMd010021 | 0 | Death | 0.1 | |
7 | R3LiangMd010021 | 0 | Standchange | 0.1 | |
8 | R3LiangMd010021 | 0 | Run | 0.1 | |
9 | R3LiangMd010021 | 0 | Walk | 0.1 | |
10 | R3LiangMd010021 | 0 | Runb | 0.2 | |
11 | R3LiangMd010021 | 0 | Runl | 0.2 | |
12 | R3LiangMd010021 | 0 | Runr | 0.2 | |
13 | R3LiangMd010021 | 0 | Walkb | 0.1 | |
14 | R3LiangMd010021 | 0 | Walkl | 0.1 | |
15 | R3LiangMd010021 | 0 | Walkr | 0.1 | |
16 | R3LiangMd010021 | 0 | TurnLeft | 0.1 | |
17 | R3LiangMd010021 | 0 | TurnRight | 0.1 | |
18 | R3LiangMd010021 | 0 | Move1 | 0.1 | |
19 | R3LiangMd010021 | 0 | Move2 | 0.1 | |
20 | R3LiangMd010021 | 0 | Move3 | 0.1 | |
21 | R3LiangMd010021 | 0 | RunStart | 0.1 | |
22 | R3LiangMd010021 | 0 | RunStartEnd01 | 0.1 | |
23 | R3LiangMd010021 | 0 | Hit1 | 0.05 | |
24 | R3LiangMd010021 | 0 | Hit2 | 0.05 | |
25 | R3LiangMd010021 | 0 | Hit3 | 0.05 | |
26 | R3LiangMd010021 | 0 | Hit4 | 0.05 | |
27 | R3LiangMd010021 | 0 | Behitfly | 0.05 | |
28 | R3LiangMd010021 | 0 | Hoverhit | 0.05 | |
29 | R3LiangMd010021 | 0 | Falldown | 0.1 | |
30 | R3LiangMd010021 | 0 | Hitdown | 0.05 | |
31 | R3LiangMd010021 | 0 | Lieonfloor | 0.1 | |
32 | R3LiangMd010021 | 0 | Standup | 0.1 | |
33 | R3LiangMd010021 | 0 | Straight | 0.1 | |
34 | R3LiangMd010021 | 0 | Stun | 0.1 | |
35 | R3LiangMd010021 | 0 | StraightBefore | 0.1 | |
36 | R3LiangMd010021 | 0 | StraightAfter | 0.1 | |
37 | R3LiangMd010021 | 0 | Win | 0 | |
38 | R3LiangMd010021 | 0 | Win2 | 0.1 | |
39 | R3LiangMd010021 | 0 | Stop | 0.1 | |
40 | R3LiangMd010021 | 0 | Fail | 0.1 | |
41 | R3LiangMd010021 | 0 | Save | 0.1 | |
42 | R3LiangMd010021 | 0 | AttackQte | 0 | |
43 | R3LiangMd010021 | 0 | Caught | 0.1 | |
44 | R3LiangMd010021 | 0 | RunStartEnd02 | 0.1 | |
45 | R3LiangMd010021 | 0 | StopR | 0.1 | |
46 | R3LiangMd010021 | 0 | Attack01 | 0.1 | |
47 | R3LiangMd010021 | 0 | Attack02 | 0.1 | |
48 | R3LiangMd010021 | 0 | Attack03 | 0.1 | |
49 | R3LiangMd010021 | 0 | Attack04 | 0.1 | |
50 | R3LiangMd010021 | 0 | Attack05 | 0.1 | |
51 | R3LiangMd010021 | 0 | Attack06 | 0.1 | |
52 | R3LiangMd010021 | 0 | Attack11 | 0.1 | |
53 | R3LiangMd010021 | 0 | Attack21 | 0.1 | |
54 | R3LiangMd010021 | 0 | Attack31 | 0.1 | |
55 | R3LiangMd010021 | 0 | Attack51 | 0.1 | |
56 | R3LiangMd010021 | 0 | Attack81 | 0.1 | |
57 | R3LiangMd010021 | 0 | Attack82 | 0.1 | |
58 | R3LiangMd010021 | 0 | Attack83 | 0.1 | |
59 | R3LiangMd010021 | 0 | Stand1 | Run | 0.2 |
60 | R3LiangMd010021 | 0 | Stand1 | Walk | 0.1 |
61 | R3LiangMd010021 | 0 | Stand2 | Standchange | 0.1 |
62 | R3LiangMd010021 | 0 | Stand2 | Run | 0.2 |
63 | R3LiangMd010021 | 0 | Stand2 | Walk | 0.3 |
64 | R3LiangMd010021 | 0 | Stand2 | Walkb | 0.3 |
65 | R3LiangMd010021 | 0 | Stand2 | Walkl | 0.3 |
66 | R3LiangMd010021 | 0 | Stand2 | Walkr | 0.3 |
67 | R3LiangMd010021 | 0 | Standchange | Stand1 | 0.1 |
68 | R3LiangMd010021 | 0 | Standchange | Run | 0.1 |
69 | R3LiangMd010021 | 0 | Standchange | Walk | 0.1 |
70 | R3LiangMd010021 | 0 | Run | Stop | 0.2 |
71 | R3LiangMd010021 | 0 | Run | Stand2 | 0.2 |
72 | R3LiangMd010021 | 0 | Run | Runb | 0.2 |
73 | R3LiangMd010021 | 0 | Run | Runl | 0.2 |
74 | R3LiangMd010021 | 0 | Run | Runr | 0.2 |
75 | R3LiangMd010021 | 0 | Walk | Stand2 | 0.1 |
76 | R3LiangMd010021 | 0 | Runb | Stand2 | 0.2 |
77 | R3LiangMd010021 | 0 | Runb | Run | 0.2 |
78 | R3LiangMd010021 | 0 | Runb | Runl | 0.2 |
79 | R3LiangMd010021 | 0 | Runb | Runr | 0.2 |
80 | R3LiangMd010021 | 0 | Runl | Stand2 | 0.2 |
81 | R3LiangMd010021 | 0 | Runl | Run | 0.2 |
82 | R3LiangMd010021 | 0 | Runl | Runb | 0.2 |
83 | R3LiangMd010021 | 0 | Runl | Runr | 0.2 |
84 | R3LiangMd010021 | 0 | Runr | Stand2 | 0.2 |
85 | R3LiangMd010021 | 0 | Runr | Run | 0.2 |
86 | R3LiangMd010021 | 0 | Runr | Runb | 0.2 |
87 | R3LiangMd010021 | 0 | Runr | Runl | 0.2 |
88 | R3LiangMd010021 | 0 | Walkb | Stand2 | 0.1 |
89 | R3LiangMd010021 | 0 | Walkb | Walk | 0.2 |
90 | R3LiangMd010021 | 0 | Walkb | Walkl | 0.1 |
91 | R3LiangMd010021 | 0 | Walkb | Walkr | 0.1 |
92 | R3LiangMd010021 | 0 | Walkl | Stand2 | 0.1 |
93 | R3LiangMd010021 | 0 | Walkl | Walk | 0.1 |
94 | R3LiangMd010021 | 0 | Walkl | Walkb | 0.1 |
95 | R3LiangMd010021 | 0 | Walkl | Walkr | 0.2 |
96 | R3LiangMd010021 | 0 | Walkr | Stand2 | 0.1 |
97 | R3LiangMd010021 | 0 | Walkr | Walk | 0.1 |
98 | R3LiangMd010021 | 0 | Walkr | Walkb | 0.1 |
99 | R3LiangMd010021 | 0 | Walkr | Walkl | 0.2 |
100 | R3LiangMd010021 | 0 | TurnLeft | Stand2 | 0.1 |
101 | R3LiangMd010021 | 0 | TurnRight | Stand2 | 0.1 |
102 | R3LiangMd010021 | 0 | RunStart | Run | 0 |
103 | R3LiangMd010021 | 0 | RunStart | RunStartEnd01 | 0.1 |
104 | R3LiangMd010021 | 0 | Hit1 | Stand2 | 0 |
105 | R3LiangMd010021 | 0 | Hit2 | Stand2 | 0 |
106 | R3LiangMd010021 | 0 | Hit3 | Stand2 | 0 |
107 | R3LiangMd010021 | 0 | Hit4 | Stand2 | 0 |
108 | R3LiangMd010021 | 0 | Behitfly | Hoverhit | 0.1 |
109 | R3LiangMd010021 | 0 | Behitfly | Falldown | 0.1 |
110 | R3LiangMd010021 | 0 | Hoverhit | Falldown | 0.1 |
111 | R3LiangMd010021 | 0 | Falldown | Lieonfloor | 0.1 |
112 | R3LiangMd010021 | 0 | Hitdown | Lieonfloor | 0.1 |
113 | R3LiangMd010021 | 0 | Standup | Stand2 | 0.1 |
114 | R3LiangMd010021 | 0 | Straight | Stand2 | 0.1 |
115 | R3LiangMd010021 | 0 | Stun | Stand2 | 0.1 |
116 | R3LiangMd010021 | 0 | Win | Win2 | 0.1 |
117 | R3LiangMd010021 | 0 | Stop | Stand2 | 0.1 |
118 | R3LiangMd010021 | 0 | Caught | Stand2 | 0.1 |